2025 SL viewer release summaries week #13

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, March 30th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – No change.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Second Life Release Candidate viewer 2025.03 version 7.1.13.14115832189, March 28th – NEW.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13973830462, March 20th, 2025 – No change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Black Dragon for Windows version 5.3.2 March 30, 2025 – release notes
  • Kirstens Viewer S24 – RC2 – March 28, 2025 – release notes.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

A Reality Escape in Second Life

Reality Escape, March 2025 – click any image for full size

In June 2023 I dropped in to Tripty’s (triptychlysl’s) Reality Escape. At the time, it celebrated some of my favourite things: coffee, a good book, somewhere to curl up and appreciate both, and a pleasant setting in which to enjoy all three (see: Books, Coffee and Chairs in Second Life, oh my!). Chance recently caused me to make a return to see what might have changed – and it made for an enjoyable visit.

Remaining as a full region a Full region, Reality Escape still offers those three comforts – coffee, chairs and books – all wrapped within a photogenic environments caught under a custom EEP sky (although I’ve opted to use one of my own in the images herein so that you might enjoy Tripty’s).

Reality Escape, March 2025

Comprising four islands (with a couple of little outcrop islets), with two clearly separated one from the other and the remaining two hugging the coast of the largest, it is a serene place where gulls circle lazily and, if you use the Shared Environment, contrail-like ribbons divide the sky, seemingly left by airliners passing high overhead in silence and with little interest in the haven below.

The largest of the islands is home to the setting’s Landing Point, located on a deck raised over the land and bordered on three sides by wooden buildings. One of these forms a coffee house and another a reading room-come-music lounge, and the third a greenhouse. Part of this deck extends over the water to form a landing stage for a ferry – suggesting more land might not be too far away.

Reality Escape, March 2025

A narrow brook runs under the main deck, north-to-sea, technically making the island not one but two. As it passes under the deck, so it feeds a vibrant little garden visible from the tables set out on the deck, whilst steps lead down to the boulder-and-shingle shoreline.

A second deck extends to the south, in turn providing access to the rest of the island as it offers a series of walks and trails across itself.

Reality Escape, March 2025

Which of these paths you follow is up to you – but make your way far enough eastwards, and you’ll find further decks providing seating and access to the two small littoral islands, themselves connected by both decking and two imaginative little bridges.

Another bridge spans the water north to the second of the large islands.

Reality Escape, March 2025

Long and low, this island is largely given over to grassland and shrubs – and a few trees.  It is here, among the supports holding up the region’s name, that a memory of Books, Coffee and Chairs can be found in the form of artistically arranged and suspended chairs. The view back towards the main island, when seen under the Shared Environment is almost dream-like, and can be appreciated from some of the chairs.

The beauty of this setting is in the serenity I mentioned earlier; wherever you wander, there is a sense of peace and natural beauty. From little camp sites to bubbling brook and flashes of flower blooms among the grass and rock, to the pools of bright wildflowers and Sakura in bloom, everything just feels right.  And throughout it all lay a plethora of detail which further brings the setting to life.

Reality Escape, March 2025

With multiple places to sit, indoors and out, its multiple trails to follow and little touches to be discover – even the the donation taker in the greenhouse is likely to bring a smile to the faces of visitors, this is a setting to be savoured. A perfect escape from the realities of life.

But don’t just take my word for it – go and see for yourself.

Reality Escape, March 2025

SLurl Details

Space Sunday: launches, mission and exoplanets

The Fram2 crew (l to r): Eric Philips, Rabea Rogge,Jannicke Mikkelsen and Chung Wang

If all goes according to schedule, a SpaceX Falcon 9 / Crew Dragon combination is due to lift-off from Kennedy Space Centre’s LC-39A on March 31st, 2025, carrying four private citizens into space for a 4-5 day mission.

Aboard Crew Dragon Resilience will be Chinese-born, but Maltese citizen and crypto currency entrepreneur Chung Wang, who will be the mission’s commander and is a co-bankroller of the flight; Jannicke Mikkelsen, a Scottish-born Norwegian cinematographer and a pioneer of VR cinematography, 3D animation and augmented reality, who is the other co-bankroller for the flight; Eric Philips, a 62-year-old noted Australian polar explorer, who will be the first “fully” Australian national to fly in space, and Rabea Rogge, a German electrical engineer and robotic expert.

What is particularly notable about this flight is that it will be the first time any human space mission will be launched into a high-inclination (90º) polar orbit at an altitude of some 420-425 km (giving it a 93-minute orbital period). The aim of the flight is to carry out research on the Earth’s poles and their space environment, hence its name: Fram2. This celebrates the ship used by (among other Norwegian polar explorers), Roald Amundsen. In fact, in a further tie to polar exploration, mission was originally due to be flown aboard Crew Dragon Endurance, named for Ernest Shackleton’s vessel, until scheduling issues meant the mission has to switch to using Resilience.

A STEVE over Little Bow Resort, Alberta, in August 2015. Credit: Elfiehall via Wikipedia

Given the time of year of the mission, flights over the North Pole and arctic will be carried out in daylight, allowing for direct observations of Arctic ice melt, whilst passage over Antarctica and the South Pole will be in darkness, during which times the crew hope to be able to more clearly study the phenomena known as STEVE.

According to data gathered by the European Space Agency (ESA), STEVEs are caused by a 25 km wide ribbon of hot plasma at an altitude of 450 km, with a temperature of 3,000 °C flowing at a speed of 6 km/s  (compared to 10 m/s outside the ribbon). They appear as a very narrow arc extending for hundreds or thousands of kilometres, aligned east–west, and  generally last for twenty minutes to an hour. STEVEs can appear in both southern and northern skies, and are a phenomenon with a quaintly curious history.

As an observable event, records on STEVEs go back at least as far at 1705 – but throughout that time, they have had always largely been dismissed as an off-shot of aurora because (until October 2024) one had never been observed in the absence of any aurora. However, this changed in 2016 thanks in part (and possibly inevitably) to social media.

It was in that year that a group of amateur aurora photographers in Alberta, Canada noticed the appearance of a nightly whilst observing aurora, and they started taking photographs of the events and posting them to Facebook, with one of them referring to the ribbon in his photos as “Steve”, in reference to the comic series (and film) Over the Hedge. The photographs rapidly went viral and sparked a lot of discussion as to what the ribbon might be.

In particular, the photos and discussions drew the attention of a couple of planetary physicists, one of whom connected the photos to the data gathered on the phenomenon by ESA, leading another – Robert Lysak – to come up with the backronym of STEVE, for Strong Thermal Emission Velocity Enhancement, which is the term now used to reference the ribbon scientifically. It is now hoped that that physical observations from orbit of STEVE events by the Fram2 crew will help further our understanding of the phenomenon.

In addition to this, the mission’s science programme includes the first attempt to grow mushrooms in space in an effort to further research into the ability to provide sustainable nutrition on space missions – something seen as key to missions to Mars.

The vacuum-packed oyster mushroom substrate that will be flown of Fram2 in an attempt to cultivate it into mushrooms. Credit: FOODiQ Global

While there have been successful efforts to grow foodstuffs on the International Space Station (ISS) such as red Russian kale, chilli peppers, dragoon lettuce, dwarf wheat, mustard, they have not been without their drawbacks. For one thing, even relatively small amounts of food cultivation require space and other resources quite out of keeping with the results: while a cubic metre of  growing space can generate a small crop of food in just 30-35 days, the amount produced tends to only be enough to help supplement a single meal (or perhaps two) for 7-8 people.

Mushrooms – in this case oyster mushrooms – potentially offer a more viable means of dietary supplement. They grow at a rapid pace (doubling in size every day), do not require an enormous amount of space, they have a rich nutrient profile and – when grown under UV lighting (as these will), they can produce the daily dose of vitamin D required by astronauts. They can also grow in inedible plant waste, do not require intensive cultivation in order to grow.

For Fram2, the plan is for the crew to prepare an oyster substrate in orbit, and then study its growth and fruiting process and then monitor the rate of the developing mushrooms, record their growth characteristics in microgravity and monitor for any unusual contamination. The fungi will then be returned to Earth for further studies, including whether or not the mushrooms are still safely edible and can deliver on their nutritional promise.

With a battery of human science objectives set for the mission – including testing a portable MRI unit, carrying out x-rays of the human body, studies into blood and bone health, and glucose regulation in the body in micro-gravity – Fram2 is set to be one of the most science-intensive short-during human space flight missions yet undertaken.

ISAR Spectrum Maiden Flight Ends with a Ka-Boom

Europe’s commercial launch companies are not having a lot of success.  In 2024, German company Rocket Factory Augsburg (RFA) hoped to be the first European commercial launcher to get a rocket to orbit from European soil (excluding Russia) with its RFA One vehicle. However, that hope ended in August 2024, when the first stage of the vehicle was lost after it exploded during a static fire engine test at the UK’s SaxaVord Spaceport (see: Commercial activities and a fly-by).

The Isar Spectrum rocket falling back towards Earth 30+ seconds after launch. Credit: Isar Aerospace

That loss in turn came on top of the 2023 failure of a (now defunct) Virgin Galactic airborne launch of the company’s LauncherOne from their carrier aircraft, Cosmic Girl, flying out of Spaceport Cornwall (aka Newquay Airport) – see: Space Sunday: Exoplanets and updates. Now, a further company has added to the list.

Thus, Germany’s Isar Aerospace had – with finger’s crossed – hoped to claim the crown by reaching orbit from the Andøya Spaceport in northern Norway, and albeit using a vehicle without any payload. The aim of the launch was intended to be a fully integrated test of the company’s two-stage Spectrum rocket and launch and flight systems to determine the vehicle’s readiness to commence payload carrying operations. Given this, the company did indicate actually reaching orbit would be a bonus.

Spectrum is designed to operate from multiple launch sites –notably Andøya, targeting Sun-synchronous (SSO) and polar orbits, and Guiana Space Centre (Spaceport Europe) for equatorial and medium inclination orbits. It is capable of lifting up to a metric tonne to low-Earth Orbit (LEO) and up to 700 kg to SSO. The first operational flight is expected to be out of the Guiana Space Centre, carrying seven small satellites, later in 2025.

The Spectrum rocket on the launch pad at Andøya, March 26th, 2025. Credit:  Isar Aerospace

The test flight – calling Going Full Spectrum – out of Andøya on March 30th, appeared to start off smoothly enough. The vehicle lifted-off cleanly at 10:30 UTC, the rocket and climbed away from the launch pad. But as the rocket commenced its programmed ascent roll at 18-seconds in the flight, attitude control was lost, the rocket pitching over onto its side.

At this point the webcast video froze, but the sound continued to play, and the rocket was heard exploding. Initial reports stated that the vehicle’s flight termination system (FTS) had been triggered. However, separate footage recorded from a cell phone and posted by Norwegian publication VG, showed the rocket falling horizontally to strike the waters close to the launch facilities and explode. Later video of the released to various organisations euphemistically referred to the vehicle’s fall and explosion as being in “a controlled manner”. That said, the flight did yield data.

Two more Spectrum rockets are currently being fabricated, but the company has yet to indicate whether either of these will be used for a further flight test or whether they will seek to go ahead with a payload launch.

China’s Planetary Exploration Roadmap

As I’ve noted in numerous past Space Sunday pieces, China is developing a multi-faceted robotic and human space exploration programme, with the latter focusing on Earth-orbital activities using the Tiangong space station (soon to be joined by a new crew-carrying space vehicle), then missions to the lunar South Polar Region commencing in the early 2030s, prior to progressing to human-to-Mars flights some time thereafter.

On the robotic front, China has already achieved a lot re: the Moon and Mars, and on March 26th, 2025, the country’s Deep Space Exploration Laboratory (DSEL), part of the China National Space Administration (CNSA), unveiled what appears to be a roadmap of upcoming missions, to the general public.  In a slide offered during a presentation, DSEL highlighted a number of goals, commencing with the already in-development Tianwen-3 Mars sample return mission. In all, the slide disclosed the following mission ideas:

  • ~2028 (launch): Tianwen-3 Mars Sample Return.
  • ~2029 (launch) Tianwen-4 Jupiter / Callisto orbiter mission investigating the potential habitability of the latter.
  • ~2030: Earth-based platform for simulating planetary environments and their habitability.
  • ~2033 (launch): Venus atmospheric sample return mission (utilising aerodynamic space vehicle).
  • ~2038 (launch): untended, automated Mars science outpost for long-term biology and environmental research (precursor to human missions).
  • ~2039 (launch): Neptune / Triton mission to investigate habitability of outer planets and water worlds.
The DSEL slide showing China’s roadmap for robotic / Earth-based missions. Credit: DSEL / CNSA

Also mentioned in the presentation was the Earth 2.0 Exoplanet Investigator – a TESS-like observatory for studying exoplanets, particularly those referred to a “exo-Earths” – planets of a size and location around their parent stars considered suitable for the potential development of life. Earth 2.0 (referred to as “ET” – geddit?) is currently due for a 2028 launch to operate at the Sun-Earth Lagrange point 2 (the same gravitationally-stable region of space on the far side of the Earth relative to the Sun in which the James Webb Space Telescope operates). Once there, it will attempt to continuously monitor 2 million stars within the Kepler mission star field in an attempt to locate more exoplanets.

To achieve this, ET will use a set of 6 28-cm aperture telescopes working in unison. Due to its location and optical capabilities, ET will be able to study large areas of our galaxy for extended periods, increasing its ability to both locate more planets and to do so across wider areas. In this respect, ET will not only try to detect “exo-Earths” but also characterise them – determine their size, atmospheric composition, potential for bearing liquid water, etc., working in collaboration with ground-based and other facilities. It further hoped that these studies will increase our understanding of the mechanisms at work in the formation of exoplanets, particularly given that the mechanisms observed without our own solar system do not necessarily seem to apply to all other planetary systems.

A conceptual diagram of China’s Earth-2, and how it will use both optical means in an attempt to locate and characterised “exo-Earths” and gravitational lensing to location rogue planets. Credit: CAS

In addition, ET is to be equipped with a 35 cm microlensing telescope it will use in an attempt to locate “rogue” (aka “wandering”) planets. These are planetary bodies no longer tied to orbiting a particular star, but instead wander freely in interstellar space.

As such planets do not lend themselves to detection via the transit method – regularly passing between the observer and their parent star, causing the brightness of the latter to dip relative to the observer – ET will focus its 35-cm telescope on around 30 million stars within the galactic bulge in an attempt to detect gravitational lensing effects caused by the passage of rogue planets somewhere between the observatory and the “cloud” of background stars.

In all, ET is slated for a 4-year primary mission once launched and operational – although clearly, it could run for much longer than this. It is also the only high-volume, in-depth mission with a specific focus on worlds with potential habitability slated for launch in the near future; whilst NASA is developing the Habitable Worlds Observatory (HWO), this is still very much at the conceptual stage, and unlikely to be ready for launch within the next 15-20 years.

Alpha’s Quirklewick Hollow in Second Life

Quirklewick Hollow, March 2025 – click any image for full size

In December 2024, I visited Alpha Auer’s marvellous Gingerbread and the Woodies (see here for more), which Alpha described as a “sort of” continuation of her Ragville. At the time I noted that even without knowledge of Ragville, Gingerbread and the Woodies stood on its own two feet as a delightful place to visit.

Well, for spring 2025, Alpha has kind-of offered us a sort-of reimagining of the Gingerbread and the Woodies setting to present us with another whimsical and engaging setting of villages, boats and local inhabitants, in the form of Quirklewick Hollow. However, this is not merely a re-vamp of Gingerbread, it is an entirely new – and interactive – environment located somewhere in the imagination.

Quirklewick Hollow, March 2025

But before getting too deeply into things, be sure that on arrival you have a word with the notecard giving tree for a lot of worthwhile background information on the setting, and also make sure you are using the region’s Shared Environment.

The interactive element of the setting starts close to the Landing Point in the form of a pushy trampoline(!) – other aspects are more subtle (hint: read one of the notecards offered by the tree mentioned above!). However, it is the local inhabitants and their homes within the setting that draw attention.

Quirklewick Hollow, March 2025

The former are the most remarkable group of individuals … critters … creatures … aliens … take your pick of descriptions. Running from insectoid-like characters through somewhat anthropomorphic dog-like individuals and what might be animal-bird cross-overs to a multi-limbed alienesque fellow (and all points in between!), they all have one thing in common: they are a happy-go-lucky bunch enjoying all that life has to offer as they get together for a little shindig or sit down for afternoon tea on the grass or wander the local park in happy conversation and / or with (what I assume to be) their pets.

As to the homes, these are all as equally as varied and colourful. If you’ve ever encountered the expression walls have ears, then you might be semi-prepared for these houses, in as much as their walls (and roofs and eaves and windows) have eyes – quite literally. Some even have the suggestion of having feet they might waddle around on when you’re not looking! In addition, some appear to be melting and others seem to have giant faucets extending out of them (although one could quite easily be an elephant’s trunk given the partial face protruding from the same window!).

Quirklewick Hollow, March 2025

Are they alive?  That’s up for your imagination to decide; some certainly look to be animated / agitated about something, at least in the larger of the villages, which I gather is called Upper Quirklewick. This is where the locals are all out and having a bit of a dance party (perhaps that’s the reason for some of the grumbly expressions on the houses – they don’t appreciate all the music and fun?).

Along the coast it is possible to find a little fishing village somewhat reminiscent of the one within Gingerbread and the Woodies, whilst it also has a character all its own. Here, too, the houses keep an eye on things whilst some of the little boats in the two harbour coves might additionally be noted for their eyes – and teeth!

Quirklewick Hollow, March 2025

The park mentioned above lies closer to the Landing Point, occupying a little flat island of its own. Reached via stepping stones cross the water, it makes for a pleasant little walk. The trees and grass here (and in many places across the setting) are unusual, in that they are not all by Alpha, but are items she has purchased for landscaping Quicklewick Hollow. This does in any way lessen the setting – Alpha using does everything herself – but rather gives the location more a sense that it straddles the line between reality and imagination; the kind of place one might pop into when drifting into dreamland.

This sense of being on the edge of reality is further increased by the presence of very Earthly cats, both on a couch alongside one of Quirklewick’s meandering footpaths and keeping watch from one of the houses in Upper Quirklewick – perhaps a reminder that no matter where we go, our Feline Overlords will always be ready to keep an eye on things!

Quirklewick Hollow, March 2025

As noted above, do obtain the introductory folder from the Landing Point – there are multiple places to set awaiting discovery, and the information in the pack will advise you on how to make use of them using the poseball included in the pack. But above all – do visit Quirklewick Hollow, and be sure to visit Alpha’s store there as well.

SLurl Details

March 2025 SL Mobile UG meeting summary

Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)
The following notes were taken from the Thursday, March 27th 2025 Monthly Mobile User Group (MMUG) meeting.

These notes should not be taken as a full transcript of the meeting, which was largely held in Voice, but rather a summary of the key topics discussed. The meeting was recorded by Pantera, and her video is embedded at the end of this summary – my thanks, as always to her in providing it.

Table of Contents

Meeting Purpose

  • The Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
  • These meetings are conducted (as a rule):
    • The last Thursday of every month at 12:00 noon SLT.
    • In Voice and text.
    • At Campwich Forest.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Resources

Release Updates

[Video: 3:18-4:09]

  • Version: 2025.1.543 Android / 0.5.534 iOS – Lobby release (see Below).

Alpha Testing Update

[Video: 4:11-6:38]

An update to the Alpha version of Mobile was pushed out on March 27th for those in the Mobile Alpha program.

  • New ‘touch timer’ to make interaction much more obvious.
  • New forward/backwards buttons for navigating to different locations.
  • Location bar new accepts input.
  • You can now:
    • Create Favourites by tapping on the heart icon in the parcel tray.
    • Share your location via other apps.
    • View and visit your Landmarks and Favourites
  • Performance and rendering improvements (incl. defaulting to new bone attachment handling functions – see the February meeting summary) + fixes for duplicated IMs.
  • New Developer settings:
    • Lower Resolution When Hot/Low Battery – defaults to on, but can be turned off
    • Lower Resolution When In Menu – try this to increase app performance while in Lobby
    • Disable World Loading – try this to test the UI without loading the world

Lobby Update

[Video: 9:29-14:42]

As regular users of SL Mobile are aware, Lobby is a feature designed to put key information before a user when logging-in to SL Mobile and while the world is still being loaded in the background. This information includes:

  • A world loading bar with your avatar’s current location.
  • Menu access.
  • Details of friends in-world.
  • Messages received whilst off-line.
  • Suggested places to visit.
  • Event listings.
  • Access to official blog posts.
  • relevant links to expand any of the above.
Three views of the Lobby

The following points should be noted:

  • The lobby will only be displayed when you actually log-in to a new session of the app – that is, you actually use the menu option to log-out between sessions. It will not be displayed if you close the app without logging-off and then re-open it.
  • Currently, your avatar will still be in-world when using the Lobby and will show to all those you have allowed to see your on-line status as being in-world.

Future Plans / Feedback

  • There are plans to have the lobby be accessible without an avatar requiring an in-world presence.  However, this is going to take time to implement, and so should not be expected as an update in the short-term.
  • At present, there is no means to “return” to the Lobby once a user has switched to using the in-world view. However, the option to return to it is being considered – and this gained some support from those at the meeting, so is likely to be implemented.
  • I’ve provided feedback (with screenshots about the app at times loading the in-world view fully / partially and then loading the lobby, which has apparently been experienced by others.

PBR Support

[Video: 14:50-17:33]

  • As has been previously stated, SL Mobile has to work within extremely tight memory constraints – 500-800MB – in order to do everything required of it (including the app itself, rendering all in-world objects, avatars and surfaces, etc.).
  • This obviously impacts the amount of content the app can have loaded at any given time – and PBR has a much higher memory footprint than textures on their own (as much as 3x the memory use).
  • While high-end mobile devices may have increased RAM support (e.g. 8-12GB), supporting PBR could run the risk of impacting lower-to-mid-range ‘phones of the types perhaps most commonly in use.
  • Therefore, the focus at the moment is not directly on PBR rendering in the app, but rather on reducing the app’s overall memory footprint, notably with regards to textures through a mechanism the Lab calls “variable textures”.
    • This amounts to a more intelligent loading of textures based (IIUC) on what can currently be seen within a given scene, rather than loading all the textures for a scene, regardless as to whether or not they are visible.
  • The hope is that this work will reduce the overall memory used by the app, and thus pave the way for PBR support. However, it is in the R&D phase, so not something that currently has any kind of potential ETA.

Animesh Support

[Video: 17:41-20:33]

  • Animesh creations come with their own skeletons  / bones, which in turn come with all the required computational needs – joint placement, rotation, etc., which tend to make Animesh resource-heavy for SL Mobile, both in terms of memory use and in terms of CPU use + power requirements – particularly when it comes to Animesh avatar attachments working in concert with the avatar.
  • The decision thus far, therefore, has been to simply ignore Animesh objects, whether in-world or attached to avatars.
  • However, the data for in-world Animesh objects is available to the Mobile app, so there is the potential for that data to be used and in-world Animesh objects rendered in the future.
  • That said, any decision to do so would only be made after there has been extensive testing on Animesh behaviour and hardware resource use.

In Brief

Please refer to the video for details on the following.

  • [Video: 7:24-9:02] Rewards, etc.:
    • A recap on the March Mobile Millions L$ spin to win challenges.
    • LL “sort-of want to give more people more chances to actually get Linden Dollars”, so the next “thing” (/challenge?) “to give nearly every person practically a chance every day to do the thing and get the cash”.
  • [Video: 21:02-22:44] Beanies tips’n-tricks – a re-cap on friending people / offering teleports through Mobile:
    • With the avatar to be friended in-scene: long-press on the avatar Context Menu → Send Friend Request or Offer Teleport.
    • Via People → Nearby → avatar profile → long press the  Context Menu → Send Friend Request or Offer Teleport.
    • Via Chat →  click the three dots next to the avatar name for the Context Menu → Send Friend Request or Offer Teleport.
  • [Video: 23:46-23:29] Mentors and helpers: the Second Life Mobile – Welcome group is available to provide help and support to new users / those new to the SL Mobile app, and mentors and those willing to offer support to other Mobil users are welcome to join it.
  • [Video: 24:39-end] Q&A:
    • Object chat – coming “in about a month”.
    • Gestures: no current plans for implementing either in-scene or voice-activated gestures.
    • Ability to close an IM session and clear it from the list on the app – “on the list” of things to be done.
    • Messages Getting Stuck – seems to be a mixed issue as to whether people experience it or not, but it is under investigation, with a request that if anyone experiences any issues in sending / receiving messages to file feedback / a bug report on it before logging-out of the session in which it occurs.
    • I can’t teleport anywhere – same as above. This may be account related, and logged out of the app and then back in is reported as helping to clear it.
    • A reported issue of avatars getting getting stuck jumping nonstop – this has been noted by LL but “not seen in a while”. Reports again, please, if encountered.
    • A request for documentation on the Developer Settings to help users set their devices. Short answer to this was “no”, as the settings are not intended for general use, but are rather for internal testing purposes. As a result, they can give differing results depending on hardware, and documenting them as options perhaps not a good idea.
      • That said, anyone who does adjust a developer setting and finds it improves their experience is asked to report what they’ve done and how it improves things on their hardware.
      • Anyone who does want to start an SL Wiki page on the topic (subject tot edit rights) is welcome to do so, but please inform Adam Sinewave so he can sanity check to ensure the information is correct.

Date of Next Meeting

SL22B: Performer Applications Open

via Linden Lab

June 2025 will mark the 22nd anniversary of Second Life opening to public access – and as has been recently announced, celebrations to mark the event will be taking place between Friday, June 20th, 2025 and Sunday, July 20th.

Theme

This theme for 2025 is Myths and Legends, which the Lab describes thus:

It reflects the Second Life experience because we are all the heroes of our own adventures! The emphasis is on the characters and stories people create in SL both personally and within their communities. 

Performer Applications

Are you a DJ who can spin up a great party set or a live performer who can jam all night? You might be one of the grid’s amazing Dance companies, or perhaps you’re a Particle Performer? Do you do tarot readings? Perhaps you are a Roleplay guru who has adventures to share; or even a scripter extraordinaire with mad skills ready to teach an intro class in LSL.

– From the SL22B Performer Application form

Applications for SL22B performers were officially opened on March 27th, 2025. Key points for those planning to apply:

  • Applications will be accepted through until Monday, May 19th, 2025.
  • Submission of an application does not guarantee a performance slot. However:
    • Accepted performers will be informed via a follow-up in-world note delivered to the user name given on the application form.
    • Performers can then reserve a performance time, and performances will be scheduled in the order applied.
  • Maturity ratings and requirements:
    • All performances with the G-rated estate regions must be in keeping with the Second Life General Maturity Rating (e.g. no nudity –artistic or otherwise–, no Adult animations and/or gestures, furniture, etc, must not contain Adult poses / animations, etc.).
    • Performers applying for slot on the event stage within the Adult rated region will be permitted more explicit lyrics and adult attire.
  • Set-up time, props and tip jars:
    • All performances are limited to one-hour (including set-up time).
    • There is a 350 LI allowance for props and rezzable items for DJ and live music shows. A limited DJ set-up is allowed (e.g. spin table, speakers, small light emitters/effects) – but performers should not create set / backdrops that cover the entire stage.
    • Dance troupes or other performing groups requiring purpose-built stages might be permitted up to 1000 LI, as deemed appropriate by the Mole Coordinators.
    • Performers are asked to show up an hour in advance of their scheduled performance time in order to make sure everything is working and ready.
    • DJs, live artists and people performing on the designated events stages are permitted to rez ONE low-prim tip jar. Donation kiosks are not allowed.
  • Please read all the rules and requirements as given in the application form, linked-to below.

Performer Application Form.

Exhibitor Application Recap

As I’ve previously reported, Exhibitor applications opened on April 4th, 2024. Again, key points:

  • Applications will be accepted through until Monday, May 19th, 2025.
  • There are both General and Adult rated regions available to exhibitors.
  • Exhibits do not have to be in keeping with the Myths and Legends theme, as noted above.
  • Exhibits must not be commercial in nature (e.g. no selling items, no tip jars or the solicitation of donations – this includes tip jars, etc., associated with any performers appearing within an exhibitor space), but gifts may be provided to SL22B visitors.
  • Maturity ratings and requirements:
    • Exhibits to be presented within the General rated regions of the event must be in accordance with the General Maturity Rating (e.g. no nudity –artistic or otherwise–, no Adult animations and/or gestures, furniture, etc, must not contain Adult poses / animations, etc.).
    • Adult exhibitions and content are restricted to the separate Adult rated event regions and must conform to the Second Life ToS and the Second Life Community Standards.
  • Performances, live music and / or DJ events cannot be hosts within ant exhibitor space before Monday, June 30th, 20 2025.

Exhibitor Application Form.

Please note: All enquiries about exhibitions or performances at SL22B should be directed to Linden Lab, not this blog.

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