BluShock’s Stackspire Depot Colony in Second Life

BluShock Stackspire Depot Colony, July 2025 – click any image for full size

It’s been a few years since I’ve dropped in on the BluShock sci-fi role-play group, led by Fazzy Constantine (Faisel Constantine), so when I saw their latest world build in the Destination Guide, I knew I’d have to hop over and have a look.

Formed in 2020, BluShock is an action-oriented role-play group with a story spanning the galaxy and multiple worlds, with in-world builds focusing on specific locations from the evolving storyline. I’ve had the pleasure of covering some of the group’s adventures in these pages utilising the BluShock tag, and have always enjoyed my visits and the level of detail brought to both the evolving story and the group’s builds.

BluShock Stackspire Depot Colony, July 2025

The latest of the latter offers a unique setting in the form of the water world Thundrheim. Cast into near-perpetual twilight and hiding a secret, the planet is home to a most unusual settlement / spaceport called Stackspire Depot Colony.

Thundrheim drifts in the shadow of its own shattered moon, caught in a rare orbital alignment that casts the planet in near-constant twilight. A perpetual solar eclipse dominates the sky — not total, but enough to smother the sun’s full brilliance.
The world itself is a churning deepwater sphere, scarred by ancient tectonic activity and dotted with archipelagos of broken land that barely reach above sea level. Beneath the waves, sonar pings often return… distorted.

– Planet Thundrheim, from the BluShock website

BluShock Stackspire Depot Colony, July 2025

Built – as is the case with all of the BluShock team’s major builds – by Noah Constantine (NoahLion), Stackspire is a mix of hideout, trading outpost, research facility and melting pot of visiting races.

Rising from the waters in the manner of an Earthly oil rig, the depot colony is not precisely a thing of beauty, giving the impression it has simply sprouted levels and extensions entirely at random to meet the demands of those living, working and visiting it, rather than as a result of planned or considered development. What appear to be ultra modern sections rub shoulders with shanty-like wooden structures built on what might have once been open working decks and / or are tucked between the sturdier levels of the station.

BluShock Stackspire Depot Colony, July 2025

Close to the uppermost levels of the depot sits the space dock – or perhaps air dock might be a better description, given the styling of some of the craft docked there, looking like they are better suited to cruising the skies of Thundrheim than to venturing beyond its atmosphere. Adjoining this is what appears to be the main commercial level of the station, a place where attempts have been made to offer some natural flora and which is dominated by advertising, kiosks and promises of other distractions arriving ship crews might appreciate.

Perched atop a narrow seamount in the planet’s equatorial belt is Stackspire Depot, a towering structure of welded metal, tangled infrastructure, and questionable legality…  The depot leans out over open sea like it’s trying to escape the planet… Ships come here to disappear. Fuel up. Trade off-grid. Or bury secrets where no one will find them.

– Stackspire Depot, from the BluShock website

BluShock Stackspire Depot Colony, July 2025

Most of the actual buildings within the depot’s structure are facades rather than offering interior spaces (which is not to say there are no indoor spaces). This allows for RP to take place on the depot’s various levels, these being interconnected by steel stairways and operating elevators. Static NPCs are also dotted around – which left me wondering if some of these could not be used to give added depth to the setting by being more interactive. Some of these NPCs, together with references through some of the signage give suggestions of various sci-fi franchises (and a video game!) without actually drawing on any of them to pollute the BluShock story; rather they help tweak a subconscious since of familiarity when exploring.

Those who seek a little adventure (and wish to perhaps discover the mysteries of what might be going on beneath the waves of Thundrheim should make their way down to the station’s lowest deck and the submersible station extending out over the waves. Here, people can board a submarine at one of the three rezzing stations (make sure you accept the HUD and attach it on boarding) and take it out – and under the waves.

BluShock Stackspire Depot Colony, July 2025

There are some interesting finds awaiting those who make the trip, from the remnants of a civilisation offering parallels with Earth’s own in the late 20th / early 21st centuries, together with the wrecks of lost space vehicles. Their presence offers further opportunities for photography and role-play.

In all, another fascinating sci-fi environment for people to explore – and perhaps join with the BluShock team in their on-going adventures.

BluShock Stackspire Depot Colony, July 2025

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2025 week #29: SL SUG meeting (“Leviathan Hour”)

La vie en Rose, April 2025 – blog post

The following notes were taken from the Tuesday, July 15th, 2025 Simulator User Group (SUG) meeting (“off week”). They form a summary of the items discussed, and are not intended to be a full transcript. The notes were taken from my chat log of the meeting and Patera’s video, which is embedded at the end of this article – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
    • Every other Tuesday from July 8th, 2025, at 12:00 noon SLT.
    • In text (no Voice).
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
  • The term “off week” is used to describe meetings held by Leviathan Linden on those weeks when a “full” Simulator User Group meeting is not scheduled to be held.

Simulator Deployments

  • There are no planned deployments to any channels this week, only restarts.

SL Viewer Updates

  • Default viewer 7.1.15.15596336374 promoted June 12 – No Change.
  • Second Life Project glTF Mesh Import, version 7.1.14.15976006598 July 2 – No Change.
    • This is an early Alpha release with some of the rough edges and already resolved many bugs and crashes, although more are to be found, together with general feedback from the community. Please read the release notes if you intend to test this viewer.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 –  No Change.

In Brief

Also refer to the video for the full meeting.

  • Leviathan has been working on resolving a exploit which – although this is not certain) he may have accidentally introduced into the simulator code during her first stint at the Lab(!).
  • Further work on the game_control project for the viewer remains in hibernation.
    • The core code was in a viewer development branch that was archived during the most recent switch to the viewer development and release workflow.
    • While much of it has been “salvaged” from the retired dev branch, it still needs to be approved for porting and merging into a current development repository.
    • There are also functional questions to be addressed – such as what to do about keyboard-only users and game_control.
  • Work on the Linux version of the official viewer also appears to be “stuck” in the archived develop branch.
  • Leviathan asked if anyone has tried to use the SL raw terrain save/load system, and if so, whether they have found it works correctly. There are apparently some bugs within it, and he’s trying to determine how best to prioritise it for fixing.
    • The general consensus at the meeting was getting the OK to update, port and merge the game_control code should be a higher priority than the terrain save/load.
  • A general discussion on porting features / capabilities to / from Firestorm (and on offering Pull Requests to Firestorm for code such as game_control).
  • A brief indication of “prioritisation competition” for viewer-side features at the Lab: some developers prefer to develop the code and build a functional UI to access it, then polish the latter; others (and management?) prefer code that is put forward with a complete, polished UI design.

Date of Next Meeting

  • Tuesday, July 22nd, 2025

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Three Finger Pines and a slice of science fiction in Second Life

Three Finger Pines, July 2025 – click any image for full size

Occupying a Homestead region, Three Finger Pines is an imaginatively engaging location brought into being by Kitten Caboose. It presents a visually rich mix of natural beauty, science fiction narrative and an underpinning commentary / warning about humanity’s continued self-centred abuse of our own world.

The narrative is offered via a notecard which can be obtained at the setting’s Landing Point. This should be read in full in order to appreciate the full context of the region’s story, and I’ll merely précis here.

Three Finger Pines, July 2025

After eons of unchecked pollution and climate change, the once bio-diverse world of Seva is on the brink of total collapse, its atmosphere toxic and its land sterile. Hoping to discover a means to reverse the damage they have wrought on their world, the Seravarians dispatched ships into the galaxy to study worlds with similar atmospheres and biodiversity as had once been found on their own planet. One of those worlds is a planet we call “Earth”.

The story notes the Seravarian vessel didn’t so much arrive quietly on Earth – within the forested hinterlands of the place we call Canada – so much as it crash landed (the wreckage is still to be found within the setting).

Three Finger Pines, July 2025

It’s not clear if the craft was crewed or not, but it is evident that either its crash landing or the data it returned to Seva prior to its demise prompted a crewed rescue / follow-up mission: hovering in the sky above the crash site – three rugged lake islands surrounded by high peaks – sits a massive spacecraft, docked against what appears to be a free-floating tower, both happily ignoring the generally insistent demands of gravity.

There is a strong hint of Kubrick / Clarke’s USS Discovery from 2001: A Space Odyssey about the vessel (a kitbash by Nia Angel (NiaHalley) utilising elements created by Beth Delaunay (Isilmeriel) of Delaunay Industries / Isil Designs fame). Given the back-story, I’m sure this is simply inspirational, rather than indicative of any intended link between the setting and the film / novel. Certainly, there is no doubting the imposing beauty of the vessel.

Three Finger Pines, July 2025

Down on the islands, meanwhile, the crew have clearly been busy. On the longest and southernmost of the three islands sits a cultivation dome where vegetables, fruits and fungi are being cultivated, presumably for study. Close by, containers are being moved back and forth between this and another station on the middle of the three islands.

This second structure has been built into the ground somewhat, and is a further centre for plant research.  Both of the research facilities can be reached on foot by means of a large slab of rock towards their eastern ends, where it arches over the narrow channel separating the two islands.

Three Finger Pines, July 2025

A cliff-side path also descends along the middle island’s south side to reach the lowlands at its western end. Combined with the path leading up to the south island’s biodome and the rocky arch, this offers the best means to explore both the southern and middle islands to their fullest public extent with both trails offering opportunities to sit and / or photograph local wildlife. A second path close to the Landing Point on the southern island also offers the opportunity to explore the lowlands between the two islands.

I confess to not having found a means to directly access the small northern island save by flying, but this also offers a walk up from its low-lying western end to its mid-point peak, and also down to the crash-site of the original Seravarian scout vessel.

Three Finger Pines, July 2025

One point of note – and as stated in chat at the Landing Point – is that there is a private residence at the eastern end of the middle island. It intentionally has no direct access to it by foot to emphasise its private nature, and if you try a direct TP, you will earn the ire of the local security system – so don’t! 🙂 .

In all, a very well designed and creative setting, complete with several places to sit and relax while exploring, and which offers plenty of scope for both photography and story-telling.

Three Finger Pines, July 2025

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2025 SL viewer release summaries week #28

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, July 13th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 7.1.15.15596336374 promoted June 12 – No Change.
  • Second Life Project glTF Mesh Import, version 7.1.14.15976006598 July 2 – No Change.
    • This is an early Alpha release with some of the rough edges and already resolved many bugs and crashes, although more are to be found, together with general feedback from the community. Please read the release notes if you intend to test this viewer.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.

LL Viewer Resources

Third-party Viewers

V7-style

  • No update.

V1-style

  • Cool VL Viewer Stable: 1.32.2.54, July 14 – release notes (emergency release).

Mobile / Other Clients

  • Mobile Grid Client version 1.34.1312, July, 2025 – changelog.

Additional TPV Resources

Related Links

Maghda’s Mute at Nitroglobus in Second Life

Nitroglobus Roof Gallery: Maghda – Mute

As a Second Life artist-photographer, Maghda is rightfully renowned for her avatar studies. More than portraits, they are always stunningly composed, layered, and rich in narrative explorations. Often the latter takes the form of self-reflection as well as themes we can all grasp –  as with such exhibitions as Sole Fragments (from 2023) and Demons (from 2024), both of which were featured at Nitroglobus Roof Gallery, curated and operated by Dido Haas.

And it is to Nitroglobus that Maghda returns for an exhibition running from Monday, July 14th, 2025 through into August. Entitled Mute, the exhibition also – I gather from the notes supplied by Dido for the event – marks Maghda’s return to the SL art scene after a period of intense personal upheaval.

Nitroglobus Roof Gallery: Maghda – Mute

I’ve no idea – nor need to know – what that upheaval might have been, but would say that in no way has it diminished Maghda’s ability to produce pieces with a depth of emotional content and evocative statements on life and our relationship with its twists and turns. In this, its is hard not to see Mute are a third part of a (thus far) trilogy of Exhibitions at Nitroglobus – the first two being the aforementioned Sole Fragments and Demons.

Sometimes the ground gives way beneath you,
and the air stands still, refusing to carry sound.
No words rise—
only the heaviness of all that remains unspeakable.
A look. A breath. A storm held at the edge.
Mute isn’t silence—it’s the overflow of what words can’t contain.
Your voice, once steady, curls inward, tucked behind your ribs.

– Maghda on Mute

Nitroglobus Roof Gallery: Maghda – Mute

I’m not going to attempt to offer any personal interpretation of Mute; the pieces are bound to speak to each of us differently. All I will say is that as someone facing a significant degree of adversity in the physical world, I found much within Mute that resonates strongly with me. I would also note that the three large sculptures placed within the gallery space (by JadeYu Fhang, SATANasss and Cherry Manga respectively) also offer reflections of the themes and emotions found within Maghda’s art, perfectly completing it.

Officially opening at 12:00 noon SLT on Monday, July 14th, 2025 with music from NOIR, Mute is again an exhibition rich in content and not to be missed.

Nitroglobus Roof Gallery: Maghda – Mute

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Another Song of Freedom in Second Life

Another Song of Freedom, July 2025 – click any image for full size

It’s been a decade since I last visited Cammino e Vivo Capovolto, the setting which for many years formed the home for Mistero Hifeng’s mesh sculptures and the Ocho Tango dance venue. In fact, not long after my last visit, both locations relocated to a new region – and for reasons unplanned, I stopped visiting.

I mention this as an entry in the Destination Guide caught my eye recently called Another Song of Freedom – and it just so happens to be set within the region to which Mistero and Ocho Tango relocated back in 2015.

Another Song of Freedom, July 2025

While Ocho Tango appears long gone, Mistero’s gallery / store remains in the sky (with a couple of teleports reaching up to it from the ground level), allowing the ground level of the region to present a conjoined, flooded environment of two halves, the water (and railway tracks) serving to bring them together.

To the south, the region offers a setting for Mistero’s work. With minimal landscaping, a few props (notably wrought iron gateways) it sits as a gallery space in which Mistero has placed various works to form a series of artistic vignettes.

Another Song of Freedom, July 2025
To the north sits Another Song of Freedom. At first glance there is little to tell the exhibition space and Another Song … apart; both have the same waters flowing through them, both sit under the same sky, both utilising Mistero’s sculptures, both comprise a series of scattered vignettes. Only the fact that Another Song … has more in the way of supporting props perhaps sets them apart to the casual eye.

However, there is very much a difference between the two. Designed by Veronica Elara, Another Song … carries within it a central theme, which Elara describes thus:

The land is a surreal transposition of some of the most important biomes of our planet Earth, focusing attention on the evolutionary path of the human being that has often led to sad scenarios of pain and war. Another Song of Freedom wants to be a sincere wish and a voice of hope that can remind us human beings how wonderful the world we live in is and an invitation to respect it and take care of it, with all our deepest roots and traditions.

– Another Song of Freedom Destination Guide entry

Another Song of Freedom, July 2025

The first part of this theme – humanity’s evolutionary path and our penchant for war and destruction – is framed directly at the Landing Point. Two sculptures (by ValiantCo) mark the ascent of man from hominid to human as they march forwards, apparently towards the towers and skyscrapers of New York, a place where the Statue of Liberty lies broken, a mushroom cloud rises into the air and a lonely globe turns above more roiling clouds, a symbol of humanity’s global dominance – and the danger of our destructive tendencies to bring it largely to an end.

Serving as a gateway, this tableau then leads people into the rest of the setting, and its multiple vignettes.

Another Song of Freedom, July 2025

From the polar wilderness to the colours of Polynesia and Africa, and encompassing echoes of our long history here on Earth and our ability to create wonders such as the pyramids, each vignette has something to say about the beauty of the world in which we live, and in our kinder, gentler nature – our creation of music and dance and entertainment; our ability to tend the land and its creatures and produce for ourselves and others; our capability for compassion and understanding.

What is to be made of all this is up to the individual visiting, and I’m not going to put words into anyone’s mouth here.  I’ll simply leave you with a further comment from Elara, and allow you to see where Another Song … might lead you.

 The land is full of different scenarios to take photographs, spend peaceful moments in the company of nature in a climate of serenity and social reflection.

– Another Song of Freedom Destination Guide entry

Another Song of Freedom, July 2025

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