Winter 2024 at Le Monde Perdu in Second Life

Luane’s World – Le Monde Perdu, December 2024 – click any image for full size

‘Twas off back to Luane’s World at Le Monde Perdu for me at the start of December, and a visit to LuaneMeo’s always-engaging public region.

As one might expect given it’s the end of the year, the region has been redressed for a northern hemisphere winter, with Luane working with Gorba McMahon to bring visitors a lot to see and do within and snow-covered landscape.

Luane’s World – Le Monde Perdu, December 2024
A white winter blanket has settled over Luane’s World, a Nordic-inspired haven with charming red houses by a frozen lake. Explore the illuminated Christmas market in the village, then take a chairlift to a cosy mountain bar. Ski or sledge through snowy forests and down to the rocky shore to uncover a stunning ice cave with a museum of ice statues. On the island’s other side, visit a quaint fishing hamlet with a rugged, captivating atmosphere. Wonders await—so wander, explore, and enjoy!

– Luane’s World – Le Monde Perdu Winter 2024 description

For this iteration of the region, the land forms and inverted U around a cold water bay, watched over from the south by two mountainous off-region islands. The landing point is located on the western headland, where stands a little Nordic-style village with something of a carnival atmosphere about it. A Ferris wheel offers rides, the houses are cosy and warm, and a little skating rink has been set-up, complete with little stalls selling refreshments and goodies to keep people warm, with plenty of seating scattered around.

Luane’s World – Le Monde Perdu, December 2024

Low-lying, the headland and village overlook the semi-frozen waters of the bay, with the second headland away to the east also marked by buildings, these built right against the shoreline. To reach them, people can either make their way around the region on foot (or using one of the forms of land transport dotted around!), or they can cross the bay directly using either an inflatable boat or – in quite a novel option – by taking a bumper car over the ice!

When crossing the water, I’d advise saying clear of the polar bears out on the larger ice floes; they might look cuts and cuddly, but my experience (such as it is) is that you can never be sure that if one mentions “lunch” to you, it is and invitation or a recognition that you’re edible 😀 .

Luane’s World – Le Monde Perdu, December 2024

The buildings on the far side of the bay form a little fishing locale; it appears to be largely closed for the season in terms of actual fishing, but the cabins are warm and the puffins are hopeful you might have a treat for them!

A well-defined track runs between the village and the fishing shacks, following the curve of the bay as it does so. Along the way, the path passes a chai lift climbing up the local peak. At the top, a bar awaits as Santa flies past outside, and people can catch a drink or head out skiing or sledding. Two routes for the latter ware available: either back downslope or a little backcountry skiing / sledding along the northern ridgeline of cliffs.

Luane’s World – Le Monde Perdu, December 2024

Another trail zig-zags down the eastern extent of the ridge, linking once more with the lowland trails and paths. Little cottages sit in the lee of the cliffs,  each one offering a warm welcome – and one with a slightly lewd snowman outside! The last of these cottages forms a literal log house. It sits across the lane from a tall A-frame cabin, complete with a red and white jacket, pants and hat are drying on the line, suggesting that prior to taking to the air in his sleigh once more, Santa may have stopped off for a change of clothes!

Throughout all of this, the landscaping is simply perfect, the snow falls gently and the wildlife obligingly poses for photographs. As well as  all the activities available, the setting offers opportunities to simply sit and pass the time, either indoors or outdoors, with some nicely tucked away for those wanting a little privacy.

Luane’s World – Le Monde Perdu, December 2024

Luane notes that PBR materials are used within the region, and the note suggests these may not have Blinn-Phong fallbacks; so if you are on a non-PBR viewer, you may see “missing textures”.

It’s always a pleasure to visit Luane’s world at Le Monde Pedu, so I have no hesitation in recommending it as a winter destination for your travels. While visiting, keep your eyes open for the little touches of humour scattered around – the aforementioned snowman, for example, together with the little birds dressed for the festive season; but most of all – enjoy!

Luane’s World – Le Monde Perdu, December 2024

SLurl Details

2024 SL SUG meetings week #49 summary

Soulstone, October 2024 – blog post

The following notes were taken from the Tuesday, December 3rd, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, December 3rd, 2024, the simulators on the Main SLS channel were updated to release 2024-11-25.12013542687.
  • On Wednesday, December 4th:
    • The BlueSteel RC is due to be restarted with no deployment.
    • The remaining RC channels will see a “small” update to the Barbeque (BBQ) updates, presumably bringing them to parity with the version of BBQ currently on BlueSteel.

Upcoming Simulator Releases

Apple Cobbler currently remains in testing on Aditi (regions of Mauve and Jigglypuff for those wishing to test), but is now due to start an initial deployment to the BlueSteel RC in week #50 (commencing Monday, December 9thm, 2024). Apple Cobbler includes:

  • llTransferOwnership which enables a prim give itself to a new user (subject to owner permissions already set). The version on Aditi has been updated. To quote Rider Linden:
The prototype for llTransferOwnership has changed slightly. There is a new list parameter tacked to end. It does nothing at the moment, but I’ve got plans to add a few things there early in the New Year. The wiki has been updates with the new data. You will need to recompile any test scripts you might have had. [Also]  For llTransferOwnership, I’d like to add an exclusion list (transfer the item and all its contents EXCEPT for these items).  
  • An extended llGiveInventory to allow for a destination folder (system folders + RLV/a) to be specified as well (+ the use of a parameter list, so further options can be added in the future).
  • llMapBeacon – like llMapDestination, but a) does not necessarily open the map window; b) can optionally open the map, with or without focus. This will also require a viewer update.
  • A new function for detecting attachments. If it is running with an experience it will be able to detect HUDs that also have scripts with the same experience (e.g. to ensure the correct HUDs are being used – this will not allow anyone to script to find out all the HUDs someone is using).

Following Apple Cobbler, the next simulator update is code-named Banana Bread, but its contents have yet to be defined. However Rider Linden conducted a quick poll on what those at the meeting might like to see included. – please refer to the video (29:48-35:32).

SL Viewer Updates

No updates to start the week with the current official viewers:

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11, promoted September 17 – No change.
  • Release Candidate: ExtraFPS RC, version 7.1.11.12041172537, November 27.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain;  additional code to improve texture streaming on rigged attachments (e.g. if an earring is made with 2K textures, the viewer will correctly calculate the required resolution for the textures and download them, rather than downloading the full 2K textures), etc.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).
    • UI Optimisations.

2K Bakes On Mesh (BOM)

Pepper Linden provided this update:

We were hoping to get 2K BOM out by the end of November [as] its been stuck in QA a while now. Unfortunately, an issue came up recently where the viewer wasn’t properly showing the lower resolutions for avatars that weren’t close up (e.g. far away). So a fix had to be made on the viewer for that (we were seeing VRMA use double for highly complex avatars with dozens upon dozens of wearables). 
There’s a few other minor things that came up, but they should all be addressed very soon [but] unfortunately I have no idea when 2K BOM will make its way here at this time, though as soon as I know, I’ll be sure to let everyone know.

In Brief

Please refer to the video below for the following:

  • Leviathan Linden implemented a fix to llModPow(), noting the older implementation was inefficient and that with the update, it should now run faster under the hood.
    • It was noted the one second sleep requirement made the function fairly unusable, and Leviathan noted it could now be relaxed, and will aim to do that as a part of the Banana Bread simulator update.
  • Further discussion on  llTransferOwnership().
  • A general discussion on Combat 2.0 updates.
  • A note that Monty Linden has been put on to poking at why avatars take time to load / de-cloud.
  • A discussion on media support and Media on a Prim (MOAP) / CEF.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.