An artistic tapestry of love in Second Life

Akimori, February 2026 – Mareea Farrasco: Tapestry

Currently open at the Akimori, a part of the Akipelago complex operated by Akiko Kinoshi (A Kiko), is an exhibition by the talented Mareea Farresco. It is entitled Tapestry, with the subtitle Medieval Fantasy.

Presenting nineteen images, this is a narrative exhibition, unfolding a story of a maiden and her encounter with a travelling troubadour in medieval times. Mixing images of landscapes with images of avatars, the images are designed to be viewed in a specific order, starting with the image of cathedral, located on the far left of the information board listing the names of all 19 pieces. From here, the story progresses past the introductory board and on around the worlds of the exhibition space.

Akimori, February 2026 – Mareea Farrasco: Tapestry

Thus, the pictures progress from the cathedral and through the streets of a medieval town, their ordering suggestive of a walk taken by the maiden, out of the town and past the tall towers and strong walls of a Norman-style castle standing proud on a hill. As they continue around the walls, the pictures introduce us to the maiden with a subtle hit of her love of music, before moving on to her encounter with the troubadour and the blossoming of an apparent relationship – one which we instinctively know will not last.

The images themselves are beautifully processed to give the appearance of paintings produced if not within the period of the story, then possibly by one of the great masters of the renaissance period, the start of which overlapped the end of the medieval. This is particularly true of the images of the unnamed town and its guardian castle, all of which are rich in detail, capturing moments in time. The images of the maiden and her troubadour are equally engaging avatar studies, vividly telling the tale of love and loss (or is that perhaps abandonment?)  and the inevitable hurt and loss.

Akimori, February 2026 – Mareea Farrasco: Tapestry

In this, Tapestry appears to offer a story within a story: just how genuine is the troubadour in his feelings for the maiden? Is it a genuine love, or the opportunity for a dalliance as he goes about his travels, singing his songs to whomever will pay him, staying only so long in any one place as meets his needs before his inevitable wanderlust causes him to move on? From the perspective of the maiden, their relationship is real, and she is clearly heartbroken following his adieu and departure. From this, our imagination might build a number of possible tales within the tale, adding a personal depth to the images.

With the exhibition space decorated to match the tone of the images, Tapestry is an engaging and expression exhibition, ideal for art lovers and storytellers.

Akimori, February 2026 – Mareea Farrasco: Tapestry

SLurl Details

2026 week #6: SUG meeting summary

Whithermere, January 2026 – blog post

The following notes were taken from the Tuesday, February 3rd, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • Tuesday, February 3rd, 2026:  the SLS Main channel simhosts were restarted without any deployments.
  • Wednesday, February 4th, 2026:
    • Simulator release 2026.01 (Kiwi) should be deployed to the BlueSteel and preflight RC channels.
    • All remaining Release Candidate channels will be restarted without any deployment.
    • A new server-side SLua update will be deployed to the SLua Beta regions. This will support a new permission “PERMISSION_PRIVILEGED_LAND_ACCESS”, allowing the llSetParcelForSale function to be used (and potentially other parcel settings in the future), but will require a viewer-side SLua update.
  • The simulator release to follow that – 2026.02 – has been given the code-name of Loganberry, but it’s too early in development for details to be provided.

In Brief

Please also refer to the video, below.

  • Leviathan Linden had two announcements concerning his current work:
    1. He has a proposed resolution for the false error report when failed rez on mesh, whereby an attempt to rez from inventory onto some mesh surfaces result in a failure to rez and incorrect error message.
      • He describes the resolution as “a workaround hail mary” rather than an outright fix: if the first attempt fails, the serve will try again try again using the bounding box of the mesh object. See: also: Why can’t I rez on my mesh table/floor/bed in Coming to Firestorm soon… A couple of new features for builders and non-builders alike.
      • He further noted that during the rezzing request to the simulator, the viewer supplies a line segment: ray_start and ray_end, and it is possible that ray_start and ray_end might be insufficient to actually hit the mesh object’s collision shape when that shape is different from its visible shape.
      • The led to an on-going discussion in the meeting.
    2. He has also started a further look into issue #3469, comment 2819987122, whereby some uploaded assets have the incorrect number of faces on the server, and trying to set the textures on those faces appears to work on the viewer but a) if the object is cloned, the new clone doesn’t have the texture changes and / or b) the original object will revert to a pre-texture change state at a later date. He has an idea for a possible fix, but is not sure it will work, so wishes to test the idea before passing further comment.
  • Monty Linden indicated the annual simhost certification work is still in progress. He further noted:
    • The Kiwi release includes an update which should be highly compatible with the current certificates. But if anyone who has experienced issues with past certification updates should test on the Preflight or BlueSteel RC channels following the Wednesday deployment.
    • Current relevant expiration dates are: Agni – 23:59:59 GMT on March 13th, 2026; Aditi – 23:59:59 GMT on February 28th, 2026.
    • As per the last formal SUG meeting, he hopes to automate the recertification later in 2026, and the certification process will change slightly at that time.
  • Harold Linden has been “working on a lot of things surrounding SLua but not specifically SLua itself. These include:
    • Refactoring  the definitions repo where all LSL constants and functions and how they behave are documented, because the repo was becoming unwieldy. He passed on thanks to all those who have helped contribute to the repo.
    • Further work on the `require()` RFC. The new release that’s coming out won’t have any new features, but the release after that should have `table.append()` and `table.extend()`, and _maybe_ some of the SetPrimParam list-building wrappers., adding: “Basically, if you’ve noticed how annoying it is to build list for setprimparams, it’ll be much better with these changes. Hopefully.”
  • Roxie Linden gave an overview of recent WebRTC updates:
    • Most WebRTC improvements are going into the voice servers, so the simulators shouldn’t have and effect on WebRTC quality.
    • LL is working on spatialization improvements, which might be released as soon as this week.
    • The latest updates to the WebRTC server appear to have fixed the majority of crash issues.
    • March remains the tentative release month for grid-wide WebRTC, the the sawp-over occurring as a part of the normal simulator deployment cycles.
  • A broad discussion on scripted capabilities (e.g. giving inventory to attachments (possible) and deleting inventory from attachments (not possible); setting script pin from setlinkprimparams (on Rider’s personal roadmap); adding inventory operations for other prims in a linkset.
  • General disucasions:
    • SLua: it has (TimeProviderFactory.new():build()):askForTime() – equivalents to NUX time.now) a discussion on the SLua editor and its capabilities, SLua and HTTP.
    • LL is not currently carrying out any keyframe motion (KFM) work. This expanded into a general discussion on ideas for KFM work.
    • Ideas for better LOD performance.

Date of Next Meetings

  • Leviathan Linden: Tuesday, February 10th, 2026.
  • Formal SUG meeting: Tuesday, February 17th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.