The 1st Question in Second Life (with Ebbe Altberg)

The First Question

Pooky Amsterdam alerted me to the return of The 1st Question, a fast paced science themed show that will be taking place at Scilands on Sunday, June 28th, at 12:00 noon SLT.

Creator, founder and host of the show, Pooky is staging the event in honour of Paradox Oblers (aka Bruce ‘Spike’ MacPhee in the physical world), who sadly passed away in 2019, and it features some special guests – including the Lab’s own Ebbe Altberg.

For those unfamiliar with Paradox, he was owner/manager of the Spindrift island Space Gallery where he was also a curator for the Intentional Association of Astronomical Artists art wing, a SciLands science Senator and Council member, an International Spaceflight Museum planner & head of operations, a NASA SL CoLab manager, and a MICA Advisory Council member. He was a long-time member of the New England Science Fiction Association and the founder of the small press company Paratime Press.

Bruce “Spike” MacPhee

In Second Life, he helped to establish SciLands, a region for educators, scientists and science related people. It was a safe space where universities and government agencies could set up shop. It did much to establish Second Life as a resource for learning, discussion, the promotion of science, thinking, and the sharing of ideas.

Memory works like a small film, and we can “roll” that film before our minds eye by pressing play on that moment … My memory of the day I met Paradox Olbers runs like that. There he was, standing outside the large virtual conference auditorium with some other people I interacted with.

Arthur C. Clarke had just died and we both spoke of being affected by his writings and sad he was gone … Paradox asked me if I wanted to see something cool; I said yes, so he disappeared in a cloud of orange smoke and soon a prompt to take a teleport to him appeared on my screen. And with an instinctual trust, I took it.

Then we were in a large dome shaped building, and a large man creature elf was playing the most illusory sounds with electronics and flutes. We sat and watched, and Paradox noted he wished he could get more people interested in SL. I said, “Well, I have an idea…” and so The 1st Question was born as a weekly show.

Hearing of his passing only recently, I must make the steps back to Second Life to remember and embrace Paradox’s memory here.

– Pooky Amsterdam, recalling Paradox Oblers

For the special edition of The 1st Question Ebbe Altberg will be joining contestants Troy McLuhan, Jimbo Perhaps (who also has a platform over Scilands where visitors can witness a to-scale model of the solar system and Larry Niven’s Ringworld),, and Korii Tiger. The show is being called The Guru edition, to mark Paradox’s role as a mentor and guru to many.

The game is science-focused, as noted, and offers the tag line If you have an answer – We have a question. It comprises four rounds:

  • Yay Me or Nay Me – 16 questions – are they the truth or not?
  • You’re So Elemental – with which element in the periodic table do each of the four contestants identify?
  • Word-Up – everyone has words they’ve made up at some point (mine are usually made up right after I’ve stubbed my toe on something or broken a finger nail…). Each of the four panellists is asked to reveal one of theirs, and the audience votes for their favourite.
  • Your Inner Geek – a quick fire, on-the-buzzer round of questions on recent science in the news, or scholarly discovery and work, or heroes of science. He who buzzes first – and gets the right answer – gets the point. But he who buzzes before the question has been fully asked and gets the answer wrong, gets locked out of answering again until the entire question has been asked.

The winner is the contestant earning the most points, and those watching can play along with the question-and-answer rounds for themselves.

With the Tiny Marauders on-hand to bring opening craziness to the mix and music from guest musical director Cypress Rosewood and Pooky and Hydra asking with questions, The 1st Question is a fun event and a fitting way to recall Paradox, who loved science and enjoyed the show and having fun. So why not hop along to the theatre or overflow gallery, or catch it via a You Tube live stream.

With thanks to Pooky Amsterdam.

SLurl Details

SL17B Meet the Marketing Lindens – a summary

via Linden Lab
On Thursday, June 25th, 2020 at the SL17B celebrations, the fourth of five Meet the Lindens sessions was held, featuring Linden Lab’s Marketing team, led by Brett Linden, the Lab’s Senior Director of Marketing, Darcy Linden, Maverick Linden, Tara Linden and Strawberry Linden.

The following is a summary of the session covering the core topics raised, with selected audio extracts. The notes provided have been taken directly from the official video of the session, which is embedded at the end of this article. Time stamps to the video are also provided for ease of reference.

 

Table of Contents

Notes:

  • Due to the random approach taken in presenting subjects, this summary attempts to offer a logical flow to information by topic, and so does not follow the chronology of the session video.
  • Audio extracts, where included, have been cleaned-up and balanced to remove pauses, repetitions, etc.
  • Audience questions were taken at the end of the session (from the 52:00 mark in the video). However:
    • As some were related to the core discussion topics, responses to them have been given under the appropriate topic heading below, with a time stamp to where they were asked in the video.
    • Others – such as land fees, educational use of SL, etc. – were more thoroughly answered in the sessions with Lab CEO Ebbe Altberg, summarised here, and / or with Patch Linden, summarised here. I therefore refer readers to those summaries.
  • In places, information that is supplementary to the team’s comments is provided in square braces (i.e. [ and ]) are used in the body text below to indicate where this is the case.
  • For more information on the Marketing Second of Life, please also refer to the following:

About The Marketing Team

[Video: 1:28-10:00]

  • Brett: joined Linden Lab in 2007, and is a former music journalist who has interviewed David Bowie, Bjork, 2Pac, Peter Gabriel, Stevie Wonder and more.
  • Darcy Linden – Senior Marketing Manager – joined the Lab in 2018.
  • Maveric Linden –  Marketing Analyst – joined linden Lab in 2014, refers to himself as “the data guy”.
  • Tara Linden – Marketing Content Specialist – joined Linden Lab in 2019.
  • Strawberry Linden  – Marketing Content Specialist – joined Linden Lab in 2019 (formerly resident Strawberry Singh).
The Marketing Team
  • Primary focus is the acquisition of new users and retention of existing users in SL.
  • Also work closely with other teams within LL such as Product and Engineering, and may be consulted about various SL features – Name Changes, user on-boarding processes, avatar customisation, etc., but the team is not necessarily the decision makers on such aspects of the platform.
  • User acquisition takes a number of forms such as both paid and unpaid advertising campaigns using both traditional and digital media outlets.
  • The team’s experience is broad-ranging: web analytics, advertising, public relations, journalism, e-commerce, editorial, search engine optimisation (SEO), search engine marketing (SEM) – both of which (and their differences) are explained here -, social media marketing (SMM) and social media community management.
  • More information on the team’s individual backgrounds and roles can be heard between 3:53-8:21.

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What Impact has the Pandemic Had?

[Video: 10:10-12:13]

  • Brett: on a human level, there have been a variety of reactions throughout LL.
  • In terms of SL, there has been something of a resurgence of interest in the platform as a result of people having to maintain physical / social distancing / being in isolation.
  • Whilst many are discovering / returning to the platform have done so because it offers a safe haven for social interaction and fun, some have been drawn to the platform due to its utility.
  • The upturn in interest is being reflected in the media.
  • Makes for an awkward dichotomy: on the one hand the world is caught within the throes of the pandemic, but professionally, the Lab and SL are benefiting.

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Active User Numbers

[Video: 12:14-13:57]

  • Brett: In April 2020 – regarded as the “peak” of the resurgence at the time of the event – the monthly active user count was “just shy” of 900,000.
    • [Note a You Tube comment from @Secondlife Official indicates for June, the figure appears to be around the “lower mid-800,000s”.]
  • This increase has been both new users and returning users who have not logged-in for some time.
  • Darcy: Second life has actually been “growing steadily” in user numbers for the last few years, even with surge resulting from the pandemic, so the focus is on maintaining that broader growth trend.

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Marketing and Second Life

What Are the Challenges Marketing Faces With Returning Users / New Users?

[Video: 14:19-17:48]

  • Darcy: Residents tend to come in three “buckets”: new users; returning with little prior engagement; returning with significant prior engagement.
  • Overall the issues new / returning users who have been absent a long time are facing are not any different during the pandemic as prior to it. They are generally all issues of which LL has been aware of and is trying to address.
  • Part of the approach to issues is a case of “learn by doing” as much as anything else (just how hard is it to create and dress a new avatar?).
  • However, as with much else with SL, until the Uplift project has been completed, there are unlikely to be significant changes that will further assist the new user experience / growing the number of retained users.
  • Steeltoe Linden [referred to as being “back” on SL, so potentially a returnee from Sansar?] has a lot of ideas for improving the viewer UI in this regard.
  • Strawberry Linden: the official Second Life You Tube channel includes a playlist of “official” tutorials  and a playlist of community tutorials that can help new / returning users.
  • [1:01:02-1:03:53] Darcy: tests have been going on directly and with community gateways (notably Firestorm) for the on-boards “first hour”. As a result of this, additional back-end technology that will be used on the learning islands to better monitor approaches to how new users learn and engage – what helps move them towards sticking, etc.

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Diversity and Representation in Second Life Marketing

[Video: 22:13-23:32]

  • Tara: LL has always believed that inclusiveness is an important element of Second Life, as is the freedom for people to positively express themselves.
  • Events such as Black Lives Matter have helped underline the need to further emphasise this in marketing the platform.
  • Representation is not just a matter of presenting images featuring a diverse array of avatars but also in normalising identities that exist outside of the “accepted” [e.g. straight, white, able-bodied] and accepting and presenting the outlook of minorities, the LGBTQ+ community, disabled people, etc., is a valid position / proposition.
  • Doing so helps those who identify recognise SL is a safe place for people to be where they are welcome to express themselves.

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Continue reading “SL17B Meet the Marketing Lindens – a summary”

SL17B Meet Oz Linden – a summary with video and audio

via Linden Lab
On Wednesday, June 24th, 2020 at the SL17B celebrations, the third of five Meet the Lindens sessions was held, featuring Oz Linden, the Lab’s Vice President of Engineering.

The following is a summary of the session covering the core topics raised, with selected audio extracts. The notes provided have been taken directly from the official video of the session, which is embedded at the end of this article. Time stamps to the video are also provided for ease of reference.

Note that this is a summary, not a full transcript, and items have been grouped by topic, so may not be presented chronologically when compared to the video.

Table of Contents

Audio extracts, where included, have been cleaned-up and balanced to remove pauses, repetitions, etc.

In places, information that is supplementary to Oz’s comments is provided in square braces (.i.e. [ and ]) are used in the body text below to indicate where this is the case.

About Oz

  • Oz Linden

    Joined the company in 2010 specifically to take on the role of managing the open-source aspects of the Second Life viewer and managing the relationship with third-party viewers.

  • He came to Linden Lab out of a desire to do something “fun” after working in the telecommunication arena, notably with voice over IP systems (VOIP), which he defines as being “really interesting technology with some really fascinating challenge”, but in terms of it being fun, it really didn’t do what I wanted it to do.”
  • For the first two years of his time at the Lab, he was primarily focused on the open-source viewer work and in refining the overall viewer maintenance process, before his role started expanding to encompass more and more of the engineering side of Second Life.
  • When work on Sansar started in earnest, he pro-actively campaigned within the Lab for the role of  Technical Director for Second Life, working to build a team of technical staff around him who all shared a passion for Second Life.
  • In 2019 he was promoted to Vice President, Second Life Engineering (Vice President of Engineering following the sale of Sansar in early 2020), and joined the Lab’s management team alongside Grumpity and Patch Linden (see: Linden Lab’s management team expands: congrats to Grumpity, Patch and Oz).
  • Together with Grumpity and Patch, he forms what Grumpity calls the “troika” overseeing Second Life’s continued development.
  • Classifies his attraction to working with Second Life as perhaps falling into three core areas:
    • The open-source nature of the viewer and being directly involved with how SL users are using the viewer and what they do with it – which can often times take the Lab entirely by surprise.
    • The challenge of trying to implement new technologies alongside of (rather than simply replacing) older technologies.
    • Working with the operations team and others to ensure SL constantly evolves without (as far as is possible) breaking anything – a process he refers to and rebuilding the railway from a moving train.
  • Note that his avatar appears bald in the Meet the Lindens publicity shot at the top of this article, as he and his team participated in the 2020 Bid a Linden Bald event to raise money for RFL of SL, and has the team raising the least, that had to spend a month in-world sans hair.

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His Team

Has it Expanded Since the Sale of Sansar?

[Video: 4:47-5:48]

  • He did persuade a number of people to move back from Sansar to Second Life [those known to have moved back at the time were Runitai Linden (graphics) and Maestro Linden and Monty Linden (engineering), although they obviously may not be the only people to move / move back to work on Second Life].
  • Hiring of new staff has also continued [notable within this are Ptolemy Linden and Euclid Linden (graphics) and at least one Android development specialist].
  • At the time of the event, also looking to hire a further systems engineer working on the back-end Linux systems.

What Impact has the Pandemic Had?

[Video: 6:02-8:07]

  • “Pretty minimal”
  • The Engineering and Operations teams and his developers were already “pretty distributed”, with some of the teams working out of three of the Lab’s offices – Seattle, San Francisco and Boston – but around one-third to half of the total staff reporting to him (Oz included) have generally worked from home as “Moon Labbers” [the “Moon Lab” being LL’s term for remote working].
  • So teams already very familiar with remote working, operating across time zones and holding meetings in SL, as well as tools like video chat, and the transition for the rest has been “pretty much” seamless.
  • Probably the biggest impact is that the team isn’t getting together for their summer meet-up where they socialise and lay plans for future work on SL.

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Cloud Uplift

Why Is It Being Done?

[Video: 9:00-13:01]

  • Historically, Linden Lab has operated its systems and services the “traditional” way: dedicated hardware, and infrastructure running in dedicated facilities [at one time three data centres, but for the last several years a single co-location (co-lo) centre in Arizona].
  • Actually had to develop a lot of the methodologies the company now uses to manage all of the SL services simply as a result of the speed at which the platform initially grew, building capabilities for which there were no “standard” solutions.
  • Time has moved on, and Amazon and others have developed the means for systems and services to be run / provisioned through the cloud. These services allow Linden Lab to leverage a range of options and capabilities in a number of ways.
  • A particular aspect of the move is that LL no longer has to invest time, effort and money into hardware and infrastructure, but can essentially hand these off to AWS, allowing them to concentrate on SL’s operations and development.
  • With hardware in particular, it has been a number of years since the Lab upgraded their servers, so transitioning to the cloud avoids an expensive capital expenditure in new hardware, and similar expenditures in the future.  For example:
    • In the current environment, if the Bake Service [a collection of servers use by the Lab to generate and manage avatar appearances and ensure they are consistent across viewers] needed upgrading to more powerful servers, LL would have to acquire, test and implement that hardware, and then transition the Bake Service to it.
    • Running via the cloud means picking the required hardware from a catalogue provided by Amazon, who then take care of the heavy lifting to ensure the Bake Service works as required on the selected hardware.
  • Overall, the priority of the work is such that the three goals Oz has set himself : Uplift, Uplift, Uplift.

How is the Uplift Progressing?

[Video: 16:46-19:05]

  • It’s stressful but going well.
  • All of the inventory databases were successfully moved several months ago – twice, in fact: first to the cloud, then to a different type of cloud server. This work was completed so successfully, users were not even aware of any change.
  • The intermediary service sitting between the inventory database and the viewer was also successfully transitioned to AWS. It has also been running for “some time now”, again without users noting any difference.
  • A lot of the back-end services that users never directly interact with have also been successful transitioned
  • There is still a lot of work to do, but the plan is to have Second Life “out of the co-lo by the end of the year”.

Continue reading “SL17B Meet Oz Linden – a summary with video and audio”

SL17B Meet Patch Linden – a summary with video and audio

via Linden Lab
On Tuesday, June 23rd, 2020 at the SL17B celebrations, the second of five Meet the Lindens sessions was held, featuring Patch Linden, the Lab’s Vice President of Product Operations.

The following is a summary of the session covering the core topics raised, with selected audio extracts. The notes provided have been taken directly from the official video of the session, which is embedded at the end of this article. Time stamps to the video are also provided for ease of reference.

Note that this is a summary, not a full transcript, and items have been grouped by topic, so may not be presented chronologically when compared to the video.

Audio extracts, where included, have been cleaned-up and balanced to remove pauses, repetitions, etc.

Table of Contents

In places, information that is supplementary to Patch’s comments is provided in square braces (.i.e. [ and ]) are used in the body text below to indicate where this is the case.

A Note about the New Linden Homes Theme Announcement

The session included discussion (notably in the last 15 minutes) on the new Linden Homes theme unveiled at SL17B immediately after Patch’s Meet the Linden Session. These elements of the session are not reported here simply because people can now see the theme for themselves. Instead, I refer readers to Second Life: looking at the new Linden Homes Stilt theme in this blog.

The Linden Stilt Home preview region at SL17B – see Second Life: looking at the new Linden Homes Stilt theme for more

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About Patch

  • Originally a Second Life resident and business owner who joined the platform in 2004, and became a Linden in 2007.
  • Initially worked as a support agent and then as a support liaison. From there he moved to the Concierge team, eventually becoming that team’s manager.
  • Shifted focus to the role of Operations Support Manager for a year, then moved to the Product group, the team responsible for defining the features, etc., found within Second Life.
  • At Product he developed the Land Operations team, which includes the Linden Department of Public Works (LDPW).
  • In 2018, he established the company’s support office in Atlanta, Georgia.
  • In 2020 he oversaw the move to larger office space in Atlanta, although the SARS-CoV-2 pandemic means the new premises have yet to be used.
  • In 2019 he was promoted to Vice President, Product Operations, and joined the Lab’s management team alongside Grumpity and Oz Linden (see: Linden Lab’s management team expands: congrats to Grumpity, Patch and Oz).
  • Together with Grumpity and Oz, he forms what Grumpity calls the “troika” overseeing Second Life’s continued development.
  • In his management team role, Patch continues to oversee all of the Lab’s user support operations (some 5 teams), including the LDPW.
  • Despite his longevity at the Lab, his is not the longest-serving Linden, nor is he the “oldest” resident-turned-Linden.

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Working with the Pandemic

[Video: 3:07-4:48]

  • His teams have not really been impacted by the pandemic. LL is a remote-friendly company.
  • As a result the company has always thought outside of the box in leveraging their own product as a work tool – running team meetings in-world, etc., – as well as running more “traditional” tools like Slack, Discord, etc.
  • Patch himself started at the Lab as a remote employee, and worked as such for around a decade prior to developing the Atlanta office.

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What are the Most Significant SL Changes You’ve Seen?

[Video: 5:19-8:17]

  • Changes in avatar appearance – particularly when looking back at old snapshots.
  • The arrival of different types of new content.
  • Adding Voice to Second life [2007], which was probably one of the “bigger ground-breaking changes for Second Life as a virtual world”.
  • Admits to have probably having forgotten more than he can remember, and even today is still learning – such as only recently discovering the ability to completely disable the viewer’s UI in world view [CTRL-SHIFT-U (or ALT-SHIFT-U for Firestorm) – also toggles the UI back on].

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Bakes on Mesh and Personal Business

[Video: 8:27-9:40]

  • As a resident, used to run a fashion business for male avatars.
  • Still has the inventory, but has not updated the clothing styles in years.
  • Has “tinkered” with Bakes on Mesh to see if it works with his system clothing designs, but does not intend to convert them for use with Bakes on Mesh and flood the market, as styles now too old.
  • Has found the “playing” with Bakes on Mesh to see what does / doesn’t work with older system clothing to be interesting.

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Bellisseria and Linden Homes

What is the Most Popular Linden Home Theme?

[Video: 11:21-13:05]

  • Probably the Victorian theme, although the Log and Houseboat themes run it a close second.
  • It’s hard to separate into “most popular” as the demand for all of the themes has been equal. For example, even through the Traditional theme are currently fully occupied [and presumably no plans for further deployments at this time] – there is still demand for them.
  • The 4,400 introductory release of Log Homes was filled quickly. Since then, the Monday / Wednesday / Friday region releases have been taken up almost as soon as they are made available.

Plans to Link Continents / Retire Old Linden Homes

[Video: 13:13-16:03]

  • [Note: Bellisseria already now links Sansara and Joegeot.]
  • As the Linden Home continent(s) continue(s) to be built out and possibly be split up for diversity), then it / they may well continue to connect continents.
  • However, as this is done, LL wants to ensure that continents are connected where it makes sense to do so.
  • Overall plan is that as the new continent(s) gain occupancy, to eventually start shutting down the old Linden Home mini continents or at least compressing them, to free-up resources.
  • This point hasn’t quite been reached, as there is still occupancy across the mini continents either because people are waiting to try to obtain a new home of their choice, or because they may not actually be aware of the new home, depending on their log-in frequency.
  • However, even with the old style Linden Homes being retired in time, their themes may not necessarily be forgotten.

Was the Popularity of the New Homes Anticipated?

[Video: 18:04-20:16]

  • Knew they were going to be “super popular”, so tried to put out as much as possible without overly delaying the project as a whole.
  • Striking the balance is hard: on the one hand, foreknowledge of popularity dictates making a bigger initial offering – but how big? On the other, delaying the deployment means sitting on something that people could otherwise be enjoying.
  • As it was, in April 2019, he felt there was sufficient quality and options in home to launch the product. This has allowed LL / LDPW to continue to improve the overall process of provisioning and deploying Linden Homes.
  • This is reflected in the major release cadence from 700-1,000 in initial releases to 2,800 and then 4,400. When it comes, the Stilt Homes initial release will likely be 4,000-5,000 units.

Continue reading “SL17B Meet Patch Linden – a summary with video and audio”

SL17B Meet Ebbe Altberg- a summary with video and audio

via Linden Lab
On Monday, June 22nd, 2020 at the SL17B celebrations, the first of five Meet the Lindens sessions was held, featuring the Lab’s CEO, Ebbe Altberg, aka Ebbe Linden.

The following is a summary of the session covering the core topics raised, with  audio extracts where relevant. The notes provided have been taken directly from the official video of the session, which is embedded at the end of the article. Time stamps to the video are also provided for ease of reference. In addition, audio extracts are provided in places that may be of particular interest to readers.

Table of Contents

When reading this article, please note:

  • It is not a full transcript:
    • Discussion points have been grouped by topic, and not necessarily in the order raised during the session.
    • I have focused on those topics liable to be of the most interest to readers / generated the most informative answers, so this is not a summary of all comments, feedback, etc.
    • Topics are given as bullet-point highlights for ease of reference.
  • In places, information that is supplementary to Ebbe’s comments is provided, and square braces (.i.e. [ and ]) are used in the body text below to indicate where this is the case.
  • Audio extracts have been cleaned-up to remove repetition or pauses, etc.

About Ebbe

[Video: 3:44-6:21]

Note: the following is taken from both Ebbe’s comments and my own research into his background, carried out when he joined Linden Lab in 2014, and which also included input from Ebbe.

  • Swedish by birth and still by nationality – he is still working in the US on a green card.
  • Graduated from Tärnaby Skidhem in 1983. He had hoped to be a ski racer – with eyes on the Swedish national team and the world cup – but was prevented from pursuing this career due to a back injury.
  • Instead went to the USA to study at Middlebury College, Vermont, USA, where he spent a lot of time in the art studio and the computer lab in an extreme left brain / right brain type of education”, before graduating with a degree in Fine Arts and a concentration in Computer Applications.
Ebbe Linden, aka Ebbe Altberg. Credit: Strawberry Linden
    • He  “slipped into Microsoft on a random banana peel”, where he spent twelve years. He was particularly involved with the Office products (Word, Mac Office, etc.), and although he wasn’t directly responsible for Clippy! – he did oversee it being ported to Mac Office 98.
  • In 2000, he joined Ingenio, a company that created marketplaces for people to buy and sell information over the phone. As well as managing the engineering, program management, operations, and quality teams, he also served as both the company’s interim CEO its Chief Product Officer. He also “racked up quite a few patents there.”
  • Joined Yahoo! in 2008, filling out a number of senior roles, working in both Europe and the US.As the Senior Vice President for Media Engineering based in the USA, but with global responsibly for Media Engineering, managing  an organisation of more than 600 engineers, architects, program managers and quality engineering staff, and with dotted-line oversight of some 150 product managers and designers.
Linden Lab’s chairman of the Board, Jed Smith, is a long-time friend of Ebbe Altberg, and had previously tried to get Ebbe to join the company prior to his appointment as CEO in 2014. (image: Owl Ventures)
  • Moved from Yahoo! to San Francisco based BranchOut, a small company that had, prior to his joining built a 25 million user base for its professional networking app before seeing that number shrink to just 3 million. He was specifically responsible for pivoting the company to a new workplace messaging application called Talk.co, launched in October 2013.
  • Has had a long exposure with SL indirectly through his son Aleks, who initially joined the Teen Grid before moving to establish his own in-world business.
  • Has also been long-term friends with LL board Chair, Jed Smith, through whom he met Philip Rosedale. Smith had asked Ebbe to consider the LL CEO position previously to 2013/14, but “things “didn’t line up” .
  • Is immensely proud of the all that the company has achieved and continues to be drawn by both the rewards and challenges involved in running a platform that is so technically and socially diverse.

 

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Working at the Lab

Rewards and Challenges Working with SL

[Video: 6:23-10:20]

  • Loves the technical / product aspects of the platform and the diversity of potential use cases it can meet. Also loves the rich diversity of ways users make use of SL creatively, socially, etc., that mean the platform constantly offers unique opportunities and challenges.
  • Enjoys the fact that SL makes it possible to meet people from around the world and from all walks of life who find value in the platform for so many different reasons.
  • These aspects also, for him, present the challenges of working with SL: putting all the different technologies that make SL work together such that they can form a virtual world where people can create, socialise, earn income, etc.
  • There’s also the challenge of talking to a customer base that is not of a single mind in using the platform, but rather is a range of user communities, each of which has nuanced needs and requirements that need to be met.
  • Also likes the challenge of trying to extend and build a product set that no-one else has managed to develop to the same degree – such as with SL’s economic model and the development of Tilia Pay.
  • The strength with SL that he loves is the sheer diversity within the technology required or SL and the people that use is – which is also the platform’s most engaging challenge.

SARS-Cov-2 Impact

[10:22-12:04; 12:30-18:53]

  • Is appreciative of the power that SL has in bringing people together during the SARS-CoV-2 pandemic and providing a safe space for continued interaction, and that it can continue to help furnish those using it to generate an income to continue to do so.
  • From a business perspective, SL has seen significant increases in demand. However, this has been somewhat impacted by the “land shortage” [see The Cloud Uplift, below for more on this].
  • This increase is not just from “social” users; here has been “a lot” of demand from businesses wanting to host meetings through the platform, education institutions wanting to hold lessons, etc.
  • Company has been very fortunate in its operations because, while it does have offices in San Francisco, Seattle, Boston and Atlanta, many of the staff have always worked from home, so there has always been the assumption of remote working [even the Operations Team works remotely from LL’s co-location data centre in Arizona]. So, moving to that model of operations was less stressful than it might have been.
  • The real hamper in the move has been more the “knock-on” effect caused by the isolation – having children at home whilst trying to work, seeing to their needs, etc.
  • Overall is very pleased with how the company has been able to continue to manage SL and move ahead in plans and development.
  • Pandemic has also caused the media to re-examine SL, and Marketing has been via busy dealing the increased interest in how the platform and how it can be of use to people / organisations during the pandemic.
  • What has been particularly pleasing is the more positive view the media has of the platform, and the recognition of its maturity as a platform.
  • Like to point out to reporters that Second Life isn’t “old”, it is “mature”, which is not necessary a bad thing when talking about a platform.

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The Cloud Uplift

[Note: Cloud uplift is the term used for the project to transition all of the Second Life services from hosting in a single co-location data centre used by Linden Lab and using their own hardware, to provision it all via Amazon AWS cloud services.]

[Video: 19:51-23:25]

  • Likely to be around 3-4 months before new regions are once again available, although it is understandably hard to put a definite date on things.
  • The shortfall is due to LL wanting to cease any expenditure in hardware and supporting infrastructure for SL during the cloud transition, believing they had sufficient reserves to offer during the uplift period – but the SARS-CoV-2 pandemic resulted in an unexpected burn through of that reserve.
  • Provisioning and testing new hardware and infrastructure is being avoided, as this would effectively be “lost” capital expenditure.
  • The uplift work is the primary focus of the product, engineering and operations teams at the Lab, with many services have actually already been transitioned to AWS.
  • Details of which systems these might be are not generally given out by LL due to the fact users often make false assumptions on things like issues when aware of such information.
  • Region servers [aka simhosts] make up the majority of the Lab’s hardware, and the Lab now has a test region server successfully running within AWS, but there is still “quiet a bit more work to do” in terms of security and other elements before the Lab will be in a position to offer a region product running in AWS.

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Continue reading “SL17B Meet Ebbe Altberg- a summary with video and audio”

Mysteries past, present, and future in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, June 21st

13:30: Tea-Time with Miss Marple

Tea-Time with Miss Marple

Seanchai Library takes a short break is the unfolding events of The Murder at the Vicarage  to spend a little time in Miss Jane Marple’s garden in St. Mary Mead to bring to us some of the shorter stories of her adventures.

18:30: Magicland Storytime: More Folk & Tall Tales

Caledonia returns to the Golden Horseshoe to celebrate both Father’s Day, and the Horseshoe’s renovation with unbelievable adventures.

Monday, June 22nd, 19:00: Spock’s World

Gyro Muggins reads Diane Duane’s take on a classic figure from science fiction.

In the 23rd Century…

On the planet Vulcan, a crisis of unprecedented proportion has caused the convocation of the planet’s ruling council, and led to Starfleet ordering the U.S.S. Enterprise to the planet in the hope that its first officer, and Vulcan’s most famous son, can help overcome the issues the planet faces.

As Commander Spock, his father, Sarek, and Captain James T. Kirk struggle to preserve Vulcan’s future, the planet’s innermost secrets are laid open, as is its people’s long climb to rise above their savage pre-history, merciless tribal warfare, medieval-like court intrigue to  develop and adhere to o’thia, the ruling ethic of logic, and to reach out into space.

For Spock, the situation means he is torn between his duty to Starfleet and the unbreakable ties that bind him to Vulcan. Confronted by his own internal conflicts, he must quell them and prevent his world – and possibly the entire United Federation of Planets – from being ripped apart.

Tuesday, June 23rd

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories in a popular weekly session at Ceiluradh Glen.

19:00: The Bridge of San Luis Rey

With Willow Moonfire.

On Friday noon, July the twentieth, 1714, the finest bridge in all Peru broke and precipitated five travellers into the gulf below.

Thus begins Thorton Wilder’s second, and 1928 Pulitzer Prize winning novel. Influenced in part by Wilder’s own conversations with his deeply religious father, and inspired by Prosper Mérimée’s one-act act play, Le Carrosse du Saint-Sacrement, Thorton described the novel as a means to pose the question, “Is there a direction and meaning in lives beyond the individual’s own will?”

The bridge of the novel’s title and opening is a fictional Inca rope bridge, and its collapse is witnessed by a Franciscan friar, himself about to cross over it. A deeply pious man, Brother Juniper finds his faith challenged by the tragedy, and as a result embarks upon a “mission” to prove that it was divine will rather than chance that led to the deaths of those who fell with the bridge.

Over the course of six years, he compiles a huge book on the lives of those who perished, much of it obtained through interviews with those who knew them, in an attempt to to show that the beginning and end of the lives of those lost in the tragedy might be a a window into the will of God, and that the beginning and end of every life is in accordance with God’s plan for the individual.

Thus, within his book, he records the lives of those killed, as presented in succeeding chapters of the novel, mapping all that led them to their fate. The novel itself weaves a story through time, from the opening tragedy, then back to the lives of those who perished, then forward to the book’s reception by the church, then back once more to the events that immediately followed the tragedy and before Brother Juniper embarked on his quest.

Through this, we not only witness the lives of those lost, but also Brother Juniper’s own fate as a result of his efforts – a fate itself foretold within his book, and which again leaves one pondering the question Wilder set in writing the novel: is there indeed direction in our lives beyond our own will – and if so, is it rooted in the divine, or humanity’s own attitudes of a given time?

Wednesday, June 24th, 19:00: The Phryne Fisher Mysteries

Corwyn Allen brings us stories about Kerry Greenwood’s Australian heroine of the 1920s, possibly made popular to a globe audience through the Australian Broadcasting Corporation’s series, Miss Fisher’s Murder Mysteries.

Phryne Fisher is rich, aristocratic and far too intelligent to be content as a flapper in the Jazz Age. She collects men, fast cars and designer dresses. she flies, dances, shoots and has a strong bohemian outlook on life. But no matter how delicious the distractions, Phryne never takes her eyes off her main goal in life: bringing down villains.

Thursday, June 25th, 19:00: “Oh, and, uh, one more thing…”

Shandon Loring takes us into the cigar smoky and trenchcoated world of police detective lieutenant Columbo, perhaps most famously embodied by the late Peter Falk, and here given life through the fan fiction of T. J. Cluedo. Also in Kitely – grid.kitely.com:8002:SEANCHAI).