Caerleone Manor: a stately gem in Second Life

Caerleone Manor, May 2025 – click any image for full size
Dear Inara,
I’m writing to warmly invite you to visit Caerleone Manor, a recently completed destination in Second Life inspired by the elegance and cultural richness of 18th–19th century grand estates. The region features formal gardens, a grand ballroom, intimate salons, equestrian trails, and curated event spaces — all designed with immersive detail and historical ambiance in mind.

This was the opening to a personal invitation I received from Sethos Lionheart to visit his – frankly – stunning Full region design celebrating a bygone era of grand estates and magnificent homes. It was an invitation I was delighted to take up at the earliest opportunity for two reasons – beyond the extreme grace with which it was written, that is. The first being that I am a lover of what we in the UK call stately homes and thoroughly enjoy visiting them and appreciating their history. The second being that I have admired Sethos’ region designs, having written about them in the past – but to my shame, I’d actually lost track of his work.

Caerleone Manor, May 2025

As noted in the extract from Sethos’ invitation, Caerleone Manor (Lionheart(?) Manor) seeks to evoke the grand estates to be found across much of Europe in the 18th and 19th centuries (although its style perhaps suggests a strong French architectural influence). It’s not the first such region design to do so (perhaps the multi-region Angel Manor stands as the most famous example), but it is undoubtedly one of the best, and in being set within a single region, offers one of the most concise and visually engaging demonstrations of how a slice of physical and cultural history can be immersively brought into Second Life for the appreciation of many.

What is particularly impressive about Caerleone Manor is the fact that it brings together all the major aspects we find within a stately home held by a single family over several generations, all without ever feeling cramped or overcrowded. Building are all neatly spaced apart, giving lots of room for the gardens to breathe; the gardens themselves follow the familiar lines of such formal spaces, utilising geometry to present a sense of balance and harmony. Part of the estate  – notably the chapel and family burial area – given the estate a sense of established history; while the house itself speaks to potential generational occupancy – or at least, it plays host to a richness of family history.

Caerleone Manor, May 2025

In fact, this sense of familial history and the passage of time might be seen as existing within the buildings of the estate. Located to the rear of the main house, and elevated to offer a similar sense of command over the gardens, is the grand ballroom. It offers a different, and possibly later-era, architectural design compared to the house and its stables, suggesting it was built some time after them (the cocktail bar up on the gallery is certainly of a more recent vintage!). There is also an outdoor pool and terrace which might be a more recent addition to the estate.

The pool terrace offers one of a number of routes to a long ribbon of beach – passing by way of a magnificent folly. At the northern end of this beach is a further element which might conceivably been added well after the construction of the original house and outbuildings, in the form of an iron and stone (concrete?) pier with a distinctly late-Victorian lean. Such elements give a huge sense of the estate as a living entity, generations beyond the first placing their mark upon it in some way, large or small, living or sleeping within their burial houses.

Caerleone Manor, May 2025

While there is no grand approach to Caerleone Manor that is often in keeping with such great estates – the long drive being intended to focus the eye and awe of visitors on the grandeur of the house sitting at its end -, the house does offer grounds beyond the immediate buildings and gardens, again in keeping with such grand estates. These grounds can be explored by following the paved road that loops out from the carriage house to pass before the gates of the main estate (and the Landing Point) before then looping around the east side of the main estate and making a return. The road can be followed on foot or on horseback – a steed can be rezzed from the courtyard doors of the stables.

There is so much attention to detail outside of the main house that time should be spent exploring the paths and outer buildings; I particularly likes the two pavilions flanking the main garden and sitting between the main house and ballroom. The mottos inscribed over their entrances beautifully speak to life as they reveal the intended use.

Caerleone Manor, May 2025

Also within the grounds is a little kitchen farm, complete with hives for honey, chickens for eggs (and poultry for the table!), sheep (likely also destined for the dining table by way of the butcher’s cleaver) and a hutch of rabbits (which probably weren’t kept for petting by the children!). Also within the grounds is a feature oft found among grand homes: a hedge maze, this one offering those finding their way to its heart the opportunity for a dance – so taking a partner when following its paths are encouraged!

The House itself is beautifully furnished and rich in décor. The reception rooms and salons on the ground floor offer just the right mix of comfort and ostentatious design often found in these houses (take the monkeys holding up the room lights in the dining room!) without spilling over into gauche. The walls and ceilings feature beautiful panelling and decoration to give them a suitable Rococo sensibility.

Caerleone Manor, May 2025

The paintings and wall hangings all speak to the core period represented by the house, and more besides. In regard to the former, works by French artists Jean-Honoré Fragonard and François Boucher, together with pieces by Giovanni Paolo Panini – notably his Departure of the Duc de Choiseul from the Piazza di San Pietro (1754, and now displayed within the Staatliche Museen, Berlin) and View of the Campidoglio (1750) are to be found on walls. Meanwhile, carefully hung tapestries speak to much earlier periods, their presence suggestive of commemorating family history, whilst Auguste Bonheur adds a further Victorian era touch, although the precise time frame for the house’s presence to remain fluid within Sethos’ stated 18th-19th century intent.

As well as being historically relevant, I found the mixing of French and Italian artists, together with the statue of Napoleon Bonaparte to be found within the gardens as a reason for thinking the house is of French origin. Taken together,  they brought to mind Napoleon’s foray into Italy (1796/7) with its associated territorial gains for France, and which came just prior to his ascendancy to the position of Emperor (1799). However, this is my personal view, and not anything which may have been intended by Sethos; so take it with a grain or two of salt 🙂 .

Caerleone Manor, May 2025

Like stately homes in the modern era, Caerleone Manor does not only stand as a monumental to  bygone eras; it also hosts events and gatherings. These will commence on June 9th, 2025, with the Grand Opening of the house and its gardens estate, featuring the music of Jess Blues and an exhibition of  art by Hermes Kondor. Information on the Grand Opening and other forthcoming events can be found on the website accompanying the Manor. Meanwhile, the wrought iron conservatory in the ground appears is if it might be suitable for weddings.

With more to be discovered than I’ve covered here (including the opportunity to rest in the woods!), Caerleone Manor is a genuine delight and feast for the eyes of the detail-oriented. Or to put it another way: a must-see destination for Second Life explorers!

Caerleone Manor, May 2025

SLurl Details

2025 SL viewer release summaries week #21

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 25th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

    •  Default viewer: 2025.03 7.1.13.14343205944, issued April 9th and promoted April 15 – No Change.
    • Release Candidate: 2025.04 – 7.1.14.15192634334, May 25 – Updated.
      • Chat Mentions Type @ then pick a name. To follow: audible alerts and highlight colour pickers.  This does not support generic mentions such as @everyone or @here.
      • My Outfits subfolders: now supports the use of subfolders.
      • Build Floater improvements: increase to scale boundaries; Physics Material Type now updates when selecting linked objects; Repeats per Meter value no longer incorrect for non-uniform sized objects.
      • Hover height: the minimum/maximum is now +/- 3 meters.
      • Snapshot floater: L$ balances can be hidden independently of the rest of the UI.
      • Preference Search bar: general usability and readability improvements.
      • Refer to the release notes for full updates and fixes.
    • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Aperture Viewer for Windows – 1.0.0 (PBR), May 4 – release notes.
    • Appearing here following self-certification for the TPV Directory (May 21st).
  • Black Dragon for Windows –  5.4.0 (PBR) May 22, 2025 – release notes.
  • Kirstens Viewer S24(3) – Fara (Build 2413 – Beta), May 25 – release notes.

V1-style

  • No Updates.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Space Sunday, of planets, signs of life, and an award

Comparing the large dwarf planets with Earth and the Moon. Credit: unknown

As I noted back in July 2024, classifying just what “is” and “is not” a “planet” is something of a minefield, with the entire debate going back to the 1800s. However, what really ignited the modern debate was – ironically – the search for the so-called “Planet 9” (or “Planet X” as it was then known), a body believed to be somewhere between 2 and 4 times the size of Earth and around 5 times its mass (see: Space Sunday: of “planet” and planets).

That hunt lead to the discovery of numerous bodies far out in the solar system’s Kuiper Belt which share similar characteristics to Pluto (size, mass, albedo, etc), such as Eris (which has at least one moon) Makemake, Haumea (which has two moons), Sedna, Gonggong and Quaoar (surrounded by its own ring of matter), all of which, like Pluto, appear to have reach a hydrostatic equilibrium (aka “nearly round shape”).

Is it a dwarf planet? A TNO? A Plutoid? This Euler diagram, used by the  IAU Executive Committee, demonstrates the complexity in trying to classify objects within the solar system. Credit: Holf Weiher

The discovery of this tiny worlds led to an increasing risk that the more we looked into the solar system, so the number of planets would require updating, causing confusion. So, in 2006, the IAU sought to address the issue by drawing up a definition of the term “planet” which would enable all these little planet-like bodies to be acknowledged without upsetting things too much. In the process, Pluto was relegated to the status of “dwarf planet”, in keeping with the likes of Ceres in the inner solar system, Eris, Makemake et al. This make sense – but that’s not to say it didn’t cause considerable upset.

The definition was also flawed from the outset in a couple of ways. Firstly, if taken strictly, the criteria the IAU had chosen meant that Saturn Jupiter, Mars and Earth were actually not planets, because all of them have not “cleared the neighbourhood around [their] orbit[s]”: all of them have gatherings of asteroids skipping around the Sun in the same orbit (notably some 10,000 for Earth and 100,000 for Jupiter).

Secondly, that body has to be “in orbit around the Sun” pretty much rules out calling called planet-like bodies orbiting other stars “planets”; something which given all the exoplanet discoveries by Kepler and TESS et al has become something of a bite in the bum for the IAU. As a result, the “pro-Pluto is a planet” brigade have felt justified in continuing their calls for Pluto to regain its planetary status.

Several attempts have been made to try to rectify matters in a way that enables the IAU to keep dwarf planets as a recognised class of object (including Pluto) and which addresses the issues of things like exoplanets. The most recent attempt to refine the IAU’s definition took place in August 2024, at the 32nd IAU General Assembly, when a proposal offering a new set of criteria was put forward in order for a celestial body to be defined as a planet.

Unfortunately, the proposal rang headlong into yet more objections. The “Pluto is a planet” die-hards complained the new proposal was slanted against Pluto because it only considered mass, and not mass and hydrostatic equilibrium, while others got pedantic over the fact that while the proposal allowed for exoplanets, it excluded “rogue” planets – those no longer bound to their star of origin but wandering through the Galaxy on their own – from being called “planets”. Impasse ensued, and the proposal failed.

In the meantime, astronomers continue to discover distant bodies that might be classified as dwarf planets, naturally strengthening that term as a classification of star system bodies. This last week saw confirmation that another is wandering around the Sun – and a very lonely one at that.

Called 2017 OF201 (the 2017 indicating it was first spotted in that year), it sits well within the size domain specified for dwarf planets, being an estimated 500-850 metres across, and may have achieved hydrostatic equilibrium (although at this point in time that is not certain). Referred to as an Extreme Trans-Neptunian Object (ETNO, a term which can be applied to dwarf planets and asteroids ), it orbits the Sun once every 25,000 years, coming to 45 AU at perihelion before receding to 1,700 AU at aphelion (an AU – or astronomical unit – being the average distance between Earth and the Sun).

As well as strengthening the classification of dwarf planets (and keeping Pluto identified as such), 2017 OF201 potentially adds weight to the argument against “Planet 9”, the original cause for the last 20 years of arguing over Pluto’s status.

2017 OF201 imaged by the Canada–France–Hawaii Telescope on 31 August 2011

To explain. Many of ETNOs and Trans-Neptunian Objects (TNOs) occupy very similar orbits to one another, as if they’ve somehow been clustered together. For example, Sedna has a number of other TNOs in orbits which closely match its own, leading the group as a whole to be referenced informally as “sednoids”. Among “Planet 9” proponents, this is taken as evidence for its existence, the argument being that only the influence of a large planetary body far out beyond Neptune could shepherd these ETNOs and TNOs into clusters of similar orbits.

However, by extension, this also means that 2017 OF201 – together with 2013 SY99 and 2019-EU5 should have also fallen to the same influence – but none of them have, orbiting the Sun quite independently of any clusters. This potentially suggests that rather than any mysterious planet hiding way out in the solar system and causing the clustering of groups of TNO orbits, such grouping are the result of the passing influence of Neptune’s gravity well, together with the ever-present galactic tide.

Thus, the news concerning 2017 OF201 confirmation as a Sun-orbiting, dwarf planet-sized ETNO both ups the ante for Pluto remaining a dwarf planet and simultaneously potentially negating the existence of “Planet 9”.

Jupiter: Only Half the Size it Once Was?

Definitions and classifications aside, Jupiter is undoubtedly the planetary king of the solar system. It has a mass more than 2.5 times the total mass of all the other planetary bodies in the solar system (but is still only one-thousandth the mass of the Sun!) and has a volume 1,321 times that of Earth. It is also believed to have been the first planet to form in the solar system; possibly as little as one million years after the Sun itself was born, with Saturn following it shortly thereafter.

Jupiter is an important planet not just because of its dominance and age, but because of the role it and Saturn played in the overall formation of the solar system, although much of this is subject to contention. The primary concept of Jupiter’s and Saturn’s voyage through the solar is referenced as the “grand tack hypothesis“, on account of the two giants migrating through the solar system in the first few millions of years after they form.

Jupiter as it is today, as seen by the Hubble Space Telescope. Not long after its formation, it might have been twice its current size. Note the black dot to the left of the image is the shadow Io, the innermost of Jupiter’s large moons. Io itself is outside of the frame. Credit: NASA/JPL / University of Arizona

Under this theory, Jupiter formed around 3.5 AU from the Sun, rapidly accreting a solid core and gaining mass to a point where it reach around 20 times Earth’s mass (although Earth would not form for another 45-50 million years). At this point, it’s mass and size (and those of Saturn) were such that they entered into a complex series of interactions with one another and the Sun, with both migrating towards the Sun, likely destroying a number of smaller proto-planets (all of them larger than Earth) along the way. At some point, these interactions reversed, and both infant planet started migrating away from the Sun again, clearing the way for the remnants of the smaller proto-planets they’d wrecked to gradually accrete to form what we now know to be the inner planets, as Jupiter and Saturn continued outwards to what are now their present orbits.

Believed to have occurred over between 4 to 6 million years, the “grand tack hypothesis” is contentious, as noted, and there are alternate theories concerning Jupiter’s formation and the early history of the solar system. Because of this, astronomers Konstantin Batygin (who, coincidentally, is one of the proponents of the “Planet 9” theory) and Fred C. Adams used complex computer modelling to try to better understand Jupiter’s formation and early history, in order to try to better determine how it may have behaved and affected the earliest years of the solar system’s formation.

In order to do this, and not be swayed by any existing assumptions concerning Jupiter’s formation, they decided to try to model Jupiter’s size during the first few million years after its accretion started. They did this using the orbital dynamics of Jupiter’s moons  – notably Amalthea and Thebe, together with Io, Jupiter’s innermost large moon – and the conservation of the planet’s angular momentum, as these are all quantities that are directly measurable.

Taken as a whole, their modelling appears to show a clear snapshot of Jupiter at the moment the surrounding solar nebula evaporated, a pivotal transition point when the building materials for planet formation disappeared and the primordial architecture of the solar system was locked in. Specifically, it reveals Jupiter grew far more rapidly and to a much larger size than we see today, being around twice its current size and with a magnetic field more than 50 times greater than it now is and a volume 2,000 times greater than present-day Earth.

Having such a precise model now potentially allows astronomers to better determine exactly what went on during those first few million years of planetary formation, and what mechanisms were at work to give us the solar system we see today. This includes those mechanisms which caused Jupiter to shrink in size to its present size (simple heat loss? heat loss and other factors?) and calm its massive magnetic field, and the time span over which these events occurred.

Yeah. Finding Life is Hard

In March, I reported on a possible new means to discover evidence of biosigns on worlds orbiting other stars by looking for evidence of methyl halides in their atmospheres (see: Space Sunday: home again, a “good night”, and seeking biosigns). In that reported, I noted that astronomers had potentially found traces of another element associated with organics, dimethyl sulphide (DMS) , within the atmosphere of exoplanet K2-18b, a hycean (water) world.

This is the strongest evidence yet there is possibly life out there. I can realistically say that we can confirm this signal within one to two years. The amount we estimate of this gas in the atmosphere is thousands of times higher than what we have on Earth. So, if the association with life is real, then this planet will be teeming with life.

– Prof Nikku Madhusudhan, lead investigator into the study of the atmosphere of K2-18b and the apparent discovery of dimethyl sulphide.

Now in fairness, the team behind the discovery did note that it needed wider study and confirmation. Extraordinary claims requiring extraordinary proof and all that. And this is indeed what has happened since, and the findings tend to throw cold water (if you forgive the pun) on that potentially wet world 124 light-years away, having  dimethyl sulphide or its close relative, dimethyl disulfide (DMDS) in anywhere near detectable levels.

An illustration of what K2-18b may look like. Credit: NASA / ESA / CSA / Joseph Olmsted

The more recent findings come from a team at the University of Chicago led by Rafael Luque and Caroline Piaulet-Ghorayeb. Like Madhusudhan and his team at Cambridge University, the Chicago team used data on K2-18b gathered by the James Webb Space telescope (JWST). However, in a departure from the Cambridge team, Luque and his colleagues studied the data on the planet gathered by three separate instruments: the Fine Guidance Sensor and Near Infrared Imager and Slitless Spectrograph (FGS-NIRISS), the Near Infrared Spectrograph (NIRSpec) and the Mid-Infrared Instrument (MIRI) – the latter being the sole source of data used by the Cambridge team.

Combing the data from all three instruments helps ensure a consistent, planet-wide interpretation of K2-18b’s atmospheric spectrum, something that cannot be obtained simply by referencing the data from a single instrument. And in this case it appears that by only focusing on MIRI, the Cambridge team inferred a little too much in their study.

We reanalyzed the same JWST data used in the study published earlier this year, but in combination with other JWST observations of the same planet … We found that the stronger signal claimed in the 2025 observations is much weaker when all the data are combined. We never saw more than insignificant hints of either DMS or DMDS, and even these hints were not present in all data reductions.

Caroline Piaulet-Ghorayeb

Most particularly, the much broader set of spectrographic data gathered from the three instruments points to some of the results observed by Madhusudhan’s team could actually be produced entirely abiotically, without any DMS being present. The Chicago paper has yet to be peer-reviewed, but their methodology appears sufficient to roll back on any claims of organic activities taking place on K2-18b or within its atmosphere.

AAS Recognises Gene Kranz

The “original four” NASA Flight Directors. Back row, (l to r): Glynn Lunney and John Hodge. Bottom (l to r): Gene Kranz and Chris  Kraft. Credit: NASA

Eugene Francis “Gene” Kranz is a genuine NASA legend. He may never have flown in space, but he played a crucial role – along with the late Christopher C. Kraft (also see: Space Sunday: a legend, TESS and a rocket flight), John Hodge and Glynn Lunney (also see: Space Sunday: more from Mars and recalling a NASA legend) – in formulating how NASA runs it manned / crewed spaceflights out of their Mission Operations Control Centre, Houston.

He is particularly most well-known for his leadership of his White Team during the Apollo 11 Moon landing in 1969, and for leading the work to get the crew of Apollo 13 back to Earth safely when that mission faced disaster. As a result of the latter, Kranz and his entire White Team received the Presidential Medal of Freedom in 1970 as well as being immortalised in film and television (although the line “Failure is not an option” was not something Kranz ever said – he instead used it as the title for his 2000 autobiography; the quote was purely fiction and used in the 1995 Ron Howard film Apollo 13, which saw Ed Harris play Kranz).

His career at NASA ran from 1960 through 1994, during which he rose from Mission Control Procedures Officer to Director of Mission Operations. As a result, he has been the recipient of NASA’s own Distinguish Service Medal, Outstanding Leadership Medal and Exceptional Service Medal.

And he has now been similarly recognised by the American Astronautical Society, which on May 21st, 2025, named him the recipient of their 2024 Lifetime Achievement Award. Only presented every 10 years, the award recognises Kranz for his “exemplary leadership and a ‘must-never-fail’ style that ensured historic mission successes, empowered human space exploration, saved lives and inspired individuals around the world.”

The ceremony took place at the Johnson Space Centre, Houston, Texas, where Kranz was also able to revisit the place where he and his teams and colleagues made so much history: the Apollo Mission Operations Control Room (MOCR – pronounced Mo-kerr – NASA has to have an acronym for everything 🙂 ).

Gene Kranz, with his AAS Lifetime Achievement Award, seated at the restored console he occupied at the White Team Lead Flight Director, notably during the Apollo 11 and Apollo 13 missions. Credit: NASA

The latter had been recently restored as a direct result of a project initiated and driven by Kranz in 2017 in memory of Apollo and so many of his colleagues who have since passed away (the most recent, sadly, being Robert Edwin “Ed” Smylie whose team worked alongside Kranz’s White Team to make sure the Apollo 13 astronauts returned to Earth safely, and who passed away on April 21st, 2025). Fully deserving of the AAS award, Gene Kranz remains one of the stalwarts of NASA’s pioneering heydays.

2025 Week #21 Project Zero User Group Meeting: updates

via Linden Lab
The following notes were taken from the Thursday, May 22nd 2025 Project Zero User Group (PZUG) meeting.

  • They are based on my audio recording of the meeting + chat log.
  • They should not be taken as a full transcript of the meeting.
Table of Contents

Meeting Purpose

  • The Project Zero User Group provides a platform  for open discussion about Project Zero, the cloud-streamed version of the Second Life Viewer. Topics can range from sharing the goals for Project Zero, demoing the current experience, and gathering feedback to help shape the future of cloud access for Second Life.
  • These meetings are conducted (as a rule):
    • The second and fourth Thursday of every month at 13:00 noon SLT.
    • In Voice and text.
    • At the Hippotropolis Campsite.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Resources

Note: “Zero” or “Project Zero” in these summaries always refers to the SL official viewer running in a browser; “Firestorm Zero”, “FS0” or “FS Zero” always refers to the Firestorm viewer offering in a browser.

Recent Updates

Avatar Picker

The Avatar Picker. Credit: Linden Lab
  • The Picker is actually a browser HTML element separate to the viewer, popping out and to the left of the viewer within a browser tab.
    • This is currently experimental, but is something the Lab would like to move towards.
    • The idea is is move away from floaters in the viewer, where appropriate, moving things to one side in the browser so as to leave the in-world view less cluttered.
  • The picker is associated with the new Avatar Welcome Pack also issued in April, and forms first part of presenting Project Zero with a new UI, built using HTML / React, and first discussed by Philip Rosedale when Project Zero was initially launched.

Go Menu and Toolbar Button

  • Previously referred to as the “Destination Picker”, the Go Menu has now been implemented, the name aligning with the Go button seen on the web account registration  / join pages.
  • Accessed by a new Toolbar button within Project Zero – also called Go – the “menu” is a scrollable  panel of potential destinations for (new) users.
  • Currently, the panel contains three destinations, rather than the 12 indicated in the April meeting. These have been selected on the basis of activity, rather than location; the activities being: meeting people, building, joining a role-playing game.
The Go Menu panel. Credit: Linden Lab
  • The Go Menu is automatically displayed when a new user first launches Project Zero, and is experimental at this point, and:
    • May well be expanded more towards the notional 12 places.
    • Is not intended as a replacement for the Destination Guide.
    • Is being monitored by LL to gather information of how well it is used and the potions people tend to use the most.
  • In addition, a new Toolbar button has been created.
    • This is called “Go” and has an airport-style image of an aircraft departing.
    • It is part of the default set of Toolbar buttons.
    • Allows a user to re-display the Go Menu panel.
  • Even with the limited choice on offer, the Lab has already noted that users coming into SL tend to pick on the option that has other avatars present, rather than being purely driven by activity. However, s noted in the meeting, it is still too early in testing to say this is definitively so (it might just be that as the first location in the panel, London City is just naturally clicked on, for example).

Toolbar Refresh

  • The general display of the toolbar buttons has been refreshed for Project Zero.
  • In particular, buttons are no longer displayed on the left side of the viewer window; everything defaults to the bottom of the window, with the number of buttons reduced to better-suit the initial needs of incoming new users.
The new Project Zero Toolbar layout as seen by incoming new users – click for full size, if required. Credit: Linden Lab
  • By default, this Toolbar comprises:
    • Go button – described above.
    • Avatars – opens the avatar picker, also described above for changing an avatar / altering the style of dress.
    • Six unchanged buttons: Destinations, Walk/Run/Fly, Camera Controls, Profile, Speak, Chat.
  • During the meeting, the following default buttons were additionally suggested:
    • Chat Bar (per most viewers outside of the official viewer).
    • Inventory.
    • People / Friends + access to Groups.

General Discussion

  • It was noted that those attending the meeting had all been unable to access Project Zero to test the new features – it is hoped (no promises) that this might bee addressed.
  • Suggestions for alternative Go Menu destinations were offered:
    • Builders Brewery and Ivory Tower of Prims as places for those wishing to learn to build.
    • A broader selection of game destinations, rather than just MadPea.
    • Places like Dreamer’s Bay, where newcomers can receive assistance, have the opportunity for free housing, etc.
  • There was a general Discussion on how people make friends, and the various means of doing so, possibly in the hope of finding a route to making it easier for newcomers to do so, rather than them getting confused by multiple different ways.
  • The above led to a more esoteric discussion on Calling Cards; the Friends List (and how it’s not really that, it’s more a contacts / acquaintances list for many, which strayed into the realm of Firestorm Contact Sets); feedback on how people might go about making friends. These discussion appeared to be more for gleaning information than aiming towards anything planned for Project Zero.
  • The point was made that Second Life is potentially far less sociable nowadays than previously, and that while the onus seems to be on creators and content – which can help – the sense of wider community and of having places to go and things to do has been somewhat lost. In this, mention was made of fun activities such as skydiving, regions like the Greenies and other builds by Rezzable, etc.

Date of Next Meeting

A return to Umi in Second Life

Umi, May 2025 – click any image for full size

Update, July 2025: Umi appears to have closed. The SLurl here have therefore been removed.

It’s been a fair while since I’ve written about any of Paradox Ivory’s region designs; the last occasion was following a visit to Cravone City in 2021 (a place which itself appears to have expanded mightily since then). Paradox has also in the past been responsible for a location called Umi, which shared a region with her Tokyo Street Subway Entrance, locations I wrote about in 2019 and 2018 respectively.

Both of the latter vanished into the ether sometime after 2019, and to be honest, at that point I lost track of Paradox’s work. So I was pleasantly surprised when Cube Republic poked me about Umi’s return – this time on a much larger scale.

Umi, May 2025

Once again occupying a Full private region – this time leveraging the Land Capacity bonus – and with an adjoining Homestead (currently under construction, UMI is expanded well beyond its 2018/9 form, offering a lot to see and the promise of more to come, given Paradox is in the process of expanding it into the adjoining region.

Welcome to Umi, where serene rural rhythms blend with vibrant urban energy amid a captivating fusion of Japanese and Korean cultures. Here, each street corner tells a tale, every café beckons you to linger, and every encounter promises a journey to joy. Don’t forget to say hello to Umi’s beloved resident cats, who add their own special charm to this enchanting island experience. Welcome to a world where every purr and whisker brings a new adventure!

– From the Umi About Land description

The Landing Point for Umi sits at its southern end, where the setting meets the sea, the two separated by a stretch of rocky, shingle beach which may not avail itself overly well to sunbathers or swimmers, but is certainly appreciated by the local populace of seagulls.

Umi, May 2025

Taking the form of a ferry quay stretching a makeshift-looking pier (wooden planks and iron grating welding on to sealed oil cans for floatation) out into the bay, the Landing Point gives the impression that one has literally just stepped off the ferry on arriving (an if you listen, you will hear the ferry’s horn away in the distance and it (presumably) chugs off back to the mainland.

Once through the gates of the ferry terminus, visitors have a choice of routes: along the raised causeway road (presumably elevated to keep it clear of high tides!) and thence up into the town proper. For those preferring a wander along the not entirely attractive beach, it is possible to turn east or west and do so, either extremity of the shingle and rock waterfront having a stepped footpath leading up into town as well. Of the two, the walk to the west also offers the opportunity to visit the Seaside Café, which is doing its best to remain happy and sunny, despite the aging drabness of the beach!

Umi, May, 2025

Umi itself is neatly tiered, rising from the waterfront as set of linear elements. The first of these, bracketed at either end by the steps rising from the extremes of the beach, as well as being reached directly from the steps rising from the end of the causeway road, is a walled water channel, complete with narrow footpaths to either side and with little bridges periodically spanning it.

Behind this is a small residential district, complete with a playground and what looks like a nursery school. Another waterway (a storm drain?) separates this area from the uppermost part of the town, pair of contented Buddha-like stone cats guarding the central stairway leading up to it.

Umi, May 2025

This upper area mixes businesses with apartments and residences, footpaths and streets combining to form an engaging little maze to encourage visitors to explore. Within this area one will find the first warnings of on-going construction, but these are easy to avoid without risk of coming to injury. There’s also a traditional shrine awaiting discovery and further little park spaces.

A point of note here is that there are a number of private rental residences within Umi (four easily identifiable within the upper district, numbered as they are, with four more in the middle-level apartment blocks to the east side of the setting); so do be a little wary of trespassing people’s homes. There are also a number of small business premises available for rent in the setting as well.

Umi, May 2025

The overall attention to detail is one of the many things that make Umi so attractive. Paradox has worked hard to give the town a sense of being a living, breathing space. Houses are furnished, window boxes and planters are cultivated; the general clutter of life can be found everywhere; there is a feeling that much of the town has grown organically, rather than being neatly planned, birds sing in the trees and can be found making the most of garden spaces and the like.

Paradox has also made great use of sound surfaces as well: iron gratings cover drains and form the walkways on bridges. When you walk on them, they will ring with the sound of your heels passing over them. There are also plenty of places to sit and pass the time – such as the Café Umi.

And then there are the cats. As much residents here as anyone, they are to be found everywhere, all of them doing typical cat things: stalking, walking, looking cute, sleeping, making it clear whether your attention is wanted or not, and offering the occasional snippet of conversation.

Umi, May 2025

Even with all this said, I’ve still only scratched the surface of Umi’s treasures. To appreciate them in full, I recommend you hop over and pay a visit for yourself! My thanks, again, to Cube for the hat-tip.