A look at the new Linden Log Homes in Second Life

Linden Log Homes update: Oakridge front view

On Tuesday, April 29th, 2025, Linden Lab announced the latest Linden Home theme to receive an update: the Log House Theme.

As well as continuing to periodically release new Linden Home themes, the last being the Premium / Premium Plus Aspen theme (which I looked at here), the Lab has been revamping older offerings, expensing them with additional styles and  options. For the Log Homes, this means for new designs which both fit the existing styles whilst also offering something new. They also appear to have a touch of PBR in their finish.

Linden Log Homes update: the Pinecone

Mixing stone and timber builds, the four new style comprise:

  • Bearstone: a partially stone-framed, two storey unit with covered verandas to the front and rear (1/2 length). The front door opens open a lobby space with dog-leg stairs going up and rooms opening to the left and right. The left, L-shaped ground-floor room is accessed either through an open arch or via a door under the stairs. A further door provides access to the rear veranda. The room to the right is also accessed via an open arch, with windows to the front, side and rear aspect. The two upstairs rooms (one large, one small) are accessed via a landing area at the top of the stairs.
  • Oakridge: a two-storey unit again with partial stone rendering and with potentially the largest footprint of the four new units. The front door provides access to a lobby area with stairs to the upper floor and a door leading to a small front room. The rear of the house is taken up by a full-width room, strategically-placed archways indicating that it could be spilt into two. Glazed double doors provide access to a full-width veranda to the rear, partially covered. Upstairs, a small hall provides access to three rooms, one overlooking the front aspect and two the rear. The larger of these has a narrow balcony space.
Linden Log Homes update: the Bearstone
  • Pinecone: potentially the smallest in terms of footprint / space. A covered deck runs almost all the way around the unit’s perimeter. The central front door opens direct into a room with stairs to one side. These serve a central landing with rooms opening off it to the front and rear.  An archway connects the ground-floor front room to one of near-equal size to the rear, with a door from here opening onto what amounts to a narrow hall leading to the back door.
  • Timberline:  a single-storey unit in the form of a cross. Two large reception rooms run front-to-back through the house, linked by archways. Above the front reception room is a large gallery space overlooking the rear reception room with its large fireplace, and large windows overlooking the front aspect. Bedrooms open off of this gallery to either side, each with a further rectangular room beneath it opening off of the reception rooms.
Linden Log Homes update: the Timberline

These updates are different enough to the original Log Homes to likely be popular among those using the theme, while their overall styling matches the overall look of the original styles such that they won’t stick out like a recently hammer-hit thumb when placed among the older styles.

And – could it be that someone at LL actually heard me bemoaning the lack of back doors among the Log Homes (and Aspen?†. Some of these designs do indeed sport doors to the rear aspect. In fact, the Oakridge is such that, depending on how it is placed in a parcel (and your feelings on such things / the road access you have) the side of the house with its glazed double doors could conceivably act as the front of the house.

Footprint-wise, the majority of these new offerings feel larger than most of the originals, and do provide (for the most part) more rooms to furnish. I’m quite sold on my Lincoln style Log Home so in no hurry to change things around; however, I have a feeling I might be trying on the Oakridge for size at some point, if just for curiosity’s sake.

Linden Log Homes update: Oakridge rear view

For those who don’t have a Log Home and wish to try out the new styles for themselves,  they can be previewed at the BelliHub Linden Home Demo area and at the demo area within the Second Life Welcome Hub.

“Old” Linden Homes Removed from Linden Home Portal

As I noted at the time, the Aspen Homes release coincided with the announcement that the Lab is finally looking to move ahead with the “retirement” of the original 2010 Linden Homes (now referred to as “legacy Linden Homes”). To that end, the release of these new Log Home styles came as the original Linden Homes were removed from the Linden Homes pages.

† Short answer: No. I raised the point two weeks ago, and obviously, Linden Homes don’t just sprout up in an instant; design and testing, approval, etc., all need to come first. so clearly the provision of back doors was already well in-hand! 

2025 week #18: SL SUG meeting

Isla Enchanted, February 2025 – blog post

The following notes were taken from the Tuesday, April 29th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log of the meeting.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, April 29th, the Main SLS channel was restarted without any update
  • On Wednesday, April 30th:
    • BlueSteel and a snack channel should be updated with the Elderberry simulator update (see below).
    •  All remaining RC channels should be restarted without any change.

Upcoming Deployment – Elderberry

  • A new option to llDerezObject – DEREZ_TO_INVENTORY, which returns the targeted object to inventory and saves its current state (e.g. has the same behaviour as Build → Object → Save Back to Object Contents.
  • llIsLinkGLTFMaterial  – which can can determine if a face on a linked prim is PBR.
  • REZFLAG_DIE_ON_NO_REZZER – which will cause a rezzed prim to die if its rezzer is no longer present in the region.
  • llSetGLTFOverrides, rather than changes to llSetColor and llSetAlpha to work with PBR, as changing the latter was “starting to lead down some very scary paths WRT ‘What is the right thing to do'”.
  • Possibly a fix for llSetGroundTexture, which currently has the NE & SW values swapped. The question was asked in this was in the release, but the question wasn’t fully answered.

SL Viewer Updates

  •  Default viewer: 2025.03 7.1.13.14343205944, issued April 9th and promoted April 15th – No Change.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.14175675593, April 2nd.

In Brief

  • A (reasonable) request was made to have simulator release names (“Elderberry”, “Puff Pastry” or whatever) actually reflected on the release notes rather than referencing them solely by release number.
  • Questions llDerezObject() DEREZ_TO_INVENTORY:
    • Is the clean-up procedures after de-rezzing any different to other objects? Should not be, the; the object is killed from in-world on receipt of the derez command, then a new asset is generated to replace the deleted one in the rezzing object’s inventory.
    • Is DEREZ_TO_INVENTORY to to any capability? No. The code was originally set up to respond to a message from the viewer and so would report messages back that way; however it is being updated to be smarter than that to avoid missed messages, etc.
  • A feature request to allow attachment rezzing directly from another object’s inventory has been received (e.g. to assist with changing outfits). It is regarded as a large project and, if accepted, has yet to be added to the development roadmap.
  • A feature request to Add function to get a list of objects in the region (somewhat similar to the Area Search in some TPVs) has been submitted and is currently being tracked. Upvote if you’d like to see it get onto the roadmap for implementation.
  • A discussion on prim manipulation and LSL and differences between viewer-side and simulator-side disconnects (e.g. LSL cant set sphere taper, and viewer can’t set floating text or particle). This drifted into discussion of prim / linkset ordering and an actual node hierarchy for the same that is known to the viewer, together with a means to set the linkset number for a given object in the linkset / “click and assign” root prim for a linkset.
  • Leviathan Linden offered some feedback to those testing the SLua regions on Aditi:
One thing I was working on a week or two ago but currently on hold: people on the Lua servers were using the faster scripts to thrash a log of prim properties, which would generate a storm of Full Updates. Someone noticed some hot spots in the generation/sending of those updates, slowing things down making the problem look like Lua’s fault. So, I was working on a speed-up there. Wasn’t done, got side-tracked. Will get back to it.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.