Memories of Dreams in Second Life

Memories of Dreams, April 2024 – click any image for full size

Susann Decuir is responsible for drawing me to Memories of Dreams, a marvellously Japanese-themed Homestead region design by Yxes (Yxes Evergreen). she did so when I caught her write-up on the setting in her blog whilst I was largely outworld of SL during March 2024. As regulars to these pages know, almost anything with an Oriental theme will pique my interest, so I noted the SLurl and at the first opportunity on getting back in-world, off I toddled (or rather, my alt toddled!) so I could poke my nose in and have a look.

Spring in a Japanese styled sim….a place to sit and reflect once you’ve explored all the small nooks and crannies. Be sure to notice the Orcas migrating along the coast.

– Memories of Dreams, About Land Description

Memories of Dreams, April 2024

The setting is one of those which amply demonstrates the adage “Less is more”. Yxes has used a little of 50% of the region’s Land Capacity to produce a wonderfully evocative setting that does not need to be filled to the brim with objects in order to achieve its stated goal.

At least partially surrounded by off-region mountains (I’m actually not sure if it is supposed to be entirely surrounded, because for some reason the 3070 GPU on my current PC has a devil of a time rendering region surrounds where my old 970 rarely worked up a sweat in doing so), the setting is suggestive of a quiet retreat located on a (little-visited?) islet within the Japanese archipelago. The summer retreat, perhaps of a once-powerful Shogun.

Memories of Dreams, April 2024

The island’s rugged form is dominated by a large pagoda-like building. Perhaps once a home perhaps once a temple, it surrounded by a variety of trees – Japanese maple, Sakura, plum trees and more – which give colour and vitality to the knobbly and uneven mass of the island’s central knoll in a manner flowers and shrubs would not be able to manage. In addition, the trees obviously provide shade and a sense of coolness for those wandering this wildling garden as it sits around the main building.

Below the main structure, to the north-west and north and both sitting withing the island’s shallows, are two further structures. The each sit at the end (or start, depending on your point of view!) of a stone stairway set into the island’s slopes.

Memories of Dreams, April 2024

Located at the end of the potentially grander stairway – it being quite broad at its lower extent and semi-defensively boxed-in by walls on three sides – is a single-roomed building set upon stone slabs set above the coastal waters. Now a place to enjoy a quiet meal, it’s general design suggests that it may have once been where boats bringing people to the island came alongside.

The second building is also single-roomed, but sits slightly off-shore within the walls of what might be a man-made island. Torii gates and stepping stones over the shallow waters provide access to its gates, and the structure itself, located in a formal sand garden crossed by further stepping stones, has the feel of perhaps once having been a walled temple or shrine, but which is now given over the the art of the tattooist.

Memories of Dreams, April 2024

Close by this walled setting, and sitting on a low-lying headland, is a Japanese Zen garden offering a walk around its gravel paths and a way down to the island’s eastern beach, where visitors might to watch passing Orca as they frolic off the coast. A second arc of sand lies on the south side of the island. Located within a shallow cove, it is reached by walking down the grassy slopes from the main building.

Throughout all of this, subtle depth is added through the placement of small artistic touches – umbrellas apparently caught on a mysterious updraft so they hover above the entrance to the main building; a broken Torii gate with payer papers still pinned to it; Toro and other lamps scattered around to help hold the night at bay from the paths and steps; sculptures giving further voice to the presence of human hearts and minds on this little isle; and the gentle, watchful eyes of Buddha observing all who come and go, and the dance of Japanese Crane.

Memories of Dreams, April 2024

All told, a beautifully idyllic and beautifully relaxing (not to mention utterly photogenic) location, and once well worth visiting and appreciating.

SLurl Details

Memories of Dreams (Hawksong, rated Moderate)

Moni’s Discolouration Disrupted in Second Life

IMAGOLand Art Galleries: Moni Beebe – Discolouration Disrupted

Having been caught up with things in the physical world for much of March (and still trying to clear up the last few issues as April 2024 starts its merry dance to becoming at part of the year’s history!), I’m caught in something of a game of catch-up with events, exhibitions and what have you. In terms of some exhibitions, there are some I simply won’t get to, as their days are numbered and they’ll have likely ended before I can get to them.

However, there is one exhibition I really wanted to try to cover before it vanishes into the ether (it having opened nigh-on a month ago at the time of writing, on March 6th, 2024). It is Monique Beebe’s Discolouration Disrupted, which (again at the time of writing this piece) is still available at Mareea Farrasco’s IMAGO Art Galleries.

IMAGOLand Art Galleries: Moni Beebe – Discolouration Disrupted

I’ve been an admirer of Moni’s work ever since her first exhibition in Second Life in 2017. Her work, which has until relatively recently focused on avatar studies, is always marvellously expressive and rich on both narrative and, frequently, a degree of subtext as well. Her exhibitions tend to be thematically driven and often highly sensual in nature, and the former is certainly true of Discolouration Disrupted, as evidenced by its subtitle Unveiling the Beauty in Imperfection, which itself might also be seen as a subtextual comment on modern society’s obsession with perfection when it comes to the human body.

No liner notes appear to be provided for the exhibition, allowing viewers to plumb the depths of the pieces and discern their relationship to the central theme for themselves. The pieces are a mixture of still life and animated works – be sure to enable the media option in your viewer (click the movie camera icon towards the top right corner of the viewer window) to see the latter in motion – and all appear (and forgive me if I’m wrong here, Moni) to be digitally generated.

IMAGOLand Art Galleries: Moni Beebe – Discolouration Disrupted
The still life images perhaps offer the clearest link to the theme of beauty in imperfection in the manner they juxtapose clearly beautiful / handsome figures (aka society’s “perfection”) with styles and colour mixes that whilst not undermining the stated beauty of the figure(s) within them offer a degree of discordance with their beauty, drawing the eye from them and imbuing a sense of mismatch or an unfinished feel to them – thus presenting the idea of the imperfect. Yet at the same time it is these very clashes of style and / or the sense of the unfinished which actually provides each piece with a depth of beauty that reaches well beyond what might have been had they been presented as “unblemished” works. The animated images share this to a degree, but also offer additional dimensions to the core theme – the blurring of images, the use of a mask and veils, etc.

And while it may just be my personal interpretation, some of the pieces perhaps present subtextual commentary on society in other ways as well. The likes of Break Away, Hiding, Undisclosed, Empowerment, and even Fish in the Sea, all appear to offer a degree of commentary on current reactionary moves in (particularly) patriarchal / pseudo-religious circles towards matters of a woman’s bodily autonomy, the dismissing of female equality / empowerment, the right to gender identification and self-identification and choice in general.

IMAGOLand Art Galleries: Moni Beebe – Discolouration Disrupted

But again, this is an interpretation informed purely by matters that impact my own thinking, and not necessarily those intended by the artist. You might well – in fact most likely will – find the images within Discolouration Disrupted speaking to you very differently. As such I do urge you to visit this exhibition, and to do so before it does vanish from IMAGO altogether, possibly in the next few days.

SLurl  Details

2024 SL SUG meetings week #14 summary

Le Monde Perdu, April 2024 – blog post

The following notes were taken from the Tuesday, April 2nd, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. No video this week.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • The SLS Main channel was restarted on Tuesday, April 2nd, with the Hearts & flowers deployment going grid-wide. This mostly comprises internal (non-user visible) updates, together with these user-visible additions:
    • llSetLinkSitFlags/llGetLinkSitFlags – allow you to adjust the sit flags for a prim. It supports the existing two SIT_FLAG_ALLOW_UNSIT and SCRIPT_ONLY.
      • At some future point, SIT_FLAG_HIDE_AVATAR should also be added, so you don’t need to play an animation that squishes the avatar so they aren’t visible in something like a very small vehicle.
    • A feature for estate managers that will allow them to schedule automatic region restarts (see below).
    • A new constant in llSPP PRIM_SIT_FLAGS it will contain all the sit flag information, (including ALLOW_UNSIT and SCRIPTED_ONLY (the two older constants will still be available).
    • A new capability to load item inventory lists via HTTP (so items with large contents will load faster when accessed, although this will require a viewer update as well).
    • A fix for avatars going into an animation thrash between falling and flying when using llSetHoverHeight() from an attachment.
    • An adjustment to the way download weight for mesh object (how much bandwidth is required to download and view the object) which should reduce this weighting by around 15% for most in-world mesh, potentially reducing the LI of said objects (but should not be taken to mean the LI for any given mesh object is now 15% lower).
    • There is a known bug in this release where you always show up hovering on login… until you provide any sort of movement input at which point you drop down to stand. A fix for this is in the next RC maintenance update, which will hopefully available for deployment in week #14.
  • Wednesday, April 3rd, should see the RC channels restarted with no deployment.

Scheduled Region Restarts

A part of the Heart & Flowers simulator update is the ability for Private region / estate holders to schedule region restarts via the Region console in the viewer.

  • Schedules can be set on a Daily or Weekly basis (e.g. every day at 06:00 SLT; Monday & Thursday at 17:00, etc.)
  • Restarts have a “vaccination” period of +/- 5 minutes of the selected restart time, so that all regions in an estate don’t suddenly restart at exactly the same time.
  • Any scheduled restart can be cancelled in the same manner as existing manual restarts.

SL Viewer Updates

  • On Tuesday, April 2nd, the Maintenance X RC (usability improvements) updated to version 7.1.5.8443777128.
  • Like the end-of-week #13 updates to the Maint. W and Y RC viewers, this update was to bring the viewer to parity with the glTF / PBR Maintenance-2 release viewer.

The rest of the current official viewer in the pipeline stand as:

  • Release viewer: version 7.1.4.8149792635, formerly glTF PBR Materials Maintenance-2 RC viewer, issued March 11, promoted March 26.
  • Release channel cohorts:
    • Maintenance-W RC (bug and crash fixes), version 7.1.5.8443591509, March 29.
    • Maintenance Y RC ( My Outfits folder improvements; ability to remove entries from landmark history + Maint Z RC integration), version 7.1.5.8448596295, March 29.
    • Materials Featurettes RC viewer, version 7.1.4.8270899680 – March 25.
  • Project viewers:

In Brief

  • Leviathan Linden hopes to get work done on providing a vehicle flag which will prevent HUD llSetVelocity() and lllApplyImpulse() from affecting the vehicle’s speed.
    • This is in response to a request to help solve the problem of cheaters sitting on competition vehicles. Someone sits on the object and uses a HUD with llSetVelocity() or other calls to push the vehicle faster than it would normally go.
  • Leviathan Linden indicated that the Lab has encountered a couple of issues in moving the simulators to 64-bit architecture:
    • A script memory issue. In short, some scripts that currently work at the very edge of the memory footprint might be pushed over the limit in 64-bit, and would stop working. So the Lab needs to figure out how much more memory access by scripts is required to allow all current scripts will be able to continue working. This will require a period of extended testing to see where the issue typically occurs.
    • Figuring out how to pack the servers on server instances. The Lab currently runs multiple servers on one machine, and some of the machine instances are currently close to their physical memory limit already when the underpinning servers run for a long time. So the Lab needs to hunt for memory leaks and resource leaks, carry out optimisation work where necessary and possibly change the server density on deployment.
    • The hope (as expressed by Leviathan) is to get the transition to 64-bit server architecture completed some time in 2024.
  • The above information was given in response to a request for an increase in the script memory allowance for Mono scripts (a frequent request from users / creators so as to reduce the overall number of scripts within an object & the number of events passing between them to achieve a given result – an important consideration, given scripts can impact the LI of objects). A general discussion on script limits, memory allowance, etc., then followed through much of the remaining time of the meeting.
  • A general discussion on region crossings / teleports (such as having vehicle-initiated teleports capable of moving a vehicle + occupants across and entire region / estate (“eep!” given the complexities involved), simulator management of TPs, etc. But as Monty Linden was not present – as the Linden most intimately involved in wading through the teleport / region crossing code, most of these were unanswered in terms of certainty of response.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL viewer release summaries week #13

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, March 31st, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.4.8149792635, formerly glTF PBR Materials Maintenance-2 RC viewer, issued March 11, promoted March 26, 2024 – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance-W RC (bug and crash fixes) updated to version 7.1.5.8443591509, March 29.
    • Maintenance Y RC ( My Outfits folder improvements; ability to remove entries from landmark history + Maint Z RC integration) updated to version 7.1.5.8448596295, March 29
    • Materials Featurettes RC viewer, version 7.1.4.8270899680, issued March 25.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • Kokua updated to 7.1.4.53979 (no RLV) and 7.1.4.57483 (RLV variants)  (PBR) on April 1 – release notes.

V1-style

  • Cool VL Viewer Stable branch updated to version 1.32.0.16 (PBR) on March 30, 2024- release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Spring 2024 at Le Monde Perdu in Second Life

Le Monde Perdu, April 2024 – click any image for full-size

Life has been pretty hectic over the last few months for me in the physical world, with much of it coming to a head over March 2024 (hence the lack of blogging most recently). Fortunately, things are now getting back to normal, so it’s time to resume my SL travels once more – and where better to start than my annual springtime trip to Luane’s World and the always picturesque Le Monde Perdu (The Lost World), the public Full region designed by LuaneMeo and Gorba McMahon.

Sitting at the southern extreme of the six private residential regions of Luane’s World, Le Monde Perdu always offers a sense of openness and nature’s warm embrace to visitors. A Full private region boasting the additional Land Capacity afforded such regions, Le Monde Perdu is open to visitors from across Second Life as well as those who opt to live within the estate’s rental regions.

Le Monde Perdu, April 2024

For this iteration, the landing point sits well to the north-east, close to where the region connects to the rest of the estate via a wooden footbridge. Note that visitors are free to wander the paths and tracks of the rental regions, but as asked not to trespass onto the actual homes and gardens therein.

The landing point sits on a shady, grassy knoll overlooking the footbridge to one side, and which is home to a greenhouse converted into an information kiosk on the estate’s available rentals. Two clearly marked paths descend from the knoll, one to the footbridge and the other, longer path gently riding the slope down to the southern half of the region. Both paths have horse rezzers located close to their respective ends, offering visitors the chance to hitch a ride around the setting if they prefer not to walk.

Le Monde Perdu, April 2024

A third route away from the landing point takes the form of a boardwalk stepping down the hill on its west side, presenting visitors with a choice of route onwards as they reach its lower half. One of these leads by way of a clematis-draped wall, to the shaded banks of the region’s lake, which can be easily circumnavigated on foot, with various waypoints on the route around it taking the form of various places to sit and pass the time. These include a little boat out on the water itself, a deck extending out over the waters and a charming little shoreline cottage. A deck adjacent to the latter provides access to a swan boat pedalo rezzer for those who fancy a little ride out on the water under their own power.

Behind the little lakeside cottage, the land rises to a broad, flat-topped hill, home to a much more substantial house that offers itself as a faux watermill. If the wheel once drove any machinery, it’s long been removed and the room it occupied converted for more modern living than a place of work, whilst the water channel the wheel dips itself into looks to be now more decorative than functional, running as it does around three sides of the house. Which is not to say the structure is not in any way graceful or delightful – it most assuredly is, thanks to both the décor and its inherent multi-level design within its two main floors.

Le Monde Perdu, April 2024

Whilst the house is raised above both the lake to its north and curving beach to its west and south, it is not sitting on the highest point within the region; that honour goes to a little greenhouse and garden area located on the flat head of the island’s almost central plateau, which rises above the shoulder of land on which the house sits. It is easily reached from the house on foot, the greenhouse and garden looking as if they are intended for little spring / summer time soirees, once the heat of the day has dissipated a little.

The path leading to the little plateau also offers access to the region’s south-eastern headland by way of a broad, stout bridge. The lighthouse on the headland appears justified, given the bleached bones of a wrecked ship lying of the shoreline below, whilst the placement of the bridge and the small size of the lighthouse in turn suggest whoever lives at the big house has a responsibility for maintaining the latter.

Le Monde Perdu, April 2024

The bridge is required as the lighthouse is separated from the house by a narrow, sheer-sided gorge which forms one end of a finger-like inlet pointing inland almost as far as the southern path down from the landing point. Here again, the water’s edge is marked by multiple places to sit and pass the time, whilst a little canoe presents the opportunity to sit out on the water and enjoy the peace and quiet.

In fact, if there is one thing that this iteration of Le Monde Perdu is not short of, it is in places to sit and tarry – and rightfully so. They are scattered across the setting with a care that ensures they do not feel they are trying to crowd one another out, but to rather encourage people who visit to spend a little time decompressing and just enjoying the natural lie of the land and watch to local wildlife (and the various cats and dogs waiting to be found!). In fact, such is the bucolic peace evoked within the setting, you might spot one or two of the wildlife citizens of the region also chilling out and catching a few Zees!

Le Monde Perdu, April 2024

Finished with a subtle sound scape and offering multiple opportunities for photography, Le Monde Perdu remains one of the must-see / re-visit regions within Second Life. And don’t forget, there’s also Le Monde Magique – Magical World – sitting overhead and wating to be explored as well! I’ll be heading there once more in the near future.

But for now, given all the hustle and strife of the last few weeks in the physical world, Le Monde Perdu is exactly what the doctor ordered by way of recuperation and a return to my SL explorations 🙂 .

Le Monde Perdu, April 2024

SLurl Details

2024 SL SUG meetings week #13 summary

Second Life History at the Primitive Museum campus – blog post

The following notes were taken from the Tuesday, March 26th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video embedded below, recorded by Pantera – my thanks as always for her work.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • The SLS Main channel was restarted on Tuesday, March 26th without any deployment.
  • Wednesday, March 27th, should see the Hearts & Flowers RC update deployed to the rest of the RC channels. This mostly comprises internal (non-user visible) updates, together with these user-visible additions:
    • llSetLinkSitFlags/llGetLinkSitFlags – allow you to adjust the sit flags for a prim. It supports the existing two SIT_FLAG_ALLOW_UNSIT and SCRIPT_ONLY.
      • At some future point, SIT_FLAG_HIDE_AVATAR should also be added, so you don’t need to play an animation that squishes the avatar so they aren’t visible in something like a very small vehicle.
    • A feature for estate managers that will allow them to schedule automatic region restarts (see below).
    • A new constant in llSPP PRIM_SIT_FLAGS it will contain all the sit flag information, (including ALLOW_UNSIT and SCRIPTED_ONLY (the two older constants will still be available).
    • A new capability to load item inventory lists via HTTP (so items with large contents will load faster when accessed, although this will require a viewer update as well).
    • A fix for avatars going into an animation thrash between falling and flying when using llSetHoverHeight() from an attachment.

SL Viewer Updates

  • On Tuesday, March 26th, 2024, the glTF PBR Materials Maintenance-2 RC viewer, version 7.1.4.8149792635 was promoted to Release viewer status.
  • On Monday, March 25th, 2024, the Materials Featurettes RC viewer, version 7.1.4.8270899680 was issued.

The rest of the current official viewer in the pipeline stand as:

  • Release channel cohorts:
    • Maintenance X RC (usability improvements), version 7.1.4.8148263040 , March 11, 2024.
    • Maintenance-W RC (bug and crash fixes), version 7.1.4.8113624779, March 6, 2024.
    • Maintenance Y RC ( My Outfits folder improvements; ability to remove entries from landmark history + Maint Z RC integration) updated to version 7.1.4.8114240508, March 6, 2024.
  • Project viewers:

In Brief

  • Was a belated equinox party, so not a lot of discussion.
  • Simon Linden threw out a generic request for feedback on the viewer’s text translation capabilities. Nothing really came back from it.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.