Ciaran’s also on the move!

I’m not the only one moving.

Ciaran Laval, long-time  friend and SL blogger, has moved as well – or at least his blog is in the process of moving, following what appears to be the shut-down of My 2nd Place.

To keep reading Ciaran’s blog – and it really is worth reading, you can now catch him in a place of his own. But give him time, he’s got a lot of archives to retrieve and post, as well as keeping up with new stuff.

Teen Grid: ’tis done

Teen Second Life is officially no more.

What does this mean? Well, it means that those ages 13 to 15, and who are affiliated with an educational / sponsoring organisation will be able to access sims operated by the organisation;  16 and 17 year olds will be free to travel within PG-rated sims; some of those over 17 will continue to have major conniptions and possible fainting spells whenever the word “teenager” is whispered within their earshot – and the rest of us will go about the majority of our business just as we have always done.

To be sure, there are risks involved in having teenagers – or rather “minors”, to use the legal phrase – mixing with “adults” on the Main Grid, and Tateru Nino points them out very well; I still have concerns about the perceptions of those outside of SL as to what is going on with “minors” and “adults” apparently mixing so freely. But neither the risks nor the concerns of external perceptions are in any way a reason to come down so cuttingly on teens themselves – which is precisely what some residents have done.

Indeed, it is fair to stay that there have been many instances where the adult reaction has been nothing short of petulant, childish foot stomping, when all that is required is the implementation of a modicum of common sense on that part of adults the grid over.  As such, it has been fascinating to compare the degree of stroppiness shown by self-confessed “adults” in the forums with the sheer considered, thoughtful and mature posts made by teens themselves.

At the end of the day as I’ve mentioned, and given the numbers involved, unless someone from outside SL does get their pants in a paddy over the merger (the parents of Tateru’s “Little Suzy”, for example, or certain right-wing American senators who seem to have a  – if I might use the phrase I heard so vividly on the TV the other night – “serious weed up their ass” when it comes to SL) life on the Main Grid will continue much as before. No-one will be the subject of a witch hunt; the sky won’t fall in anywhere, and Chicken Little will start hunting for the next crisis that can be turned into a drama.

In the meantime, I’ll join the likes of Daniel Voyager (who has encapsulated a nice little history of the merger) and others in extending a welcome to the newest residents of Second Life.

 

Rodvik speaks!

Well, for all those impatient to hear from him, Rod Humble, Linden Research’s new CEO, aka Rodvik Humble, aka … an Alt With No Name (wisely!), has blogged.

It’s not an earth-shattering blog with promises, visions or anything else – not that I was expecting such. And nor should it be, again for the reasons stated not just by me, but by the likes of wiser heads such as Tateru Nino.

However, what Mr. Humble’s first blog is, is this: it’s refreshing. Here is someone actually taking the time to paddle around in SL, and who is having fun doing so while learning more than just the basics of walking and teleporting. He has been building and scripting and discovering for himself just what can – and for many does – make Second Life so engaging. One might get a little nit-picky and say that it would have been nice to see him interacting with other residents while in his Alt guise – but just because there are no pictures to show him doing so within the blog, doesn’t mean he didn’t.

All I can say is, kudos, Mr. Humble for making the time available to do so and putting the effort in – and long may it continue as time and tide (so to speak) allow. Spending time in-world, exploring, meeting and chatting with residents of all flavours is really the only way of getting to define the complex strengths and weaknesses of Second Life that are otherwise tenuous and hard to define.

I certainly hope that now, as Rodvik, we’ll be seeing a lot of Mr. Humble in-world – attending events, making himself visible, gosh – perhaps even hosting regular meetings of the kind Mark Kingdon tried to instigate – or even bringing back regular Town Hall style meetings (yes, number means that the latter won’t have the direct reach they once had, but heck, the technology exists to make them available to potentially a wider audience than could be reached in the past as well). Certainly, with things like Office Hours looking like they are about to die a death, we need something to replace them beyond a corporate one-way feed. I also hope Mr. Humble will continue his incognito travels around SL as well.

I like Mr. Humble’s first post. It seems to bode well – and kudos to him for not leaping in with pronouncements on this, that or the other. That he is in the process of getting up to speed and working with the team to finalize our plans for 2011 – and thus taking the time to understand what is in the pipeline (and hopefully provide his own insight into such plans) – cannot be anything other than positive. Most refreshing of all is his closing comment: I look forward to serving you–our customers–in the times ahead. Without wishing to sound sour, it has been a long time since that sentiment has been openly expressed by someone at Linden Lab…

So welcome, Rodvik!  Congrats on an uplifting first post – long may they continue!

Esbee set to depart

Daniel Voyager breaks the news that Esbee Linden, Project Manager for Viewer 2 and more latterly, Snowstorm, is to depart Linden Lab on Friday the 21st January.

Esbee came in for a lot of criticism over the amount of spin she placed around the premature release of Viewer 2, and for various posts relating to the tweaking / damaging / breaking of Search under Viewer 2, although it should be said she, Q Linden and Oz Linden have pretty much kept to their SLCC 10 promises around Project Snowstorm, which has been well worth the effort.

Doubtless, when the news breaks, some will be cracking open bottles of bubbly stuff and toasting the “demise” of Viewer 2 – and will be waking up to hangovers and disappointment when their celebrations prove far too premature. While it is possible that this may wrong-foot Viewer 2 development in the short-term – as it appears that Esbee is leaving because she’s received an “offer she couldn’t refuse” from elsewhere rather than being given the royal order of the boot – I doubt it will result in a significant change in tack where Viewer 2 is concerned; and frankly, it shouldn’t. Viewer 2 is far from perfect – but then, so is Viewer 1.x; and while there are still rough edges that need to be smoothed and refined, 2.4 is a far superior product to 2.0 – just as 1.23.5 is far superior to 1.15 (or even 1.18)…

I had no direct dealings with Esbee myself; I did point the finger at her a couple of times for the aforementioned corporate spin in some of her posts, but I did listen to her and Oz and Q at SLCC 10 and found all of them to be a lot more aware than perhaps they’d been given credit. So like Daniel, I wish her well in her future endeavours.

Rodvik’s tough future

So, according to Bob Kumin, or BK Linden as LL’s CFO / COO is known “in-world” (I use the latter term lightly, as I believe he’s actually been in-world um, once since his arrival at LL, and even then had very little to say), Rod Humble – potentially to be called Rodvik Linden, according to some – arrived at Battery Street yesterday. This has prompted some (going on the in-world traffic I was privy to yesterday) to start demanding “where is he?” and “Typical…no announcement from him”, etc.

Well…hang on! Give the poor sod a chance.

There has been lots of “free” advice handed out to Mr. Humble since the announcement of his appointment last month. When you push aside all the (inevitable) bitching about this and that, there is to be sure, a lot of sage advice contained within the responses to the announcement.

Similarly, Profoky Neva started a nice little thread in the blogs, urging three-word recommendations for Rodvik to consider. Sadly, I cannot link to the same any more, as it has, in the mysterious ways of the official forums, been deleted for some reason. Again, while there was much hoo-ing and ha-ing among the posts there, there were many replies that had more than a ring of validity about them.

But – and here’s the rub – the fact that both the comments posted to the announcement and Prokofy’s own thread did contain so much in the way of contradicting viewpoints (“Ditch Viewer 2!” vs. “Viewer 2 is great!”; “Forget Mesh!” vs. “SL needs Mesh!”; “Stop making SL inaccessible to older computers!” vs. “SL needs to keep up with technology!” and so on) that, even without the vitriol, one can see the problem Rod(vik) faces even if he merely glances at the replies.

…listening to the users isn’t actually always the best thing…

We’ve all – myself included – repeatedly called for LL to “listen” to its user base (well, I’ll actually redefine that slightly – I’ve been calling for LL to engage and communicate with us – both of which, dare I say, are somewhat more involved (on both sides!), than simply “listening”). But, what exactly does this mean, and how should LL go about it?

As Tateru Nino points out so well, users themselves have such widely varied views on things, that seeking broad-ranging input from them can – whether we like it or not – lead to as much confusion, angst and anger from said users when the outcome is announced, as simply not seeking input in the first place.

Take, for example, two of the most common cries in the responses to Rod Humble’s appointment as CEO. On the one hand people are loudly shouting for the “trashing” of Viewer 2; on the other, people are praising it. Similarly, and more vociferously, we have people loudly proclaiming that Mesh “isn’t needed”, and other citing very valid reasons why it is.

How do you reconcile such entrenched, widely differing views without pissing off at least 50% of your audience?

Of course these two examples are extremes, and to be fair, a large proportion of the “anti” lobby in both comes down to a simple unwillingness to change on the part of those voicing the objections. For example, many of those denouncing Viewer 2 do so on the basis of “having tried it for 10 minutes” before giving up – yet I wonder, when they first joined SL, how long it took them to get to grips with Viewer 1.x? Longer than 10 minutes, I’ll warrant; so why the impatience now?

But leaving aside the extreme position of these views, it does demonstrate the tightrope Humble has to walk, just where the users are concerned – and as Tateru amply demonstrates in her column with a simple little exercise.

Of course, there are “obvious” things that need to be done: stability, performance in general, smoothing out sim boundary crossings, etc., – but these are “easy” as we all see and feel them. What about the more complex? How does LL make SL more attractive, immersive, engaging, exciting – fun – for the “lay” user?

The answers here are far more difficult: ask ten people and get 10 different replies. Add to this the fact that Rod Humble isn’t just “answerable” to the users – he is in his post at the leisure of a Board that at times seems both remote from the realities of Second Life and somewhat hostile towards the user base. As such, he is responsible for heeding their collective will and turning their whims into realities – making any potential balancing act on his part, that much harder (the needs of the few (the Board) will always outweigh the needs of the many, if I might be permitted to paraphrase a certain Vulcan).

All this being the case, I’m not surprised that he hasn’t suddenly bounced into the official blogs announcing this, that and the other. Anyone with any common sense, whether they have been looking around in-world or not, whether they’ve been hopping in and out of the Battery Street offices over the last few weeks or not, whether they’ve been involved at all with the inner machinations of LL or not even from arm’s length – is going to need time to get into the office, settle down and take a studied look at what is going on and how things really work.

If nothing else, the legacy of Mark Kingdon would encourage anyone entering the role to do so with some caution. After all, he was trumpeted in by the likes of Philip Rosedale, who went on to talk about him in glowing terms – sharing the same pod, being of the same mind, etc., etc.,  – and look how that finished up (and don’t go blaming Kingdon purely for the way things went).

Given all of the above, I’m actually not that surprised nothing has been heard of from Mr. Humble as yet (and that’s taking it for granted that he did arrive OK yesterday as the new CEO); he’s going to need time to get properly to grips with things before (one would hope) he starts making massive pronouncements on just about anything.

But, that said, it would be nice just to get a quick “hello!” from him, coupled with a short statement confirming he’s “here” and perhaps asking for our understanding while he does get settled at his desk and takes time to settle in.

Maximum prim size to increase?

I was bimbling about the Beta Grid this week, looking and bits and pieces to do with Mesh, and noticed that the maximum size limit for prims seems to be around the 60x60x60 mark, rather than the 10x10x10 we have on the Main Grid.

I’ve been told this size limit has been changed to better enable Mesh support on the Beta – which sets me to wondering whether we’ll see the size increase enabled on the Main Grid when Mesh goes live.

The 10x10x10 size limit is, like the 15,000 prims-per-full-sim limit, something imposed by Linden Lab as a trade-off between capability and performance back in the early days of the Grid, rather than a limitation of the software itself. Given server-side processing has increased dramatically over the past 6-7 years, and given that the considered use of “legally cut” megas can mean very little in overall degradation to sim performance ), a move to a larger maximum prim size would be exceptionally welcome  among content creators and hobbyist builders alike, and could quickly bolster LL in the popularity stakes.