Zipping through the viewer installation process

secondlifeThe Lab has released a curious new project viewer on Wednesday March 26th.

Project Zipper (currently version 3.7.2.286810 is designed to speed-up the viewer installation process. A blog post on the viewer has also been released, which reads in full:

As we continue to work on improving the Second Life experience, one challenge we’ve been tackling is the length of the Viewer installation process. No one likes waiting, and now with Project Zipper, you don’t have to!

With the project Viewer available today, there’s really only one thing different – the installation is super fast. Rather than waiting for install to complete, you’ll quickly be in Second Life doing what you love.

Try out Project Zipper with the project Viewer here.

This is still a project Viewer, and if you find bugs while testing it out, please let us know by filing them in BUG project in JIRA.

To try-out the new installation process, I opted to run a clean install of the current release version of the viewer (3.7.2.286707) and a similar clean install with the Project Zipper viewer, and carry out a rough-and-ready timing between the two. I starting the stopwatch on clicking the Install button, and stopped when the Start Second Life Now prompt appeared. The results were:

  • Second Life release viewer 3.7.2.286707: 35.6 seconds
  • Second Life Project Zipper viewer 3.7.2.286810: 16.4 seconds.
the installer run faster, but don't expect to see any differences in the familiar on-screen messages
The installer runs faster, but don’t expect to see any differences in the familiar on-screen messages

Nothing has physically changed in what you see during the installation process, but the faster time is pretty clear (at least on my system – YMMV depending on CPU, disk speed, etc).

This seems to be an odd change to make, and I can’t help but wonder if it is indicative of something else coming down the pipe. Time will tell on that.

Those wishing to try out the project viewer, which I believe should be fully up to par with the HTTP updates in the release viewer, can do so by following the links above in the quoted LL blog post, or below.

Related Links

The Drax Files Radio Hour: da robot speaks!

radio-hourThe latest podcast of The Drax Files Radio Hour is live, and unsurprisingly, the focus is the recent meet-and-greet with Ebbe Altberg, which I’ve covered here.

Even if you listened to Ebbe through this blog, the show is definitely worth a listen to as well, as it includes questions as well as Ebbe’s comments and replies.

Since the meet-and-greet, Ebbe has also been active in the forums, commenting upon a range of topics, such as those related to communications. As pointed-out in the show, he’s additionally made reference to the Marketplace, to upcoming new starter avatars (which were likely a work-in-progress prior to Ebbe joining, just as the decision to axed Creatorverse, Versu and dio was something started prior to his arrival), and also on the matter of the August 2013 Terms of Service change.

The informal meet-and-greet with Ebbe Altberg
The informal meet-and-greet with Ebbe Altberg

Harvey Crabsticks makes a welcome return to the show to chat about Ebbe’s comments. Harvey is someone I’ve only known a short time in Second Life, and I have to confess to admiring his insight as well as his (and Canary Beck’s) creative skills, and it was good to hear him to express views he and I subsequently batted around during a conversation we had after the recording for this podcast had been made.

The subject of audience, demographics and marketing is touched upon, which in turn edges towards issues of help and assistance for users. Drax mentions the Ebbe said he was unclear as to what had been done by the Lab along these lines; this may be a part of his learning-curve as Rod Humble (and others) have in the past been pretty clear that the Lab does carry out investigations into demographics, what people do in SL, why the leave, etc., and as Harvey points out, the Lab must have a clearer idea as to what SL users do within the platform just for the wealth of data they can gather on our activities on and interactions with the platform. However, as Harvey – and indeed Ebbe, during the meet-and-greet – also states, it’s unclear as to how scientifically that data is mined and used.

Marketing-wise the question of high-profile campaigns is discussed, with Drax pointing to the very recognisable World of Warcraft TV / Internet spots (I was the one who, entirely tongue-in-cheek, mentioned William Shatner and WoW at the meeting with Ebbe). Harvey suggests that any really high-profile campaign would be better suited to a time when user retention is clearly on the upswing; something I’d tend to agree with, which is not to say all marketing should be held-off until that happens…

The “Ebbe meeting” and the interview with Harvey take up most the show, leaving everything else planned as a series of links on the blog page – which is no bad thing. As I’ve said before, things that fall off the end of the desk due to time constraints can be picked-up again in a subsequent podcast. Again, even if you’ve listened to Ebbe on these pages, I recommend you take the time to hear both questions and answers as recorded in the show, it’s more than worth the time. And don’t forget the links on the blog page!

Lab confirms dio, Creatorverse and Versu axed

LL logoUpdate: Peter Grey has confirmed with me that Versu and Creatorverse will be removed from the App Store (and the other places Creatorverse had been available) and their websites taken down in the immediate future. The dio website will remain until the end of February, with a message announcing its forthcoming closure.

Linden Lab has just confirmed that three of its products, Creatorverse. dio and Versu have been axed.

The announcement in full reads:

After careful consideration, Linden Lab has decided to cease development and support for dio, Versu, and Creatorverse. We’re grateful for those who took the time to experiment with these products in their early days, but ultimately we have determined that due to a number of factors, we and our customers will be best served by focusing our efforts on continuing to provide exceptional service and compelling new experiences for the users of our other products.

Where's dio and Creatorverse?
dio, Versu and Creatorverse gone from most LL web properties

The products have been removed from the footer area of the Lab’s webpages, and from the corporate home page banner and products page.

So Ciaran Laval called it right!

UKanDo updates with Fitted Mesh

logoUKanDo updated on February 14th to version 3.7.0.27930 (release notes).

The core update to this release is that it brings the viewer to par with the Lab’s 3.7.0 code base, and thus it joins the list of viewers with fitted Mesh support.

In addition to this, the viewer is also brought up to par with Marine Kelley’s RLV 2.8.5.9 and incorporates a fix to ensure MUpose and OOC brackets work correctly when RLV is disabled.

As well as the above fix, both MUpose and OOC also get their own radio button options in Preferences > UKanDo > Miscellaneous.

MUposes and OOC get their own options in UKanDo's Preferences
MUposes and OOC get their own options in UKanDo’s Preferences

A further addition is the debug setting ShowLookAtText, which gives the current status of another avatar’s camera (e.g. focused on another avatar or an in-world object; idle; freelook), when ShowLookAt is enabled in the viewer.

ShowLookAtText defines the status of cameras in SL above avatar's heads
ShowLookAtText defines the status of cameras in SL above avatar’s heads

This is seemingly small update to the viewer – but it is one which keeps it pretty much on a par with the released LL code (barring the Facebook Hotfix), and also keeps the viewer to the promise of close alignment with the official viewer with  just some of the more popular TPV UI additions.

Related Links

The Drax Files Radio Hour: the reality of virtuality

radio-hourThe sixth episode of The Drax Files Radio Hour  is intriguingly entitled the “reality of the virtuality”. This is presumably a reference to the core of the show, in which the inter-relationship between our real and virtual activities are examined, firstly through a look at One Billion Rising, which features an interview with Saffia Widdershins, followed by a discussion with Peter Ludlow (Urizenus Sklar in SL), looking at issues of trolling, griefing, governance and human nature within virtual environments.

Note that timestamps are given in braces within the text, and refer to the recording available here.

The show opens with a look back to the (in?)famous IBM / Linden Lab experiment in teleporting between Second Life and OpenSim. The video and discussion which follows is more a of preview of the show’s planned expansion into more coverage of OpenSim in future broadcasts rather than a detailed discussion of the attempt itself, although one of the “gridnauts” from that experiment will be featured in an upcoming interview.

Fitted Mesh is covered, unsuprisingly, given the announcement that the code and updated avatar skeleton are now a part of the official SL release viewer. Opinions are gathered from designers Eboni Khan [6:56] and Shai Delacroix [10:38], both of whom make some valid points, although I think Shai is perhaps a little too critical of the Lab when she refers back to the initial blog post on Fitted Mesh made in 2013 as if it were a part of the announcement made this week.

Getting new users into SL is touched upon [14:33], with reference to the Lab’s new CEO Tweeting (prior to joining the company) that he’d signed-up, gone through the initial experience and had not enjoyed it.

The new user experience is something we all have opinions on, and while it is likely to be a controversial statement to make, I’m actually not entirely convinced that established users in SL have any better idea as to what is required than does the Lab, in that the knowledge we’ve acquired over time perhaps unduly filters our perceptions as to what is actually needed. While this may sound counter-intuitive, it is something I’ll eventually get around to explaining in a blog post which is (again) waiting in the wings.

Overhead view of a new Learning Island, July 2013
Overhead view of a new Learning Island, July 2013

But that said, I do agree something needs to be done in order to ensure more people can enter SL, get a hold of the essentials (especially finding things that interest them and connecting with people), because it is retained, engaged users who will give rise to growth in Second life, not more (or even necessarily cheaper) land.

Turning to VR, mention is made [17:00] of the Sixsense MakeVR / Stem systems to manipulate prims using hand-held controllers (which can also be combined with headsets like Oculus Rift).

The Fin, a wearable ring for gesture-based control of smart devices using bluetooth connectivity, is also touched upon [19:37]. A video is available on the radio hour’s blog page.

Saffia Widdershins is interviewed [21:49] about One Billion Rising, a world-wide event to raise awareness of the extent of violence inflicted upon women, and which is supported from within Second Life. The interview is far-ranging while also clearly focused, with Saffia once again demonstrating why she is the ideal spokesperson on this topic.

Peter ludlow, courtesy of Wikipedia / wikimedia commons

Similarly, the interview with Peter Ludlow [31:36] makes interesting listening. Founder of the Alphaville Herald (originally for the Alphaville city in the Sims Online, hence the name, prior to a migration to second Life), Ludlow is a journalist and philosopher in real life and provides some insights into griefing and trolling.

In particular, he offers-up an opinion on the likes of Esteban and those of his ilk which is sure to find favour among many (myself included) in reference to their attempts to justify their actions in terms of “I’m just showing what’s already there” – which runs in something of a parallel to the “other” mentality to which Saffia refers in her discussion with Drax, while being far more passive / aggressive in approach.

There is much food for thought in the chat with Mr. Ludlow on the topics of griefing and governance (and self-governance), and he makes some very valid points, underlining the inherent issues common to virtual communities – including that of vigilantism. The historical context he gives to the issues make fascinating listening, particularly with reference to how different organisations have approached and dealt with matters.

Equally, his comments on freedom of expression (and the illusion thereof) within the Internet and the web make interesting listening, albeit perhaps uncomfortable to some on several levels, particularly when coupled to his earlier comments on people’s need for tools to resolve issues.

Feedback

Another interesting show in which the main interviews again shine and provide much for contemplation and reflection, as indicated above. Both deserve to be listened-to carefully. The opening touches nicely on the plans to expand the show into looking at the broader “metaverse”, presenting a suitable teaser / reflection.

When “tuning-in”, do make sure you catch the opening announcements, rather than jumping to any of the time-stamps. There’s a giveaway this week, with the opportunity to claim a couples dance system from Humanoid animations valued at L$3,200. All you have to do is answer the question asked in the opening segment of the show and e-mail your answer to the show before Friday 21st February.

Linden Lab provide tax and account information FAQs

secondlifeAs many are aware, and as I’ve blogged about several times recently, Linden Lab are required to collect various items of documentation from Second Life users that meet certain transaction thresholds.

When the announcements were first made, it is fair to say that they resulted in confusion for a lot of people.

As a result of this, the Lab has put together a set of resources to help people to understand why the information is being requested, and what they need to do in order to comply with any request for information, should they receive one.

The new resources, in the form of two wiki FAQs, have been announced in an official blog post. Peter Gray, the Lab’s Director of Global Communications, dropped me a line to help spread the word of their existence, and I’m only too happy to do so.

The blog post reads in full:

As we’ve blogged about in the posts linked below, US law requires that institutions like Linden Lab collect documentation from Second Life users that meet certain transaction thresholds:

These documentation requests can sometimes be confusing, and so to help the users who receive them better understand what’s needed and why, we’ve created a list of FAQs about these requests here:

As noted in the FAQs, if you receive a request for documentation from Linden Lab and have additional questions, please open the request in your Case History in the Support Portal and reply to the Case.