2025 week #31: SUG Leviathan Hour

TNC Commons, May 2025 – blog post

The following notes were taken from the Tuesday, July 29th, 2025 Simulator User Group (SUG) off-week meeting (which I’ll be referring to as the “SUG Leviathan Hour” going forward). These notes form a summary of the items discussed, and are not intended to be a full transcript. The notes were taken from my chat log of the meeting and Patera’s video, which is embedded at the end of this article – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • There are no planned deployments to any channels this week, only restarts.

In Brief

Also refer to the video for the full meeting.

  • Leviathan has turned his attention back to the issue of some people experiencing failures on logging-in, which he describes thus:
So… the problem is the login.cgi computes a big “viewer return value” (aka the VRV) which it sends back [to the viewer]. It has “Content-type: llsd+xml” header on it, and can be several MB in size. It contains, among other things, the list of your friends, groups, and a skeleton summary of all of your inventory folders. When the data package is very big and your download rate is low… it can take a while for it to arrive. If it takes too long the viewer can timeout on the request… even though login.cgi thought it “succeeded” and sent an alert to the Region where you were supposed to arrive.

– Leviathan Linden

Leviathan believe one aspect that makes the VRV so big is the number of folders within inventory (not the contents of folders, just the count of folders). However, Leviathan believes he has a solution (which is pending deployment):

So anyway: a relatively simple change on the login server allows the data to be gzipped, which can speed up the transmission … The Second Life Viewer (SLV) uses libcurl for its http requests, and it can handle gzipped data implicitly. Any viewer that picked up that capability from SLV should see benefits when login gets the update.

– Leviathan Linden

  • Another issue Leviathan is looking into a bug where Premium+ users can’t upload mesh for L$0 after crossing a region boundary, although he hasn’t found a root cause as yet.
  • There is apparently some exploratory work going on with in the engineering team(s) on the potential to use AI tools for code generation.
  • An update to SLua is in development, and might be deployed to Aditi (the beta grid) in the next week or so.
  • A general discussion on the (currently stalled) game_control project. As noted in my previous Leviathan Hour summary, the game_control work (and the work for a Linux version of the SL Viewer) is currently archived during the most recent switch to the viewer development and release workflow.
  • A Function to Detect Right click (which has it own debate) was raised. Leviathan Linden noted there subject is stalled. This led to an extended discussion on the ticket, and the issue(s) it encompasses. This discussion extended to one on Touch Pointer Capture, together with ideas for extended mouse hover operations, and expanded use of the mouse scroll wheel.

Date of Next Meetings

  • Formal SUG meeting: Tuesday, August 5th, 2025.
  • Leviathan Linden: Tuesday, August 26th, 2025, due to Leviathan being on vacation (unless he can find a volunteer to fill-in for him).

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Lost Place of Norbu: a sub-tropical jewel in Second Life

Lost Place of Norbu, July 2025 – click any image for full size

Designed by Miri (SilentChloe), Lost Place of Norbu is located within a Homestead region and offers  a sub-tropical setting which fully lives up to the Tibetan meaning of its name – “jewel”.

The setting is presented as two islands set within an azure sea and sitting just off what appears to be a rugged and wooded coastal headland. The larger of the two islands is partially surrounded by a sandy beach, the sands of which also reach across the intervening shallows to brush against the smaller island.

Lost Place of Norbu, July 2025

Defined within its About Land description as a lost place near Taiwan, this adult-rated setting offers a lot to appreciate in a relatively small area (a good portion of the region being given over to sandy shallows); including places to sit and pass the time, assorted wildlife, and a partially hidden location that might easily be missed in a rushed visit.

The Landing Point sits on the north side of the region within the aforementioned shallows and facing the larger of the two islands. In appearance, this island almost has the look of a volcanic uprising about it; a tall peak rising from the sands to sit as a high plateau dominated by a huge headless, one-armed statue which may have once represented Buddha.

Lost Place of Norbu, July 2025

Densely canopied with the kind of foliage one might reasonably expect to see somewhere close to Taiwan (itself noted for its sub-topical evergreen forest), the bulk of the this peak – which put me in mind of the sold basalt core of a long-dead volcano – is hidden from the Landing Point by this green canopy, causing the eyes to be drawn to the shoulder of rock extending into the sea on the island’s on its north side and the single-storey wooden building standing upon it.

Reached via a set of stone steps rising from the beach between two lines of bamboo trees, the build mixes places to sit, enjoy Japanese tea or engage in Adult activities, its cool interior.

Lost Place of Norbu, July 2025

Behind it, meanwhile, a path arcs around the eastern side of the main peak, travelling through a small Zen garden and under a Torii gate to reach a southern shelf of rock extending out over the southern waters. Another, stone Buddha, small than the one on the island’s peak and semi-clothed in moss, sits within a stream of water running outward across this rock shelf and fed by a waterfall at its inland end, and which drops into the waters below at its outer end. A simple wooden boardwalk crosses this stream, allowing visitors to follow the path onwards, and so circumnavigate the island’s peak and return down the stone steps back to the beach.

As the sands of the beach do not fully encircle the island, it is impossible to use them as a similar means of circumnavigation, but follow them west and then around to the south from the landing point, and you’ll find yourself passing under the shelf of rock where “little Buddha” sits, then onwards to the island’s hidden gem.

Lost Place of Norbu, July 2025

Guarded by a mix of tall pagoda-like lamps and a Torii gate, all of which stand ankle-deep in lilies and other greenery happy to grow in the shallows, together with hovering water lily lanterns, sits the Shibari House.

Almost entirely hidden from view from above thanks to the rain forest canopy, the name of this place might sound like it is a centre for Adult activities. However, whilst such activities are possible, unless in actual use during a visit, they and cleverly hidden away, allowing the place to apparently take its name from the artwork mounted on the walls of the open-air rotunda.

Lost Place of Norbu, July 2025

Across the sandy shallows and tucked into the south-west corner of the region, the smaller of the two islands is equally as rugged as the larger and well canopied by sub-tropical foliage. A little harder to get around, it offers numerous places both beach-side and up among the rocks of s backbone to sit and pass the time, including an onsen watched over by egrets and with its outer ring of water patrolled by large koi carp.

If the onsen is not to your liking, then there is a waterside gazebo where it is possible to keep an eye on the location’s three elephants. I’m not sure how they found their way here, but they appear to be enjoying wading around in the warm waters, whilst colourful birds circle overhead. Some of the latter appear to appreciate the presence of a Japanese dragon fountain as it dribbles water from a rocky outcrop part-way up the side of the island. It sits close to another little retreat overlooking the Onsen, but I confess I had to resort sitting on the couch within it in order to reach , as I couldn’t find a path up to it.

Lost Place of Norbu, July 2025

It is in several of the couches, chairs and sit points in general that the setting’s more adult nature can be found, rather than in anything overtly displayed; thus, there is nothing within Norbu that might offend the sensitive when visiting. Rather, this is a peaceful setting which genuinely offers a lot to see, appreciate and to photograph.

Finished with a (perhaps too) subtle soundscape and presented within an appropriate EEP setting, Norbu offers an engaging fusion of ideas: a sub-tropical island off the coast of Taiwan but with a strong Japanese influence, wandering elephants, and even a little puffin enjoying a little bit of a tropical vacation. As such, it is well-worth the time taken to visit it.

Lost Place of Norbu, July 2025

SLurl Details

2025 SL viewer release summaries week #30

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, July 27th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V7-style

V1-style

Mobile / Other Clients

  • SL Mobile (Beta) version 2025.7.560 (A) – July 23 / 0.1.557 (iOS) – July 22.

Additional TPV Resources

Related Links

Raven’s Bay: autumn and a touch of alchemy in Second Life

Raven’s Bay, July 2025 – click any image for full size

Sam Rougefeu, curator of the destinations SL blog, pointed me toward Raven’s Bay, a homestead region held and designed by Lilly Blackwood. Open to the public, it’s and engaging location with a hint of alchemy about it.

An island of mystery and magic. Explore the trails, meet friends at the café, dance on the beach, explore the Paranormal Academy!

– Raven’s Bay About Land

Raven’s Bay, July 2025

Caught in the onset of autumn, Raven’s Bay is another of those settings that bucks the trend of aligning its design with the northern hemisphere seasons; the golds and oranges present in some of the foliage is matched by the rusty folds of hills and ridges across part of the landscape to create what is largely a tranquil setting.

The Landing Point sits just offshore within a large bay cutting into the landscape from the west, watched over by a tall lighthouse raised on the bay’s northern headland. A short walk along the boardwalk from the landing point sits the squat form of an old castle.

Raven’s Bay, July 2025

This home to the Raven’s Bay Apothecary and Paranormal Academy, the latter of which appears to offer refreshments – but perhaps these should be treated with caution, given the way the biscuits are decorated and the labelling on the tea pot!

To reach the castle, visitors must cross a ribbon of single-track road. This connects to two further hoops of road as they loop around the northern and southern side of the region, with latter connecting to a spur of track running up to the sandy headland of the bay’s southern side.

Raven’s Bay, July 2025

These roads make it easy to circumnavigate the setting using either one of the bikes or Segway-style personal transports available from the rezzers outside of the Raven’s Bay Apothecary. For those of a more magical disposition, broomsticks are available for transport as well (not you will be asked to allow the AV Sitter Experience for seamless use of the broomstick).

Following the roads will reveal both the island beauty and its points of interest. The latter include the aforementioned beach, which runs part-way along the region’s southern coast; the statues places along the roadside at various points; the local café (which likely offer more palatable beverages and treats than the arsenic tea and poison biscuits offered elsewhere 🙂 ).

Raven’s Bay, July 2025

There are also two tree-lined footpaths awaiting discovery. The first is fairly easy to find, extending as it does from the far side of the tunnel running through the castle and visible from the Land Point. It leads to a smaller bay on the east, and the gazebo built out over it. The second runs to one side of the castle (and helpfully signposted “Nowhere”! 🙂 ). It leads to an old chapel and gazebo, the former of which looks like godly worship is no longer its primary aim.

For those who are seeking something spiritual, a place to stop might be at the round ruin on the north side of the region, where Buddha awaits and cushions are set-out for meditation – or for simply passing the time.

Raven’s Bay, July 2025

With places to sit throughout, together with dancing, the hint of a coastal swamp, Raven’s Bay has a lot to offer visitors and photographers, and is finished with an appropriate sky setting and environment, as well as being rich enriched with a natural soundscape.

In all, a very worthwhile place to visit.

Raven’s Bay, July 2025

SLurl Details

2025 Week #30 Project Zero User Group Meeting

via Linden Lab
The following notes were taken from the Thursday, July 24th 2025 Project Zero User Group (PZUG) meeting.

  • They are based on the official video of the meeting (embedded below) + my chat log.
  • They should not be taken as a full transcript of the meeting.
Table of Contents

Meeting Purpose

  • The Project Zero User Group provides a platform  for open discussion about Project Zero, the cloud-streamed version of the Second Life Viewer. Topics can range from sharing the goals for Project Zero, demoing the current experience, and gathering feedback to help shape the future of cloud access for Second Life.
  • These meetings are conducted (as a rule):
    • The second and fourth Thursday of every month at 13:00 noon SLT.
    • In Voice and text.
    • At the Hippotropolis Campsite.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Resources

Recent Updates

[Video: 0:00-7:48; initially no sound on the video, as local chat is being used]

  • LL continue to experiment with sending some new users accessing SL via Project Zero to different start locations.
    • Part of July saw these users directed to the sandbox of the Welcome Hub; currently, they are being directed to Ahern.
    • LL is paying attention to what new users do when they get there and how likely they are to come back.
    • There is an intentional move to avoid traditional tutorial zones with these users, primarily because these tutorial areas are focused on the Desktop viewer, and Project Zero, within its emerging UI is starting to differ from the Desktop viewer.
      • There may in the future be a tutorial area designed specifically for Project Zero.
    • Suggestions for other locations new users could be sent to were sought.
  • Work is being carried out to move Project Zero’s Go menu to a sidebar within the browser window, so it operates in a similar manner to the Avatar Picker.
    • The number of available locations on the Go menu may also be expanded to more than three choices.
  • A focus remains on helping new users how to better understand avatar customisation and making new avatars.
  • A further focus is the development of a new web-based (presumably React / HTML5, as has been previously discussed) UI for Project Zero. This is designed to be a simplified UI specifically aimed at encouraging new users to give SL a try.

General Discussion

  • The general discussion revolved in part around further questions of a similar nature asked of users in the July Web User Group meeting. previous meeting: what was your first purchase; have you ever used a complete avatar; what originally brought you to Second Life; why did people say; were the first things you obtained in SL purchased or free; how did people obtain their first Linden Dollars (purchased, camping, etc), etc.
    • Obviously the responses were mixed, and mostly given in text chat.
    • his being the case, please refer to the video.

Date of Next Meeting

Essence of a Man in Second Life

Gallery Björk

Just over a year ago, I wrote about Venus by the Water, a Homestead region designed by Elizabeth (ElizabethNantes) and Cecilia Nansen. It featured a captivating setting, as I described in A Venus by the Water in Second Life, one which included the Gallery Björk.

Sadly, Venus by the Water has since closed, but Gallery Björk continues within a skybox location and featuring a new, light and expansive building sitting on a sandy island offering views on all sides out over open waters. Given the building appears to have been designed as a residential structure rather than a gallery / commercial structure, it’s an interesting choice for a venue – one that works well.

Gallery Björk, July 2025 – Essence of a Man

My visit was to see Essence of a Man, an exhibition organised by Cecilia and Elizabeth and featuring an ensemble gathering of pieces by male artist-photographers, which Cecilia describes thus:

We have asked a group of 11 men to create a black and white image depicting their personal interpretation of “the essence of a man”.

The 11 invited artists, who each submitted a single image, are: “Aegean”, “A. Salvatore”, Ayden Huntsman , Creep Wolff, Klint Kord, LordDylan Ansaldo , “Pedro”, “PK”, Shad Whybrow, “The Base Of Bad Ideas”, and Titus Palmira (quotes used against some names, as the gallery only appears to reference display names, making positive identification of the artists difficult).

Gallery Björk, July 2025 – Essence of a Man

Individual pieces are to be found throughout the rooms of the lower floor of the gallery and are placed such there no more than two in a given space – hallway or room –, allowing each piece to be appreciated without distraction as one meanders through the gallery.

While each is highly individual, almost without exception, the majority of the pieces focus on “alphaness” – buffness, muscle and bare chests – as representative of the male essence. Outside of Vulnerability and Strength by Pedro (note the way the guitar is being held as if shielding its owner), there is very little display of the softer, more vulnerable, aspects of the male nature.

Gallery Björk, July 2025 – Essence of a Man

I say this not as a critique of any of the pieces or the artists, rather – and allowing for the fact that such a direction might have been implied as a part of the invite to participate – that I find it interesting. Perhaps it is a reflection of the core difference between how men and women see as defining characteristics within their respective genders. Either way, each of the pieces is fully deserving of consideration in its own right, and all of which makes Essence of a Man any engaging and provocative / evocative exhibition; one well worth viewing.

SLurl Details