Celebrating the Moon Festival in Second Life

Moon Festival 2016
Moon Festival 2016

Fellow blogger and Second Life traveller Annie Brightstar directed my attention, through Twitter, to Moon Festival 2016 in Second Life. A region by Heike Kitsuyagi (Kathrine Hoxley), it offers a glimpse into the Mid-Autumn Festival, also referred to as the Moon Festival, celebrated in many parts of the far east.  Given my love of all things oriental, I decided to hop over and take a look.

For those unfamiliar with it, the Mid-Autumn Festival falls on the 15th day of the eighth lunar month. For 2016, this put it at September 15th, while for 2017 it will fall on October 4th. Simply put, it one of the most important dates in the lunar calendar, and is celebrated by Chinese people the world over. It’s a time when families get together to make offerings of wine flavoured with osmanthus, pears, grapes, pomegranates and mooncakes to the heavens, to express gratitude for a bumper harvest as well as enjoy a reunion with relatives who live far away.

Moon Festival 2016
Moon Festival 2016

Moon Festival 2016, which opened on October 1st, both celebrates the festival and offers a shopping event to visitors. The rural-style traditional Chinese and Japanese buildings contain little stores, with more open-air market style stalls offering goods, games and refreshments. As the Moon Festival is celebrated so widely (China, Taiwan, Singapore, Malaysia, and Vietnam in particular, with Japan and Korea having similar harvest celebrations of their own), this blending Chinese and Japanese styles in the buildings is not the least bit jarring; rather the reverse: it feels appropriate.

It’s a place where wooden buildings sit on the banks of a river, with dirt tracks for streets running under strings of lanterns, golden-brown leaves falling from the boughs trees. The entire setting, bringing together traditionally style building with modern lighting, gacha machines and vendors, helps to give a sense of the long history of the festival.

Moon Festival 2016
Moon Festival 2016

Within a small garden in the town sits a dragon, reflecting one of the popular elements of the festival, the Fire Dragon Dance, a tradition dating back to the  19th century, when the people of Tai Hang village were said to have miraculously stopped a plague with just such a dance. Games are a popular part of the Moon Festival – I can still remember playing the “King Toad” game with other kids in our quarters in Hong Kong (which was really an excuse for us to play with water and get soaked!) – and games are to be found within the region as well.

Beyond the town, the track rises up a sudden slope to a small temple where thanks can be offered, while between the trees little houses sit in quiet solitude. Wander down to the river and you’ll see lanterns floating on the water and surrounding little sampans as a harvest moon slowly rises from behind tall peaks, brightly reflecting the light of a setting sun.

Moon Festival 2016
Moon Festival 2016

There’s an ancient Chinese song-poem, the Shuidiao Getou, the final stanza of which can often be quoted in full or in part during the Mid-Autumn Festival. Given my visit to Moon Festival 2016, it seems appropriate to close this piece by quoting that final stanza in full.

People experience sorrow, joy, separation and reunion,
The moon may be dim or bright, round or crescent-shaped,
This imperfection has been going on since the beginning of time.
May we all be blessed with longevity,
Though thousands of miles apart, we are still able to share the beauty of the moon together.

SLurl Details

Be a part of the Lab’s 2016 Halloween events

The latest in the Lab’s social meet-ups in-world with residents is currently in the planning stages. Given the time of year, the Lab have decided to mix the Halloween season into things and hold a “travelling meet-up”. They’re also putting together the Halloween Shop ‘Til You Drop event, as a blog post from Xiola explains.

Following the success of the 2015 Creepy Crawl, the Lab are looking to do the same in 2016: spend time in-world hopping from venue to venue, spending time with residents at each, dancing chatting and generally having a good time. The event will take place on Monday, October 31st, and the full details for those just wishing to hop along and join the fun will be announced in due course.

However, for those who wish to offer their venue / place as a possible stop along the way, there are some simple instructions to follow, as Xiola states in the blog post:

  1. Make sure your place is listed in the Destination Guidehere’s how to submit.
  2. Hop over to this form and fill it out before October 20th – we’ll start selecting the venues after that!
  3. Keep an eye out for an email and/or notecard after the 20th to let you know if your venue was selected.

So, if you fancy hosting a little Linden Halloween fun, make sure you get your venue in the DG (if it isn’t already) and fill-out the application form – do keep in mind that preferred venues should be

Shop ‘Til You Drop is a Halloween-themed shopping event taking place between Friday, October 21st and Monday, October 31st 2016.

If you’re a Merchant who specializes in costumes and other Halloween-themed items and would like to participate, the Lab invites you to fill-out and submit the Halloween Shopping Event form – keep in mind the event will be open to a General-rated audience. Selected Merchants will be offered a booth to display and sell some of their items at a special discounted price to shoppers. Given the time frame, Merchants are advised to submit the form sooner rather than later, and to keep in mind that not everyone may be successful in applying.

Again, for those wishing to attending the event, further details will be forthcoming from the Lab nearer the date.

For EVRE in Second Life

EVRE
EVRE

“This sim was initially named EVER.” Tahiti Rae says of her latest full region installation, EVRE, now open through until the end of 2016. “While fervently researching a long and well-documented genealogy of my family … I thought how fun it would be to study the women who had married into the family. I learned that one of them had a second husband … When I researched him, I was astonished to discover that the “old tyme” spelling of his name was “Evre”. Hence, the R and the E were immediately swapped. Apparently, the correct trail was followed and at the right time. It’s connected.”

And thus we are introduced to her haunting, complex and highly photogenic study of consciousness, connectedness and time, as expressed in the installation’s sub-title: Are we Everywhere … At all Times? In this, the reversal of the R and the E in the region’s name could be seen as allowing it to serve a second purpose, as when separated to the two pairs of letters give us “ev” and “re” – a shorthand, almost for “everywhere”.

EVRE
EVRE

I’ve long been an admirer of Tahiti’s work. She is one of the more thought-provoking, consistently engaging and visually aware immersive artists in Second Life. The installations she creates draw from many sources and influences; they are always stunning to the eye and a source of considered contemplation for the mind. In this, EVRE is no exception. In keeping with Tahiti’s request, I’m not going to dwell too much on describing the installation – as she notes, this is a place to be discovered.

The core of the installation is a tour through twelve worlds, each accessed through a “memory clock” – a large fob watch hanging from its chain. Each world represents a different time and place, accessed by touching the “memory clock” and then using the map to teleport. The order in which the worlds are accessed is perhaps of less importance than ensuring all twelve are visited before making the jump to ALL TIME (via the large clock in the region), and thence to a final world, TIMELESS. However, for those seeking to explore the worlds in some semblance of an order, look for the signs with red lettering at the landing point. This will provide you with a note card list of all the “memory clock” SLurls.

EVRE
EVRE

In following the clocks, we effectively become dimensional travellers, visiting different point is time, witnessing events – becoming a part of events. I use “dimensional” rather than “time” deliberately, because of that question posed in the installations sub-title: Are we Everywhere … At all Times? If we are, then our journey here is not so much through time, as between the barriers separating the different periods in time represented here.

In doing so, we also encounter some anachronisms; some of these are more obvious than others, but none are accidental. In this, EVRE put me in mind of the philosophical question T.S Eliot throws to his reader in the opening of Burnt Norton, one of his Four Quartets, and a log-standing favourite of mine:

Time present and time past
Are both perhaps present in time future,
And time future contained in time past.
If all time is eternally present
All time is unredeemable.

EVRE
EVRE

Tahiti’s installation may offer a different slant to Eliot’s pondering, but they both raise the same underpinning question, and point us towards a contemplation of both all time (the eternity which surrounds us) and, with EVRE at least, a consideration of timeless – her final world. A place which encourages us to ponder the purpose of time, which is, to use the often ms-attributed phrase,  to “keep everything from happening all at once”.

Of the worlds themselves, as presented by Tahiti, and in keeping with her wish not to offer too many spoilers, I will say that time should be taken in visiting them; there are some exceptionally beautiful discoveries to be made, and nuances which might be easily missed on a hurried visit.

As noted, EVRE will remain open until the end of the year, and it will be the venue for a number of events, as outlined in the first world, Psi.

SLurl Details

  • EVRE (LEA 27, rated: Moderate)

Lab issues important update on Second Life viewer evolution

Linden Lab have issued a blog post on upcoming changes / evolutions in the Second Life viewer, most of which will hopefully be familiar with readers of these pages – particularly my project updates and viewer notes.

In Important Viewer Evolution Update, the Lab outline three developments coming to the official viewer, and also indicate the ending of support for some versions of Windows and Mac OSX. The three developments are:

  • The Project Bento avatar skeleton extensions. For those needing an introduction to Bento, which adds enormous new capabilities to the SL avatar skeleton when working with mesh bodies and attachments, please refer to my Project Bento updates.
  • 64-bit viewer support. The Lab is working on 64-bit versions of the viewer for Windows and Mac. A project viewer is expected “real soon now”, and should offer much improved memory handling and reduced crash rates for 64-bit OS users. The 32-bit Windows version of the viewer will continue once the 64-bit arrive, and the Lab’s advice is that for those who can, to switch to 64-bit when available (or with a TPV, most of whom offer 64-bit versions).
  • Introduction of VLC for better media support. In April, Apple announced they were immediately ceasing support for QuickTime on Windows, leaving some potential security vulnerabilities unpatched (see my article here). As a result, the Lab has implemented media support using  LibVLC for Windows. A release candidate viewer is currently available via the Alternate Viewers wiki page. A Mac switch to VLC is anticipated when the 64-bit versions of the official viewer arrive

OS Support Changes

In the post, the Lab also announce that from this week (week #38 2016 at the time of writing) discontinuing support for the following operating system versions:

  • Windows Vista
  • Mac OS X versions less than 10.9.

The Lab note that the viewer may continue to operate on those OS versions which are no longer supported, but they won’t be testing against them or attempting to fix any compatibility issues related to them.

With this part of the announcement, the Lab note that Apple has released OSX 10.12 Sierra, which has caused some Mac users issues. They therefore offer this advice:

We do have reports that installing this upgrade will clear your Second Life inventory cache. Normally, that should only cause some performance impact as the cache is reloaded, but in some cases at least in current viewers it causes your avatar to appear as a cloud (see BUG-37653). The workaround is to open your Inventory, find an outfit folder, and drag the outfit folder onto your avatar; after this, you can modify your appearance using any of the usual methods.

Required Viewer Update

Finally, and as a result of recent and upcoming changes to the viewer, the Lab note that they will be making upgrades from any Viewer version older than 4.0.5 a required update, and in line with the ending of support for Vista and Mac OSX versions below 10.9, they have updated the SL system requirements.

Lab seeks Halloween photos for Second Life campaign

Second Life Community Manager Xiola Linden has blogged about an opportunity for residents to have their photographs featured in an upcoming Halloween e-mail and selected banner campaign.

In the post, Xiola notes:

Share your pic on our Official Flickr Page with the tag “SLHalloween2016” so that we can see all of your amazing work. You may submit as many as you like between now and October 5, 2016. Please include your avatar name in the image description so that we know who to credit!

We’ll showcase the chosen image(s) in an email to Residents, as well as in some banner campaigns. We’ll let the chosen image creators know via Flickr.

Images should be taken in-world and be Halloween themed in order to qualify. They should also be appropriate for all audiences.  Xiola also offers some submission tips:

  • Layout:
    • The main content of your image should be near the center and to the right of the image – similar to the images you’d see on the Second Life login page.
    • Horizontal images work best.
  • Show your avatar or avatars in a scene in-world – an image that tells a story is going to make an impression.
  • Keep your image free of additional text/logos.
  • Higher resolution images work best.

 

The official blog post includes a couple of example images to help visualise finished banners / headers.

So, if you fancy having a go – snap away, and good luck!

Ladyslipper Constantine: celebrating a life in Second Life

ladyslipperAs many of us are aware, long-time Second Life resident Ladyslipper Constantine passed away on Saturday, September 17th, 2016.

Having joined Second Life in May 2008 and deaf, Ladyslipper (or L.S., as she liked to be known, having taken her name from the flower of the US state she lived in for many year: Minnesota) quickly became involved with Virtual Ability  (you can read more about her on the VAI website), and also joined Burn 2, becoming a leading member of DRUM, as well as being a Burn2 Ranger.

In addition to these activities, Ladyslipper was very involved in Virtual Worlds Best Practices in Education events, many Second Life Birthday celebrations, and more recently, with One Billion Rising.

Ladyslipper lost her life to cancer, passing away peacefully on the 17th, surrounded by loved ones. For all those who knew her, I’ve received notice from Gentle Heron of Virtual Ability that, VAI will be hosting a Celebration of Ladyslipper’s life on Saturday, October 1st, starting at 11:00am SLT on the north-east lawn of Virtual Ability island.

“The celebration will begin with some of her friends offering memories in text and voice,” Gentle says of the event, “because LS was part of the deaf community in SL. There will be a slide show of the many events LS participated in. And there will be music and dancing. LS loved a good party.”

To help with the celebration of Ladyslipper’s life, VAI are asking that if anyone does have  images of Ladyslipper at SL events which might be included in the slide show, to please consider passing them to iSkye Silverweb.

Further details can be obtained in-world from Gentle Heron, Eme Capalini, or Treasure Ballinger.

My condolences to Ladyslipper’s loved ones, and all who knew and worked with her.