
The following notes were taken from the Tuesday, February 18th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.
Meeting Overview
- The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
- These meetings are conducted (as a rule):
- Every Tuesday at 12:00 noon SLT.
- In text (no Voice).
- At this location.
- Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
- Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
- On Tuesday, February 18th, 2025, the Banana Bread update was deployed to the SLS Main channel This update includes expansions to llGetObjectPermMask that let you get an object’s permission mask taking into account the permissions on its inventory, and that ability has been added to llGOD.
- On Wednesday, February 19th, 2025:
- Carrot Cake should be deployed to the Bluesteel RC. This includes Monty Linden’s work on EventQueueGet (a simulator Capability that delivers messages from a simulator to viewers over HTTP using a long-poll scheme. It is core functionality without which viewer/simulator coordination is impossible).
- The remaining RC channel will be restarted without any deployment.
SL Viewer Updates
- Default viewer: version 7.1.11.12363455226, formerly the ExtraFPS RC (multiple performance fixes, aesthetic improvements and UI optimisations), dated December 17, promoted December 20 – No Change.
- Release Candidate: Forever FPS, version 7.1.12.12999043440, February 4, 2025 – No Change.
In Brief
Please refer to the video below for the following:
- Leviathan Linden has been been working with another Lab developer to improve avatar loading. He believes they have been able to make a few improvements, particularly in improving near-to-far sorting for avatar loading, with those nearby loading the fastest.
- He hopes that the work will surface in a viewer update in March.
- This is seen as offering “small” improvements, as further work will be required on the simulator end so the server sorts avatar data at its end rather than just sending it, but this has yet to be done.
- Leviathan also noted that the packet loss / UDP data loss noted in the last SUG meeting appears to be a result of the viewer allowing the network socket buffer (the one managed by the OS) to overflow, which can happen when the viewer experiences a long frame. It can also affect avatar loading, so his fix for the issue is going into that work.
- Region crossings / Disconnects: More reports of issues, particularly around teleports and disconnects user Quinn Elara has been logging her experiences, which the Lab has been looking at (note: be aware if posting viewer log information to the Feedback Portal, as it can contain personal information). This issue became a topic of conversation through a portion of the meeting.
- The above slid into a conversation of using the BugSplat tool in the viewer for reporting data.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.