Update: AltspaceVR is hoping to remain open – see my update for more (such as was available at the time of writing).
Altspace VR, once regarded byThe Verge as “one of the most fully developed platforms” for social VR, is shutting down. The new came via an AltspaceVR blog post, which was quickly picked-up by a number of tech media outlets.
It is with a tremendously heavy heart that we let you all know that we are closing down AltspaceVR on August 3rd, 7PM PDT. The company has run into unforeseen financial difficulty and we can’t afford to keep the virtual lights on any more. This is surprising, disappointing, and frustrating for every one of us who have put our passion and our hopes into AltspaceVR. We know it will probably feel similarly for you…
What happened? We’re a venture-backed start-up. We had a supportive group of investors that last gave us money in 2015. It looked like we had a deal for our next round of funding, and it fell through. Some combination of this deal falling through and the general slowness of VR market growth made most of our investors reluctant to fund us further. We’ve been out fund-raising but have run out of time and money.
In all, AltspaceVR raised some US $26.3 million in funding through two rounds of investment, with US $16 million raised in 2014, and a further US $10.3 million raised in a second round of funding led be Raine Ventures. Techcrunch reports other investors including Comcast Ventures, Dolby Family Ventures, Lux Capital and Rothenberg Ventures.
Initially, AltspaceVR was seen as quirky given the initial avatars were simple in approach compared to virtual world platforms, but users who tried it out tended to be attracted by the platform’s ability to offer virtual spaces for socialising, giving the company something of a lead in the so-called “social VR” space which is now the subject of much talk. Fellow blogger and VR / tech expert Austin Tate was one of those who dipped his toes into the application, and he offered insight into things as it opened its doors, including a look at the interactive capabilities then on offer.
At its height, AltspaceVR reported around 35,000 monthly users on the platform, who use it for around 35 minutes each per day. That might not sound a lot by Second Life standards, but considering the slow take-up of VR outside of certain niche areas of early adoption, it’s actually not bad and perhaps indicates there is potential for VR environments where people can get together and share time and (web-based) content (the platform also offered a dedicated SDK for building “in-world” content and games).
Certainly, the take-up was enhanced by the push to make AltspaceVR genuinely cross-platform in approach and accessibility – although some of the claims around the application, such as it hosting the “worlds first VR wedding” did cause some eye rolling among established users of virtual spaces given just how long wedding in VR (albeit without fancy headsets) have been going on. Nevertheless, the platform has developed a loyal and supportive community – and may have done as much as anything else to convince the likes of Facebook that there is something to the “social VR” thing.
Elsewhere, the news of the closure is likely to be seen by some as a stroky-chin-I-told-you-so moment, quite possibly with sagely negative nods towards the future of Sansar and similar platforms. However,while Sansar is making a play for the “social VR” space as well, it’s important to remember that AltspaceVR is a very different, more focused beast than Sansar, despite some (incorrectly) labelling AltspaceVR as “Second Life for VR” in the past.
The recent AltspaceVR MACH event featuring Bill “the Science Guy” Nye showcased the use of “social VR” space for outreach whilst also, perhaps, highlighting some of the applications’ limitations in terms of fidelity and immersiveness. Image courtesy of AltspaceVR
Sansar is clearly aiming for a much higher sense of immersion, with far more involved capabilities which will allow it to function as an effective platform across a range of potential markets and audiences and meet the needs of a broad range of use cases. However, it is perhaps a salient reminder as to just how nascent the current VR market really is, and why keeping a weather eye on how things progress – and the time frames involved in seeing them progress – is vital.
In the meantime, AltsapceVR is unsure as to what might happen in the future, the blog post noting that the team has poured a significant amount of effort into the application, which might be “foundational” to the development of “social VR”. As such those behind the company would, “love to see this technology, if not the company, live on in some way, and we’re working on that.”
For those engaged in AltspaceVR, the announcement of the closure is worth reading through in full, as it offer tips on saving photos and friends lists, and how those using the SDK might see the web content they developed for AltspaceVR live on elsewhere. There’s also a note that come Thursday, August 3rd, there was be a final party in Altspace VR, which will culminate in the doors closing at 19:00 PDT.
The cislunar Deep Space Gateway with an Orion Multi-Purpose Crew Module approaching it. Credit: NASA
Lockheed Martin has announced it will build a full-scale prototype of NASA’s proposed Deep Space Gateway (DSG), a space habitat occupying cislunar space. The facility, which if built, will be both autonomous and crew-tended, and is intended to be used as a staging point for the proposed Deep Space Transport NASA is considering for missions to Mars, as well as for robotic and crewed lunar surface missions.
DSG is part of a public-private partnership involving NASA in developing technologies for carrying humans beyond low Earth orbit called Next Space Technologies for Exploration Partnerships (NextSTEP). A Phase I study for the facility has already been completed, and the full-scale prototype will be constructed as a part of the Phase II NextSTEP habitat programme, which will examine the practical issues of living and working on a facility removed from the relative proximity of low Earth orbit, outside of the relative protection of the Earth’s magnetic field and subject to delays of up to 3 seconds in two-way communications.
“It is easy to take things for granted when you are living at home, but the recently selected astronauts will face unique challenges,” said Bill Pratt, Lockheed Martin NextSTEP program manager.
“Something as simple as calling your family is completely different when you are outside of low Earth orbit. While building this habitat, we have to operate in a different mindset that’s more akin to long trips to Mars to ensure we keep them safe, healthy and productive.”
The proposed Gateway, which if built would likely enter service in 2027/2028, will be designed to make full use of the Orion Multi-Purpose Crew Module as its command and control centre, and will also use avionics and control systems designed for the likes of NASA’s MAVEN mission in order around Mars and the Juno mission at Jupiter, which will allow the facility to operate in an uncrewed automated flight mode around the Moon for up to seven months at a time.
NASA’s MPLM mission logo. Credit: NASA / Marshall Space Flight Centre
The core of the prototype will be the Donatello Multi-Purpose Logistics Module (MPLM), originally designed and built for flights aboard the space shuttle and capable of delivering up to nine metric tonnes of supplies to the International Space Station (ISS). Two of these units, Leonardo and Raffaello flew a total of 12 missions to the ISS between 2001 and 2011, with Leonardo becoming a permanent addition to the space station in early 2011. And if film and comic fans are wondering, yes, the modules were all named after a certain band of mutant ninja turtles – hence the MPLM mission logo (right).
Donatello was a more capable module than its two siblings, as it was designed to carry payloads that required continuous power from construction through to installation on the ISS. However, it was never actually flown in space, and some of its parts were cannibalised to convert Leonardo into a permanent extension to the space station. In its new role, Donatello will form the core habitat space for the DSG prototype, and will be used as a testbed for developing the living and working space in the station, which will also have its own power module and multi-purpose docking adapter / airlock unit.
The Phase II development of the DSG is expected to occur over 18 months. Mixed Reality (augmented reality and virtual reality) will be used throughout the prototyping process to reduced wastage, shorten the development time frame and allow for rapid prototyping of actual interior designs and systems. The results of the work and its associated studies will be provided to NASA to help further the understanding of the systems, standards and common interfaces needed to make living in deep space possible.
The DSG is one of two concepts NASA is considering in it attempts to send humans to Mars. The second is the so-called Deep Space Transport (DSH). This is intended to be a large vehicle using a combination of electric and chemical propulsion to carry a crew of six to Mars. It would be assembled at the Deep Space Gateway.
While having a facility in lunar orbit does make sense for supporting operations on the Moon’s surface, when it comes to human missions to Mars, the use of the DSG as an assembly / staging post for the DST actually makes very little practical sense. Exactly the same results could be achieved from low Earth orbit and without all the added complications of lunar orbit rendezvous. The latter simply adds an unnecessary layer of complexity to Mars missions whilst providing almost no practical (or cost) benefits, and perhaps again demonstrates NASA’s inability to separate the Moon and Mars as separate destinations – something which has hindered their plans in the past.
Musk Walks Back SpaceX Aspirations
SpaceX CEO and chief designer, Elon Musk has walked back on expectations for the initial lunch of the Falcon Heavy booster and on longer-terms aspirations for the Dragon 2 crew capsule.
Musk: a successful maiden flight of the Falcon Heavy “unlikely”. Credit: Associated Press
Speaking at the International Space Station Research and Development Conference held in Washington DC in mid-July 2017, Musk indicated that a successful maiden flight of the Falcon Heavy rocket is extremely unlikely. He also indicated that the company is abandoning plans to develop propulsive landing techniques for the Dragon 2 when returning crews to Earth from the ISS – and to achieve a soft landing on Mars.
Falcon Heavy is slated to be the world’s most powerful rocket currently in operation when it enters service in 2018, capable of lifting a massive 54 tonnes to low Earth orbit – or boosting around 14 tonnes on its way to Mars. Designed to be reusable, the rocket uses three core stages of the veritable Falcon 9 rocket – one as the centre stage, two as “strap on boosters” either side of it.
But computer modelling has revealed that firing all 27 motors on the stages (nine engines apiece) at launch has dramatically increased vibrations throughout the vehicle stack, making it impossible to gauge by simulation whether or not the rocket will shake itself apart without actually flying it. Hence Musk’s statement that the maiden flight of the Falcon Heavy – slated for later in 2017 – is unlikely to achieve a successful orbit. However, telemetry gathered during the flight – should the worse happen – will help the company more readily identify stresses and issues created by any excessive vibration, allowing them to be properly countered in future launches.
Once Falcon Heavy is fully operational, all three of the core stages are intended to return to Earth and achieve a soft landing just as they do when used as the first stage of a Falcon 9 launch vehicle, and SpaceX is also working to make the upper stage of the Falcon 9 / Falcon Heavy recoverable as well.
Also at the conference, Musk announced SpaceX will no longer be using propulsive landings for the crewed version of their Dragon 2 space capsule, due to enter operations in 2019 ferrying crews two and from the ISS, operating alongside Boeing’s CST-100 Starliner capsule. Initial flights of the Dragon 2 were intended to see the vehicle make a “traditional” parachute descent through Earth’s atmosphere followed by an ocean splashdown – the technique currently used by the uncrewed Dragon I ISS resupply vehicle.
However, SpaceX had planned to shift Dragon 2 landings from the sea to land – using parachutes for the majority of the descent back through the atmosphere, before cutting the vehicle free and using the built-in Super Draco engines (otherwise used as the crew escape system to blast the capsule free of a Falcon launch vehicle if the latter suffers any form of pre- or post-launch failure). The engines would fire during the last few metres of decent, placing the capsule into a hover before setting it down on four landing legs.
Extensively tested in tethered “hover” flights, propulsive landings would in theory made the recovery and refurbishment of Dragon capsules for future launches a lot easier, lowering the overall operating costs for the capsule. In announcing the decision to scrap the propulsive landing approach, Musk indicated it would have unnecessarily further drawn out the vehicle’s development as SpaceX sought to satisfy NASA’s requirements for crewed vehicle operations.
The decision also affects Musk’s hope of placing a robotic mission on the surface of Mars in 2020. Under that mission, a special cargo version of Dragon 2 – called Red Dragon- would fly a NASA science payload to Mars and use supersonic propulsive landing to slow itself through the tenuous Martian atmosphere and achieve a successful soft landing. This approach was seen as ideal, because using parachutes on Mars is extremely difficult with heavy payloads – NASAs studies suggest parachute on Mars have an upper limit of payloads around 1.5-2 tonnes. A Red Dragon capsule is liable to mass around 8-10 tonnes.
SpaceX have dropped plans to use propulsive landings on both their crewed Dragon 2 vehicles returning from the ISS and on their Red Dragon automated Mars lander (above). Credit: SpaceX
However, Musk no longer believes the use of a propulsive landing mechanism is “optimal” for Red Dragon, and the company has a better way of realising their goal – although he declined to indicate what this might be. Instead, propulsive landing systems would seem to be something the company will return to in the future – particularly given their hopes of placing vehicles massing as much as 100 tonnes on the surface of Mars.
No, ET Isn’t Calling Us
The Internet was agog recently after it was announced some very “peculiar signals” had been noticed coming from Ross 128, a red dwarf star just 11 light-years away. While not known to have any planets in orbit around it, and despite the best attempts of astronomers – including the team picking up the signals at the Arecibo radio telescope, Puerto Rico – news of the signals led to widespread speculation that “alien signals” had been picked up.
The usual signals – officially dubbed the “Weird!” signal, due to the comment made in highlighting the signals in an image – were first picked up on May 12th/13th, 2017. However, it was not until two weeks later that the signals were identified and analysed, the PHL team concluding that they were not “local” radio frequency interference, but were in fact odd signals coming from the direction of Ross 128 – sparking the claims of alien signals, even though the director at PHL and the survey team leader -Abel Mendez – was one of the first to pour water on the heat of the speculation. “In case you are wondering, he stated in response to the rumours, “the recurrent aliens hypothesis is at the bottom of many other better explanations.”
The Weird! signal. Credit: UPR Aricebo
Without drawing any conclusions on what might be behind the signals, PHL liaised with astronomers from the Search for Extra-Terrestrial Intelligence (SETI) Institute to conduct a follow-up study of the star. This was performed on Sunday, July 16th, using SETI’s Allen Telescope Array and the National Radio Astronomy Observatory‘s (NRAO) Green Bank Telescope. The fact that SETI was involved probably also helped fan the flames of “alien signal” theories. However, initial analysis of the signal and the portion of the sky where it was observed have suggested a far more mundane explanation: geostationary satellites.
“The best explanation is that the signals are transmissions from one or more geostationary satellites,” Mendez stated in an announcement issued on July 21st. “This explains why the signals were within the satellite’s frequencies and only appeared and persisted in Ross 128; the star is close to the celestial equator, where many geostationary satellites are placed.”
While certain this explanation is correct, Mendez does note it doesn’t account for the strong dispersion-like features of the signals (diagonal lines in the figure). His theory for this is that it is possible multiple reflections caused the distortions, but the astronomers will need more time to evaluate this idea and other possibilities.
So sorry, no ETs calling out into the night – yet.
Glass Enterprise Edition: targeting the manufacturing and service sectors – and beyond? Credit: Alphabet X Company
Five years ago, Google Glass leapt (literally – the product launch included a team of skydiving Glass wearers) into the public consciousness. At the time it went through a pretty rapid-fire hype cycle: from the kit everybody would want (with no clear understanding of what it was really for), to the reality of a buggy, poorly implemented system to over-hyped fears of privacy invasion and a slew of resultant bannings of the hardware from all manner of places.
So rapid was the rise and fall of Google’s premature launch into the world of augmented reality (from arrival to apparent death in three years) that many in the media wrote it off as the butt of jokes and pointed to it as a reason why AR and VR could well be fads.
Only, as Google revealed on Tuesday, July 18th, and as superbly reported on in depth by Steven Levy for Wired’s, Backchannel, Google Glass never actually died. Google just did the sensible thing – admitted they’d got their original vision for the product wrong, quietly turned the page on Glass as a consumer product and focused on developing the technology into something people actually wanted, and were themselves working to create using Glass.
These “people” were companies in the manufacturing and service sectors who had seen the potential for the headset system and had started buying units and developing software to use with them. Companies like General Electric, GE Aviation, Volkswagen, Boeing, DHL, agricultural equipment manufacturer AECO (featured in the Wired piece) and healthcare system provider Augmedix all got involved with Google Glass. What’s more, Google noticed, and started re-aligning the headset’s development. Hence why in January 2015, the consumer version of the headset was brought to an end with the comment posted the Glass website: “Thanks for exploring with us”— The journey doesn’t end here.”
GE Aviation uses Glass EE to take maintenance manuals which are the heart and soul of an airline mechanic’s world, constantly referred to and checked during aircraft servicing, and delivers all of the information – text, diagrammatic overlays, videos – directly to the mechanic whenever the information is required, right at the point at which it is required. Credit: Alphabet X Company
Alphabet X, the R&D arm of Google’s parent company, Alphabet, took over the development of Glass, working closely with the companies putting it to work. Although based on the 2013 Google Glass Explorer Edition chassis, the new Glass Enterprise Edition (“Google” has been entirely dropped from the name) is an almost new headset, featuring:
Improved electronics – camera (complete with a red recording light to let others know when the camera in being used), wifi, processor.
Improved battery life and recharging.
A removable”Glass Pod” containing all the system’s electronics, which can be mounted on safety glasses, allowing Glass to be used in environments where eye protection is required, or used with prescription glasses.
In his piece, Steven Levy dives into some of the areas where Glass is already being used to great effect by several of the organisations mentioned above, and the list of blue-collar and service environments where Glass is being used is interesting and diverse, offering a glimpse of the potential for AR.
Augmedix, for example has been pioneering the use of Glass with a number of healthcare organisations to help improve doctor / patient interactions. The headset is use to access medical data and help keep the doctor away from a computer screen, allowing them to decrease the amount of time per consultation they are spending working on a computer whilst increasing the amount of face-to-face direct interaction with patients. Further, thanks to the use of an unseen “scribe” – a medical student or trained medical transcriber – who might be down the hall, in another state or even in another country, the doctor can dictate updates to the patient’s records, provide information on prescriptions, etc., removing the 2-3 hours a day they otherwise need to spend managing the records on their own – again allowing more time to be spent with those in their care.
The other point to note here is that this is not the announcement of some beta programme; it’s the launch of an actual product by Alphabet. “This isn’t an experiment,” Jay Kothari, Glass Project Lead, said. “It was an experiment three years ago. Now we are in full-on production with our customers and with our partners.” Not bad for a product written off as dead just 24 months ago.
The announcement also means that the companies that have helped developed the software etc., to run alongside of Glass – as with Augmedix – are now free to roll Glass out as they need, and to start marketing their products developed to work alongside Glass. Google also have plans of their own to further extend Glass’ reach as an enterprise tool – although they remain silent as to whether the consumer product will be resurrected.
The announcement about Glass points to 2017 as possibly being the year in which AR / MR starts on its rise to practical prominence. It joins Microsoft’s HoloLens as an enterprise tool, while Windows 10 offers a platform for MR development (and Microsoft are working with hardware manufacturers to provide consumer focused headsets). Elsewhere, Qualcomm – as I recently reported – is leading the charge with Android-based enterprise and consumer AR / MR headsets. It’ll be interesting to see where all the leads, both in the work place and – in time – at home.
July 16th, 1969. A Saturn V rocket lifted the crew of Apollo 11 – Neil A. Armstrong, Edwin Eugene “Buzz” Aldrin Jr and Michael Collins – on their way to the Moon, and the first manned landing there. Credit: NASA
July is a celebratory month for the US space programme. I’ve already written about July 4th marking the 20th anniversary of America – and the world – having had a continuous robotic presence on or around Mars for 20 years. This week, July 16th and July 20th mark the anniversaries of perhaps the two most momentous days in human space flight – the Lift-off of the Apollo 11 mission to land men on the lunar surface and, on July 20th, the actual landing of the Lunar Excursion Module Eagle on the Sea of Tranquillity. Neil A. Armstrong and Edwin “Buzz” Aldrin spent 21.5 hours there, while their colleague Michael Collins (the “forgotten third man” of Apollo 11) orbited the Moon aboard the Command and Service Module Columbia, carrying out a range of science work as he awaited his compatriots’ ascent back to orbit.
The Apollo programme, although ultimately dedicated to meeting John F. Kennedy’s 1961 goal of “putting a man on the Moon and returning him safely to the Earth”, actually had its roots in President Dwight D. Eisenhower’s administration, when it was seen as a logical progression from America’s single-seat Mercury programme to a vehicle capable of carrying a crew of three on a range of mission types, including ferrying crews to a space station, performing circumlunar flights, and eventually forming part of manned lunar landings.
Apollo was a bold venture, particularly when you consider Kennedy’s directive that America commit itself to achieving a manned landing on the Moon before the end of the 1960s, given in a stirring address before Congress on May 25, 1961 came just twenty days after NASA had finally managed to pump a man – Alan Shephard – into space on a sub-orbital flight, while their first orbital success with John Glenn was still nine months in the future. It was a programme which was politically motivated to be sure, but which nevertheless yielded scientific and technological results which helped shape both our understanding of the solar system and helped improve ours lives on many levels. It raised the potential of human space exploration high in the public consciousness, and was illuminated by tremendous successes whilst also and shadowed by moments of tragedy and near-tragedy.
A sketch of the Apollo lunar landing mission profile produced as a part of NASA’s post Apollo 8 mission report of February 1969 annotating how the mission would be undertaken
As well as the missions themselves and the hardware required to carry them out – the Command and Service Module, the Lunar Excursion Module, the Saturn family of rockets (including the mighty Saturn V), Apollo perhaps did more than any over programme to shape NASA. It gave rise to the massive launch infrastructure at Merritt Island, Florida – now known as the Kennedy Space Centre – including the historic launch pads of Launch Complex 39, used by both Apollo and the shuttle, and now used by SpaceX and (soon) by NASA’s massive Space Launch System rockets; the Vehicle Assembly Building (then called the Vertical Assembly Building), where the Saturn rockets were assembled ready for launch, the still-used Launch Control Complex, and more. At the same time, Apollo gave NASA its operational heart for human space missions – the Manned Spaceflight Centre (now called the Johnston Spaceflight Centre) on land just outside Houston, Texas, donated to NASA by Rice University.
The entire history of the programme is a fascinating read – the politics, both in Washington (Kennedy’s own s science advisor, Jerome Wiesner, was quite vociferous in opposing the idea of sending men to the Moon) and in NASA (where a fierce difference of opinion was apparent in how the mission should be carried out. It’s a story I may some day plumb in a Space Sunday “special”, but for now I’ll simply say that all things considered, Apollo was a success, albeit one very self-contained. Six missions to the surface of the Moon, nine missions to and around the Moon, and the opportunity to increase our understanding of Earth’s natural satellite both by a human presence there and afterwards, thanks to the equipment left behind.
Armstrong, Collins and Aldrin pose for an official Apollo 11 crew shot, May 1st, 1969
New Horizons Pluto Flyby
July 14th marked the second anniversary of the New Horizons spacecraft’s flyby of Pluto and Charon – a high-speed dash between the two lasting mere hours, after a nine-and-a-half year flight simply to reach them. Brief though the encounter might have been, the spacecraft returned such a wealth of data and images that our view of Pluto and its companion has been forever changed, with Pluto in particular – as I’ve often referenced in these Space Sunday pieces – revealing itself to be an enigma wrapped in a puzzle, determined to shatter our understanding of small planetary bodies in the solar system.
Such is the wealth of data gathered by the probe, coupled with the distances involved and the rate at which it could transmit data back to Earth, it took 16 months of all of the information stored aboard New Horizons to be returned to scientists here on Earth.
The July 14th mosaic of Pluto. The heart-shaped region is informally called “Tombaugh Regio” in honour of Pluto’s finder, Clyde Tombaugh. The left lobe of the “heart” is a vast icy plain. Credit: NASA/JHUAPL/SwRI.
To mark the second anniversary of New Horizons’ flyby, NASA released a new video using actual New Horizons data and digital elevation models of Pluto and Charon, to offer a unique flight across Pluto.
The movie starts over the highlands to the south-west of “Sputnik Planum’s” great nitrogen ice sheet (visible to the right as the movie progresses), with the track of the film passing directly over the chaotic cratered and mountain terrain of “Cthulhu Macula”. moving northwards, the flight passes over the fractured highlands of “Voyager Terra” then back southwards over Pioneer Terra, distinguished by pitting, before concluding over the bladed terrain of Tartarus Dorsa in the far east of the encounter hemisphere.
Some call it Betelgeuse others call it Beetlejuice. It is the second brightest star in the constellation of Orion and officially designated Alpha Orionis, the ninth brightest star in the night skies over Earth.
A red super giant of spectral type M1-2, Betelgeuse is around 12 times the mass of our own Sun, and is one of the largest and most luminous stars visible to the naked eye. It is also destined to be – in cosmic terms – very short-lived. At just eight million years of age, it is already approaching the end of its life and will likely go supernova some time in the next few thousand years.
But it is the star’s sheer size which makes it stunning: it’s an estimated 2.6 AU in diameter. To put this in perspective, were it to be dropped into our solar system to replace the Sun, it would extend out towards the orbit of Jupiter. Such is its size, it is one of the few stars we can observe via telescope large enough to be resolved as anything more than a point of light.
This was brought home at the end of June 2017, when the Atacama Large Millimetre Array (ALMA) captured the star in a series of images taken at the sub-millimetre wavelength range. The images reveal the star’s chromosphere looking somewhat asymmetrical, the result of the star generating a massive bow-shock as it moves through the interstellar medium. In short, as Betelgeuse travels through the gas clouds at a rate of around 30 kilometres per second, it own equivalent of the solar wind (much denser than anything the Sun generates) which is thrown off of the star at 17 kilometres / second, slams into this gas in the direction of travel at47 km/ sec, generating a massive shock wave about 3 light-years across in front of the star, which curls around it, influencing its chromosphere.
The bow shock preceding Betelgeuse, as seen by the Japanese Akari orbital observatory. Credit: JAXA/Akari
When Betelgeuse goes supernova, it will be in a blink of an eye – although we’ll only know about it 650 years after it has actually happened. When it does so, it will create an unmistakable light in the night sky – and this bow shock of matter will play a role in the supernova process, as it reacts to the sudden influx of matter slamming into it from the exploding star at a large fraction of the speed of light.
As violent as it will be, the Betelgeuse supernova will not threaten life on Earth, as it’s beyond the “harmful” range. And in case you think that’s a bit of a reach, scientists have shown that the Earth has in fact been influenced by supernovae in the past. This evidence comes from the presence of Iron 60 in the deep oceans, an isotope formed within stars, and which has an exceptionally short half-life: 2.6 million years – so the fact we can detect it suggests it originated in other stars that went supernova.
In fact, for the last 5-10 million years, the solar system has been travelling through a region of space called the “local bubble”, an expanding region of gases some 300 light years across, created by a series of supernova explosions which occurred over a relatively short period of time about 20 million years ago. Within this bubble, the magnetic field is weak and disordered, which could greatly magnify the impact a large supernova occurring within 100 light years from Earth could have on life here.
At the upper end of this distance, research suggests a supernova could lead to climate changes similar to those which caused a rise in glaciation seen in the Pleistocene period, 2.5 million years ago. At the nearer end of this distance – say, 25-30 light years – a supernova could actually be an extinction level event for much of life here due to the radiation levels striking the Earth, altering the climate, impacting the Earth’s biomass, and giving raise to increases in cancers.
The stars of the IK Pegasi system compared to our own Sun (r). IK Pegasi is the large white star on the left, and IK Pegasi B – a potential supernova progenitor – is the white dot below and between the other two stars. Credit: R.J. Hall
Fortunately, the nearest known star to us which is likely to go supernova is IK Pegasi B, a massive white dwarf star which forms part of the binary star system IK Pegasi in the constellation of Pegasus, and 150 light years away. As a massive white dwarf, IK Pegasi is no longer generating energy through nuclear fusion. However, when its companion star, IK Pegasi A, a main sequence star slightly larger than our own Sun and itself a variable star, reaches the latter stages of its life, it will swell up to a red giant, allowing IK Pegasi B to star accrete matter from it, causing it to swell to as much a 1.4 solar masses – at which point it will explode as a supernova.
China’s Launch Failures
China’s space efforts have been in the news for the wrong reasons of late. In mid-June a Long March 3B rocket – the workhorse of the Chinese fleet – designed to carry a communications satellite to geostationary transfer orbit was declared a “partial failure” when the rocket’s upper stage failed, initially leaving the satellite stranded in a much lower orbit. Since then, mission controller have been using satellite’s manoeuvring motors gradually nudge it up to an operational orbit, although this will drastically shorten its active lifespan.
A slight fuzzy TV image of the Long March 5 launch on July 2nd, 2017. The vehicle suffered “an anomaly” shortly after lift-off and eventually crashed into the Pacific Ocean. Credit: CCTV
Then, on July 2nd, 2017, the second launch of China’s powerful Long March 5, capable of launching 8.4 tonnes of payload to the Moon or placing 25 tonnes in low Earth orbit, suffered a major failure shortly after clearing the launch pad at 11:23 GMT. This booster is key to China’s longer-term ambitions in space, as it is crucial to the development of their own space station, as well as vital for a number of deep space missions.
On July 4th, 2017, we will have had a robotic presence at Mars 24/7 for twenty years. Here’s a look at those missions, and more. Credit: NASA/JPL
July 4th is a special date in American history, and this year it will, for space exploration enthusiasts be doubly meaningful, as it will mark the point at which we have been examining and exploring Mars continuously for 20 years without a single break.
Of course, attempts to explore and understand Mars began much earlier than that. We first started launching missions to the Red Planet far back in the 1960s. The first successful mission – the United States’ Mariner 4 probe – shot past Mars in July 1965, returning just 22 fuzzy images as it did so, travelling too fast and without any fuel to achieve orbit. In 1969, and total overshadowed by the Apollo 11 mission to the Moon, Mariner 6 also flew by Mars in July, and was followed in August by its twin, Mariner 7, becoming the first dual mission to visit another world in the solar system.
Mariner 4’s route past Mars in July 1965, and the 22 images returned to Earth. Ironically, the vehicle flight path took it over some of the more “uninteresting” parts of Mars, leading some to dismiss it as being much the same as the Moon in looks. Credit: NASA
The first American mission to orbit Mars was Mariner 9, which arrived in orbit in November 1971, the exact time Mars was wreathed in a series of globe-spanning dust storms. Fortunately, the space vehicle had a planned orbital life of around 18 months, and successfully waited out the storms before returning the most spectacular images of Mars yet seen – including the mighty Tharsis volcanoes and the great gash of the Vallis Marineris, named in honour of the probe.
Russia also finally successfully reach Mars orbit in 1971 with the dual Mars 2 and Mars 3 missions. The former arrived just days after Mariner 9, and the latter became the first mission to successfully deploy a lander to the surface of Mars – although the craft ceased transmitting just 15 seconds after a safe landing had been confirmed, probably due to the dust storms. Unlike Mariner 9, the Russian orbiters had a shorter operational lifespan, and both ceased operations before the dust had fully cleared, resulting in them being classified as “partially successful” missions.
Then, in 1976 came the twin Viking Missions, comprising two pairs of orbiter and lander vehicles. Even now it remains one of the most ambitious robotic missions ever undertaken. The Viking 1 orbiter and lander combination launched on August 20th, 1975 and arrived in Mars orbit on June 19th, 1976. Viking 2 departed Earth on September 9th, 1975 and arrived in Mars orbit on August 7th, 1976.
Viking returned the first colour still images of the surface of Mars, including this one, taken by Viking Lander 2, 1100 Sols into its mission and showing frost scattered over the ground before it. Credit: NASA/JPL
Viking Lander 1 had been scheduled to depart its orbiter and attempt a landing on Mars on July 4th, 1976 – the 200th anniversary of America’s independence. However, images of the landing site taken by the orbiter revealed it to be far rougher terrain than had been thought, so the landing was delayed while an alternative site was surveyed. The lander eventually touched-down on July 20th, 1976, marking the seventh anniversary of the first mission to land on the surface of the Moon. Viking lander 2 touched down half a world away on September 3rd, 1976.
Viking really was a landmark – and controversial – mission. Landmark, because they utterly changed our understand over Mars during years both orbiters and landers operated. Controversial because it is still argued to this day by some that two of the five life-seeking experiments carried by each of the landers did find evidence of Martian microbes living in the planet’s regolith, although it seems more likely that the positive results – in both cases, from the same two experiments – were the result of inorganic chemical reactions between mineral in the Martian soil samples and elements within the experiments.
After Viking the came a pause. While missions continued to be launched to Mars by the USA and Russia in the 1980s and early 1990s, none of them were successful. It was not until 1997 that the current trend of having vehicles continuously operating around and on Mars began – and which NASA has been celebrating, having been the stalwart of the 20-year effort of these 24/7 operations.
This run technically started in early November 1996, with the launch of NASA’s Mars Global Surveyor (MGS) mission. It was followed a month later by the NASA Pathfinder Mission. By a quirk of orbital mechanics, the Pathfinder Mission – designed to test the feasibility of placing a lander and small rover on Mars – arrived at Mars first, performing a successful aerobraking and landing on July 4th, 1996.
Mars Pathfinder being prepared in a clean room at NASA’s Jet Propulsion Laboratory. The lander’s base station in the centre of the vehicle and during flight would be surrounded by the three solar panel “petals”, one of which houses the Sojourner mini-rover, in its stored configuration. Credit: NASA/JPL
The Pathfinder lander arrived in Ares Vallis on Mars, an ancient flood plain in the northern hemisphere in an innovative way. A conventional aerodynamic heat shield protected the craft through initial entry into, and deceleration through, the upper reaches of Mars’ tenuous atmosphere. Having slowed from a velocity of several thousand kilometres an hour to just over 1300 km/h, allowing a supersonic parachute to be deployed. This slowed the vehicle’s descent to around 256 km/h and lowering the vehicle to just 355 metres above the surface of Mars, where several things happened.
Firstly, a tetrahedron cocoon of protective airbags was inflated all around the vehicle in less than a second. A set of rocket motors in the back shell beneath which the airbags and lander were suspended, then fired. These slowed the vehicle almost to a hover about 15-20 metres above the ground, at which point the tether connecting the cocooned lander was cut, and the lander fell to the ground, bouncing several times before coming to rest and the airbags were deflated and drawn back underneath the lander. The triangular lander was designed to right itself while unfolding its three solar power “petals”, however, this was not required as the lander came to a stop the right way up, allowing the petals to be deployed, and – after check-out tests – the little Sojourner rover was command to drive down off of the lander and onto the surface of Mars. The same system would later be used for the MER rover missions.
The Sojourner mini-rover on Mars during Sol 22 of its mission
As a proof of concept mission, Pathfinder was not intended to be a long duration mission. Just 65 cm (25.6 in) long and 48 cm (19 in) wide, the 10.5 kg (23 lb) Sojourner rover had a top speed of 1 cm a second, so it could never roam far from its base station; in fact it never went further than about 12 metres (39 ft) from the base station, which acted as a communications relay as well as studying the Martian atmosphere and imaging Sojourner in action. Nevertheless, the mission exceeded expectations, lasting some 3 months, with the little rover examining 16 points of interest with its humble 0.3 megapixel cameras and its on-board spectrometer.