Cica’s Among the Hills in Second Life

Cica Ghost: Among the Hills, July 2025

Cica Ghost opened her July 2025 installation at the start of the month. Entitled Among the Hills, it is another setting using a fairy tale related quote, in this case one from Hans Christian Andersen:

Life itself is the most wonderful fairy tale.

It’s a quote carrying a number of potential messages. Best known for his fairy tales, Andersen was a prolific author of novels, poems, plays and travelogues who saw life as something to be experienced, offering the most unique of opportunities and experiences, making it as wonderful as anything that might be derived from the imagination by means of a fairy tale. At the same time, the quote reflects Andersen’s belief that fairies weren’t supernatural, but part of daily life, and we’re simply not aware of them – unless we open our eyes and minds.

Cica Ghost: Among the Hills, July 2025

Then there is the application of the quote to Cica’s builds. It perfectly sums-up her ability to offer environments that offer fun, a sense of wonder and an opportunity for escape. And with its giant turtles, dragons, frogs looking like they might be waiting for a kiss to return them to them princehood and white rabbits, together with teddy bears and walking trees, Among the Hills offers a similar reflection of the wonders of fairy tales and the magic they can weave in the imagination in a world only slightly removed from our own.

Yes, the setting perhaps lacks some of the usual quirks to be found in Cica’s builds: fun little sit-points dances, etc., but there is good reason for this. As aSL22B exhibitor, Cica likely had to balance producing this installation along with preparing for SL22B. Even so, Among the Hills is a fun visit for summer.

Cica Ghost: Among the Hills, July 2025

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2025 week #27: SL SUG meeting

Les Secrets d’Albane, April 2025 – blog post

The following notes were taken from the Tuesday, July 1st, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. The notes were taken from my chat log of the meeting. No video this week.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • There are no planned deployments to any channels this week, only restarts (RC channels subject to confirmation at the time of the meeting).
  • The back-end work which had stalled simulator updates over the last few weeks is now largely completed, and Rider Linden is hoping to get a cut of the simulator release to QA for week #28. The backend migration was about storing of build pipeline assets (libraries, docker images, etc) from one cloud service to another. While this was in progress, the opportunity was taken to do “a lot of clean-up and fresh implementation” of using Github workflow jobs.

SL Viewer Updates

In Brief

  • SLua:
    • Rider Linden hopes to return to a half-finished project of speeding up some permissions calculations that happen when changing primitive parameters via LSL/Slua. This is a hot spot that Harold Linden noticed when benchmarking SLua scripts.
    • The overall memory limit for SLua scripts has not yet been settled. However, as the bytecode is smaller, even if the current Mono limit is kept, SLua programs will have more room to work.
    • Rider Linden indicated he would nudge Harold and Signal Linden about updating the current SLua servers on Aditi.
    • It has not yet been decided how require, include, etc., will work with SLua, and a determination will likely be made during the beta – although there is no time frame when the latter will commence.
    • One of the things Harold Linden has done is move the definition of the LSL API to a config file, allowing some of the Mono boilerplate to be autogenerated from it.
  • A general discussion on coding and how SLua might be handled, caveated with reminders that LL is trying to maintain LSL compatibility; and in LSL once a prototype is set and published changing it becomes breaking.
  • Linden Lab is considering setting up a public repo (or similar) which could be used to publish the XML used to define the LSL commands.
  • [Feature Request] llLinksetDataWriteWithValidation() has been filed, and is see as an “outstanding proposal”.
  • A discussion on experiences and the KVP database (e.g. experience permissions, allowing “purchasable” access to larger amounts of KVP storage, use of external storage and LSL access to it. This was largely driven by users.
  • A general discussion on a modal generating capability via LSL for HUDS, etc., together with approaches and pros and cons.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Natthimmel’s Vira Cocha in Second Life

Nathhimmel: Vira Cocha, July 2025, July 2025

Konrad (kaiju.kohime) and Saskia Rieko are back with another iteration of their Nathhimmel Homestead region. It’s a place I always enjoy visiting as Konrad and Reiko offer imaginative takes on places, myths and events from the physical world, and I’ve covered it on numerous occasions in these pages.

For the latest iteration of the region, Rieko and Konrad have turned to mythology of South America – specifically that of Viracocha (aka Huiracocha), a creator deity originally worshiped by the pre-Inca inhabitants of Peru, and later appropriated by the Inca.

Nathhimmel: Vira Cocha, July 2025

The stories and legends surrounding Viracocha highlight his role in the creation of the universe, the Sun and the Moon, and humanity itself. According to tradition, after forming the rest of the heavens and the earth, Viracocha wandered through the world teaching men the arts of civilisation. As such his character is complex, blending elements of a god of creation with those of a wandering deity who brings knowledge to the people – and while he came late to the Inca Patheon, the cult of Viracocha is regarded by some as having been more important than the cult of the Sun god.

Given the complexity of his role in various mythos, Viracocha had a long list of titles, such as the Old Man of the Sky, Lord Instructor of the World and the Ancient One, and went through multiple transmogrifications. Legend claims he created peoples then destroyed them before recreating them and educating them before dispersing them across the land. As a wanderer, he journeyed widely teaching and instructing before departing across the Pacific Ocean – and as Kon-Tiki, Viracocha was said to have brought Inca culture to Polynesia.

Nathhimmel: Vira Cocha, July 2025

With Vira Cocha, Konrad and Saskia present a personal take on the legend, complete with their own telling of the tale, which can be obtained at the Landing Point (click the Info sign).

The setting presents a landscape surrounded by mountains and water, suggesting a lake island – perhaps one on Lake Titicaca, where Viracocha is said to have created the the Sun and Moon – and indeed, a huge Moon, as if freshly-made, sits low in the sky. Carrying a sub-tropical jungle feel, the land forms a U to enclose the water that also surrounds it. Paths offer a route around the land, carrying visitors to various points of interest.

Nathhimmel: Vira Cocha, July 2025, July 2025

The latter are many and varied and offer a series of unique elements to the build. Statue-like rocks stand as echoes of the legend of Viracocha creating people from stone. Then there are pod-like structures raised on stilts; they are not of an Inca design and their smooth surfaces and looks give them an other-worldly – or at least a futuristic – look. Mixed with these are very contemporary elements – surf boards, the wreck of a truck converted into a beach shack, modern-looking wooden decks offered as hang-out spaces; all of which combine to give the setting a sense of mystery and welcome.

Hints that this is South America are provided in various little touches of detail  – Capybara, snakes, flora, all of which contribute to the depth of the setting. A real sense of mystery can be found to the north-west side of the island, where the path around the headland is marked by small bonfires, as if lighting the way to a place of night-time rites. They encourage one onwards and around the headland.

Nathhimmel: Vira Cocha, July 2025
An engaging setting, well worth exploring.

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