2025 week #4: SL SUG meeting summary

Sweet Surrender, November 2024 – blog post

The following notes were taken from the Tuesday,  January 21st, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, January 21st, 2025, the simulators on the Main SLS channel were restarted with no update.
  • On Wednesday, January 22nd, 2025 the RC channels will be restarted.
  • Banana Bread, the next simulator update will be likely be deployed to Aditi for testing.

SL Viewer Updates

  • Default viewer: version 7.1.11.12363455226, formerly the ExtraFPS RC (multiple performance fixes, aesthetic improvements and UI optimisations), dated December 17, promoted December 20 – No Change.
  • Release Candidate: Forever FPS, version 7.1.12.12793544240, January 17, 2025.
    • Numerous crash and performance fixes.

In Brief

Please refer to the video below for the following:

  • Leviathan Linden is due to resume work on the problem where content doesn’t always show up on first login/teleport arrival after being asked to look into a couple of other issues. His initial investigations have indicated that the problem is most likely simulator-side, be he’s still digging into the exact cause.
  • 2K Bakes on Mesh:
    • Pepper Linden confirmed the simulator updates have been approved by QA.
    • Pepper also confirmed the viewer update is related to a problem found within the texture pipeline of ExtraFPS using too much VRAM (see this Canny issue report). This fix is due to go into the Lab’s ForeverFPS viewer update, and LL would like Firestorm to include it in a release before switching on 2K BoM.
  • There is some confusion as to the status of the glTF scene import project in the wake of Runitai Linden’s departure from LL.
    • Runitai got as far as prototyping the capability on Aditi, but it was not tied into the physical engine.
    • As has been mentioned numerous times, the majority of the focus within the graphics / viewer teams has been on improving overall viewer performance and is currently geared towards assisting Firestorm deal with blocker to their ExtraFPS release.
  • The above led to a discussion on the value of including some form of 3D mesh editing tool in the viewer. Unsurprisingly. These discussions saw a range of viewpoints expressed.
  • Leviathan Linden intimated that the viewer-side work for his game controller updates (which are available server-side) is also pending on resources within the viewer team becoming available in order to make the game control options more easily accessible (e.g. with the official viewer, it has to be unlocked via the Advanced menu).
  • A discussion on properly-supported “walking / running backwards” animations states.
  • It was suggested that the server-side Luau work (scripting) could be deployed to Aditi “in the next few months (possibly)” to allow scripters to poke at it while it is still in development.
  • Requests for additions to the official viewer, including RLV (RLV/a has been contributed by Kitty Barnett for inclusion in the official viewer, but the status of the work in doing so is unclear – it’s a significant piece of work).
  • A reminder that Monty Linden is working to correct defects within EventQueueGet (a simulator Capability that delivers messages from a simulator to viewers over HTTP using a long-poll scheme. It is core functionality without which viewer/simulator coordination is impossible), and is seeking feedback  – see here for both defects, proposals to resolve and how to test.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

A [Refuge], a Deep Box, and a splash of absinthe in Second Life

Stardew Meadows: [Refuge], January 2025 – click any image for full size
Update, February 21st, 2025: Note the clubs mentioned below have relocated.

I recently had the pleasure of dropping into Stardew Meadows, a Full region leveraging the Land Capacity bonus. Split into four primary parcels, the region is home to a burgeoning music community, being the home of three individual venues – [Refuge], Deep Box and La Fée Verte.

While all three clubs are highly individual in look and feel, their owners – Benny Vortex of [Refuge], BookaB of Deep Box and Babe Whimsy of La Fée Verte (or absinthe, if you prefer) – share a vision of community, and music and work co-operatively to allow this to happen. During my visit, both Benny and Booka tour me on a tour of their clubs (Babe has been caught with matters in the physical world, and so wasn’t available), and answer my questions – my thanks to both for doing so.

Stardew Meadows: [Refuge], January 2025
[Refuge] Offers a PBR-rich environment on two levels. On the ground it offers a swamp environment, tall swamp cypresses courtesy of Cube Republic raise an umbrella of foliage over the circular wetlands. To the east, the trees part to offer an opening to the sea whilst at the centre of the grove atop a flat plug of rock sits the lower-level [Refuge].

This takes the form of a large tropical cabin (via Cory Edo), an upper floor glass dancefloor suspended from the upper deck of the club building. Events at [Refuge] are Euro-centric in time, taking place every Saturday at 04:00 SLT (12:00 noon UK; 13:00 CET). At the time of my visit, the ground level pace was a little bare – but benny was still in the process of setting-up – while the swamp offers numerous little spots awaiting discovery, including a fine dining space within the bole of one of the trees. Do watch out for the alligators, however!

Stardew Meadows: [Refuge], January 2025
Whilst visiting, Benny offered me the chance to visit the [Refuge] sky venue. This is again a PBR setting and wonderfully minimalist; the dark walls, floors and ceiling contrasted by the white fluorescent lighting. The result is chiaroscuro in effect; a place of contrasts stark in their extreme. Yes, it gives the setting a dark tone when seen using the intended shared environment, but this is entirely intentional.

I thought I would do something a little less avatar focused, because we all know people like to look at their avatars; so I hope it encourages conversations over just cam-perving folk. 

– Benny Vortex, owner of [Refuge]

Stardew Meadows: [Refuge], January 2025
Moving between the two settings within [Refuge]  will be via teleporter; this is not currently open to all, as the sky venue does not officially open until February 9th, 2025, when Niccolo Ellisson hosts an event. However, when it is open, visitors will initially arrive in a white mist, the club revealing itself as they walk through it, and teleporting back to ground level will be by jumping into the arms of an Animesh character.

Across the bridge from [Refuge] is BookaB’s Deep Box.

Stardew Meadows: Deep Box, January 2025

Presenting a more tropical-feeling environment compared to [Refuge], this is again a venue in two parts. On the ground level and within the rotunda of a large greenhouse, the first venue presents a central dancefloor surrounded by seating areas. Some of the seats are hanging, allowing them to combine with the lush vegetation hanging from the ceiling and lighting rigs and the general décor to offer a unique ambience perfectly lit under the Shard Environment. A teleport disk located behind the DJ’s booth presents the way up to the Deep Box sky venue.

The latter continues many of the themes found in the rotunda, expanding on them to mix-in elements suggestive of rainforests, and tribal heraldry in an intoxicating mix, the eye being drawn to almost every corner.  The entire feeling is less impersonal club space and more that of a shared social space: somewhere to feel comfortable and safe within; a place for sharing with friends. And friendships and community very much lies at the heart of Deep Box.

Stardew Meadows: Deep Box, January 2025
Deep Box is five years old now. We stick to our style in music and I think that’s what people like; it so special with the community here, friendly people and very good DJs. We operate every Sunday from 03.30 to 08.30 SLT within the ground venue, and every Friday 10.30 to 13.30 SLT in the Box up here.

– BookaB on Deep Box

The level of sharing and community found within both Deep Box and [Refuge] can be found in the fact that both Bennie and Booka hold sets at one another’s venue, and they share a vision of providing quality and engagement over trying to run events within their clubs seven days a week. This is furthered in the fact that Deep Box also leans towards euro-centric times for events: Fridays between 10:30-13:30 SLT (18:30 UK / 21:30 CET) and Sunday between 03.30-08.30 SLT (11:30  UK / 16:30 CET).

Stardew Meadows: Deep Box, January 2025

That said, the contrast between the two venues couldn’t be more apparent; where [Refuge] is marvellously minimalist; Deep Box has a sense of bric-a-brac we might associate with homeliness; the plants, the décor, the objects scattered about, all give a sense of warmth and fullness. Each has a sense of personality that is engaging in its own way. In other words – I really like the aesthetics of both.

Back on the ground, a path from the Deep Box rotunda will lead visitors up over a ridge to where a balloon-supported bridge connecting Deep Box with La Fée Verte.

Stardew Meadows: Deep Box, January 2025

At the time of my visit, La Fée Verte was caught in the midst of winter. As Babe was unavailable, I did my best to fin my way around, and I believe the venue here is just on the ground (but I’m obviously open to correction on this).  The club offers two levels, the dance space on the lower floor, and a lounge above, complete with an outdoor terrace.

Surrounded by fir trees, the space outside of the club offers seating for those wishing to relax outside of the music. I’m afraid I have no idea as to when events are held at the club; as noted, Babe has been away from SL and caught with matters on the human side of the screen, so I didn’t have the opportunity to meet her during my visit. However, La Fée Verte fits well with both Deep Box and [Refuge] and the bridges mean that travelling between the three is easy, making any appreciation of all three possible in a single visit.

Stardew Meadows: La Fée Verte, January 2025

With there UK / European-centric event times, both Deep Box and [Refuge] have a clear appeal to those of us on this side of the Atlantic – but this shouldn’t prevent anyone else from visiting.  Note again that the skyborne space at [Refuge] opening in February 2025.

My thanks to Benny and Booka for their time.

Stardew Meadows: La Fée Verte, January 2025

SLurl Details

Carelyna’s Dirty Windows in Second Life

ArtCare Gallery: Carlyna – Dirty Windows

Dirty Windows is the title Carelyna has given to her latest exhibition of work, which opened at her ArtCare gallery on January 20th, 2025.

Located on an open-sided platform, the exhibition comprises eleven monochrome / sepia-tinged studies depicting scenes looking through windows that have seen better days (as one might suspect from the title).

ArtCare Gallery: Carlyna – Dirty Windows

However, To take thing purely at face value in this way would be to miss the point; this is a tour de force of art as metaphor; each image presents a scene in which the presentation of the piece is as important as the image it presents: the grainy, almost scratched appearance suggesting a mix of age and dream-like or quality.

What “Dirty Windows” could mean: a diffuse border between reality and illusion, between lie and truth; a way to create appearances that can protect us against hard-to-bear truths; the human being caught in the drama of life, when one has to repeat to oneself that dirt feels real, but it’s not true; the dirt on the glass is fleeting, it is not our nature, and only a stain to overcome.

– Carelyna, describing Dirty Windows

In other words, these are pieces intended for direct, personal interpretation; one formed out of experience, memories – good and bad -, imagination and outlook. They encourage both introspection and reflections on the the cyclical nature of experience and growth – and the ever-present opportunities for the latter to bring us new opportunities and new horizons. They filter through the grime and necessities of the everyday like sunlight through an aging, dirty window; a reminder that it is in our nature to overcome, to thrive beyond the now, and whatever might currently weigh us down with doubt and / or regret.

ArtCare Gallery: Carlyna – Dirty Windows

Offered with a degree of interactivity, Dirty Windows does not require exposition her; it should be seen first-hand and allowed to speak to each of us. Recommended.

SLurl Details