The Return of Hera’s Shangdu to Second Life

Shangdu, February 2025 – click any image for full size

Please note: Hera’s setting can be transient and can vanish quickly, depending upon her mood. Therefore visits are recommended sooner rather than later.

I first visited Shangdu, a region deign by Hera (Zee9), all the way back in 2022 (see: The natural beauty of Hera’s Shangdu in Second Life), and found it to be an engaging visit, flowing into itself so many ideas, suggestions and intent. Like many of Hera’s designs it was not long available to visit  – see the note above.

Shangdu, February 2025

Since that time, I’m not aware of it having made a reappearance in Second Life (although I might easily have missed it!). So, on learning it is indeed once more back and occupying a sky platform with the region where Hera’s latest Blade Runner inspired build can be found (one more directly related to Blade Runner and Blade Runner 2049 than the Brutal City AI version I dropped into back in November 2024, and so very much worth a visit in its own right), I had to jump over to the shared Landing Point for the two settings and poke my nose in.

As I noted back in 2022, the name Shangdu might be a familiar name to some, being that of the summer capital of the Chinese Yuan dynasty (c. 1271 to 1368), and more familiarly referred to in the west as Xanadu; a place written about and romanticised by the likes of Samuel Purchas and – more particularly – one Samuel Taylor Coleridge.

However, and again as I noted in 2022, Hera’s Shangdu is not intended to reflect Coleridge’s famed poem – although with this iteration, it comes with a poem penned by Hera, and available from the Shangdu notecard giver at the region’s main Landing Point (through which visitor must pass to reach the setting).

Shangdu, February 2025

Within the card, Hera notes something she passed on to me back in 202 concerning the inspiration for the build, and I’ll again repeat here:

The difference here being the opulence is in natural beauty. I first did this about 20 years back in Unreal Tournament; I was looking for something completely different to create and I found these beautiful paintings of a Chinese water Village. [However,] this is a complete fantasy, I have not tried for any particular accuracy in the buildings, although the textures are all taken directly from photos of the village.

– Hera (Zee9)

Shangdu, February 2025

In other words, in her Shangdu, Hera presents a 3D painting of a Chinese settlement, perhaps from the Yuan period. Given it is designed to be seen as an immersive painting, it is a largely static build when compared to her more recent builds, which have often utilised AI NPCs, with the interiors of building designed to be seen rather than offering significant places in which to spend time – with one or two exceptions. 

One of these exceptions – and new (I think) to this version of Shangdu is a pagoda and garden tucked into the south-west corner of the town, and itself overlooked by one of the meditation points beyond the walls of the town.

Shangdu, February 2025

Closer to the main gates of the town- which you must pass through after walking from the set-down area you’ll be delivered to after teleporting from the region’s main Landing Point – is the temple, unchanged from the 2022 version of the build and pictured in my previous piece on Shangdu, whilst facing the gate is the furnished house I also visited during my original visit, the the artist’s little shop alongside it.

However, just across the bridge from the house and shop, is a raised terrace outside of another building where food might be enjoyed under little paper lanterns, and which forms another little location I don’t recall from walking the streets of the town three years ago.  These added attractions encourage exploration along the footpaths bordering the town’s narrow waterways and over the bridges crossing them, and well as presenting opportunities for photography.

Shangdu, February 2025

Engaging and photogenic, Shangdu makes for a worthwhile visit, either on its own or as a part of a visit to Hera’s Blade runner build.

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Simurg’s spring romance in Second Life

Simurg, February 2025 – click any image for full size

I’ve had a number of suggestions for places to visit reach me of late – and I promise I will get around to hopping over to seeing them and potentially blog about them in due course. However, over the years there have been places I’ve particularly enjoyed visiting and look forward to re-visiting, and these tend to quickly bubble to the top of my list of places to write about whenever I note they have been redressed – and such is the case here.

Simurg occupies a quarter Full region, and since its inception has never failed to impress with both the beauty of its looks and the use of elevation to present a sense of space beyond the setting’s physical size. The work of Lintu (KorppiLintu) with the support of Kwoone Oui (Kwoone), this is a place which changes with the seasons whilst retaining the touches and care of design which always make it a must-see destination.

Simurg, February 2025

For the coming of spring – and the fact that February is the month of romance – the setting offers warmth in terms of both colour and in the romantic little places it presents in which visitors can pass the time. In doing so, it retains something of the elevated element of the landscape from the winter 2024 setting, and which which again presents the Landing Point.

However, while the wooden deck and seating area continue to cling to the top of the cliff and overlook the landscape below, the rest of this open space no longer sports buildings, but instead is now an open meadow-like space with wonderfully attractive vignettes: a stage suggesting literary or poetic readings, a table for two, complete with the dessert from a romantic dinner,  whilst an old piano has be repurposed as a flower planter, although as it is accompanied by a violin sized to present a cello, it still offers a suggestion it is there to provide music to accompany the romance of the setting.

Simurg, February 2025

A path winds down to the lower elevation to one side of this high meadow, passing Lintu’s workshop (once again open to the public) escorted by a parallel parade of trees to reach the lower part of the setting.

In following the path’s gentle downward sweep past the workshop, visitors arrive at a scene which those who visited Simurg in winter 2024 might find tantalising familiar in part. There is a body of water here, fed by a stream proceeding outwards from the vertical decent of a waterfall, which carries with it something of a memory of the broader stretch of stream passing through the winter 2024’s lower half.

Simurg, February 2025

The difference is that whilst that water was frozen for winter, and the stream narrowed to pass onwards to the edge of the region, now the water flows freely from stream into what is now a broad oval pond, the one open downstream length of the pond now closed-off by land. Thus, in its presentation, the pond offers one of those hints of the previous iteration of the setting I enjoy seeing, whilst still allowing this version of Simurg to be stand in its own right and independent of past builds.

Within the lower elevation of the setting there is – as ever – much to see, indoors as well as outside. Rowing boats sit on the waters of the pond to offer places to sit, and the temptation to perhaps dangle a hand in the water as swans form love hearts with elegant curved necks as they face one another. Around the banks of the water are further places to sit in the sunlight and watch the swans on the water or the horses roaming the meadow.

Simurg, February 2025

Two buildings can be found alongside the pond; one is the ever-popular Apple Fall Old Manufactory, the other a two-storey cabin by Hisa. Both are well-furnished and over little retreats  which, even if not used as places to sit, offer a wealth of detail and touches ripe for appreciation and photography. They also stand – along with the workshop on the slopes of the hill – home to the many cats who probably sit as the actual owners of the the landscape (because cats always take charge! 🙂 ).

Across the water lay an old terrace and fountain. The terrace forms the home to an outdoor refreshments area served by both fixed and mobile drink and food stands. Close by is a wrought iron gazebo where people can sign the setting’s guestbook (another guestbook can be found at the Landing Point).

Simurg, February 2025

Upstream from the pond and curtained behind the waterfall, sits another staple of Simurg’s settings: the cave, here neatly hiding the Simurg in-world store, as well as offering places to sit and pass the time.

As noted at the start, I always enjoy visiting Simurg; so much love and creativity goes into it (much of which I’ve merely glossed over here) that it is for me one of the gems of Second Life – but don’t take my word for it; go and enjoy it for yourselves!

Simurg, February 2025

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Scoglioro: an Italian-favoured cove in Second Life

Scoglioro, February 2025 – click any image for full size

When exploring Second Life, it is very easy to focus on spaces encompassing entire regions (be they Homestead or Full regions), and at one time there was a perception that holding an entire region was the only way to have the capacity to do something worthwhile. Mesh  – and considered use of the convex physic hull when it comes to basic prim shapes and careful cutting – has helped dispel some of the latter. Even so, it is still very easy to overlook spaces offered for public appreciation simply because the vast majority of public locations do tend to be based on entire regions (or perhaps half or a quarter region).

Hence why I always enjoy discovering little corners of Second Life like Scoglioro, a charming setting put together by Gabriel Oakley (Aaron Barony). Occupying just 5104 sq metres within a Full region, Scoglioro presents an imaginary setting tucked somewhere along Italy’s Amalfi Coast, a little village tucked into a shallow cove the sea once cut into the land prior to retreating once more, leaving behind a space cosily in the arms of surrounding cliffs to offer a protected and somewhat hidden place in which to settle.

Scoglioro, February 2025 

I’ve no idea if the beach resort of La Scogliera on that same Italian coast influenced Gabriel in any way. For my part, I prefer to think not; for one thing, La Scogliera seems far more commercialised than this quaint little setting, and for another, Gabriel has imbued his setting with a rich history, which I’ll come to in a moment.

Whilst occupying a small parcel, the sitting is given a sense of place as it appears to sit just off what might be a coastal through route in the form of a major road barrelling out of one tunnel to pass the cobblestone turn-off winding down to the village, before vanishing into the maw of another tunnel.

Scoglioro, February 2025

By doing so, this main road gives the impression that Scoglioro is a place road travellers might easily miss in their rush to get from A to B and back, much to their misfortune, as a turn turn off the road to park on the cobbles would allow them to discover a corner of tranquillity and calm.

The Landing Point for the setting is at the top of this turn-off, the cobble road curling around and down to reach the village, passing by way of an information board as it does so.  It is here, among a series of carefully placed leaflets and pinned pages all worth reading in their own right due to the little twist of life they also give to the setting, visitors can obtain a notecard on the village’s rich history and the local traditions; it’s a card I thoroughly recommend reading, as a lot of care has gone into it, and it further helps bring the setting to life.

Scoglioro, February 2025

The village itself is mostly shells and façade in terms of the buildings, rather than offering a wealth of interiors – but the fact that this is the case matters little (it’s also entirely understandable, given the capacity of the parcel); Scoglioro has more than enough outdoor décor and detail to keep visitors occupied, with the buildings and narrow streets and alleys serve as an excellent backdrop for photography. Boats sit outside of houses, hulls upturned and awaiting the next time they might be rolled down to the water’s edge; the local waterfront bar offers seating in a courtyard behind it and  above the water before it, together with an eclectic mix of meals  – tacos, fish and chips, tapas! – and the opportunity to admire the local street art.

The waterfront is also where  a furnished home can be found, its three floors overlooking the ocean, the taverna right next door, whilst above some of the terracotta tiles of roofs sits a small café, offers an open-air space to relax and chat, the steps leading up to it blending with the surrounding rocks.

Scoglioro, February 2025

The way up to this café passes by a couple of touches that give the setting a curious (and not entirely out of place) touches of Americana in the form of a old tram converted into a diner (albeit one which has seen better days) and a US Mail box (where visitors can drop a note to Gabriel). Further into the village can be found a US-style landline public telephone; again, at first sight it appears slightly anachronistic – but it actually fits the setting well, offering  a twist of interest that keeps the eyes alert for more.

Another interesting twist to the setting can be found underground; here, in what appears to be some form of underpass, one that looks to have been lifted from a more urban setting. It exudes a completely different atmosphere compared to the village, presenting a retreat unique to itself both in content and visually, thanks to the graffiti on the walls – and yet it is not at all jarring in its degree of difference; it just works.

Scoglioro, February 2025 

It is also a place hiding a secret; whilst it might be the light leaking around doors at one end of the tunnel, it is in the other direction that the secret might be uncovered, an intimate space for quiet conversations over a glass or two of perfectly aged wine. But I’ll leave it to you to find it.

Small, with plenty of opportunities for photography (with limited opportunities for rezzing props under the local group – but as ever, do pick things up again rather than leaving them for Auto Return to take care of it!), Scoglioro is a charming little visit.

Scoglioro, February 2025

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The Island of Kalokairi in Second Life

Island of Kalokairi, February 2025 – click any image for full size

Given that as I write this, February 14th is but a small handful of days away – and despite the fact I’m generally about as romantic as a cup of coffee – I thought I’d poke the Destination Guide to see what was going on by way of photogenic spots leaning towards the romantic. Among them I found Island of Kalokairi, a name that for some reason rang a bell, although I wasn’t entirely sure why, so off I hopped on what turned out to be a pleasing series of visits.

Of course, those who are fans of the film Mama Mia, the name is likely familiar as having temporarily been bestowed onto the very real Greek islands of Skopelos and Skiathos so that between them, they might represent the film’s major setting. This is probably why the region’s name rang a bell for me; I’d endured a portion of that film over Christmas (and still shudder at the thought of Pierce Brosnan’s brutal slaying of Abba’s SOS). However, for those – like me – who shudder at the thought of that film, fear not; kalokairi here is used as intended, being the Greek for “summer” (as in “island of summer”).

Island of Kalokairi, February 2025

The work of Ella.Marie (0o0EllaMarie0o0), the region is – in keeping with its name – a summertime haven and a place where romance might flow and where those already involved with one another can express themselves over champagne or by sitting by peaceful waters. For explorers and photographers, meanwhile, it is a place for wandering, taking pictures and for appreciating its natural beauty, with the hills of offshore islands and the nearby region of Prem, also held by Ella.Marie and her SL partner, Mike Chandra (MauiMike). A private setting on the ground level, this is also home to their art galleries and businesses, of which more anon.

Island of Kalokairi is itself split into two low-lying isles linked by a single bridge spanning the water channel between them. The northern isle is home the the region’s Landing Point, located within a large greenhouse-like structure. From here, a sea of flowers flows over the grasslands, encouraging visits to drift out into the open and start their explorations. This greenhouse is balanced by circular one on the southern island, the home to dancing and music. Between them, the these two greenhouses form the only enclosed structures within the region.

Island of Kalokairi, February 2025

Between these two greenhouses is a richness of pastoral and natural beauty awaiting discovery. Sheep and deer wander and graze, rabbits play and butterflies weave and fly, whilst cranes and herons keep an eye on the channel’s water, awaiting an unwary fish swimming out from under the water lilies, possibly disturbed by frogs or swans. All of this makes for peaceful wandering and well and multiple opportunities for photography.

Whilst the greenhouses are only two enclosed structures on the land, they are not alone; close to the circular greenhouse is an open-air deck dancing and event space. A further place for dancing can be found on the northern island, a short walk from the Landing Point and surrounded by the poles of a large tent. In addition, white pianos scattered around the landscape further the sense that this is a centre of music as well as romance.

Island of Kalokairi, February 2025

Four decks can be found stretching out over the the surrounding waters. Three offer places to sit and socialise, the fourth is screened by trees and offers a place of meditative retreat for those seeking peace and an sense of tranquillity. A large barge is additionally moored close to south isle’s round greenhouse; it forms a wedding venue, with details provided by the sign alongside the boarding ramp.

Kalokairi Where the sun always shines the blue sea glitters and nature blooms, capture its vibrant sunsets whilst dancing in the Ancient Ballroom or the outdoor Venue under the stars, Life is always better on the Island.

Kalokairi About Land

Island of Kalokairi, February 2025

Throughout all of this are scattered places to sit in addition to the decks noted above; from metal chairs with side tables offering pink champagne to cosy sofas and floating basket seats and benches and rocking chairs. All are just a short and pleasant walk away – or, for those with a wearable horse – a little ride away.

Earlier I mentioned the businesses over the neighbouring region. One of these is Simcaster, the couple’s streaming service – complete with plenty of advice for those wishing to stream audio and / or video in-world. A demonstration  – if that’s the right word – of the streaming capabilities Mike offers can be heard within Island of Kalokairi, which has a custom audio stream very much in keeping with the ideas of love and romance for those who wish to listen.

Island of Kalokairi, February 2025

Rounded out by a natural sound scape for those who like to explore without music, Island of Kalokairi lends itself to personal EEP settings for those who prefer (I used one of my own fixed skies for the photos here) and makes for a rewarding visit. And don’t forget the neighbouring sky galleries, featuring art by both Ella and Mike.

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Frank Atisso’s Tide Haven in Second Life

Tide Haven, February 2025 – click any image for full size

Update: Tide Haven has closed, so SLurl have been removed from this article.

I was one of a number of bloggers in receipt of a welcome invitation from Frank Atisso to visit his latest endeavour in Second Life: Tide Haven.

Frank is perhaps best known in SL as the originator of the Artsville, one of the foremost art galleries in Second Life, and which I routinely feature in these pages (and which he now runs with Vitoria Galli), and as both an artist in his own right, and as a Second Life DJ.  However, Tide Haven sees him move into a new area of expression: that of region design; and as one would instantly expect, given Frank’s artistic eye, this Homestead region design resonates as a highly visual, richly ambient and engagingly photogenic location.

Tide Haven, February 2025

Forming a rugged ribbon of land mixing uplands and coastline runs of sand and rock, Tide Haven could be just about anywhere in the world. The main landmass curves in a open C-shape facing south, a broad bay caught within its arms offering something of a sheltered – if potentially hazardous to the unwary skipper – place for boats to seek harbour. At one time, it may even have been a place for fishing vessels to off-load some of their catch.

The latter is attested to by the comprehensive set of wharves, decks and wooden huts built out over the the water along the innermost sweep of the bay. Meanwhile, the hazardous nature of parts of the bay are witnessed by eddying whitecaps suggestive of dangerous shallows, and the wreck of a trawler stuck fast to the rocks in the midst of the bay’s waters, despite the presence of a lighthouse close by.

Tide Haven, February 2025

Just how many fishing boats still come to the island is difficult to judge; what might have been working buildings for the the fishing trade built along the wharf now appear to have been converted (or replaced) by vacation cabins, the piers and decks themselves, whilst a little careworn in places, more a waterfront boardwalk than a place of work. The fish drying on lines along a section of them perhaps speak to more casual offshore and on-shore angling – the latter also witnessed to by the presence of little fishing camps dotted around the coast – than any concerted effort at fishing, while the surfboards and rowing boats stacked up on one of the piers add to the more vacation-like use of the place.

The uplands to the island lie mostly to the north-east and north-west, the land between them dipping down to a point where the sea looks to have invaded in an attempt to cut through the main island. The result is a wetland rich in swamp moss and stunted foliage through which narrow boardwalks have been laid on wooden piles. These allow passage across the wetlands, passing by way of a sandbar on which sits a fishing shack offering kayaks for rent.

Tide Haven, February 2025

It is the two upland areas that actually help Frank’s inspiration for the setting, as he explained to me.

My starting point was the church on the hill [to the north-west]. It’s inspired by a real life location in New Zealand, the Church of the Good Shepherd, and the caves are inspired by the Waitomo Glowworm Caves. Then I sort-of stuck to the New Zealand theme using stuff from there, but I didn’t want to name it as New Zealand as such, because I’ve taken liberties to deviate in spots!

– Frank Atisso

Tide Haven, February 2025

The Church of the Good Shepherd is located on the southern shore of Lake Tekapo (Māori: Takapō) within New Zealand’s South Island. It sits on a headland created by the lake’s shoreline and the inflow to it of Tekapo River. The area around the lake is famous for its seasonal displays of lupins that bloom from around Mid November until the end of December. The sea of colours created by the lupins have – together with its dramatic and romantic views over the lake and towards the surrounding mountains – made the church one of the most photographed in the world, further elevating Lake Tekapo as a popular destination for domestic and international tourists.

However, despite the annual influx of tourists, the southern end of the lake bordering the town and church is a protected regional park, and the lake as a whole and its surroundings are a designated as the Aoraki Mackenzie International Dark Sky Reserve, the largest dark-sky reserve in the southern hemisphere. This also marks the mountains around the lake as an important centre for astronomy, with a number of observatories located there, including the Microlensing Observations in Astrophysics (MOA), atop Mount John, a place often involved in seeking and studying worlds beyond our own solar system.

Tide Haven, February 2025

Located on New Zealand’s North Island, the Waitomo (from the Māori for “water” and “hole” or “shaft”) Glowworm Caves, known for its population of a species of glowworm exclusive to New Zealand, and which is also home to albino ants, giant crickets and – in the bodies of water within the cave system – longfin eels. However, it is the glowworms which attract visitors because of the stunning light displays “30 million years in the making” they provide to those taking the carefully monitored tours through the caves. With romantic names like Pipe Organ, Banquet Chamber, Catacombs and Cathedral (where Dame Kiri Jeanette Claire Te Kanawa once sang!), these caves are regarded as one of the spectacles of the world.

Situated on a north-western plateau rich in flowers (including lupins!), Frank’s little chapel captures the spirit of Church of the Good Shepherd, including its rich photogenic nature. Meanwhile, off to the north-east, and under another rocky plateau, Frank’s homage to the Waitomo Glowworm Caves offers a small take on their uniqueness which can be reached on foot (and provides access to one of the setting’s lovely hideaway seating areas.

Tide Haven, February 2025

Throughout all of this is an attention to detail that brings Tide Haven to life, including very personal touches by Frank. There are multiple places to sit and pass the time, indoors and out, much to explore on foot and – most obviously – photograph. When visiting do take your time exploring to appreciate everything in full – and do be sure to both use the local Shared Environment and have local sounds enabled.

And with all that said, and leaving you with things to find and appreciate for yourself when visiting (like the coffee bar out on its own rocky outcrop!), I’ll close with thanks to Frank for the invitation, and by saying to you – in keeping with some of the region’s inspiration – nau mai haere mai ki Tide Haven!

Tide Haven, February 2025

Dreamer’s Landing: a community supporting new users in Second Life

Dreamer’s Landing, February 2025

Update, March 27th: Dreamer’s Landing is being overhauled and is currently closed. 

Co-founded by Ⱥvalon Bouvier and Fire (Fire3850), I first dropped into Dreamer’s Landing in mid-December 2024, drawn by the concept of a setting which brings together both those new to Second Life and those engaged with the platform in order to foment a sense of community, learning, encouragement and support, in which new users gain a better foothold in-world, from being able to find a free home through to having the opportunities for direct mentorship and to engage in social events – users can even apply for jobs within the setting.

At the time of my first visit, there was still work going on setting-up parts of the region, so I had intended to hop back again at the start of the New Year and take a detailed look at Dreamer’s Landing; unfortunately, things being what they were, I didn’t manage to do so until later January – so my apologies to Fire, Avalon and their team for the delay in getting this article put together.

Our mission at Dreamer’s Landing is to provide housing, mentorship and community to new and experienced SL members, where everyone contributes and respects the people within the community. We do this by attracting seasoned residents who want to create community and mentoring.

– Dreamer’s Landing Mission Statement

Dreamer’s Landing, restaurant – February 2025

Occupying a Full private region utilising the Land Capacity bonus offered by Linden Lab, Dreamer’s Landing is not currently a part of the Lab’s Community Gateway programme, as re-launched in 2017. This is primarily because it is more a “next step” community for new users rather than a place for leaping in from sign-up and getting started; however, it does have links with several community gateways, including the Lab’s own welcome hub, where such on-boarding does occur. By keeping a little apart from the usual mix of on-boarding, focused learning (mixing self-learning with mentor support) found within “traditional” Community Gateways, Dreamer’s Landing is able to focus more on personalised support built around the overall sense of community.

In addition, Members of the team may have their own homes within the community and are very much a part of social activities; thus, the sense of friendship and community is further fostered, and this helps lower any embarrassment newer users might otherwise feel when it comes to asking questions / seeking assistance. Within this, Dreamer’s Landing wraps within itself the concept of paying forward; new users obtaining a home within the region are asked to give a little back to the community in support of others, as Avalon noted to me.

We have about 12 mentors at the moment who are volunteering to spend time with our new residents, and we have onboarded 14 new residents so far, hopefully giving them all a lift up to their new life in SL. Part of the project is that we encourage new users to give back by becoming greeters at the Landing Point or by contributing directly to the rest of the community here. We also try to encourage them to discover things they’d like to do in-world. 

– Avalon Bouvier, co-founder, Dreamer’s Landing

Dreamer’s Landing, February 2025

The Landing Point is located on the ground level of the region, which has been attractively laid out in a style of 18th and 19th century French metropolitan architecture, with some Greco-Romano touches. A region surround offers a sense of greater space, whilst the region as a whole mixes community spaces, a small business district, gardens, and residential rentals, all brought together by cobbled avenues and boulevards. As well as the gardens and parks, copses of trees and the waterway cutting through the region help to avoid any sense of the setting being overcrowded.

The residential properties here are kept to the outer edges of the region to offer those renting them with a sense of personal space. If I understand things correctly, these units – taking the form of large classical French townhouses as might be found in Paris – are available to volunteer mentors and new users who wish to remain a part of the community.

The Landing Point sits within the small business district with boutique-style shops focused on fashion, couture and avatar customisation, together with gallery spaces to introduce newcomers to SL’s art scene, and similar.  It is rounded-off by the local café,  which joins with the dancing / music / games square towards the centre of the setting, the restaurant to east with its outdoor terrace / dance area build over the waters of a small cove, and the pool, spa and beach to the south-west as the major event and activity spaces.

Dreamer’s Landing – new user homes, February 2025

Getting around the ground level is easy enough on foot, but the various areas are also linked by the Dreamer’s Landing teleport system which also provides access to the region’s sky platforms. These include:

  • The Education Centre – where classroom lessons can be obtained for those who prefer them, together with self-help guides (touch the bookcases), and residents can apply for volunteer and paid jobs within the community (ads for these can also be found on the ground level). This level also includes the Dreamer’s Landing passport centre and a gifts centre to help new users to get started.
  • The Sandbox – where community members can unpack boxed items they have obtained, practice building, etc., and where community paintball games might be held.
  • The Walk-in Closet – offering space for users to sort their inventory, try outfits, learn about (and purchase) web-based inventory management systems, change their appearance / adjust the positioning of non-rigged attachments  and try them out with various poses, etc., with with the assistance of others or in private changing facilities if they prefer.
Dreamer’s Landing – Education Centre, February 2025

And of course there is the new user free housing. This takes the form a chalet-style housing spread over a sky platform with light landscaping, with personal touches added by the Dreamer’s Landing team, such as a sign welcoming incoming users to their new home and small outdoor community spaces as well.

We currently have 24 free homes for new residents, with about half occupied. Each house is supplied with furnishings and décor, and have an additional 50 LI for personal use. However, if someone wants to have the supplied furniture removed, they can, and that will give them up to 100 LI for personal use. Houses are generally supplied for a two-month period to help people get started, although this might on occasion be extended according to circumstance.

– Fire3850, co-founder, Dreamer’s Landing

Dreamer’s Landing – new user homes, February 2025

From my multiple visits to Dreamer’s Landing, I can personally attest to the friendliness and helpfulness of the folk at Dreamer’s Landing – both established and those who are more recent to Second Life and have volunteered to help within the community. If you know of any recent arrivals to Second Life who are looking for somewhere they might initially treat as home and be among a helpful community – be sure to direct them towards Dreamer’s Landing. Further information on the community – including the schedule of events and entertainment – can be found at the Dreamer’s Landing website.

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