Autumn’s Where Our Journey Begins in Second Life

Where Our Journey Begins, October 2023 – click any image for full size 

It’s been almost a year since my last visit to Vivian Ewing’s Where Our Journey Begins. At the time of that visit, the region was dressed for winter 2022, and I wanted to catch it before the autumnal setting vanished in favour of something more in keeping with the turn of the year – and in the process adding autumn to my previous posts on the region, I will have now covered all four seasons at the region.

For autumn, Vivian has turned to a palette of hues and colours common to the time of year – yellows, browns, splashes of greens, reds and so on, which extend into the environment settings for the region as well, the sky cast in bronze on the horizons, darkening as it moves overhead before brightening once more, the clouds a patina of orange and yellow, dark underbellies hinting at the prospect of rain.

Where Our Journey Begins, October 2023
And the sun took a step back, the leaves lulled themselves to sleep, and autumn was awakened. Immerse yourself in a world full of autumnal colours and peace.

– Where Our Journey Begins, autumn 2023

To the north the lands are raised, curtain walls of cliffs helping to both separate them and bind them with the off-region surround to east and west. A tramway bursts forth from the western cliffs, exiting a tunnel mouth to pass between the tall arms of a grand wrought-iron bridge raised on tall stone-faced plinths as they across the river splitting the land in two from north to south, in the process spanning a shallow valley as it cups the waters in its arms.

Where Our Journey Begins, October 2023

Across this bridge – which is joined in spanning the river valley by an equally wide boardwalk on its own row of footings as it forms a pleasant place on which to stroll and watch the activities on the water below – sits a small borough fashioned around a central square. The modern 2- and 3-storey buildings arranged around three sides of the square suggest that this is part of a larger township even whilst it stands alone. The square itself is given over to a very pleasant café with seating indoors our under its broad awning. With the local clock tower standing guard alongside the café and the screen of surrounding trees illuminated by strings of lights winding through their boughs with leave turned to rust, it the square has a certain sense of romance about it.

Facing the café is a brick-built rich providing access to a shoulder of hill sitting above the river. The arch provides access to a path as it meanders around the hilltop, providing a suitable walk for lovers complete with a romantic folly presiding over things at the top of a raised thumb of rock. Those taking the path with find it circles half-way around the folly on its proud seat, then descends down towards the river.

Where Our Journey Begins, October 2023

Here the waters appear to have narrowed rapidly after passing beneath the bridge to the north, the ground lush with grass, the water a narrow ribbon running between banks. However, looks can be deceptive – as the slender boardwalk running out from behind a riverside  deck and hot tub quickly reveals. Rather than growing along the eastern bank of the river, the grass in fact marks the presence of a lush, shallow wetland extending out into the main channel of the river, a wetland which continues south, trees rising from its waters and its actual edge marked by a drystone wall as it borders the track running south from the foot of the folly’s hill.

A second narrow boardwalk spans the river towards its southern end, where the lowlands spread outwards to east and west, looking like golden pastures while again actually being a mix of solid ground and wetland under the carpeting of grass. To the west, the lowlands flow past another raised shoulder of land bordered on two of its remaining side by the aforementioned stream (itself crossed by a very sturdy wooden bridge which has seen much use / repair over the years). This triangle of land is home to a small ranch / farm, complete with a horse rezzer for those wishing to take a ride.

Where Our Journey Begins, October 2023

Those who do might try their hand at herding the cattle wandering along the local track – or perhaps head south and east to see if they can persuade the cows grazing out on the grass of the lowlands that it is perhaps time to come home! If such an exercise does not appeal, then a walk / ride along the dirt road running east will bring visitors to a low-slung bridge spanning the narrow neck of an inlet cutting into the land. With an old wooden gazebo and a hut-like tent offering places of retreat, this is again perhaps a location for those with a romantic heart.

With a modest farmer’s market (with a touch of quirkiness in it – those staffing the stalls appear to be some of the local deer and squirrel populace!) also sitting along the track leading to the inlet, these is much more to be found along the southern side of the region than might initially appear to be the case. As always, Vivian has certainly created a rich, photogenic setting ripe for exploration and spending time within – so enjoy it before winter steps in!

Where Our Journey Begins, October 2023

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2023 SL SUG meetings week #42 summary

Dwejra, August 2023 – blog post

The following notes were taken from the Tuesday, October 17th Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • No deployments for the week (again). However, all simhosts (SLS Main and RC) will be restarted.

Upcoming Deployments

Viewer Updates

The current batch of official viewer versions is as follows:

Potential for Games Controller Use

  • This work sees the introduction of a new LSL event called game_control, the format for which Leviathan defined as:
game_control(key id, list buttons_edge_down, list buttons_edge_up, list buttons_down, list axes). Lots of lists, but that was necessary to support treating the keyboard as a “big controller with lots of buttons”. I created some docs for the game_control stuff on the LSL wiki.
  • Leviathan also noted there should be a GameControl category page, at the time of writing the link to it had yet to be added to the game_control wiki page.
  • The server work is now considered wrapped, and the focus is on the viewer support.
  • Overall, the work is seen as an initially simple pass to provide basic support for the use of game controllers in SL and intended to get things rolling; so capabilities such a building a “virtual game controller”, as requested at previous meetings are not available. However, he noted that, “Once the network protocol is nailed down and the script stuff… it will still be possible to modify the viewer. “
  • Key points of note include:
    • The feature doesn’t require permissions, but can be enabled via checkboxes in the viewer UI. However, Leviathan noted it could be piggybacked on controls permissions.
    • Subject to testing, the keystrokes are the remapped ones according to other UI settings.
    • The capability currently only works for attachments and seats, it cannot be used for avatar movement.
    • Doesn’t as yet support controller gyro, or rumble feedback nor support for trackpad position for game controllers that have it, nor does it support the use of mouse position recognition and buttons.
    • The above two points have a potential to be added later, “perhaps”.

In Brief

  • The official blog post on the deployment of a simulator update to resolved the communications / bandwidth issue referenced in recent CCUG meeting summaries was referenced.
  • Two feature requests for avatar movement were raised – BUG-234557 and BUG-233175 – leading Rider to note:
Adjustable avatar movement would be possible… the only thing about it that gives me pause is… I know how delicately tuned the avatar motion logic is under the hood, to allow for walking up low ledges, friction when stopping, and how the avatar tries to stand still when at rest but still be “bumpable” by other avatars and objects.

This led to an extended discussion on avatar movement and options for allowing the use of a velocity model for avatar movement (thus allowing for avatars moving at different walking speeds, etc). This lead to a broader discussion on avatar movement / animations, etc., which touched on the dormant puppetry project.

  • HTTP work. Rider Linden noted he is back to working on his HTTP code and simulator asset handling refactoring, and is hoping to get the underpinning code refactor completed in the next week(ish) and then work on the asset management side. This led to a request for the issue of Modify items becoming labelled as No Mod for the owner when a No Mod item is place in its contents & then taken back to inventory (even though the item still have Modify permissions), which in turn generated a request for a Jira report.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2023 SL viewer release summaries week #41

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 15th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer, version 6.6.15.581961 (formerly the Inventory Extensions Viewer), promoted October 2 – No Change.
  • Release channel cohorts:
    • glTF / PBR Materials viewer updated to  version 7.0.0.581886 on October 12.
    • Maintenance V RC viewer, version 6.6.16.582075, October 5.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • Kokua: 6.6.15.51463 (no RLV) and 6.6.15.54920(RLV variants) October 14 – release notes.

V1-style

  • Cool VL Viewer Stable branch updated to version 1.30.2.32 and Experimental branch updated to version 1.31.0.10 on October 14 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

An All Hallows Moochie in Second Life

Moochie All Hallows, October 2023 – click any image for full size

If you are looking for a low-key, engaging setting for Halloween, a place where you can share spooky stories, explore, take photos, have a dance with someone close to you or just sit before a blazing log fire and relax without being overloaded by spooks, goblins, ghost, monsters and scary noises and the other accoutrements often poured into Halloween-themed settings, then you could do no better than to visit Maia Macabre’s Moochie All Hallows 2023.

Through the witching season, visit All Hallows for haunted meanderings, autumnal hoodoo, darkly roaming, and Halloween encapsulated. Be strange, but don’t be a stranger…

– From the Moochie All Hallows introduction

Moochie All Hallows, October 2023

Now in its eighth year, Moochie All Hallows retains the familiar central clearing and focal point for Maia’s seasonal designs, ready for dancing and  surrounded by various little vignettes (one of which appears to be an invitation to dance at the end of a rope after a spot of bobbing for apples, just to keep up with the more macabre feel of the season!). It sits under a dark night’s sky (be sure to Use Shared Environment (World → Environment) which is also suitably atmospheric, while the ring of paths and trails winding outwards from the clearing. Some of these paths might only lead a short distance while others might wind onwards under the trees, occasionally branching to offer various routes of exploration, all of them beckon explorers to follow them.

One of these paths actually descends into the clearing, sloping gently down as it does from the Landing Point. The latter is located alongside familiar railcars, where might also be found notes on how best to appreciate the setting, a couple’s HUD rezzer for those wishing to walk together whilst exploring, and a HUD book outlining some of the history of some of the traditions associated with Halloween. Whilst predominantly focused on those traditions for the season hailing from Ireland (I’d have liked to have seen some inclusion the Scottish form of guising, given it has something of a direct line to modern trick-or-treating), the book makes for a good read and offers a solid introduction to the Gaelic festival of Samhain, which very much encompasses activities (mumming, guising, the use of bonfires, etc.), carried down into modern populist forms of celebrating Halloween and the season it represents.

Moochie All Hallows, October 2023

Walking the various paths spreading outwards will bring visitors to the likes of storytelling circles deep in the woods, seating arranged around a warm fire just awaiting a storyteller or two and an audience, or to ruins and a chapel, the inevitable pumpkin patch (this one nicely laid out as a means of bordering a meandering path, rather than the perhaps more familiar fenced-in square or rectangular patch), a romantic wishing well (the smoochie Moochie well? 🙂 ), and more.

Follow some of the paths far enough and you’ll come to boardwalks running alongside the waters surrounding the region, or reaching out to decks sitting over the the dark waters. These offer a mix of places to sit, treats to enjoy and even a game or two to play. Tents, either on the boardwalks or under the eves of the trees, offer further snuggle-points for couples and / or places to sit and tell stories or simply think and pass the time.

Moochie All Hallows, October 2023

A nice touch throughout is that just about everything has been set to Phantom (outside of things like the boardwalks). This means that when trying to navigate paths marked by pumpkins, torches, chairs, and so on, you are not constantly bombarded with the annoying thunk-thunk-thunk of object collisions; thus, the local ambient sounds can be appreciated without distraction. Add to this the use of burning torches, pumpkin lanterns and strings of lights hanging from tree boughs, and the setting is provided with enough suitable illumination so that navigation is easy without the lighting spoiling the sense of night-time mystery.

Maia is rightly well-know for her seasonal settings at Moochie and I’ve frequently enjoy visiting the region in its winter guises. However, this my first time there with Moochie dressed for Halloween, and as someone not particularly into all the modern (i.e. 20th century onwards) aspects of the season, I really appreciated exploring the very relaxed manner in which it captures the ideas and fun of Halloween without being in-you-face with heavy-handed references or getting bogged down in belabouring spookiness.

Moochie All Hallows, October 2023

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Space Sunday: a bit of a round-up

The outside of the sample container from OSIRIS-REx showing material from asteroid 101955 Bennu scattered outside of the container proper, testament to the amounts contained within. Credit: NASA / Erika Blumenfeld & Joseph Aebersold

On October 11th, 2023, NASA revealed details of their first look at samples returned from asteroid 101955 Bennu, returned to Earth on September 24th by the OSIRIS-REx mission.

As I reported in Space Sunday: the return of OSIRIS-REx, the sample return capsule carried with it up to 250 grams of material from the carbonaceous asteroid – a lot more than had been anticipated, thanks to Bennu proving to be so brittle the sample mechanism smashed through its outer surface, clogging itself with material, rather than lightly “tapping, grabbing and departing”.

The sample container now open (left), with more materials coating the inner surfaces (right). This material was used in the initial analysis of the sample. Credit: NASA

Following its recovery after landing in Utah, the capsule and containing the sample gathering head from the spacecraft was transferred to Johnson Space Centre and the Astromaterials Research and Exploration Science (ARES) centre (as I reported here), where for the last couple of weeks the sample container has been accessed and its contents subject to initial analysis.

It has still not been confirmed how much material has been obtained from Bennu; the opening of the sample canister revealed a fair amount of material was trapped between the lid of the canister and the membrane protecting the main bulk of the sample. This was painstakingly collected and formed the materials used for the initial analysis of the sample dust.

This initial analysis as revealed that – as expected, given it is a carbonaceous asteroid – the sample has within it evidence of both carbon and water, with the latter have a similar isotopic levels similar to those of Earth’s oceans. This was expected as it has long been the theory – supported by the examination of other asteroid samples returned to Earth by Japan’s Hayabusha and Hayabusha-2 missions – that C(arbonaceous)-type asteroids were responsible for bringing water and carbon to Earth early in its history.

Mari Montoya (left) and Curtis Calva at NASA’s Astromaterials Research and Exploration Science (ARES) centre carefully collect all the overspill from the OSIRIS-REx sample container, carefully clearing it all so it can be used in the initial analysis of the material returned from 101955  Bennu. Credit: NASA

Which is not to say that the samples do not offer a lot to learn; there is much that scientists do not know for certain about the Earth’s earliest history and its formation; much of what we do know is basis on hypotheses and scientific assumptions. The study of samples like those from Bennu samples could therefore allow many of those hypotheses to to more fully tested and the knowledge we lack or assume to be correct properly framed and understood.

Following extraction, the material from inside the sample container will be distributed to research centres in museums and universities around the world to enable a more extensive and as broad-ranging spectrum of independent analysis as possible over the coming months / years.

Psyche Launched

Following on from my previous Space Sunday article, and after being delayed almost 24 hours due to inclement weather, NASA’s mission to asteroid 16 Psyche got underway at 14:19 UTC on October 19th, 2023 when a Falcon Heavy lifted-off from Pad 39A at Kennedy Space Centre, Florida.

The SpaceX Falcon Heavy which launched the spacecraft Pysche at the start of its mission at Pad-39A, Kennedy Space Centre. Note the sooty exteriors of the side boosters, marking the fact both were about to make their fourth ascent each from a launch pad. Credit: NASA

After a flawless launch the rocket – comprising a core Falcon 9 booster with two additional first stages of the same rocket acting as strap-on boosters – rose into a cloudy sky over Florida. Just over two minutes into the flight, the side boosters separated to complete a “burn back” manoeuvre allowing them to return to Florida to land at Cape Canaveral Space Force Base adjacent to Kennedy Space Centre a few seconds apart, the landings marking the 4th successful flight for both units.

The spacecraft separated from the upper stage of the booster around an hour after launch, having been delivered to an extended orbit around Earth. There then followed a further 30 minute period of silence as the vehicle powered-up and oriented its communications system to call home with its first batch of data, indicating all was well and establishing a firm link with mission control.

The next 100 days will see the spacecraft comprehensively checked-out in terms of its flight systems – notably the four Hall-effect SPT-140 ion thrusters. This will be used serially throughout the flight to propel the vehicle to its rendezvous with 16 Pysche and enable it to slow down for an orbital rendezvous.

This checkout will be completed over the next week or so, and prior the vehicle being ordered to use the thrusters to start pushing itself away from Earth and into a heliocentric orbit around the Sun to reach Mays in 2026. Once there, it will use the planet’s gravity to help swing itself onto an intercept with 16 Psyche, where it will arrive in the latter part of 2029 to commence its science operations over an initial 21-month period.

A view from the forward end of the Falcon Heavy upper stage showing the departing Psyche spacecraft, the 24-metre span of its solar arrays still stowed. Credit: SpaceX / NASA TV

As I noted last time around, the journey to Mars will see NASA carry out a test of their Deep Space Optical Communications (DSOC) laser communications system, which could greatly increase the data rate and bandwidth of communications used with deep-space missions. The first test for DSOC should come in about three weeks from launch, when the vehicle will be 7.5 million kilometres from Earth. They will then be periodically repeated and extended as the spacecraft reaches a distance of to 2.5 AU from Earth.

The launch marked the eighth for what is now the world’s second most powerful launch vehicle currently regarded as operational (the most powerful title having been taken by NASA’s Space Launch System), and the 4th for 2023. However, it was particularly noteworthy for SpaceX, as it marks the first time NASA has used the rocket, and several concessions had to be made in order for this to go ahead.

The booster is also set to become a mainstay for several major NASA missions over the next few years. These comprise the launch of the 2.8 tonne GOES-U weather satellite and Europa Clipper mission to the Jovian system (both in 2024), the Nancy Grace Roman Space Telescope in 2026/7 and – perhaps critically for NASA’s human spaceflight operations, the joint launch of the first two sections of the Lunar Gateway Station in the form of the Power and Propulsion Element (PPE) and the Habitat And Logistics Outpost (HALO), a launch currently targeted for November 2025.

In this, and in difference to the hype and questionable capabilities of the SpaceX Starship / Super Heavy system, Falcon Heavy is proving itself as reliable a launch vehicle as the rocket from which it has been formed.

Continue reading “Space Sunday: a bit of a round-up”

Phantoms of moods in Second Life

IMAGOLand Art Galleries: Carelyna – Phantasmagoria

Having opened at the start of October and occupying a skybox gallery at Mareea Farrasco’s IMAGOLand galleries, Phantasmagoria is the latest exhibition by Carelyna.

Whilst the title might well evoke thoughts of ghosts and spectres, this is a collection which takes the term in a different direction to ideas of ghosts and demons, being far more subtle in intent – as I’ll get to in a moment.

The term phantasmagoria is said to have originated in the last decade of the 18th Century as a French concatenation of the Ancient Greek phántasma (“ghost”) with either agorá, (“assembly” or “gathering”) or (agoreúō, “to speak publicly”).  Exactly who coined it is subject to debate, but Paul Philidor, a magician and showman, is perhaps most widely recognised as having popularised it in the late 1790s and early 1800s, using the terms to promote his shows featuring ghostly apparitions and the shades of departed famous people – although such shows, utilising everything from concave mirrors to magic lanterns and camera obscura to create / project such ghostly phantoms, reach back into at least the 17th century. Others who started using the term around the same time as Philidor include French dramatist and proto-science fiction writer Louis-Sébastien Mercier, and Belgian showman Étienne-Gaspard Robert – who is also credited with coining the term fantascope to describe the equipment he, Philidor and others used to create their spectres.

IMAGOLand Art Galleries: Carelyna – Phantasmagoria

For her show, Carelyna has created a collection of sepia-rich, ghost-like images of individuals. It overall tone, they are suggestive of the flickering images witnessed by those sitting through one of Philidor’s shows. Some are clearer than others, presenting an well-defined study; others are caught in a halo of light and brightness which both adds to the suggestion they have perhaps caught the spirit of a person who may not have been there – or that the image was taken a long time ago, and time and light have not been kind to it.

However, while they have that faded, ghostly sense about them, as noted above, these images are not intended to portray the spirits of the departed or suggest we’re within a magic lantern show; rather they and intended to evoke ideas of mood and emotion. From celebrations of life and expressions of love, to studies of strength and introspection and of potential loss or aloneness, the emotional depth found within these 12 pieces is both intense and also entirely open to interpretation: while Carelyna offers a suggestion or theme within the title of each. it is very much down to how we individually respond to each of them in its own right.

IMAGOLand Art Galleries: Carelyna – Phantasmagoria

An engaging and expressive exhibition.

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