Within a Goddess Temple in Second Life

Goddess Temple, August 2025 – click any image for full size

I discovered Goddess Temple by way of the Destination Guide, and was immediately intrigued by its description. Occupying one quarter of a Full private region leveraging the Land Capacity Bonus available to such regions, it is a genuinely magical setting created by Sharon Edwyn, offering a virtual journey into a realm of physical world mythology.

A sanctuary of stillness and mystery, where one may reflect, find serenity, and awaken the spirit. A temple consecrated to the goddess Hekate.

– Goddess Temple Destination Guide description

Goddess Temple, August 2025

More generally spelt as Hecate (HEK-ə-tee), the name belongs to one of the more multifaceted deities in Greek mythology; a figure associated with the Moon, the underworld; with magic, mystical arts and witchcraft, and whose name was invoked for a range of reasons, such as healing, protection, and divination. Her roots span ancient Greece, Egypt and Caria, as well as both the Titan and Olympian pantheons, Hecate having originally been a Titan prior to their downfall at the hands of the Olympians, who then allowed her to retain her powers and position.

Further, her influence also encompassed the Roman civilisation, and she even featured in post-Christian writings of the 2nd and 3rd centuries, in which she was seen as (among other things) the Mother of Angels, and she was frequently worshipped with offering of food at crossroads where she was said to dwell as a protector of thresholds.

Goddess Temple, August 2025

Goddess Temple most notably reflects Hecate as the goddess of magic and mysteries; protector of households, thresholds and crossroads; keeper of wisdom and her links to the underworld. What’s more, it does so quite marvellously through the core temple space, which is quite magnificent, and which I’ll come to in a moment or two, as the rest of the setting is equally as visually engaging.

Before continuing, however, this is a setting which should be visited using the local Shared Environment and with local sounds enabled. A PBR-enabled viewer is also highly recommended. The Landing Point is located towards the southern side of the setting. It sits upon a junction of path which, whilst not a crossroads, is still highly appropriate to Hecate’s aforementioned role as protector of crossroads.

Goddess Temple, August 2025

An information giver stands alongside the Landing Point, and I recommend touching it to receive more information on the setting and to be clear on the rules. Of the three paths offered to those arriving, one appears to lead to the entrance to Sharon’s private residence in the adjoining parcel (no trespassing please!), although a right turn at the door will lead visitors to a terrace with a view out over the waters beyond the region to an off-region surround.

A second path, pointing north and guarded at either end by two pairs of triple-headed street lamps (a subtle reference to Hecate often being depicted as triple-bodied, perhaps?), sits another terrace overlooking a large pool of water fed by water falling from on high on its far side.

Goddess Temple, August 2025

Like the costal terrace, this offers places to sit, whilst a statue of Persephone, the goddess of spring and the queen of the underworld kneels in the middle of the pool, the waters of which escape to the west, dropping to the sea by way of a rocky, fast-flowing stream. Beyond Persephone, and just visible through the curtain of water from the high falls, is the first hint of the secrets awaiting discovery.

However, to reaches these secrets, it is necessary to travel west along the third arm of the footpath and through the arch of a great stone portal wrapped in trailing vines and lightly fingered by the boughs of the trees pressing close to it. Here the path becomes more of a trail and the trees multiply in number as they continue to cast a green and brown canopy over much of the landscape, the ground of which is lush in shrubs, grasses and flowers whilst lanterns hang from boughs to provide gentle illumination.

Goddess Temple, August 2025

Within this part of the setting there is much to be discovered. There is a partially ruined pavilion offering a place to sit and perhaps read (or cuddle!) and enjoy tea from a copper samovar; then there is the remnants of a temple to Aphrodite, again with places to sit;  whilst within a clearing within a ring of trees and ancient columns can be found a place of ritual.

But it is the path leading to the entrance to the temple of Hecate which offers the way to greatest surprise / reward for visitors. Watched over by a statue of the Three Charities (or Graces, if you prefer), and passing by way of a bridge over the stream tumbling down from the central pool, this path leads to the unassuming entrance to what appears to be a cave with another columned stone portal standing before it.

Goddess Temple, August 2025

This cave proves to be a tunnel with a paved floor wet with what may be water formed from condensation rather than by any water flowing or dripping through the rock. Lit by torches mounted on the rough rock walls, the tunnel reveals itself beautifully a little at a time (if you are running with Shadows enabled).

The appearance of the Temple of Hecate is itself a literal revelation as you round a corner, its full, stunning beauty suddenly laid out before you without warning. Its astonishing beauty is literally breath-taking, and folds into it subtle references to Hecate’s manifold roles. Tall bookcases in the main chamber of the temple, complete with a reading table before them speak to her role as a goddess of wisdom, while the runes within the pages of the book mounted in the reading table suggests magic / mysticism.

Goddess Temple, August 2025

Meanwhile the flooded floor of the temple’s inner chamber not only points towards a statue of Hecate, it offers a reminder of the Underworld’s River Styx and thus Hecate’s own links to that realm. In addition, the use of torches and fire bowls reflect Hecate’s role of illumination and guidance through darkness.

Whilst the statue might not reflect the three-body form in which Hecate is often – but not always – depicted (the three forms reference her ability to see the past, present and future), it does include a pair of dogs. The latter were seen as both her loyal companions within the Underworld and as symbols of her links to the nocturnal and the mysterious. That the statue is set against the slowly swirling backdrop of a spiral galaxy appears to echo Hecate’s celestial place and being.

Goddess Temple, August 2025

There is more to see within this main temple – and more to explore with the tunnels, including the marvellous retreat hidden behind the waterfall mentioned above and dominated by a painting of Hecate; but I’ve leave you to discover the beauty of that room for yourself.

A genuine tour de force of creativity and design, and offering plenty to see – and learn: look for the information boards to find information on the likes of Hecate and Aphrodite – Goddess Temple is an absolute jewel within Second Life.

Goddess Temple, August 2025

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Visiting an Enchanted Glen in Second Life

Enchanted Glen, August 2025 – click any image for full size
In between fantasy and reality, between the seasons of the year and the time of day, lies a place where the magical beauty of nature is reclaiming the land.

So reads the About Land and Destination Guide description for Enchanted Glen, a marvellous Homestead region held and designed by Flower Caerndow and which I recently had the opportunity to visit after noting it in the Destination Guide.

Enchanted Glen, August 2025

The Landing Point sits on the south coast of the region alongside the junction of a gravel footpath, one arm of which sweeps around the inlet sitting behind the landing point, to follow a headland as it curls around the inlet to end at an ivy-hung pavilion.

Directly opposite the Landing Point lay a set of steps leading up to the central highlands of the region, while a second arm of the path runs inland to where another set of steps lead upwards, a tunnel close by also inviting visitors to go underground.

Enchanted Glen, August 2025

However, the simple fact is that wherever you go within Enchanted Glen, the regions offers a lot to see and appreciate. Caught under an EEP setting created be Flower, every inch of the setting has a sense of beauty and mystery much in keeping with its description.

The top of the hill offers a largely open landscape with scattered trees and shrubs. Also spread across its relatively flat top is a multitude of ruins suggesting this was once a place of import and give region a sense of age and romance. They sit draped with ivy and climbing vines or hugged by shrubs, tall grass and wild flowers, with standing stone on the north side of the hill.

Enchanted Glen, August 2025

The largest of the ruins overlooks a rocky shoulder of rock which may have once formed the roof of the caverns under the hill. However, a part of the roof appears to have collapsed, leaving a ring of rock looking down onto a river following outwards.

Enchanted Glen, August 2025

Water tumbles from the ruins above to feed this river, the falls forming a curtain of water behind which the bulk of these caverns sit. Meanwhile, the river flows outwards under the rest of the rocky shoulder, before branching into two streams to reach out to the east and north-east coasts of the island.

Enchanted Glen, August 2025

The island’s lowlands offer multiple routes of exploration with plenty to see that adds to the region’s serenity and grace. The local wildlife is sufficient to add a sense of life to the island and, in places, nicely frames the various places singles and couples might choose to sit and relax.

Enchanted Glen, August 2025

Such is the overall design of Enchanted Glen that lengthy descriptions are not required; it speaks clearly and softly for itself in so many ways. This being the case, I’ll simply going to encourage readers to take time out and go and visit and see for themselves – and offer Flower my thanks for her greeting while I was exploring, and for her very kind gift.

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Two exhibitions at ArtCare for August in Second Life

ArtCare Gallery, August 2025: Solen – Walking the Land 

Two art exhibitions opened earlier in August, at ArtCare Gallery curated and operated by Carelyna. The first, and longer running of the two, is a series of photo-paintings by Solen (Solen Karu). It opened on August 1st, 2025 so in truth may not have too much longer to run – my apologies to Solen and Carelyna for taking so long to get to it.

The second opened on August 18th, 2025, and features the Second Life photography of Anja (Neobookie). Both are very different one to the other, but both share a common aspect of representing their artists’ unique outlook on life and Second Life.

ArtCare Gallery, August 2025: Solen – Walking the Land 

Solen’s road to art has been an interesting one; from a career in information technology to that of land ownership, cultivating nut and fruit trees to form a small woodland. Whilst doing the latter over a period of some three decades, he also spent / spends time walking a local country trail and taking photographs of the trees and wildlife together with the local river.

He called these photographs “mediocre”; whether the originals were / are or not is an entirely subjective matter. What is clear is the manner in which Solen has used computer software tools and a range of processing techniques to turn them into photo-paintings which are anything but mediocre – rather the reverse, in fact: they are, completely captivating, as can be seen within Walking the Land.

ArtCare Gallery, August 2025: Solen – Walking the Land 

Incorporating multiple aspects of art from abstract to impressionism / abstract impressionism to expressionism, and spread across the two levels of its gallery space, Solen’s work conveys so much within each picture, making this a simply superb exhibition.

Hailing from the Netherlands, Anja has been involved in Second Life for some 12 years and who remains fascinated with the multiple ways in which creativity can be expressed through the platform.

ArtCare Gallery, August 2025: Anja – Distraction Visions 

It’s a fascination which led Anja to start taking photographs of the places she visited in-world, and this exhibition allows visitors to explore both her photography and her travels through Second Life.

Entitled Distraction Visions, this is no ordinary pictorial tour of Second Life; the images chosen illustrate the more surreal beauty to be found within our digital world: an island floating in the sky, complete with buildings attached to it almost like barnacles while a whale swims in an embedded aquarium; guitars rising from the ground sprouting branches and leaves; a lunar lander sitting within a multi-level chess board; a racing car formed from a wine bottle; a jet propelled industrial building, and so on.

ArtCare Gallery, August 2025: Anja – Distraction Visions 

Each piece is a story in its own right, simply awaiting our imaginations to offer up a narrative (or perhaps narratives, such is the potential of each piece). Whilst they are not necessarily required, the gallery space also offers a series of props reflective of some of the images, given Distracted Vision further depth.

Expressive and engaging, there are very much two exhibitions deserving to be seen and enjoyed.

ArtCare Gallery, August 2025: Anja – Distraction Visions 

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Emotion is rated Moderate

The tranquil beauty of a Celestial Vale in Second Life

Celestial Vale, August 2025 – click any image for full size

Designed and held by Kimma McGregor (Kimmie Rayna), Celestial Vale is a Full private region leveraging the available Land Capacity bonus to offer a mix of private and public spaces. The latter forms the larger part of the region, while the majority of the former are clearly separated from the public spaces, allowing visitors to wander without too much risk of trespass.

Seasonal, tranquil, nature-focused haven where peace and beauty intertwine. Ground yourself with meditation and yoga in serene surroundings. Feel the rhythm of life.  Come unwind. Come home.

– Celestial Vale About Land description

Celestial Vale, August 2025

The Landing Point sits on a high plateau overlooking the small island of the southern aspect of the region. A large, friendly Welcome Centre occupies one part of the plateau’s top, a path to one side leading up to the uppermost part of the plateau and the Tea & Tack Café. This is a charming little place with indoor and outdoor seating, the ground around it set out as something of a garden space.

A path runs down from the café to a shoulder of the plateau where a little country chapel sits. From here, steps lead down to the lowlands as a means to continue exploring the region. However, this isn’t the only way down from the Landing Point plateau; in front of the Welcome Centre steps ending in a rock path also descend to the region’s lower public spaces.

Celestial Vale, August 2025

The lowland areas might be split into three major parts. The path down from the Welcome Centre leads to a small camping area, fronted by a large pool of water fed from high waterfalls and the home to swans swimming gracefully. It’s a nice little retreat, completely with a table top game for those some inclined.

Another path curves around one side of the pool, hugging the plateau’s cliffs below the chapel.  As it does so, it reveals one of the region’s little secrets – a tunnel cutting through the rock to reach the lowlands on the west side of the region – of which more anon.

Celestial Vale, August 2025

Follow the path without passing through the tunnel and you’ll reach the steps coming down from the chapel. Here the land becomes something of a meditation garden, with a grotto, a garden pavilion and a summer house now converted into something of a contemplative shrine or temple to Buddha.

Rich with flowers in bloom, the space flows neatly into an outdoor music events area partially screened by trees threaded with strings of lights. This area can be reached by walking along one of the bursts of path among the grass and flowers and under the trees, or by passing along the length an old covered bridge set upon the grass and which actually forms the formal entrance to the events space.

Celestial Vale, August 2025

Sitting close to one side of the summer house / shrine / temple is another archway cut through the rock separating these central areas of the region from its west side. Passing through this arch brings visitors to a broad flat meadow, on which has been built a barn with accommodation on the ground for the horses roaming within its surrounding fences, and for humans on the upper floor.

A road wraps itself around most of the meadow and barn, connecting with a footbridge at its southern end. It is here that a degree of caution is required; cross the bridge brings visitors to another portion of the region dominated by a large, flat-topped hill on which sits a private residence and gardens.

Celestial Vale, August 2025

This is the only private residence directly accessible from the region’s public spaces (the others being screened by hills and curtains of rock), so it is best to skirt around the land below the hill to avoid accidental trespass, and towards another covered bridge. This bridge, also covered, leads back over the water to the tunnel cutting through the shoulder of the rocky plateau I mentioned above. A tarmac track runs a short distance from this covered bridge to link it to a smaller footbridge which in turn provides access to a little corner retreat snuggled under the cliffs of the high plateau.

Perfectly landscaped, rich in detail throughout and highly photogenic, Celestial Vale more than lives up to its About Land description; it’s a place that soothes the eye and mind and offers one or two little surprises I’ve not mentioned here (hint for one: look behind the waterfalls). Very well worth taking time out to visit and appreciate; joining the local Group will provide information on events, etc.

Celestial Vale, August 2025

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2025 week #34: SUG meeting summary – more SLua and bits

Viper Isles – An Elysian Paradise, June 2025 – blog post

The following notes were taken from the Tuesday, August 19th, 2025 Simulator User Group (SUG) off-week meeting (which I refer to as the “SUG Leviathan Hour”). These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from my chat log of the meeting and the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • On Tuesday, August 19th, the simhosts on the SLS Mian channel were restarted without update.
  • on either Wednesday, August 20th or Thursday, August 21st, a new simulator update – code-named Grape Juice (Fig Newton having morphed into the network updates noted in my week #32 summary), should be deployed to one or more RC channels.

SLua Update

  • A recap of the recent work on SLua, as given by Harold Linden at the week #33 Leviathan Hour “off-week” meeting. In short:
    • Changes to the Luau garbage collector which means that it can run a lot faster now, so scripts have to pause less and run out of memory less.
    • llGetFreeMemory() and llGetUsedMemory() have been fixed “to return something sensible under SLua”.
    • This sparked a conversation on Mono memory usage, with Harold noting that the memory usage presented by ll.GetFreeMemory() in Mono has little relation to how much memory is actually being used; the value given is basically how many “memory fun bucks” a script has left. He noted it is also on his list to get an accurate measurement including JIT cache overhead, etc.
  • Limits on memory use have not been settled as yet, but testing indicates that SLua generally uses less memory than Mono under a typical workload, with Harold noting:
I imagine that no matter what we do, memory limits are going to be higher than they were on Mono. Having tiny memory limits has created perverse incentives to just do things like split things into many scripts that communicate over link messages that end up bogging the sim down more than if everything was in one script … I have felt all the multi-script pain, I’m interested in preventing that pain in SLua
    • This sparked a discussion on memory use and limits in general, which ran through the rest of the meeting.
  • Harold Linden has also drafted a proposal for event handling and multi-timer support under SLua, which is described as “roughly inspired by Node’s ‘EventEmitter’ stuff, so you can do ‘LLEvents.on(“touch_start”, some_function)’ and such”.
    • Scripters are encouraged to read and comment on it.
    • There was also a conversation on SLua event handlers during the meeting.
  • The above also folded into it a discussion of on_error events.
  • Signal Linden is working on scoping SLua milestones and shepherding release and projects, together with planning SLua documentation (wiki).

In Brief

  • Monty Linden has “up-cycled” the Experience KVP store – that is, implemented a new package with reliable data retention, under the same version number.
  • Pepper Linden noted that a new Conductor was rolled out onto Agni last week, which – subject to further adjustments – should improve packing of regions onto simhosts.
  • Rider Linden is about to start a “research spike” into creating an official SL plugin for VSCode for better external editing. He was particularly interested in hearing what people would like to see in this.
  • User Henri Beauchamp has been investigating the issue with avatar attachments rezzing (e.g. following a TP or after logging-in, particularly in “busy” regions), and noted that it appears that the server sometimes just does not send all avatar attachments.
    • A report on this issue has also been filed (see: Avatar attachments STILL failing to appear in busy regions).
    • Monty Linden noted that he is also tracking a set of attachment failures (symptoms: the TP completes (TeleportFinish received), when the avatar is in a new region but none of the scripted attachments is realized in the target region).
    • Rider Linden indicated that the Canny report has been triaged, and his hope is to fix the underlying issue(s) rather than “cover it with a band aid to hide it”.
  • A general discussion on animation improvements, notably linked to script limitations with furniture (e.g. each agent sitting on an item of furniture requiring a dedicated script to handle animations). This in turn followed into a discussion on inverse kinematics (IK).

Date of Next Meetings

  • Formal SUG meeting: Tuesday, September 2nd, 2025.
  • Leviathan Linden: Tuesday, August 26th, 2025.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 SL viewer release summaries week #33

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 17th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 2025.05 7.2.0.16729091892, issued August 5, promoted August 8 – No change.
  • Second Life RC 2025.06 7.2.1.16917391845 – August 14 – NEW.
    • Inventory Favourites System, plus assorted new features.
    • Improvements to avatar system; camera and movement; chat; voice; content creation tools.
    • Mesh uploader updates.
    • Text & UI polish.
    • Fixes for Environment and Rendering; stability and crashes; UI.
    • System improvements.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 –  No Change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kokua: 7.2.0.57359 (no RLV) and 7.2.0.61057 (RLV variants)  (2025.05), August 18 – release notes.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links