Lab announces Second Life “membership mania”

February “Membership Mania”: Linden Homes for Plus Subscribers, formal announcement of SL Mobile Streaks awards and increases to a range of limits

On Monday, February 10th, Linden Lab announced a further set of rewards and perks for Second Life subscribers / members (that is, those with a Plus, Premium or Premium Plus account).

SL Mobile Streaks Rewards

The announcement formally announced the Streaks rewards system – here defined as a “limited time” perk – which rewards subscription account holders with modest L$ payments in return for logging-in to Second Life daily.

I’ve actually covered the Streaks rewards in some detail in Looking at Streaks reward testing on the SL Mobile app during testing, but in short:

  • Opt-in and log into SL via the Mobile app when logging-in via it daily over a 7-day period and receive incremental L$ rewards (L$15 on the first day after opting-in the Streaks, L$20 on the second, L$25 on the third, working through to L$70 on the 7th day), which can be claimed daily.
  • Miss a day, and the “streak” of log-ins will reset to 0 days and the daily amount to L$15.
  • After 7 days of increments, the “streak” resets to L$15 and 0 days, allowing you to start claiming the next 7 days of incremental amounts (again, up to L$70 on the 7th day).
Streak rewards on the SL Mobile app are available to all subscription account holders (Plus, Premium and Premium Plus), for “a limited time”

Linden Homes for Plus Subscribers

Second Life Plus subscribers can now participate in the Linden Homes benefit, with the 512 sq metre options in the following themes being available to Plus members:

Newbrooke: “modern container homes” – see here for a review – with the following styles available to Plus subscribers: Denver, Ender, Faraday and Gatewood.

The 512 sq m Newbrooke Linden homes (clockwise from top left: Faraday, Gatewood, Ender, and Denver

Sakura: Japanese themed homes – see here for a review – with the following styles available to Plus subscribers: Botan (or Benibara in open-plan form), Himawari (Haibisukasu in open-plan form), Kosumosu (Kinmokusei in open-plan form) and Tenjikubotan  (Tsubaki in open plan form).

Camper: – all styles, but limited to the 512 sq m parcel size see here for a review.

Four styles of the Camper and Trailer Homes 

Remember: all Linden Home themes and styles – including those now available to Plus subscribers – can be viewed at the BelliHub Linden Homes demo area in-world. Availability of specific themes and styles can be found via the Linden Homes portal.

Linden homes Increased Land Capacity

All classes of Linden home  – Plus/Premium and Premium Plus now have increased parcel Land Capacity / available Land Impact, per the table below:

Land Capacity / Impact increases for Linden Homes. Credit: Linden Lab

Note that these Land Capacity updates may take time to be deployed across all Linden home parcels.

Increased Limits form IMs, Groups and Animesh Attachments

ALL account types – Basic through Premium Plus – see increases in some or all of the following: IM limits, Group limits, and allowed Animesh attachments, per the table below.

Increased limits as applied to account types. Credit: Linden Lab

Links

Lab officially announces 2K Bakes on Mesh is live for Second Life

Comparison (not overly great) between 2K BOM (l) and current maximum of 1K (r). Credit: Girl Crush (Zipper) via Linden Lab

Following Pepper Linden’s statement at the Tuesday, February  4th, 2025 Simulator User Group meeting that Second Life 2K Bakes on Mesh support is now grid-wide, Linden Lab posted an official announcement on Thursday, February 6th, 2025.

Residents, the wait is over! We’re thrilled to announce that as of February 3rd, 2025, 2K Bakes on Mesh (BOM) is now officially live!
After an exciting round of testing on Aditi, where many of you helped us refine this feature (thank you, beta testers!), we’re now rolling it out to the main grid. That means higher-resolution baked textures are here to take your avatars to the next level!

– 2K BOM Official blog post

This is the service that allows compatible wearable textures – skins, clothing layers, tattoos – to be baked at up to 2048×2048 resolution, which should lead to them appearing crisper and sharper on avatars (system or mesh with Bakes on Mesh enabled), although the following should be noted:

  • Bakes will be to the highest texture resolution in the bake composition (e.g. if the highest resolution among the layers – skin, clothing, etc – is 512x512K, then the overall bake will be 512x512K overall; if the highest resolution is 1024x1024K, then the bake will be 1024x1024K; if just one texture is 2048×2048, then the entire bake will by 2048×2048).
  • The exception to this is eye textures: these will never be bakes any anything higher than 512x512K (so there is not need for creators to start producing 2048×2048 eyes).

This blog post include sample shots- one of which is included in this post – and people should read the official post for full details.

Feedback is requested via the feedback portal, or via the weekly Simulator User Group (SUG) meetings, held Tuesdays at 12:00 noon SLT at this location.

SL Mobile gains account creation workflow (and more)

Second Life accounts can new be created directly through SL Mobile

On Tuesday, February 4th, 2025, the SL Mobile app updated to version 2025.01.542 (Android) / 0.5.533 (iOS). Chief among the enhancement included is the promised Create Account options, together with the ability to delete an account (if you really want to).

Account Creation

The Create Account workflow is similar to that found when signing-up to Second Life via the official Second Life website, but laid out in a manner suitable for smaller screens, and the key points aspects are:

  • Account creation is initiated directly from the SL Mobile log-in splash screen, which now has a Create Account option directly under the account credentials fields.
  • Tapping this option takes the user to the Account Creation screen where a user name, password, email address, date of birth, etc., can be entered.
    • As per the web sign-up process the e-mail account must be verified within 24 hours by replying to the message that has been sent to it.
  • This page also requires the acceptance of the Terms of Service and Second Life Terms of Service – again, just like the web-oriented sign-up, and which are presented to links to read both.
  • There is also an option to opt-in to the receipt of emails, etc., from the Lab, and a requirement to check a Capcha box.
Initial steps in account creation via SL Mobile: the splash screen option (l) and the sign-up page ((c) and (r)
  • Once completed, the form is processed and the user moves on to avatar selection – gender, facial appearance, hair style, outfit selection / clothing selection, etc, again much as the web sign-up process operates.
  • This section uses sliders and tap options to move between selections and to make specific choices (e.g. skin, clothing hair colours, style on clothing, footwear, etc.).
  • Once that avatar shale, gender, skin, clothing, etc., have by set to the user’s satisfaction, tapping the Continue button at the top of the screen will complete the avatar selection process and take the used back the the SL Mobile logging splash screen, complete with their user name entered in the top field.
The avatar selection process through SL Mobile flows much the same workflow as seen when signing-up via the SL website
  • The new account password can then be entered, and the account logged-in, delivering the avatar to Campwich Forest, the default arrival location for those joining via SL Mobile.

Account Deletion

It is now possible to delete an account directly from the SL Mobile app, should you wish:

  • Display the app’s menu.
  • Tap Help
  • Tap the Delete Account option and follow the required steps. Options to progress through the deletion request process will become enabled as required fields are completed.
It is now possible to delete accounts through SL Mobile, with options to progress becoming enabled as required fields are updated by the user

Additional Updates

  • The new Bone Attachment Developer Tools option (requires restart)

    A fix for the formatting issues with off-line Group notices.

  • A new setting in Developer tools – Bone Attachment Point Handling.
    • This is off by default – so no behaviour change from previous versions of the app.
    • When enabled, can improve avatar mesh appearance handling – although a restart is required after changing the setting to see the results.
    • Warning: this option might also cause new problems! If you see anything untoward as a result of enabling – please provide feedback to the Lab.
  • More debug information relating to rigged meshes is sent for developers to use.

Personal Feedback

My own experience of the sign-up process was – painful, with the first page of the sign-up process repeatedly causing SL Mobile to repeatedly freeze.

I have no idea where the problem lay (my hardware – Android 13, with Octa-core (2×1.6 GHz Cortex-A75 & 6×1.6 GHz Cortex-A55) CPU; Mali-G57 MP1; 8Gb primary RAM + 8Gb from 256Gb internal storage -; my wi-fi or something within the app and how it was processing the sign-up page (the avatar selection / customisation process was a lot smoother). Hopefully, this is not a common problem, as adding account creation to SL mobile is a good move for obvious reasons.

As a general note to the Lab, I would suggest placing an avatar mover at the default landing point at Campwich Forest. My test avatar arrived among a group of 12 so tightly packed together no-one could move without slamming into one another (and getting stuck, as push did not appear to be working).

By contrast, account deletion was straight-forward (bye-bye test account!), but I did not experiment with the new Bone Attachment option, as I’ve not noted any issues with the rigged meshes I routinely wear, so see no reason to toggle the setting.

 

 

Looking at Streaks reward testing on the SL Mobile app

Streak rewards are available to some users of the SL Mobile app as an experiment

The most recent update to SL Mobile – version 2025.01.538 Android) / 0.1.530 (iOS), dated January 14th, 2025 – introduced an experimental rewards scheme for some of those those using the app to log-in to Second Life, in order to encourage daily engagement through the app.

Encouragement of this kind is referred to as “streaks”, and can be used as a form of incentive to encourage or maintain specific routines or achieve daily goals through game mechanics, or some form of reward in return for engagement. Snapchat for example offers “collectible” emojis to users who exchange Snaps through the app with one another on a daily basis; meanwhile Roblox includes the ability for users to build their own streaks rewards systems into their games. With SL Mobile, the rewards take the form of modest (and incremental) offerings of Linden dollars.

The idea behind the experiment with SL Mobile is to see how rewards might influence people’s use of the Mobile app – particularly those referred to as “lapsed” Second Life users; those who have walked away from the platform and who have, according to Brad Oberwager, cited a lack of Mobile access as being one of the contributing factors for them doing so. This aim was also reiterated by Bridie Linden, the Project Manager for SL Mobile during the inaugural Monthly Mobile User Group meeting.

Some of you may have noticed we are doing an experiment that is trying to encourage follows to come back to Second Life and increase their engagement. So [it is] a log-in rewards offering. Not everyone will see the same thing, because we’re trying different variations in incentives.

Bridie Linden, SL Mobile Project Manager, January 30th, 2025

As it is currently an experiment and subject to A/B testing related to the general use of SL Mobile, not all users downloading the app or currently using it will be able to engage with the streaks rewards, as Grumpity Linden also explained during the same meeting:

Currently, log-in rewards are only available to subscribers, but not all who are subscribers will have the same experience; so I’m not going to say you should subscribe if you want to get log-in rewards in Linden dollars, because that’s not always going to be the case. But if you’re already a subscriber, you should check-out Mobile, and come back every day and see whether, maybe [you have the option]– because we’re going to continue tweaking this programme. Obviously, we want people to be happy, and we want this to be successful.

– Grumpity Linden, January 30th, 2025

To find out if you are eligible to join (and have not already done so – I am intentionally late in reporting on this scheme as I’ve been poking at it for the last 8 days), proceed as follows:

  • Start SL Mobile on your device and log-in.
  • Click the Menu button (top left, three horizontal bars) to open the menu.
  • If you are eligible to join the experiment, you will have a Streaks button displayed in your menu Highlighted below, left).
  • Tap the Streaks button to opt-in to the scheme and start the clock counting down to when you can claim your first rewards (which appears to be set to L$15 for everyone).
Those who are included in the initial testing can opt-in to the Streaks rewards by going to SL Mobile’s menu and tapping the Streaks icon (if available), to opt-in to the the rewards
  • Note the two sliders t the bottom of the Streaks screen allowing you toggle daily streak messages as soon as you log-in to the app off/ on, and to opt out / in to Streaks, both of which are enabled (“on” and opted-in) by default.

Once you have joined Streaks, rewards can be claimed daily, starting with the initial L$15. In addition, please note:

  • The amount of the reward offered each day increments (e.g. L$15 on “day 1”; L$20 on “day 2”).
  • The amount by which the daily rewards increments also increases the longer a streak continues (e.g. rising from a L$5  increment per day to (first) L$10 increments per day).
  • Streaks appear to last for 7 consecutive days before the reward amount automatically resets to L$15 (or you miss a daily log-in), and you start over again.

To claim a daily reward:

  • Log-in to the SL Mobile app. Your Streaks status should be automatically displayed unless you have turned off the daily login message, in which case, open the app’s menu and tap the Streaks button.
  • The display should tell you the amount available to claim, and the incremented amount that will be available for you to claim in 24-hours’ time (below left).
  • Tap the Claim button to claim the available amount and have it added to your SL amount L$ balance, and update your Streaks status (below centre).
Claiming daily Streaks is required to transfer them to your account L$ balance (left and centre). Streaks appear to rest to the baseline L$15 after around 7 days
  • Per the notes above,  Streaks rewards appear to increment of a 7-day period, and then reset to the initial L$15 (see the image above right) and build up again. However, whether this is an infinite cycle or also limited; I have no idea.

As a means of encouraging users (current and “lapsed” to use SL Mobile, this is an interesting approach; I’d been particularly interested in how much traction it gets amount its intended primary audience  – “lapsed” users – over time, and in how well it might act as incentive as new users are able to sign-up to Second Life through the app. However, we’ll hear more on both in due course.

Runitai Linden departs LL for public service

Runitai Linden in both his "Classic" (Primitar-esque) look and his more recent avatar look
Runitai Linden in both his “Classic” (Primitar-esque) look and his more recent avatar look

Update: subject to direct correction, I believe (from comments made) that Runitai is moving to work as a paramedic.

During the Content Creation User Group meeting on Thursday, January 16th, it was announced that Runitai Linden (often referred to as DaveP) is departing Linden Lab.

One of the now longest-serving employees at the Lab, Runitai joined the company in 2005, and has been a core member of the graphics / rendering team throughout most of that time, although he was moved over to work on Project Sansar, remaining with that project through to its launch as Sansar, before transferring back to Second Life when the Lab suspended work on Sansar in early 2020, prior to its eventual sale to Wookey (then Wookey Projects Inc).

Commenting on his departure, Runitai stated:

It’s been almost 20 years, and I’ll always be grateful for the time that I’ve had here, no doubt, and everything Second Life has done; and I’ll always be proud of what Linden Lab and the residents have accomplished here. But I’ve been convicted [sic] recently to pursue a career in public service, and at the same time I felt that calling things stopped coming together in my head for doing the work that needs to be done here; I really feel that I’ve done all that I can do  and it’s time for me to go on to something else.
I wouldn’t be able to do that if it wasn’t for all of you. The career I’ve chosen doesn’t exactly pay a living wage, so I’ll definitely be living off my savings! But I feel this is what I have to do. I also feel that the Second Life team has never been stronger, everybody at the Lab and the open-source community does such great work, such talented people; world-class engineers all round. I have no doubt that Second Life will thrive in my absence.
I will definitely miss all of you, I’ll miss this place – it’s been a rollercoaster, that’s for sure! 

If you wish to listen to Runitai’s comments you can do so via the CCUG meeting video [3:52-7:20].

One of the things very much marked by Runitai’s return to Second Life following his time working on Sansar, has been the drive to update the visual fidelity of the platform more it towards established graphical standards. While this initiative may not have originated entirely with him, his involvement in this work has been instrumental – particularly in looking at how best to enable key aspects of the glTF specification the Lab hopes to adopt (e.g. supporting current mesh data formats over the outdated Collada .DAE, prototyping scene upload capabilities, etc.), and in driving much of the work in getting the viewer’s performance back up to acceptable standards following the issues coming out of – but not necessarily entirely the result of – the implementation of PBR materials and rendering.

Runitai did not elaborate on the specific area of public service he is moving into (or which is perhaps now claiming his full-time attention). However, everyone in Second Life who has come to know him well or distantly (as in my case) over the years cannot fail to understand the incredible amount of work his has put into the platform, or the sheer wealth of technical knowledge he has acquired and put to use throughout his time at the Lab. This along with his openness, honesty and jovial nature, will be very much missed.

For my part, I’d like to thank Runitai for all of his work with Second Life and wish him well in his new career path. Also, for those who do know Runitai and who have not already obtained a copy, his Linden Bear is available at the Hipptropolis Campsite, home of the CCUG meetings – it is floating (at the time of writing) serenely next to the table and camp fire.

 

A holiday gift from the Lab: 6 months access to MadPea Unlimited in Second Life

MadPea Unlimited – free access to all SL residents for 6 months

Update: January 1st, 2025, MadPea Unlimited is now open.

On Monday, December 23rd, 2024, Linden Lab announced a special holiday gift for all Second Life users: six months access to the upcoming 2025 seasons 1 and 2 of MadPea Unlimited, which commences on January 1st, 2025.

MadPea is well-known name within Second Life, producing a wide range of interactive games, adventures and experiences in Second Life, some of which I’ve covered in these pages. Unlimited is MadPea’s subscription premium group, providing members with early access to games and experiences, product releases, gifts, and hunts. Membership costs L$6,000 for three months.

With the gift from Linden Lab, residents get 6 months access to MadPea Unlimited – that’s two Seasons of Unlimited activities normally valued at L$12,000 – from Wednesday, January 1st, 2025 through until the end of June 2025. As such, the package includes all of the membership benefits through the first two seasons of MadPea Unlimited 2025.

What MadPea Unlimited brings you
Why We’re Doing This
Second Life is all about celebrating creativity, community, and connection. By teaming up with MadPea Productions, we’re giving our residents the opportunity to experience some of the most innovative and engaging content available in our virtual world. Since 2008, MadPea and its talented crew of designers, writers, developers and artists from all around the world have been creating immersive and thrilling fun across over 100 gaming experiences with a large and active ‘Pea’ Community of well over 26,000 players. Whether you’re a seasoned explorer or new to Second Life, this gift is our way of saying thank you for being part of our vibrant community.

– From the Linden Lab blog post about the MadPea gift

An important note with the gift is that is does not require any sign-up or commitment to any on-going subscription; to participate, all residents need to do is hop along to the MadPea Unlimited region from January 1st, 2025 (the region and its SLurl will be be public on the 1st) and join the fun.

This is NOT one of those things where we give it to you, you sign-up, and then six months later, you’re automatically going to get dinged every month or something like that. This is a pure gift. They’re [MadPea] taking down the paywall for all of our residents for six months. At the end of the six months, we may continue it; at the end of the six months we may stop it – but there’s no obligation; it’s purely a gift, and hopefully people will enjoy it. 

– Linden Lab Executive Chair, Brad Oberwager, discussing the MadPea Unlimited gift with me

From the MadPea Unlimited Season 1 2025 page

Obviously, even should the offer not be extended, anyone who has joined in the fun and enjoyed themselves through the six month gift period can always opt to take out an Unlimited subscription directly with MadPea at the end of that time if they want; but the key thing here is that for the duration of the gift period, no sign-up is required.

As a former MadPea player, I’ll be looking forward to the opportunity to renew my involvement in MadPea’s adventures – so maybe I’ll see you there!

Related Information