February 2025 SL Mobile UG meeting summary

Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)
The following notes were taken from the Thursday, February 27th 2025 Monthly Mobile User Group (MMUG) meeting.

These notes should not be taken as a full transcript of the meeting, which was largely held in Voice, but rather a summary of the key topics discussed. The meeting was recorded by Pantera, and her video is embedded at the end of this summary – my thanks, as always to her in providing it.

Table of Contents

Meeting Purpose

  • The Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
  • These meetings are conducted (as a rule):
    • The last Thursday of every month at 12:00 noon SLT.
    • In Voice and text.
    • At Campwich Forest.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Resources

Re-Cap on Recent Releases

[Video: 2:58-3:49]

  • Version: 2025.1.542 (Android) / 0.5.533 (iOS).
  •  Create / Delete accounts – see: SL Mobile gains account creation workflow (and more).
  • Improvements to the format of Group notifications.
  • Streaks rewards (see here for more) broader release among subscription accounts.
    • [Video: 8:59-9:25] There is no guarantee as to how long the Rewards scheme will run. However, it will not end at the start of March, and there is potential for “new cool things happening with log-ins in March”.

Bone Attachment Point Handling

The new Bone Attachment Developer Tools option (requires restart)

[Video: 3:56-5:31]

  • A new Developer Tool option (Menu → Settings → Developer Tools).
  • This is off by default – so no behaviour change from previous versions of the app.
  • When enabled and SL mobile is restarted, it can improve avatar mesh appearance handling.
    • However, it might also cause cause new problems!
  • More debug information relating to rigged meshes is sent for developers to use.
  • A request was made for users to enable the option an provide feedback either through the app (Help → Feedback) or via the Feedback Portal.

Campwich Forest Cloning

[Video: 24:26-26:54]

  • In line with the account creation capability mentioned above, Campwich Forest in Bellisseria is currently the initial Landing Point for users signing-up to Second Life via SL Mobile.
  • As this has seen a lot of traffic with new users within the Linden homes around the Campwich location, the decisions has been taken to clone Campwich Forest and use that as the Landing Point.
  • The clone will be located separately from Bellisseria.

Roadmap Updates

[Video: 5:59-7:01]

Still in progress:

  • Addition of an Address Bar to the app,  making it possible to:
    •  Search landmarks /create landmarks.
    • Share SLurls with people on other apps (Discord, Reddit, WhatsApp, etc.) via the native share cards found in Android and iOS.
    • Allow maps.secondlife.com work on the Mobile App.
  • Providing quicker access to chat when using the app – e.g. a button on the in-world view to go directly to Chat, rather than having to go via the menu.
  • Improving in-world interactions within the app – making it easier to identify objects with which an avatar can interact, and know that something is happening when long-pressing an interactive object.
  • [Video: 14:17-15:51] Pluto Linden indicated:
    • The work on improving in-world interactions may be surfacing in the Mobile app during March.
    • The work to provide quicker access to chat is also a step along the road to having chat as an overlay on the in-world view.

Lobby Alpha Testing

[Video: 11:41-14:16]

  • Lobby is a new feature, intended to enable communications, allow users to see who is on-line and provide general information whilst the app continues to load things like the 3D world view in the background.
Coming soon: the SL Mobile: Lobby
  • Announced in December 2024, Lobby was made available to users on the SL Mobile Alpha testing programme on Thursday, February 27th, 2025.
    • This is an initial release, and will be iterated upon and improved, potentially with more information being provided.
    • Note that currently, when using the Lobby, scene loading will continue in the background, and you will arrive in-world at the last location at which you were previously present, be it when using the viewer or SL Mobile; you are not held in a separate environment.
    • However: the plan is for Lobby to be accessible to users without any in-world loading taking place, thus making SL Mobile even more of a “lightweight client” for those on lower / mid-tier mobile devices to use it as a communications tool.
  • As I am not a part of the Alpha Testing, I will have an article on Lobby as it is made more generally available.

Texture Loading

[Video: 19:41-22:35]

  • Texture resolution, as currently handled, is not very well optimised in terms of resolution.
  • In short, two channels are used for loading textures, one for in-world objects and one for avatars. however, as neither are currently optimising, they can load larger objects requiring higher resolution textures using the same resolution as small objects that can get away with lower resolution textures.
  • One of the reasons for this has been trying to get everything rendering under the memory constraints imposed by mobile devices (e.g. 500-800Mb), with the intent of then going back and adjusting things for better rendering / performance.
  • An outcome of this is particularly noticeable on avatar rendering (see also the discussion from the January meeting), is where avatars may not load, or only load as far as a transparent outline.
  • Adam Sinewave is currently working to optimised texture resolution when loading, and this is now at a point where it allows avatars to be automatically refreshed on loading, which should help make the problems of avatar load failures / transparency be greatly reduced / go away.
  • This work will also help towards the proper prioritisation / re-prioritisation of texture loading within Mobile, making more efficient use of memory.
  • The plan here is that as memory use is improved, then it will be possible to start looking towards PBR materials support within Mobile (PBR requiring 2x or 4x the memory compared to textures).
  • Adam also noted that there have been a “couple of tweaks to the defaults” on texture handling, but these have yet to surface in any version of SL Mobile.

Beanie Linden’s Tips’n’Tricks

[Video: 27:14-34:03]

  • View account  / L$ balance: Menu → tap the down arrow alongside account name to open the Account draw. Can be used to verify payments made via SL Mobile have gone through.
  • Reporting a bug: Menu → Help → Feedback. Can also be used to give general feedback / suggestions.
    • If you encounter issues while logging-in via Mobile, tap the gear icon at the top right of the screen, and this will open the Feedback form.
  • Abuse Reports: can be accessed several ways:
    • Log-press on the avatar responsible for the abuse display the context menu → Report Abuse.
    • In Chat (nearby / IM) locate the three dots alongside the avatar’s name to access the context menu
    •  → Report Abuse.
    • People list: tap on the avatar name to open Profile → tap the … More option → Report Abuse.
  • Togging audio stream on/ off: tap the menu → tap the location displayed at the foot of the screen to open the Location Tray → tap the audio icon to toggle audio stream. Use the volume slider to increase / reduce audio stream volume.

In Brief

Please refer to the video for details on the following.

  • [Video: 23:23-24:20] Culling distances: currently the app has a set of “fairly pessimistic” set of default culling distances.
    • This will be changing in future updates to respond according to hardware (e.g. those with new mobile devices with better capabilities / more memory will show more content before culling commences; with culling on devices with lower specifications also better optimised for memory use).
    • These changes will also allow for the loading / unloading of avatars as they move out of / into range.
  • [Video 34:45-49:48] A run through of some of the top bugs / features, including:
    • HUDS:
      • HUDs are difficult to render in a meaningful way because of the form factor involved with size of the screen on mobile devices, coupled with the fact that HUDs can function in multiple ways(expanding / collapsing, paging etc), all of which requires careful consideration in order to be implemented/
      • As such, the work is liable to b split, with an initial focus on addressing HUDs, etc. that call for llDialog menus / responses, as these seem to be the easier option to implement, and then build towards more complex HUD support over time.
    • Inventory:
      • Regarded as a very large project that needs to be broken down into areas of functionality that can be implemented and built upon.
      • Current thinking is to enable the ability to buy items from the Marketplace and receive them in inventory using SL Mobile, and then interact with them.
      • This would require an initial view of inventory and a number of functions to allow the required interactions with items visible in that view (e.g. potentially the ability to add / remove items to / from your avatar; view sub-folders, etc.).
      • Use this as a bassline to build-out inventory functionality.
  • A further note, following from those at the January meeting, that work is continuing to improve avatar rendering and to try to chase down those issues where avatars do not render correctly.

Date of Next Meeting

A return to Grauvik in Second Life

Grauvik 2, February 2025 – click any image for full size

In July 2023, JimGarand presented a version of his Grauland Homestead region re-titled as Grauvik, a distinctly Scandinavian setting representing a fictional island off the coast of Iceland (see: A touch of Iceland in Second Life).

For early 2025, he now presents a further take on Grauvik in the form of Grauvik 2. It’s a design which retains the rocky, somewhat volcanic look and feel of 2023’s edition, suggesting it still be fictionally located close to Iceland, but which has touches suggestive that it could just as easily be off somewhere like the Norwegian coast. I’ll also note here that Jim has utilised PBR materials in the design and no BP fallbacks, so you’ll need a PBR-capable viewer to appreciate it.

Grauvik 2, February 2025

This iteration brings an entirely new design to the island, with the 3D art pieces seen in 2023’s Grauvik entirely absent – which is not to say a 3D artistic presence is entire absent the island, a point I’ll come back to. Instead the island now carrying with it the suggestion of a private retreat; one served by a small dockside area to the north-east. It forms the setting’s Landing Point, and is capable of servicing floatplanes as well as small boats – a de Havilland Canada DHC-2 Beaver of the Grauland Flying Service sits above the slipway.

These docks have been built into the one natural cove on the island, the rocks and slopes around and behind it suggestive that it might sit sheltered from the worst of any bad weather that might sweep over the island. Which is not to say it is the only low-laying point on the island; while the core of the setting sits upon rugged plateau of what might be granite or basaltic rock, there are flatlands around the coast – particularly to the north-west – and cinder beaches suggestive of volcanic sand cling to the coastline sufficiently well enough to allow visitors to completely circumnavigate the island on foot, almost never leaving the sands.

Grauvik 2, February 2025

Beside the docks with their large hanger for maintaining visiting aircraft (and perhaps small boats hauled up the slipway on trailers), the island s home to three other significant structures, all designed by Jim.

The first and largest of these is the New Pramma House, and it literally dominates Gruavik 2, sitting as it does on the highest point of the island’s spine capable of comfortably supporting a building. As one might expect from such a position, it presents commanding views to the east and west, and is most easily reached by walking up the volcanic sands of the slope at the southern end of the boat moorings.

Grauvik 2, February 2025

This route actually passes below a trail cut along the spine of the island to connect the New Pramma House with the remnant of an old lookout building on a shoulder of rock looking to the east, the black coastal sands below it speared by plugs of rock which have stood firm against the passage of time and tide as sea has clearly conquered the softer rock and earth around them so only they remain.

As well as connecting the main house to the out look-out building, the rough path also branches to provide access to the second largest house on the island as it sits to the south. Crouching on a sturdy foundation of cut and mortared stones, this rectangular cottage is hunched behind a rocky wall cut through be steps running down from the trail, and firmly states that the flat headland on which it sits is its own to command, a large deck extending out from it to the edge of the rock.

Grauvik 2, February 2025

Those walking around the coat of the island will actually pass under this cottage by means of a tunnel cutting through the rock below it, passing by way of one of several places to sit scattered across the island. The tunnel will bring explorers to a further stretch of dark beach down to which the path from the top of the island descends by way of wooden board walks hugging the rock, platformed stairs and broad wooden decks.  One of these decks extends out over the sea, in part sheltered by more fingers of rock which rise from the waves and perhaps help break the worse of the sea’s ebb and flow to leave the waters here calm enough for safe bathing and swimming.

It is to the north of these boardwalks and reached via a path of loosely laid planks on the sand, that the third of the houses can be found. Like the others, it is of an ultra-modern, clean look, and it sits within it own gravel surround to offer split-level accommodation as it looks westward. However, it is on the rock-straddled beach extending to the front of this house – and home to numerous seagulls resting their wings – that a curiosity lies.

Grauvik 2, February 2025

Ranged over the sand is a scattering of Czech hedgehogs. Are they a remnant of the war time era, originally placed there to prevent tanks and other vehicles from crawling up the beach between the rocks at low tide, or ready to lurk under the waves at high tide awaiting the opportunity to rip out the hulls of unwary landing craft? Perhaps they have been gathered by a dedicated artist and painted against the harm of rust before being deliberately set out in a modern artistic statement? Either option pokes at the imagination.

From here, circling the island on foot is completed around the base of the northern cliffs along a gravel path as it returns visitor to the Landing Point. Or, if you prefer, the path can serve as the start of your explorations! 😀 .

Grauvik 2, February 2025

I’ve always enjoyed and appreciated Jim’s builds, but have to confess there is something about Grauvik 2 that really appealed to me; I’m not sure if (again) this is due to the hint of the rugged beauty of Iceland within it (Iceland being one of the two major island countries in the world I absolutely adore visiting), or simply an admiration for the design as a whole (I admit to being particularly drawn to the New Pramma House!).

Not one to miss – the PBR caveat notwithstanding.

Grauvik 2, February 2025

SLurl Details

2025 week #9: SL SUG meeting

Malice in Wonderland, January 2025 blog post

The following notes were taken from the Tuesday, February 25th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, February 25th, 2025, the SLS Main channel was restarted without anu deployment.
  • On Wednesday, February 26th, 2025, the Carrot Cake update should be deployed to the rest of the RC channels (having already been deployed to BlueSteel). This includes:
    • Monty Linden’s work on EventQueueGet (a simulator Capability that delivers messages from a simulator to viewers over HTTP using a long-poll scheme. It is core functionality without which viewer/simulator coordination is impossible).
    • Simulator support for the  increase to viewer Profile Picks (from 10 to 20) announced as a part of the Membership Mania promotions.

Future Deployments

  • The next simulator update is to be called Durian Scones. The size and content of this update is still TBA. However, Monty Linden indicated it will carry updated SSL certificates – he will be publishing details here.
    • These will be Digicert-signed, not Linden-signed.
    • Protocols should mostly be compatible. But looking to a future with old stuff being deprecated.
    • The new certificates should fix the longstanding issue of llRequestSecureURL being untrusted.

SL Viewer Updates

  • Default viewer: version 7.1.11.12363455226, formerly the ExtraFPS RC (multiple performance fixes, aesthetic improvements and UI optimisations), dated December 17, promoted December 20 – No Change.
  • Release Candidate: Forever FPS, version 7.1.12.12999043440, February 4, 2025 – No Change.

In Brief

Please refer to the video below for the following:

  • Leviathan Linden is working on the issue of objects not rendering on logging-in. He describes his work as not yet having found a cause, but working on a new theory. This led to a discussion on whether the issue is within the viewer (e.g. caching errors, issues with objection occlusion calculations) or a simulator-side issue (e.g. Interest List transmission problems). This discussion is woven through most of the meeting.
  • A discussion on improving the calculations used to determine the LI of Animesh objects, which also touched on the LI calculation formula being revisited as a whole “at some point”.
  • Combined with the above was a discussion on optimising LOD / incentivising better LOD generation on the part of creators.
  • A general discussion on gravity and changing it, revolving around this suggestion.  As Rider Linden noted, fiddling with SL’s gravity is both difficult and can have unforeseen outcomes.
  • A general discussion on when Lua(u) will be surfacing (Rider Linden: “VERY VERY VERY VERY soon!”), with a reiteration that LSO is not going to be deprecated; however Mono will eventually be removed, with LSL compiling to Lua. This included a discussion on preserving data stored in script memory in transitioning away from Mono to Lua when it comes to in-world scripts that are running.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

More time within a Buddha Garden in Second Life

Buddha Garden, February 2025 – click any image for full size

I was surprised to release, on receiving a personal invitation from Gian (GiaArt Clip) to do so, that three years have passed since my last visit to his Buddha Garden (see A Return to Buddha Garden in Second Life). As such, and having logged-in as the invitation arrived, I decided to leap over to see what the new iteration of Gian’s always impressive region setting holds for visitors – and the the answer is, a heck of a lot.

Most notably, the setting has increased to a Full private region leveraging the Land Capacity bonus (whilst retaining its grid location). Presented as a large mountain island rising from coral-blue waters and caught in the arms of surrounding snow-spotted peaks, the setting expands on its East Asian heritage, adding Thai and Korean to the Sino-Japanese elements, whilst also growing its Buddhist, Taoist and Dharma influences.

Buddha Garden, February 2025

A further change with this iteration of the setting is that it includes a number of small rental homes in keeping with the theme. Most of these are located to the lowlands on the north side of the region, whilst tucked into south-west is a small headland forming a little island, thanks to a narrow channel of water cutting through it which has two further rental houses – so do keep these in mind when exploring, as they do border the public spaces as you pass through them. Those interested in renting can find information in the rental kiosk just up the hill behind the Landing Point.

The latter sits to the west side of the region, alongside the coast and the deep cut of an wide inlet served by waterfalls dropping from on high at its deepest extent. Here is where the genius of the design begins in that the routes of exploration are such that it is possible to both circumnavigate the island and climb the shoulders and slopes of the mountain largely without having to retrace your steps along the way (getting to the table top of the mountain perhaps being the exception!).

Buddha Garden, February 2025

Whilst the mouth of the inlet is narrow enough to be crossed via stepping stones, by taking the steps down from the Landing point and turning left, you can pass through an archway guarded by the stone-carved fives of two enormous Buddha figures and into a meadow where the blossom of Sakura trees falls like snow to blanket the grass, and then either continue one through a Torii gate and on to the headland noted above, or continue across a humped bridge to explore the lowlands a the base of the mountain beyond.

The latter will lead you around to the south, passing by rock pools fed by more waterfalls, steps leading to secluded meditation spots, and a further meadow where a golden Buddha sits. A bridge spans the water to a large flat island here, but please note it is a private residence, and not a place to be explored; instead the way onward lies across the meadow past the Buddha and across the hunched stone bridge just beyond him.

Buddha Garden, February 2025

Here the path branches, one arm leading to one of the hidden wonders within the the island, and the other  passing by way of a swampy wade to reach another meditative garden space at the foot of the Khin Tower Art Gallery, featuring pieces by Gian, and with places to rest top and around it. From here, the route continues across the surrounding waters by way of board walks and rocks to where one might look inland towards waters falling from the high cliffs into the artificial pool formed by the wooden walkways and rocks. Fed by a great bronze dragon coiled around  a finger of rock, the waters split part way through their fall, courtesy of an out-thrust of rock against which Confucius stands carved in stone, giving them impression the gods have diverted the waters so that he might not be caught in a deluge.

Reaching the shore again, the path once more branches again, one route continuing along the tip of an outstretched foot of rock, where seven buddha sit, to reach the rentals mentioned earlier, as they in turn point the way to a small  coastal market and thence to the mouth of the inlet and the stepping stones leading back to the Landing Point.

Buddha Garden, February 2025

The other branch of the path rises by way of steps to the top of the low plateau to where another watchtower rises and tai chi is offered on the grass. While further stone steps carved into the stone climb back down to the main path, others rise to where two temples sit on tiered gardens and  a shrine lies within another cave From here,  wooden platforms rise to the very peak of the mountain. This is home to a temple / resource centre and pagoda. The lower floor of this temple will be used for teaching, as Gian explained to me:

Seten Tomh (damian.glendullen) spiritual director of the Buddha Centre in Mieum, and his co-worker Ankh (jos.joszpe) will be presenting Fundamental View. based on Bhikkhu Bodhi’s anthology of authentic Buddhist texts, Seten Tomh discusses the teachings of the Buddha from a comprehensive, comparative, universal and non-sectarian perspective. These talks explore the underlying pattens of meaning of the Buddhist texts as a basis for the Dharma Transmission to the West, the next great epoch in Buddhist understanding.

– Gian

Buddha Garden, February 2025

The first of these sessions will take place from 11:00 SLT on Sunday, March 2nd, 2025. Upstairs, the temple takes on a surprising fusion of the techno-modern edged with the spiritual – but I’ll let you find this, together with the further opportunities for tai chi on the broad balcony.

The mountain is home to several more locations, paired on either side of the deep inlet, and reached by paths I’ll leave you to discover. In the side of the inlet with the Landing Point, the path climbs by way of the rental office and a large square pergola sheltering a meditative Buddha as he guards the path up to where an inn clinging to the side of the cliffs. Across the water a small pergola houses a similar buddha figure, this one marking the way up to an armoury house and martial arts exercise terrace.

Buddha Garden, February 2025

Throughout all of this are marvellous touches reflective of Dharma, Buddhism and Taoism in a setting that carries with it elements those familiar with past iterations of Buddha Garden will recognise – such as a high “Buddha Falls”, the great head semi-submerged, Buddha in the field, and so on – all of which imbue the expanded setting with a sense of continuity flowing into it from earlier iterations.

I’ve not covered everything the region has to offer here (including one unusual little vignette clinging to the side of the mountain!), as it deserves to be visited and carefully explored. What I will say is the Gian has again excelled with the region design, bringing together an engaging mix of themes and philosophies, with Viola Blackwood providing superb additional detail with the inn, the armoury, fashion display and more.

Buddha Garden, February 2025

A must-see destination.

SLurl Details

2025 SL viewer release summaries week #8

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, February 23rd, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.11.12363455226. formerly the ExtraFPS RC, dated December 17, promoted December 19 – No change.
  • Release Candidate: Forever FPS, version 7.1.12.12999043440, February 4, 2025 – No change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24 – Build 2010 – Beta 1 – February 22 – release notes.
  • Megaphit RC version 7.1.12.53172 (ForeverFPS) – February 16 – changelog.

V1-style

  • Cool VL Viewer Stable: 1.32.2.37, February 22, 2025 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Seraphim, AI Character Designer round-out “Membership Mania” Month

Character Generator (see below) – via Linden Lab

On Monday, February 24th, Linden Lab announced the final rounds of perks and enticements in their February “membership mania” promotion to encourage users to subscribe to the Second Life membership tiers (Plus, Premium and Premium Plus). This is the third such announced for the month, and comprises the following:

SeraPlus – In Association with Seraphim

via Linden Lab

SeraPlus is an all-new exclusive perk in partnership with Seraphim and available to Plus, Premium, and Premium Plus members intended to bring subscribers “all new exclusive, high-quality virtual items from some of Second Life’s top creators”.

Starting in April, Plus, Premium, and Premium Plus members will be able to claim their new perks inworld at the Seraphim region including:

  • Quarterly SeraPlus Boxes: Four times a year, members will receive a curated box filled with exclusive virtual creations from some of Second Life’s top creators.
  • Monthly Exclusive Gifts: For each of the remaining eight months of the year, members will receive one additional exclusive item created in partnership with a top creator.

Expanded Access to the Updated AI Character Generator & More Profile Picks

Expanded Access to the AI Character Designer

At the end of 2024, Linden Lab announced the Alpha release of a new AI Character Generator utilising Convai, a platform for developers and creators proving an intuitive approach to designing characters with multimodal perception abilities in both virtual and real world environments. At the time, the service was only available to Premium Plus subscribers – although it was suspended shortly thereafter so it might be overhauled in response to feedback (see: Linden Lab leverage Convai for AI character generation in Second Life).

With this announcement, the Character Designer is re-launched, and is now available to all three subscription tiers: Plus, Premium and Premium Plus.

Members can now access this innovative tool to craft and customize virtual characters with intelligent responses, unique personalities, and immersive roleplay capabilities. It’s an exciting way to enhance community-building, storytelling, and social interaction in Second Life. While still in development, we’re excited to give a wider audience early access to this experimental creator tool.

– from the Lab’s official announcement

Profile Picks Increased for ALL Second Life

  • In response to multiple requests from users, Linden Lab will be increasing the number of Profile Picks users can have from 10 to 20.
  • This will require a simulator update, and so the capability will be rolling out “over the next couple of weeks”.

Membership Mania Offerings

As noted, the above is the third such multi-part promotion linked to Second Life subscription tiers, with the first two being:

In addition, at the start of the month, the Lab released the latest Premium Plus Linden Home “Thousand Islands” theme – see A look at the Thousand Islands Linden Homes theme in Second Life.

Links