Containers: an artistic voyage of expression and constraint in Second Life

IMAGOLand Galleries: Scylla Rhiadra – Containers

There is something oddly serendipitous (or at least, curiously reflective) in receiving and invitation from Mareea Farrasco to attend a new exhibition of art by Scylla Rhiadra, which opened on January 5th, 2024 at her IMAGOLand Art Galleries. I say this because Containers in some ways encapsulates a subject of which I’ve been very much focused upon in my physical world for the last few months as a project to completely refurbish the house insides and out continues: the Ying / Yang relationship between who we are in life, and the spaces we inhabit.

As Scylla notes in her introduction to the exhibition, the spaces we occupy, be they at home or at work or somewhere between, whether public or private, can both help organise and protect us as individuals whilst also giving us the freedom to fully express who we are, whilst at the same time they can also inform, contain, and constrain us in how we reveal ourselves to the world at large – and perhaps actually to ourselves as well.

At a metaphysical level, no-one is truly an “individual”; we are all (and here, having raised the subject of metaphysics, I’m going to horribly mangle perdurantism and endurantism, simply because the “truth” likely encompasses elements of both even though they are treated as rivals) all collections of experiences and reactions, and of growth and change through time and events.

IMAGOLand Galleries: Scylla Rhiadra – Containers

Perhaps the easiest way to explain this is to take an obvious set of examples: how we project ourselves at work is not how we project ourselves at home; how we face the world when attending a religious service is not the same as when we are joining with like-minded supporters at a sporting event; how we behave within a crowd is generally not the same as when socialising with a smaller, closer group of friends. Of course, how we project ourselves in each of these circumstances is in part the result of accepted social frameworks – when at work, it is expected that we are “professional”; when attending a place of worship, we are expected to exhibit some degree of piety; and so on.

However, it cannot be denied that how we slip between these different personas is also driven by the spaces we have created in order to engage in these activities. For example, a building of worship both naturally constrains our behaviour even before we have entered it; the structure itself demands a more pious behaviour as we approach it; similarly, entering a place of work requires we become “professional” in outlook and attitude. Even at home, the spaces we build so easily inform us as much as we have sought to inform them through the choices we have made in terms of our choices in their décor, the placement of furniture within them, and the “rules” society has placed around them.

IMAGOLand Galleries: Scylla Rhiadra – Containers

This is where Containers stuck that serendipitous / reflective cord within me. For the last few months I’ve been very engaged in a complete re-vamp of the place where I both live and work within the physical world; the work is far from over (and in places hasn’t entirely gone as planned!) but it encompasses everything from general room redecoration through the complete refurbishment of entire rooms – including the remove of walls, the shifting of doorways, the use of lighting, and much more.

Throughout all of it, I’ve become increasingly aware of that Ying/Ying nature in how we express ourselves at home through the décor we chose for the rooms, etc., and how the rooms actually shape – and go as far as to confine our thinking in terms of how we can / should express ourselves through them. That awareness has actually done a lot to alter thinking on how some of the rooms in the house should actually be refurbished such that their use need not be so constrained by convention or how it impacts upon thinking.

IMAGOLand Galleries: Scylla Rhiadra – Containers

Within Containers, and with a lot more subtlety that I’ve used here, Scylla explores the idea of how rooms both express and constrain, not only using images but – as is becoming her trademark – through the use of considered quotes (which also, perhaps, reveal more about her – they certainly further encourage a sense of kinship I hold towards her (and which itself is rooted in multiple facets of her personality she has expressed both through SL and other mediums we share). Together, each image and its accompanying text offer a rich, contemplative exploration of our relationship with the spaces / structures we create (an exploration in which doorways and windows play as much a role as the rooms themselves, offering as they do both suggestions of escape and (as I noted somewhat differently above) the coming constrains a space might try to impose.

Whether drawing us together or as a means to provide separation (be it “personal space” or in some other form), the rooms and spaces  – the containers – we create have a power to be an extension of who we are, both in terms of the freedoms of expression they allow and the constraints they demand.

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2024 week #1: SL CCUG meeting summary: PBR and MP

Blue Finch Frosty Hollow, November 2023 – blog post

The following notes were taken from my audio recording and chat log transcript of the Content Creators User Group (CCUG) meeting held on Thursday, January 4th, 2024.

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with viewer development work.
  • As a rule, these meetings are:
    • Held in-world and chaired by Vir Linden, in accordance with the dates and times given in the the SL Public Calendar, which also includes the location for the meetings.
    • Conducted in a mix of voice and text.
    • Open to all with an interest in content creation.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript.

Official Viewers Status

No updates through the week, leaving the current crop of official viewers as:

  • Release viewer: version 7.1.1.7039128750, formerly the Maintenance V(ersatility) RC viewer, issued December 1, promoted December 14 – displaying user-customized keybindings in chat – NO CHANGE.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance-W RC viewer, version 7.1.2.7213596294, December 18 – bug and crash fixes.
    • glTF PBR Materials Maintenance RC, version 7.1.2.7215179142 issued December 15 – numerous bug fixes and improvements.
    • Maintenance X RC, version 7.1.1.7088410646, December 7 – usability improvements.
    • Maintenance Y RC, version 6.6.17.6935642049, issued November 21 – My Outfits folder improvements; ability to remove entries from landmark history.
    • Emoji RC viewer, version 6.6.15.581551, August 31.
  • Project viewers:

General Notes

  • It appears that the glTF PBR Materials maintenance RC viewer is being fast tracked for promotion to de facto release status. This could happen in the next few (working) days.
  • The Emojis viewer is currently held up due to some viewer library merging issues and some other unspecified issues. However, the hope at the Lab is that this will be the next viewer promotion after the glTF PBR maintenance release.

Client-Side Scripting

  • This has been the subject of some discussions at a number of recently User Group meetings and also internally at the Lab. Key areas of use for such a capability are seen by the Lab as:
    • Allowing viewer modifications to the UI.
    • Enabling client-side script testing.
    • Providing support for viewer-side functionality.
  • Those as the meeting saw the ability to use client-side scripting to generate HUDs (with the ability for the client scripts to trigger server-side supporting LSL events / functions); ability for custom menu generation for products, etc.
  • In terms of HUDs, it was suggested by Vir Linden that a more cohesive approach might be to provide support directly through the existing viewer UI and using commands native to the UI rather than part of an additional scripting capability to build / operate HUDs.
  • Note that this is not at present an active project, more the fact that discussions are going on about the potential for such a capability.

PBR Materials

  • Runitai Linden has been working to improve the look of the PBR EEP settings in light (no pun intended) of the significant negative user feedback concerning it.
  • Whilst it does have a large number of fixies and improvements, the glTF PBR maintenance viewer does not address all issues users have reported, and a further maintenance viewer for PBR is anticipated some time after the current update has been promoted.
  • A discussion was raised on the inability to have PBR materials on a object together with “classic” (Blinn-Phong) materials underlying them as a fall-back (as to get to the “classic” materials, the PBR must effectively be stripped from the object.
    • As the two approaches are essentially incompatible, an effective means of making this possible is not seen as easy / possible. The decision to separate them was also a conscious one on LL’s part, specifically because they did not want to burden creators with the idea that they must provide two sets of materials for their content in order for that content to “look good” under bot PBR viewers and non-PBR viewers (particularly as glTF / PBR is seen as the future of Second Life .
    • One suggestion was to perhaps used the PBR albedo texture as the defuse texture with “classic” materials. However, it was pointed out that again, PBR albedo textures are not the same as diffuse textures, so whilst it might work in some cases, it probably won’t work in all cases, and mileage on effectiveness subsequently vary.
    • Given that PBR is intended to be the way forward for the majority of SL, the preferred approach (from LL’s perspective) is that where a need to offer products with both Blinn-Phong (classic) materials and PBR materials, then produce two versions of the product.
  • A request was made to have more PDR assets added to the Library (notably PBR EEP settings). It was indicated that LL are looking to add more PBR content to the Library, which may well include additional sky settings.

Marketplace Discussion

  • As members of the Commerce Team were present at the meeting, there was a further discussion on how the MP is being gamed. This focused on how some sellers are exploiting the fact that items which are intended for gifting to others must have a Linden Dollar value against them in order for the “Add Item To Cart As Gift” button to be available.
    • The gaming involves placing the term “gift” and multiple product titled, then charging only L$1.00 for each item
    • This results in multiple items being sold in high volumes, helping to promote the seller(s) to the top of the Marketplace Best Selling Products listing.
    • Garfield Linden indicated he had some ideas to help address this, but needed to discuss them internally.
  • The above led to a wider discussion on Gifting through the Marketplace – such as clarifying the gifting process so people don’t end up using Buy Now in error, and sending an intended gift to themselves, and also on providing the means for creators to send copies of their own products as gifts through the MP (e.g. to bloggers for review purposes).

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

January 2024 SL Web User Group summary: Marketplace issues

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday January 3rd, 2024. They form a summary of the items discussed and is not intended to be a full transcript. A video of the meeting, recorded by Pantera Północy, is embedded at the end of this summary – my thanks as always to Pantera for recording it and making it available.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and / or text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Marketplace

The meeting started with an apology for the issue over the New Year period which included items merchants were trying to list failing to appear, items and stores failing to show up in search results (see BUG-234924). The Lab believe the causes of the issues have been fixed, and processes have been put in place for the back-end systems to better alert support / engineering when issues of this nature occur.

A request was also made for any merchants still experiencing problems in trying to list items or in having their items / stores show up in searches, to file a Jira with LL.

The above was followed by a meeting-length discussion with what are seen as getting to be long-term terms issues with the MP, some of which are the results of changes which have inadvertently given rise to opportunities for the Marketplace to be gamed, and merchants losing revenue as a result. Key among the complaints being made were (but not limited to):

  • Active stores seeming to vanish from the Marketplace entirely.
  • Listed items failing to show up in any searches.
  • Exploits such as items being falsely labelled in the Product title field producing misleading search results.
  • Exploits being opened as a result of the 2022/23 overhaul of ElasticSearch (the engine powering MP searches), and relevancy weightings being given to product titles .
  • Exploits allowing spamming through the features tab which further influences search results in favour of those doing the spamming.

It was noted that these issues – including the problems of items and stores not appearing in searches – go back over several months (rather the the issue witnessed over the new year period being a “one off”), and they are giving rises to across-the-board upset and frustration among MP merchants, and with their customers.

The conversation was very much one in which people spelled out the issues being experienced, whilst Lab representatives at the meeting mostly listened and took notes. This being the case, and rather than risk parsing the meeting through my own subjective presence as someone who is not a merchant, I will refer readers to the video of the meeting as embedded below, and encourage anyone experiencing any of the issues raised to file a Jira bug report with Linden Lab on the matter.

Marketplace Styles

  • Part of the above discussion touched on Marketplace Styles (allowing things like different colour variants for a product in a single listing).
  • This was promised as being an active project throughout 2022, with (the since departed) Reed Linden stating in November 2022 (see November 2022 Web User Group: new “Plus” subscription level) the capability could appear before the end of that year or in 2023.
  • As more than a year has passed without mention, I raised the topic at the end of the meeting, requesting the actual status of the work (particularly as when it was raised in 2023, not long after Sntax Linden has taken over the WUG meetings, he did not appear to be aware of the project). The response was:
Styles is at the top of my list for things for MP. Just need to find the right time to slot it in. I can’t promise when but I am hopeful we can make headway on it this year. 

– Sntax Linden

  • Which probably means that if you are a Merchant who has been looking forward to this capability, probably best not to hold your breath for its arrival. Unless you’re especially fond of blue.

Next Meeting

  • Wednesday, March 6th, 2024.

2024 SL SUG meetings week #1 summary

The Hamptons, November 2023 – blog post

The following notes were taken from the Tuesday, January 2nd, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • No scheduled deployments, just region restarts.

Viewer Updates

The current official viewers list starts the year unchanged from where it saw out the old year.

  • Release viewer: version 7.1.1.7039128750, formerly the Maintenance V(ersatility) RC viewer, issued December 1, promoted December 14 – displaying user-customized keybindings in chat – NO CHANGE.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance-W RC viewer, version 7.1.2.7213596294, December 18 – bug and crash fixes.
    • glTF PBR Materials Maintenance RC, version 7.1.2.7215179142 issued December 15 – numerous bug fixes and improvements.
    • Maintenance X RC, version 7.1.1.7088410646, December 7 – usability improvements.
    • Maintenance Y, version 6.6.17.6935642049, issued November 21 – My Outfits folder improvements; ability to remove entries from landmark history.
    • Emoji RC viewer, version 6.6.15.581551, August 31.
  • Project viewers:

In Brief

  • A quiet meeting as a number of the engineering team are on extended vacation (so no Rider, Leviathan, et al).
  • LL are continuing to work on the issue of repeating collision sounds on the RC channel and the Fall Colors update (see:
  • BUG-234835 “Can hear Collisions “play” on RC channels”). This should have been reverted over the holiday period to minimise the annoyance, but no news on when an actual fix is likely to be deployed.
  • Simon Linden has been poking at the Avatar Appearance message, so that at some point soon it will get both a list of attachments as well as some info on pending attachments. He’s also tweaking ObjectUpdate for root prims so it will  include the number in the linkset.
  • A lot of general conversation on region crossings, PBR (and the issues being experienced by those on PBR-enabled viewers). Please refer to the video below for specifics.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2023 SL viewer release summaries week #52

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, December 31st, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.1.7039128750, formerly the Maintenance V(ersatility) RC viewer, issued December 1, promoted December 14 – displaying user-customized keybindings in chat – NO CHANGE.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • Alchemy for Windows updated to version  7.1.2.2304 (Beta PBR), December 27 – no release notes.
  • Black Dragon for Windows updated to version 5.0.3 (PBR), December 27 – release notes.

V1-style

  • Cool VL viewer updated to 1.32.0.4 (PBR), December 30 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Bay City New Year 2023/24 prim drop in Second Life

Get the Red Carpet treatment at the Bay City Prim Drop 2023/24

Sunday, December 31st 2023 will once again see Bay City celebrate the turning of the year with their annual Prim Drop festivities.

An outdoor, black tie attire and/or full dress event, the Prim Drop is open to all Second Life residents, with festivities opening at 23:00 SLT at the Bay City Fairgrounds in North Channel. Marianne McCann will be providing the music and fireworks in a 2-hour extended DJ set, and food and drink will be provided.

This will also be the final opportunity for 2023 to donate to Child’s Play Charity,  a US 501c3 non-profit organisation which helps seriously ill children around the globe during their hospital stays with the purchase of games and gaming equipment. So even if you can’t make it to the event itself, do please consider taking a couple of minutes out of your SL day and stopping by the Bay City Fairgrounds and making a donation via one of the collection bins there.

The Bay City Prim Drop 2022/23: seeing in the new year in Second Life

About Bay City and the Bay City Alliance

Bay City is a mainland community, developed by Linden Lab® and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest group for Residents of Bay City.

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