l’Oree des lumieres, January 2025 – click any image for full size
l’Oree des lumieres (Dawn of Lights) occupies half of a Full Adult region leveraging the additional Land Capacity allowance, and was recently featured in the Destination Guide.
Design by Lisa Rose (lisabellia), it is a French-focused region offering a rich mix of themes, music and whimsy – a place which should be seen using its Shared Environment and with local sounds enabled (both essential for capturing the full ambience of the setting).
l’Oree des lumieres, January 2025
Dawn of Lights: the destination of all your dreams. Come and discover this magical place where all dreams are allowed, relax and have a good time with each other.
– l’Oree des lumieres Destination Guide entry
With an east-to-west orientation, the setting features its main Landing Point (not enforced) to the west, sitting on a small island it shares with the ruins of a small abbey. From here, the route of exploration is marked by a number of trails passing across the landscape, making find your way around a matter of following each of them and seeing where they might lead.
l’Oree des lumieres, January 2025
As well as offering routes of exploration, these paths also break the setting up into a number of vignette-like areas, each with its own notable elements, separated from the rest by the paths and yet flowing together as a whole. The largest of these is the large pond sitting towards the east end of the setting, around which one of the tracks loops, and where the gardens are rich in colour and light.
On the north side of this pond is a glass palace; a place which, going by the menus at the tables there, might well be suited to wedding lunches, the large swallows within it notwithstanding. In this, the swallows are not the only animals and creatures to be found here, the setting being the home to a number of fae folk throughout as well as winged horses, centaurs, mermaids, giant butterflies – most of these are living, while others are celebrated in sculpture.
l’Oree des lumieres, January 2025
Beyond the pond and tucked behind a rocky wall cut through with a single entrance hole, sits a fairy garden and village cloaked by the spring boughs of the trees overhead, and above which a flying whale slowly circles and upon which visitors might sit. It is somewhat mirrored to the west by another garden rich in colour and flowers.
Throughout the setting are numerous places to sit and pass the time – and here again is where I strongly recommend having local sounds enabled, as the music here really is a part of the entire environment, offered through various objects found within the various vignettes. There are other little secrets to be found – the wizard’s hideaway, the tunnel winding through the hills.
l’Oree des lumieres, January 2025
A further secret lies in the skies, although the way up to it is relatively easy to find as is lies between the glass palace and the pond. It takes the form of a teleport disc and sitting on it will lift you up to the local night club. Futuristic in form, yet carrying echoes of the more spiritual elements of the ground-level setting, the club is warm in look and tones. I’m not sure as to any events schedule for 2025, but I assume notices of any being held are publicised through the setting’s free-to-join Group.
As with so many settings of this kin in SL, there is much that could be written about l’Oree des lumieres, but really – and genuinely – the best way to appreciate it is not through words or pictures, but in visiting and experiencing it.
HeArt and Soul Gallery: Selen Minotaur – Captive Lights
Currently open at the HeArt and Soul Gallery operated by Tom Willis and Lizzy Swordthain through the rest of January 2025 and into February, is Captive Lights, an exhibition by Selen Minotaur mixing (predominantly) 2D pieces with 3D sculptures. It is presented as being inspired by the works of James Turrell, and stands as both a unique homage to his work as well as reflecting Selen’s own sensibilities in the use of colour, geometry, and light to offer visual journeys and narratives.
The exhibition is the first at HeArt and Soul following the gallery’s update to utilise PBR materials. I’m not sure if Blinn-Phong (“legacy”) materials are provided as fallback. As such, I would recommend the use of a PBR-capable viewer when visiting (and note that some of the art elements within the exhibition are also PBR), together with the use of the Shared Environment.
HeArt and Soul Gallery: Selen Minotaur – Captive Lights
Born in 1946, James Turrell is often referred to as “the master of light” for his work in combining natural light with artificial colour to create dynamic environments in which the sense of light and perception of colour shifts both naturally and as the visitor moves through them. In this, he is regarded as one of the principal torch-bearers of the Light and Space art movement, an initially loose affiliation of artists working with light, volume and scale (and which touches upon genres such as minimalism, optical art and geometric abstraction), which started in the 1960s and perhaps became more formalised in the 1970s.
Turrell’s own approach to his art is born of a mix of influences: his parents were both Quakers, with his mother defining their faith in terms of a simple decree: that each of us can experience an inner light of understanding of the the world (and by extension, the cosmos) around us. His father was an aeronautical engineer and pilot, from whom Turrell gained a love of flying (qualifying as a pilot himself at the age of 16) and a fascination with celestial phenomena. These influences led him to a degree in perceptual psychology prior to switching to art, and working on his earliest installations utilising light and volume.
HeArt and Soul Gallery: Selen Minotaur – Captive Lights
Today, Turrell is perhaps most famous for his Skyspace installations, which have been established in more than 75 locations world-wide, and most particularly for his Roden Crater installation. The latter is a 45-year project Turrell, with the support of various art institutions and universities, has been developing within the 4.8 km wide cinder cone of an extinct volcano near flagstaff, Arizona, and regarded as the pinnacle of his research into human visual and psychological perception.
With Captive Lights, Selen presents a series of 2D pieces which reflect many of the core elements found within Turrell’s art and the wider Light and Space movement. There are pieces mindful of his Sky Space installations and the Alpha Tunnel at Roden Crater (Palace Corridor, for example). Similarly, Magic Cubes might be taken as a modern take on Turrell’s 1966 work, Afrum-Proto, whilst pieces such as The Wall Eye might bring to mind elements found within Turrell’s Passages of Light retrospective.
HeArt and Soul Gallery: Selen Minotaur – Captive Lights
At the same time, the pieces in the collection are very much born of Selen’s own signature embodiment of abstraction, light, colour, and minimalism, and her ability to tug at the threads of our imagination and comprehension and offer hints of potential narrative or greater perception.
The images in this exhibition are intended to be minimalist, with light as the main heroine, even if characters sometimes appear. The light is framed or staged to capture an energy or a specific moment. The chosen title, deliberately loaded with mystery and symbolism, invites the viewer to connect their perceptions to their imagination, to their emotions, to build their own stories or representations.
– Selen Minotaur on Captive Light
HeArt and Soul Gallery: Selen Minotaur – Captive Lights
A thoroughly engaging exhibition to tickle the mind – and, for those unfamiliar with either Turrell’s work and / or the Light and Space art movement, an open invitation to explore both.
The following notes were taken from the Tuesday, January 21st, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
On Tuesday, January 21st, 2025, the simulators on the Main SLS channel were restarted with no update.
On Wednesday, January 22nd, 2025 the RC channels will be restarted.
Banana Bread, the next simulator update will be likely be deployed to Aditi for testing.
SL Viewer Updates
Default viewer: version 7.1.11.12363455226, formerly the ExtraFPS RC (multiple performance fixes, aesthetic improvements and UI optimisations), dated December 17, promoted December 20 – No Change.
Release Candidate: Forever FPS, version 7.1.12.12793544240, January 17, 2025.
Numerous crash and performance fixes.
In Brief
Please refer to the video below for the following:
Leviathan Linden is due to resume work on the problem where content doesn’t always show up on first login/teleport arrival after being asked to look into a couple of other issues. His initial investigations have indicated that the problem is most likely simulator-side, be he’s still digging into the exact cause.
2K Bakes on Mesh:
Pepper Linden confirmed the simulator updates have been approved by QA.
Pepper also confirmed the viewer update is related to a problem found within the texture pipeline of ExtraFPS using too much VRAM (see this Canny issue report). This fix is due to go into the Lab’s ForeverFPS viewer update, and LL would like Firestorm to include it in a release before switching on 2K BoM.
There is some confusion as to the status of the glTF scene import project in the wake of Runitai Linden’s departure from LL.
Runitai got as far as prototyping the capability on Aditi, but it was not tied into the physical engine.
As has been mentioned numerous times, the majority of the focus within the graphics / viewer teams has been on improving overall viewer performance and is currently geared towards assisting Firestorm deal with blocker to their ExtraFPS release.
The above led to a discussion on the value of including some form of 3D mesh editing tool in the viewer. Unsurprisingly. These discussions saw a range of viewpoints expressed.
Leviathan Linden intimated that the viewer-side work for his game controller updates (which are available server-side) is also pending on resources within the viewer team becoming available in order to make the game control options more easily accessible (e.g. with the official viewer, it has to be unlocked via the Advanced menu).
A discussion on properly-supported “walking / running backwards” animations states.
It was suggested that the server-side Luau work (scripting) could be deployed to Aditi “in the next few months (possibly)” to allow scripters to poke at it while it is still in development.
Requests for additions to the official viewer, including RLV (RLV/a has been contributed by Kitty Barnett for inclusion in the official viewer, but the status of the work in doing so is unclear – it’s a significant piece of work).
A reminder that Monty Linden is working to correct defects within EventQueueGet (a simulator Capability that delivers messages from a simulator to viewers over HTTP using a long-poll scheme. It is core functionality without which viewer/simulator coordination is impossible), and is seeking feedback – see here for both defects, proposals to resolve and how to test.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.
Stardew Meadows: [Refuge], January 2025 – click any image for full sizeUpdate, February 21st, 2025: Note the clubs mentioned below have relocated.
I recently had the pleasure of dropping into Stardew Meadows, a Full region leveraging the Land Capacity bonus. Split into four primary parcels, the region is home to a burgeoning music community, being the home of three individual venues – [Refuge], Deep Box and La Fée Verte.
While all three clubs are highly individual in look and feel, their owners – Benny Vortex of [Refuge], BookaB of Deep Box and Babe Whimsy of La Fée Verte (or absinthe, if you prefer) – share a vision of community, and music and work co-operatively to allow this to happen. During my visit, both Benny and Booka tour me on a tour of their clubs (Babe has been caught with matters in the physical world, and so wasn’t available), and answer my questions – my thanks to both for doing so.
Stardew Meadows: [Refuge], January 2025[Refuge] Offers a PBR-rich environment on two levels. On the ground it offers a swamp environment, tall swamp cypresses courtesy of Cube Republic raise an umbrella of foliage over the circular wetlands. To the east, the trees part to offer an opening to the sea whilst at the centre of the grove atop a flat plug of rock sits the lower-level [Refuge].
This takes the form of a large tropical cabin (via Cory Edo), an upper floor glass dancefloor suspended from the upper deck of the club building. Events at [Refuge] are Euro-centric in time, taking place every Saturday at 04:00 SLT (12:00 noon UK; 13:00 CET). At the time of my visit, the ground level pace was a little bare – but benny was still in the process of setting-up – while the swamp offers numerous little spots awaiting discovery, including a fine dining space within the bole of one of the trees. Do watch out for the alligators, however!
Stardew Meadows: [Refuge], January 2025Whilst visiting, Benny offered me the chance to visit the [Refuge] sky venue. This is again a PBR setting and wonderfully minimalist; the dark walls, floors and ceiling contrasted by the white fluorescent lighting. The result is chiaroscuro in effect; a place of contrasts stark in their extreme. Yes, it gives the setting a dark tone when seen using the intended shared environment, but this is entirely intentional.
I thought I would do something a little less avatar focused, because we all know people like to look at their avatars; so I hope it encourages conversations over just cam-perving folk.
– Benny Vortex, owner of [Refuge]
Stardew Meadows: [Refuge], January 2025Moving between the two settings within [Refuge] will be via teleporter; this is not currently open to all, as the sky venue does not officially open until February 9th, 2025, when Niccolo Ellisson hosts an event. However, when it is open, visitors will initially arrive in a white mist, the club revealing itself as they walk through it, and teleporting back to ground level will be by jumping into the arms of an Animesh character.
Across the bridge from [Refuge] is BookaB’s Deep Box.
Stardew Meadows: Deep Box, January 2025
Presenting a more tropical-feeling environment compared to [Refuge], this is again a venue in two parts. On the ground level and within the rotunda of a large greenhouse, the first venue presents a central dancefloor surrounded by seating areas. Some of the seats are hanging, allowing them to combine with the lush vegetation hanging from the ceiling and lighting rigs and the general décor to offer a unique ambience perfectly lit under the Shard Environment. A teleport disk located behind the DJ’s booth presents the way up to the Deep Box sky venue.
The latter continues many of the themes found in the rotunda, expanding on them to mix-in elements suggestive of rainforests, and tribal heraldry in an intoxicating mix, the eye being drawn to almost every corner. The entire feeling is less impersonal club space and more that of a shared social space: somewhere to feel comfortable and safe within; a place for sharing with friends. And friendships and community very much lies at the heart of Deep Box.
Stardew Meadows: Deep Box, January 2025
Deep Box is five years old now. We stick to our style in music and I think that’s what people like; it so special with the community here, friendly people and very good DJs. We operate every Sunday from 03.30 to 08.30 SLT within the ground venue, and every Friday 10.30 to 13.30 SLT in the Box up here.
– BookaB on Deep Box
The level of sharing and community found within both Deep Box and [Refuge] can be found in the fact that both Bennie and Booka hold sets at one another’s venue, and they share a vision of providing quality and engagement over trying to run events within their clubs seven days a week. This is furthered in the fact that Deep Box also leans towards euro-centric times for events: Fridays between 10:30-13:30 SLT (18:30 UK / 21:30 CET) and Sunday between 03.30-08.30 SLT (11:30 UK / 16:30 CET).
Stardew Meadows: Deep Box, January 2025
That said, the contrast between the two venues couldn’t be more apparent; where [Refuge] is marvellously minimalist; Deep Box has a sense of bric-a-brac we might associate with homeliness; the plants, the décor, the objects scattered about, all give a sense of warmth and fullness. Each has a sense of personality that is engaging in its own way. In other words – I really like the aesthetics of both.
Back on the ground, a path from the Deep Box rotunda will lead visitors up over a ridge to where a balloon-supported bridge connecting Deep Box with La Fée Verte.
Stardew Meadows: Deep Box, January 2025
At the time of my visit, La Fée Verte was caught in the midst of winter. As Babe was unavailable, I did my best to fin my way around, and I believe the venue here is just on the ground (but I’m obviously open to correction on this). The club offers two levels, the dance space on the lower floor, and a lounge above, complete with an outdoor terrace.
Surrounded by fir trees, the space outside of the club offers seating for those wishing to relax outside of the music. I’m afraid I have no idea as to when events are held at the club; as noted, Babe has been away from SL and caught with matters on the human side of the screen, so I didn’t have the opportunity to meet her during my visit. However, La Fée Verte fits well with both Deep Box and [Refuge] and the bridges mean that travelling between the three is easy, making any appreciation of all three possible in a single visit.
Stardew Meadows: La Fée Verte, January 2025
With there UK / European-centric event times, both Deep Box and [Refuge] have a clear appeal to those of us on this side of the Atlantic – but this shouldn’t prevent anyone else from visiting. Note again that the skyborne space at [Refuge] opening in February 2025.
Dirty Windows is the title Carelyna has given to her latest exhibition of work, which opened at her ArtCare gallery on January 20th, 2025.
Located on an open-sided platform, the exhibition comprises eleven monochrome / sepia-tinged studies depicting scenes looking through windows that have seen better days (as one might suspect from the title).
ArtCare Gallery: Carlyna – Dirty Windows
However, To take thing purely at face value in this way would be to miss the point; this is a tour de force of art as metaphor; each image presents a scene in which the presentation of the piece is as important as the image it presents: the grainy, almost scratched appearance suggesting a mix of age and dream-like or quality.
What “Dirty Windows” could mean: a diffuse border between reality and illusion, between lie and truth; a way to create appearances that can protect us against hard-to-bear truths; the human being caught in the drama of life, when one has to repeat to oneself that dirt feels real, but it’s not true; the dirt on the glass is fleeting, it is not our nature, and only a stain to overcome.
– Carelyna, describing Dirty Windows
In other words, these are pieces intended for direct, personal interpretation; one formed out of experience, memories – good and bad -, imagination and outlook. They encourage both introspection and reflections on the the cyclical nature of experience and growth – and the ever-present opportunities for the latter to bring us new opportunities and new horizons. They filter through the grime and necessities of the everyday like sunlight through an aging, dirty window; a reminder that it is in our nature to overcome, to thrive beyond the now, and whatever might currently weigh us down with doubt and / or regret.
ArtCare Gallery: Carlyna – Dirty Windows
Offered with a degree of interactivity, Dirty Windows does not require exposition her; it should be seen first-hand and allowed to speak to each of us. Recommended.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, January 19th, 2025
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer: version 7.1.11.12363455226. formerly the ExtraFPS RC, dated December 17, promoted December 19 – No change.
Release Candidate: Forever FPS, version 7.1.12.12793544240, January 17, 2025.