Sharing in Hera’s dreams and visions in Second Life

Shadezar, August 2021 – click any image for full size

Update, October 16th: Shadezar has a new home

Update, September 20th: Shadezar and Venesha appear to have closed.

All of this has happened before, and it will all happen again.

No, that’s not a quote from the Ronald D. Moore re-imagining of Battlestar Galactica – although that show did famously use a variation of these words and is possibly a more popular modern frame of reference when the quote is now used. However, in this form, the words actually come from J.M. Barrie’s Peter Pan, and it is one of two quotes Hera (Zee9) uses (with very good reason) to introduce the latest iterations of her builds Shadezar and Venesha, which are once again available for people to see in-world, at least for a time.

Venesha, August 2021

When Hera contacted me to say she had decided to bring these two build back to SL, I confess I moved them to the top of my list of places to visit because, as I recently stated when writing about Shangri-La, the build she opened earlier in August 2021 (see: Losing myself in Hera’s Shangri-La in Second Life), Hera a region creator whose imagination is in many ways unparalleled in Second Life. In fact, I’ll expand on that statement here: Hera is a genuine world builder, conjuring cities, islands, kingdoms and more from the depths of her imagination and casting them into Second Life where they might be discovered and inhabited by those who find them.

In this, Hera is also a weaver of tales. Whether we are transported to a future world – be it Earth or elsewhere in the solar system / galaxy (Drune), or to the romance and danger of desert kingdoms (Shadezar) or a voyage to arrive in an alternate version of renaissance Venice (Venesha) or a medieval city cast within a Gothic garden ( Golgothica) or discovering the mysteries of an ancient tropical temple (Shangri-La) – Hera lays down the fibres of stories in such a way that we are invited to weave them together within our imaginations into stories that can take flight, be it through our photography, a changing of outfit so as to feel more fully immersed in the setting whilst exploring, or casual free-form role-play with friends.

Shadezar, August 2021

It is as a world builder / story weaver that Hera here presents the latest versions of Shadezar and Venesha. Both are offered on a Full region, with Shadezar occupying the ground level, and Venesha, in keeping with its last appearance in Second Life and these pages) occupying a sky platform. However, they are not the only builds within the region. Those visiting will automatically arrive in a third – the Attic.

Sitting within its own skybox, the Attic is more than a simple landing point; it is the place where dreamers are welcome and stories await their telling. As such, it is a place that should not be immediately hopped away from, but should be appreciated in its own right, having much to say for itself, both it terms of Hera’s builds and in reference to her approach to her creations.

Venesha, August 2021
For as long as I can remember I have wanted to do a Neverland for adults. I even came up with a name for it, Neverworld X. It has always seemed to me that the Peter pan story has a lot more going on than the Disney version. But although I tried many times to build it, I always ended up feeling that it would in the end just become a naff place used for kinky sex etc. Nothing wrong with that, but not something I wanted to pour a lot of time and effort into. And it occurred to me that, in fact, SL itself was already this Adult Neverland. So, needing an entrance hub for these sims I decided to get this whole Neverworld, Perter Pan Nursery thing finally off my chest once and for all.

– Hera, explaining The Attic landing point for entering Venesha and Shadezar

Shadezar, Venesha and Shangri-La: tales in the Attic

Thus, The Attic sits as a place where we can enter a world of dreams and tales – the three books on the trunk under the window beckoning us to open them and be transported to Hera’s lands of fable and into tales framed though her work and our imaginations. It is a place that, as a portal, reflects Hera’s thoughts on the magic and power of Second Life, thoughts she also gives voice to in introducing visitors to her creations of Shadezar Venesha and Shangri-La by way of this attic setting:

You are maybe familiar with the Neverland from your childhood. But that is just one small Island of the Neverworld created by the minds of children. Adults loose the ability to play there when they grow up. But they should not despair, it is simply time to move on and discover the far bigger land of fantastic fantasy, The Neverworld.
It was once said of the Neverland in relation to adults that “On these magic shores children at play are for ever beaching their coracles. We too have been there; we can still hear the sound of the surf, though we shall land no more.” … Listen now to its deep sea waves as they crash against dark rocks of deep forbidden desires, and again to the soft lapping rhythm of the surf as it gently rolls up upon the beach of sensual dreams. Listen as they call you away to adventures far beyond the innocence of childhood, to the mysterious islands of Neverworld X.
Shaedzar, August 2021

Here as well, to further enhance our mood for a visit to each (and preferably all) of her designs, Hera offers us a story of her own, written in the manner of J.M. Barrie, and which is deserving of being read for itself. Look for a fourth book within this attic nursery as it lies propped against the fireplace; and when you find it, give it a click.

And without wanting to over-egg things, I would suggest Hera’s use of the quote from Peter Pan also has a very literal application.

This is not the first time either Venesha or Shadezar has appeared (or reappeared) in Second Life. Both have long histories – Shadezar’s origins lie within the Hera’s Kingdom of Sand build, whilst Venesha’s history stretches back to her Venexia build. Both have appeared in Second Life more recently (August 2020). Thus they are very much an embodiment of the quote from Barrie used by Hera and seen at the top of this article.

Venesha, August 2021

However, their return is no mere repeated roll-out of builds that were here a year ago; there are departures from previous iterations awaiting discovery. This iteration of Venesha, for example, has an entirely new version of the Doge’s palace from baths up to salons. Elsewhere, links to the past remain as well. Shadezar, for example, retains its subterranean invitation for swords and sorcery role-play that carries echoes all the way back to the Kingdom of the Sand. Reached via direct teleport from the landing point outside of the city’s walls, the role-play information area also offers a map of the city for those who might need it.

Throughout both of the builds, as one would expect, there are numerous opportunities for photography – and also numerous opportunities for engagement among friends and visitor, be it through simply spending time within one or both, engaging in casual role-play or making use of the rooms and places waiting to be found as a quiet hang-out (the Doge’s palace in Venesha caries out for use!).

Shadezar, August 2021

When introducing her idea of Neverworld within The Attic, Hera also offers a variation of a quote by T.E. Lawrence from his autobiography, The Seven Pillars of Wisdom:

Those that dream by night in the dusty recesses of their minds,
wake in the day to find that it was but vanity
But the dreamers of the day are dangerous folk
for they may act upon their dreams
with open eyes and Dream True.

This is an excellent quote to repeat in closing this article, because Hera is such a dreamer – and we are fortunate to be able to share in her dreams as we walk the streets, paths, halls and rooms of Venesha, Shadezar and Shangri-La. And if you appreciate her work, please consider a donation to her teddy bear in The Attic – the funds will go towards the cost of keeping Hera’s dreams available for all of us to enjoy.

Venesha, August 2021

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Exploring Jilin’s DYNASTY in Second Life

DYNASTY at Peony – Jilin Estates, August 2021 – click and image for full size

It’s been two years since I first visited Jilin Estates, the Full region design by Jin Zhu (KidDreamz) and his SL partner, Li Zhu (JamaicasianBaby). It was a visit I can still recall and enjoyed at the time, so when Jin extended a personal invitation to drop into the latest iteration of Jilin – DYNASTY at Peony – Jilin Estates – ahead of the official opening, I was delighted to accept.

For those who remember the 2019 Jilin build, this latest iteration – which opened its doors to public access on at midnight SLT of the 21st / 22nd August, 2021 – is very different in presentation, but still retains the same Far East themes throughout, and more than maintains Jilin Estate’s to present an engaging design. With this new setting, the rural focus of 2019 is completely absent, replaced by a setting suggestive of a city borough or precinct, the shining towers an gleaming apartment blocks of the more affluent parts of the city forming the surrounding horizon / backdrop.

DYNASTY at Peony – Jilin Estates, August 2021

The focal point for the build is the tall, modern headquarters for Dynasty, Jin’s brand of oriental furnishings together with décor items and avatar accessories. North and south, this is bracketed by two squares, one of which forms the landing point for the region, the other the home of what might have been an old Shinto temple, now protected by a huge Tori gate even as more recent buildings attempt to hem it in on three sides.

Roads completely surround the Dynasty building, separating it and the square that is home to the landing point from what is clearly a much older neighbourhood, one perhaps looking down upon figuratively as well as literally by the distant shining towns of the city’s heart, that mixes utilitarian concrete blocks of buildings old than the glamming skyscrapers but more youthful than the wooden places of business and homes with which they mix. Besides the main square of roads around the landing point, this a neighbourhood rich with side street and alleyways and smaller squares (some one always obvious) that mark it as a veritable melting pot of ideas and opportunities for photographs.

DYNASTY at Peony – Jilin Estates, August 2021

It is also a place dominated by advertising, suggesting a society in which consumerism is the main deity. Along the side streets and alleys, neon signs hang much as up might expect them, but along the broader streets, the advertising is almost overpowering: great screens give life to adverts for faster, sleek cars, military careers, shows, and more. Not even the tall fingers of what have might once been the towers guarding former city gates have been spared, their faces covered in smooth cement on which still and animated advertising hoards have been hung, the spread of the city having long ago rendered the need for protective walls moot, their presence washed away in the drive to develop and grow, the towers left behind given a new lease of life.

Nor does the advertising end with hoardings, boards and signs: drones periodically swoop along the main roads, “pushing” holograms before them, deftly avoiding the traffic lights that also hover aloft, periodically directing traffic that many or many not require the surface roads and local expressway. These drones, together with a Deckard-style decommissioned Spinner parked alongside the landing point, suggest this is a place sitting in our not-too-distant future, a future that is refreshingly less dystopian in presentation than can be the case within SL.

DYNASTY at Peony – Jilin Estates, August 2021

The advertising perhaps initially suggests Japan as being the home to this city scene, but exploration around the landing point is likely to lean opinions more toward China. Places like the Yu Hua and Tai Fung Lau restaurants help with this push, as does the presence of  Fu dogs ornamentation around some of the building, lending them a degree of Feng Shui  protection as Chinese lanterns hang from rafters ore are strung along or across alleyways. But the truth is, this is a blending of oriental themes to which a soupçon of western elements have been added to provide a perfectly balanced mix of ideas that is both rich without in any way unpalatable.

And for those who might feel intimidated by all the advertising, a trip down one of the side streets / alleys might offer comfort thanks to the words DON’T PANIC! appearing above the roof of one building in large, friendly letters. One of these signs actually overlooks a small Cybermart – but whether the Sirius Cybernetics Corporation has a stall there or not is open to debate (see, two Hitch-Hikers Guide references for the price of one!).

DYNASTY at Peony – Jilin Estates, August 2021

But the advertising is not the only thing to be found here – there is a wealth of attention to detail to be found through the build, from the appearance of several of shiro0822’s delightful Maru Kado cats (including a couple serving behind the counters of the Izakaya food bar!), through the detailing in the various restaurants to the placement of little market stalls, vehicles and other elements that bring the setting to life as a place, and all of which await the patient explorer.

As well as being offering for exploratory and photographic delight (if you join the region’s group for L$250, you can also have rezzing rights for props – just please make sure you clean up behind yourself!), the region retains opportunities for rentals; Jin informed me there are apartments available, and that commercial opportunities are available, be these “regular” stores or pop-up opportunities. Those interested in either should contact the Jilin Estate management team for details.

DYNASTY at Peony – Jilin Estates, August 2021

In terms of viewing the city, I will say it is pretty heavily loaded with textures, and these can take a while of render, particularly if you have Shadows enabled in the viewer. As such, it might be easier to toggle these off except with taking photos. Given the lighting employed through out, I would recommend you keep Advanced Lighting Model (ALM) active, or you enable it on arrival (Preferences → Graphics → check Advanced Lighting Model). And while the setting works under a range of EEP settings (I used my own for several of the images here purely for illustrative purposes), do make sure you enable Use Shared Environment (World menu) to see the region as Jin and Li intend it to be seen. Finally, do make sure you have local sounds enabled – it’s worth it to hear the supplied sound scape, which is perhaps not quite what you might expect in places (the robot commentary in particular!), but it again adds a further layer to DYNASTY at Peony.

Another engaging and photogenic design by Jin and Li, well worth the time to visit and appreciate – any maybe pick up some household / personal bits from Jin’s store!

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Kailana’s tropical sunset in Second Life

Kailani, August 2021 – click any image for full size

This is going to be a shorter than usual travelogue piece – which might be a blessing, given the way I can ramble on 🙂 – but I’m caught between several personal projects at the moment, which are limiting my time a little. However, Shawn Shakespeare pointed me towards half-region design  called Kailani, designed by Peter (Peterkes Beaton) with assistance from Sakira Mirabella.

Kaïlanï, a place between heaven and the ocean! A place created to hang with friends by friends, come and enjoy the chill mood at the beach or other photogenic spots.
Wander around at the plaza or play a little game just enjoy your stay…

– The About Land description for Kailani

Kailani, August 2021

Recently opened (August 7th), this is a setting of two distinct halves that blend together as a whole, making for an easy-to-tour location that is – as the About Land description notes – nicely photogenic.

The landing point sits within the walled yard of what looks like it might be a gallery space in the future. It sits tucked into the south-east corner of the region – Kailani has an east-west orientation – forming part of the small split-level town the form one of the two major areas of the setting.

Kailani, August 2021

The lower aspect of this town forms a waterfront area, complete with a small beach and wharves for fishing boats. Above it, reached by steps, is a square piazza and a cobbled street that sits between two paved sidewalks shaded by palm trees and the broad umbrella of a monkeypod tree. Brightly coloured houses line one side of the street, pointing the way to the Kailani café sitting in the little piazza, while a number of static NPCs add a sense of life to the setting.

West and north, separated from the rest of the region by a curtail wall of high cliffs and from the little town by a narrow channel of water, is a broad beach that arcs around a tropical forest that holds its own little secrets awaiting discovery.

Kailani, August 2021

This beach itself is home to the Hermit bar, while there are numerous places to sit both on the sand on on the water. At the western end of the beach, a boardwalk passes over the shallows to a circular sand bank where further places to sit and / or escape can be found. A second board walk skirts a small set of falls at the forest’s eastern end to reach a little set of facades nestled beneath the cliffs almost is if they are a little holiday home for visitors.

To reach the second board walk explorers must make their way through the forest to where wooden steps descend down to it. The route will carry visitors past the locations event space (and claim a group gift if so minded), and find a further place to sit and relax beyond it that offers a nice little view back towards the town.

Kailani, August 2021

There’s more to be found here (will you find the little cavern, for example?) as the setting sits beneath a setting Sun that casts long shadows photographers may enjoy playing with. However, other then repeating the fact Kailani offers multiple opportunities for photography and kicking-back (trying alternate EEP settings is recommended), I’ll leave things at that and suggest you hop along to witness things for yourself.

Thanks again to Shawn for passing along the LM!

Kailani, August 2021

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  • Kailani (Destiny Isle, rated Adult)

An Endless: Permafrost in Second Life

Endless: Permafrost, August 2021

I finally made time to drop into Endless: Permafrost, the latest design by Sombre Nyx that occupies her Full region in Second Life – my thanks to all who have been poking me to go over the course of the last week or so.

Sombre has a talent for capturing the essence of physical world environments from fenlands to the rugged beauty of Scottish / northern hemisphere islands and more. I’ve followed her work since she opened the first iteration of Endless – La Camargue – in 2019, and have always enjoyed the sense of place she incorporates within her designs – and Endless: Permafrost is no exception to this.

Endless: Permafrost, August 2021

The setting offers a take on the sub-arctic permafrost that stretches beneath 65% of the Russian landmass and under nearly a quarter of the northern hemisphere. It is a layer of soil up to several hundred metres deep that has been frozen for two or more years (most of it having been in a frozen state for hundreds of thousands of years). Only now it is changing – and it is this change that Endless: Permafrost uses as its focus.

In short, the permafrost is thawing as a result of global warming, and it is doing so at an increasing rate year-on-year – on average, temperatures with arctic and sub-arctic areas of the world are warming two to three times faster than the rest of the planet. This is both revealing a new landscape within the permafrost regions, and having serious implications for the planet as a whole.

Endless: Permafrost, August 2021

By coincidence, I’ve recently been reading about the effects of permafrost thawing in the Chersky region in the far north-eastern tip of Russia. Around two decades ago, the main town in the region was referenced in western media as being “buried under ice and snow for eight months of the year” with temperatures averaging around -6ºC. Today, the periods of snow-bound isolation are less long-lasting and  the average winter temperature sits at -3ºC. Current estimates suggest that in the course of the next two decades this average will rise to around 0ºC – all of which is a stunning change in climate.

As a result, the once-solid permafrost around Chersky has been degrading: the few roads within the region that were once passable (in summer at least) by any type of vehicle are now the preserve of 4×4 drive vehicles, the thaw having caused the ground under them to collapse, breaking their surfaces. Similarly, buildings have been exposed to subsidence and severe structural damage and / or collapse – and not just houses and other structures that may not have deeply solid foundations.

Endless: Permafrost, August 2021

Chersky was once home to the largest building in north-east Asia, a water treatment plant that had been built upon steel piles driven into the permafrost, held in place by the frozen soil. But with the thaw had come a melting of the ice and softening of the ground, opening sinkholes and craters that robbed the piles of support, causing them to sag and / or fall over, bringing down parts of the building such that it looks to have been struck by a massive earthquake.

I’ve no idea if Sombre has in any way used Chersky and its surroundings as a basis for her Permafrost design, but I was drawn to thinking about it, because Sombre’s landscape bring elements of it to mind. For example, close the the landing point is the Arimat-Lubyn Research Station. Leaving aside the slightly Russian sounding name, its presence brought to mind the climate and permafrost research facilities also located in Chersky – facilities noted for being among the first to raise concerns over permafrost thaw back in the 1990s.

Endless: Permafrost, August 2021

Sombre’s research station sits at the western end of the setting’s upland are. This curves around the southern extent of the region, centring on high peak tall enough to rise above the tree line, its upper reaches bare of vegetation but still the home of paths that climb to its summit, where one the region’s sitting spots can be found.

To the north of these hills, the region offers a lowland setting reflective of more of the changes being wrought in northern latitudes by the thawing permafrost: the grass is potted by flooded sinkholes, while the broken remains of buildings and structures brought low by ground-level subsidence as the ice has melted. It’s an enticing setting, made all the more rich and photogenic by the presence of a sound scape and suitable wildlife – foxes, reindeer, geese, rock ptarmigan, all are awaiting discovery – while there are numerous sit-points for those who wish to make use of them.

Endless: Permafrost, August 2021

Those who check the landing point should spot the information giver. This provides a note card with Sombre’s comments on the permafrost and the risks involved in its thaw. In them she comments on the fact that the permafrost is perhaps the largest carbon sink on the planet – an estimated 1,400 gigatonnes of carbon is believed to be locked in the frozen soil. This is a worry because as the soil thaws, so organic processes within it resume. These consume the carbon and produce the greenhouse gases of carbon dioxide and methane. and the consumption of the carbon alone could produce 1.5 times more carbon dioxide than is currently present in the atmosphere.

Also to be found within the information note card are a pair of additional LMs that give access to other locations in the region: the Light House and the Endless: Islands. The first of these is a gentle, dream-like setting created by Sombre, offering a long boardwalk over water, places to sit scattered along it, the surrounding waters home to ice floes and a lone green island. The second is another fantastical setting of from the imagination of Jackson Cruyff: series of floating islands visitors can lose themselves within, and populated with their own delights.

Endless: Permafrost, August 2021

Beautifully conceived and executed, Endless: Permafrost is once again an engaged visit.

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Walking the path to Buchhaim in Second Life

The Path to Buchhaim, August 2021 – click any image for full size

Back in May 2020, Num Bing-Howlett (Num Bing) and her partner Clifton Howlett) invited me to visit The Empire of Dreaming Books, an environment to honour the Zamonia series of books by German comic creator and author, Walter Moers (see: An empire of books in Second Life). The setting quickly – and rightly – became very popular among Second Life travellers, who now once again have the opportunity to travel to Zamonia, as Num and Clifton present The Path to Buchhaim.

The couple were kind enough to extend a personal invitation for me to visit this latest installation of their vision of Moer’s mystical land over the weekend, which I was delighted to accept – although offering a write-up has taken a while for me to get to. 

The Path to Buchhaim, August 2021

With Empire of Dreaming Books, Num and Clifton set a scene fairly focused on the city of Buchhaim, with its myriad bookshops, printers, and publishers. Now, in The Path to Buchhaim, the focus switches the focus a little away from the city to expand on the landscape of the Dull Plateau that was to be found in part the previous design, and which here offers some of the many trails that cross the plateau to converge of Buchhaim whilst also offer some of the steppe-like feel of the Dull landscape (a name that while taken from the Zamonia books, is a contradiction in terms here, given the richness to be found as one wanders the undulating landscape, whether keeping to the trails or walking through the long grass and seas of flowers).

The Path to Buchhaim, August 2021

A portion of the city is still to be found tucked into a corner of the region. It offers what appears to the end-knot of the winding alley of Schwarzmanngaße, and shop number 333, the home of Phistomefel Smeik and his bookimistic laboratory. Here – should you decide to accept it – an Experience awaits with the opportunity to be teleported to three further destinations.

I had hoped one of these destinations might be the the catacombs, as presented in the previous Zamonia build. However, two of the listed options will carry visitors to Hidden Bottle, another region design by Num and Clifton, and which I wrote about in May 2021, while the third goes to The Digital Apperture, a skybound gallery Clifton and Num present. At the time of my visit, the latter featured an  exhibition by the couple entitled A Day at Elvion (a destination also on my list for a return visit, as I understand it has expanded to  Full region).  

The Path to Buchhaim, August 2021

Whilst not a part of the theme of The Path to Buchhaim, both of these destinations are very much worth dropping into, with Hidden Bottle offering a further bewitching visit for those who have not previously seen it, with the portals there obviously offering a gateway to reach this setting, those coming through them – and returning from the gallery – being delivered to the cobbles in front of the good professor’s shop. 

Of course, I may have missed an entrance to the catacombs if they are still present – in which case, silly me – but even without them, this is still a setting where the central character is that of the book. Across the region books offer places to sit or stand as walls or stepping stones or rise rise in piles – they even form a kind of landslide as they fall away down a slope and into the waters of the island’s coast. 

The Path to Buchhaim, August 2021

Also to be found throughout the setting are numerous places to sit, both for individuals and for couples or groups of friends. Most of these are outdoors, although a couple of the bookshops in the little corner of Buchhaim offer quiet retreats as well. And needless to say, the entire setting is beautifully photogenic, the region’s environment settings making for an ideal backdrop for images.

All of which makes for a richly engaging visit, and rather than prattle on here, I’m going to urge those of you who have not done so already, to jump across an immerse yourself in this introduction to Zamonia and explore the Paths to Buchhaim.

The Path to Buchhaim, August 2021

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Losing myself in Hera’s Shangri-La in Second Life

Shangri-La, August 2021 – click any image for full size
In Second Life did Hera (Zee9)
A tropical paradise decree.
Where a hidden Gorgon statue sits
In a cavern that torches dimly lit
   And a ship awaits upon the sea.

– with apologies to the estate of Samuel Taylor Coleridge!

Hera (Zee9) is a region creator whose imagination is in many ways unparalleled in Second Life; over the years she has consistently produced immersive environments built around themes that have richly and deservedly captured the hearts and minds of all who have visited them.

Perhaps best known for her ever-evolving Drune builds, many of which I’ve covered in these pages, she had also been the creator of places such as the medieval-like Golgothica and the captivating Venesha. Now, after what she describes as a “hectic and unpleasant four months”, she has opened another build for people to enjoy – and it is another marvel.

Shangri-La, August 2021

Shangri-La, modelled in part on an earlier Drune Raider design, was originally going to be a private place Hera could retreat to and spend time; however, she has generously opted to open it to the public as a place to be enjoyed and explored.

I actually first got to hear about it as she and I shared a brief conversation – as we have on occasion recently, the result of bumping into one another a couple of times quite by chance – just ahead of the weekend, and she kindly offered to provide me with a tour. Sadly, circumstances dictated that I was unable to take the offer then, so Hera dropped the LM to me, and as soon as my schedule allowed, I jumped over to pay a visit.

Quite how you might describe Shangri-La is a matter of personal choice. There is a marvellous fusion of Asian elements that reaches from India through to Thailand, Cambodia and Malaysia. At the same time, the very name of the setting – Shangri-La offers echoes of Shangdu, Kublai Khan’s “upper capital”, as well as echoing Hilton’s mystical place within the Kunlun Mountains, whilst climbing the steps and walking around the temple-like structures in places brings with it a faint sense of Mayan history out of South America.

It was the Shangri-La / Shangdu “connection” that brought to my mind Coleridge’s Kubla Khan – hence the opening lines to this piece, based as they are on his work – a poem about a fantastical palace, formed within the imagination; a place of dance, music, pleasure. But where Coleridge’s palace was the product of an opium-addled mind, Hera’s the result of her richness of creativity and imagination – although like Coleridge’s poem, there is a hidden edge to the setting, but where he writes of demon lovers and cries for war, the “shadow” here is much more classical, folding a touch of Grecian mythology into the build, as hinted at in my re-working of the poem’s lines.

Shangri-La, August 2021

From the moment of arrival, it is clear this is place welcoming to those wishing to escape: blankets and cushions are spread cardinal-like around the landing point, with more to be found on the various terraces, along with curtain-draped pergolas, whilst the tree tops and the surrounding beach offer yet more places to sit and relax.

For the explorers, there are halls large and small awaiting discovery – including the lower cavern / hall and its waiting statue, whilst the upper reaches of the main structure bring forth thoughts of  Angkor Wat, thanks to the great carved faces mounted on the stone walls. These also highlight another unique aspect of Hera’s region builds: rather than relying purely on commercial kits and building obtain through the Marketplace or in-world, Hera is truly the architect of her settings, designing and creating many of the meshes she uses.

Shangri-La, August 2021

To the south, the temple stretches out over the sea to grasp a rocky outcrop. The back of this stone arm sits a simply gorgeous bar, its roof open to the sky, its narrow length split into three cosy areas whilst a canopied balcony at its far end offers a further retreat.

Whilst in places completely modern in design (the bar and the central lighting), it nevertheless sits perfectly within the “ancient” walls, a place crying out to become a gathering point for like minds and imaginations, masterfully completed by the Vallejo-like paintings Hera has created for the walls, paintings that for me again added a twist of South America to the setting, given their apparent inspiration.

Shangri-La, August 2021

A ship – one of Lia Woodget’s marvellous Blackpsot builds – anchored off the northern coast adds a different sense of era to the setting, its presence suggesting the island has just been the subject of discovery by 18th century explorers from the west. Thus, between bar and ship, Shangri-La encompasses  a sense of existing outside the normal passage of time, much like its namesake.

When visiting, I do strongly recommend using the shared EEP settings for the region (admittedly, I’ve post-processed the images here to give a slightly different look to the setting, as I wanted to offer a sense of age to them that might be in keeping with that of the region, and without falling back on purely monochrome / sepia finishes).

Also, do make sure to have Advanced Lighting Model (Preferences Graphics make sure the ALM setting is enabled) as well as local sounds enabled. And as a final side notes, please be aware that while the building set upon its own in the south-west corner of the region might appear to a continuance of the main structures, it is actually a private residence and not part of the public spaces.

Captivating, photogenic and laden with tales awaiting telling, Shangri-La is exactly what its name and About Land description state: a tropical paradise and retreat.

Shangri-La, August 2021

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