
The following notes were taken from the Tuesday, June 17th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. The notes were taken from my chat log of the meeting. No video this week.
Meeting Overview
- The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
- These meetings are conducted (as a rule):
- Every Tuesday at 12:00 noon SLT.
- In text (no Voice).
- At this location.
- Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
- Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
- There are no planned deployments to any channels this week, only restarts.
- The stall in simulators releases should be ending soon. It has largely been the result of:
- Mainly a back-end move from one cloud asset store to another.
- Coupled with continuing work on setting up github actions to build, store, deploy the various bits and pieces that run the SL backend services.
SL Viewer Updates
- Official Viewer: 2025.04 – 7.1.14.15192634334, issued May 25, promoted May 28 – No Change.
- Second Life Project glTF Mesh Import, version 7.1.14.15361077240 June 2 – No Change.
- Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.
In Brief
- Rider Linden raised the idea of shifting the Simulator User Group meeting to once every two weeks.
- This was considered fine *if* there were not a lot going on – and with the exception of last few weeks and the end-of-year slow-down, this generally isn’t the case.
- Most of those at the meeting expressed a desire to keep it on a weekly basis, with one suggestion that if there is not a lot to discuss during any given meeting, it is brought to a close early, rather than always trying to spin it out to an hour.
- Another suggestion – from Leviathan Linden – would be to keep the meeting to once a week, but alternate the Linden chairing it (so not always Rider Linden).
- Questions on Introducing Opacity Control for BOM Layers and Mesh with same material applied to two or more faces but in different slots fail in interesting manner met with pretty much the same response: the ongoing back-end work and updates has more-or-less presented any significant updates involving the simulator.
- Pepper Linden did indicate there is a desire within LL to do ore with Bakes On Mesh (e.g. PBR support).
- llGetRegionWorldMapTile is tracked, but currently not on the roadmap for implementation.
- A discussion on a Canny requesting the ability to trigger animations by UUID: how / good bad the idea might be; the need to respect content rights (e.g. the The animation asset and the actively playing animation needing separate UUIDs).
- No conclusions were drawn at the meeting.
- The above got folded into a discussion on increasing regions sizes, based on this idea, and on a further discussion on UUIDs as a means of storing outfits to “save links” in inventory, uses for “wardrobe2 systems such as CTS, etc.
- LSL functions to adjust parcel settings was raised and received positive responses from meeting attendees & Lindens (with a due discission on permissions and preventing idiots maliciously using scripts to bugger with other people’s land.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.