2024 SL SUG meetings week #50 summary

Burrow Coffee Co,, October 2024 – blog post

The following notes were taken from the Tuesday, December 10th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, December 10th, 2024, the simulators on the Main SLS channel were restarted with no update.
  • On Wednesday, December 11th,the RC channels will also be restarted. The planned deployment of the Apple Cobbler update to BlueSteel has been postponed for a week to allow further QA testing.

SL Viewer Updates

No updates to start the week with the current official viewers:

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11, promoted September 17 – No change.
  • Release Candidate: ExtraFPS RC, version 7.1.11.12150664210, December 5.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain;  additional code to improve texture streaming on rigged attachments (e.g. if an earring is made with 2K textures, the viewer will correctly calculate the required resolution for the textures and download them, rather than downloading the full 2K textures), etc.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).
    • UI Optimisations.

In Brief

Please refer to the video below for the following:

  • A forum thread concerning “elephants in the room” in terms of SL’s “immersion breakers”. As is pointed out in the thread, what may be a “elephant” to some might not be so much so to others. Nevertheless, as Soft Linden also points out, there are lots of issues long-term users of SL have learned to “eat around,” but using the thread to highlight issues which could impact matters of retention, etc., could be useful.
  • A discussion on an LSL function for text rendering based around this feature request (or should that be “feature suggestion”, given Signal Linden filed it?! The discussion also touches on the possible use of markdown and other alternatives and the use of Media on a Prim.
  • A discussion on the upcoming llTransferOwnership function and possible issues.
  • This spun out to a wider discussion on LSL functions, including an idea for a function called he calls “llTempWearFromInventory”:
[It] would allow you to put on a wearable from an object’s inventory, but I’ve never gotten a lot of traction to get it done. The idea was to get rid of alpha cuts on bodies by allowing mesh clothing to have it’s own alpha layer that gets applied when it is worn. On the attach from inventory, I might take the approach of it rezzes the item and attaches it as a single LSL function.

– Rider Linden

Again, this is an idea, not a function actually being worked upon. However, it sparked a conversation on the subject of alpha masking / alpha cuts, etc., with clothing.

  • Rider Linden also offered a FYI – there is an LSL call coming that will allow a script to set terrain textures at the estate level.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

WQNC: the returning in Second Life

WQNC, December 2024 – click any image for full size

The last time I wrote about Maasya’s Wo Qui Non Coin (or WQNC for short) was nigh-on a year ago, when Maasya presented a Japanese shrine caught in the midst of winter (see: Visiting a Japanese shrine for Christmas in Second Life). As WQNC has had a habit of vanishing from Second Life from time-to-time (indeed, the time I wrote about it prior to December 2023 was in January of that year – and it vanished practically right after I’d published my little write-up!), I lost track as to what might have happened with it.

However, WQNC is currently back in Second Life, and appears to have been so since around the start of November. At the time of my December visit, it once more offers a Japanese winter and temple scene as it did back in December ’23 – but this time on a much grander scale, Maasya once more having upsized to a Full region – and one leveraging the Land Capacity bonus. As such, this iteration of WQNC is able to offer a lot to take in, from the streets and alleys of a small town through to summit-topping temples and winding paths of cut stone, to a hidden place in which to hide from the world.

WQNC, December 2024

And cats. Lots of cats (which suits me just fine, as I’m currently the human for 2.5 cats (the half being a semi-feral stray I’ve been trying to gently win over for the last 5-6 months, but we’re still at the point where he will come in for food – as long as he doesn’t have to travel further into the house than the dining room – and will only suffer my presence within 3-4 feet of him when I have a food bowl in my hand!

However, as it took 18 months to fully gain the trust of an abandoned cat living in the rough the last time I did this, I’m confident we’ll get there this time around as well – eventually!

WQNC, December 2024

But back to WQNC. Surrounded by an off-region mountain range, the setting might be considered as has having two distinct but fully intertwined elements to its design. To the east, there is the low-lying townscape, with also extends westwards along the southern  edge of the region; to the north there are the highlands forming a wall of rock against which the town in part huddles, and which extends a broad, stepped plateau southwards along the western side of the region, offering a further shoulder of rock to protect the town.

The Landing Point sit below this mountain, on the south side of the region where the local rail line reaches the town’s little single-platform station.  Slightly elevated, the station appears to be the line’s terminus, the two-car commuter train perhaps about to set off eastwards once more and dive into the tunnel burrowing through a rocky shoulder sitting in the south-eastern corner of the region. Whilst nowhere near as high as the northern-western summit, these rocks do extend a flat finger north, on which has been built two small apartment blocks.

WQNC, December 2024

The latter seem to hint at one of the region’s little secrets: that seem to be the residences of local tenants. Whether they are for rent or have simply been decorated by friends of Maasya, I’ve no idea; but the multiplicity of owners for the furnishing within the caused me not to pry further so as not to invade privacy. The same appeared to be the case with some of the small houses within the town itself (notably those directly below and across the street from the apartment buildings), so again, some care might be required when wandering through the town.

Not that wandering shouldn’t be done; there is a richness of detail within the little streets and alleys deserving of discovery, indoors and out – including one or two little SL stores selling their wares tucked away here and there among the bars and eateries and other establishments. So do take your time exploring.

WQNC, December 2024

It is also through the town that on can reach some of the ways up into the snowy northern uplands. One of these makes its way up to the Neko shrine devoted to cats, and where some of the local felines might be found enjoying the warmth of an oil heater. Another makes it way up and long the foot of the flat-topped summit before climbing over the northern hills and plunging down to where the aforementioned hideaway can be found.

To reach the summit, however, one must take the steps opposite the entrance to the train station. These wind their way upwards, guarded by lanterns, stone cats and saplings, first reaching an outthrust shoulder of a plateau. With a stream flowing swiftly by to one side and what looks like a natural hot spring on the other, this area is home to the Mishima Jinja – although the spirits it hosts are not exactly of the deity kind!

WQNC, December 2024

The path upwards continues on the far side of a bridge spanning the stream, arriving at another terrace from which the final ascent to the top of the mountain might be made via the imposing straight stairway that rises as if to the heavens. At the top and at last, visitors come to the temple and shrines. The last time I saw the temple, back in December 2023, it was home to a dragon. Now surrounded by the waters of a large man-made pool, it houses an impressive carving of three snakes.

From this lofty vantage point, one is afforded views  down over the town below. There is also a further stairway down to another plateau. This is home to the waters of a large circular pool, which one might meditate before on a padded bench (and perhaps give the legs a bit of a rest before challenging them with the walk all the way back down to the lowlands once more!).

WQNC, December 2024

One of the things I really like about this iteration of WQNC is the use of muted colour. From sky through rocks to buildings, muted tones are used within the expanse of grey sky and rock and off-white clouds and snow. Reds and greens and blues are, for the most part, pushed towards the darker, more faded / aged end of the spectrum. As a result, where a fuller, rich colour is used – be it on a shop sign, the leaves of a tree, the paper of a lantern, even the sides of a drinks vendor or child’s toy – it literally pops out at you with a sense of warmth to offset the the surrounding winter coldness. Marvellous!

SLurl Details

  • WQNC (WoQuiNonCoin, rated Moderate)