A return to LiThO Café and Gallery, and a forest walk in Second Life

LiThO Art Gallery, September 2024

I found it hard to believe – and had to check twice to be sure – that it’s been a year since my previous visit to LiThO Gallery, the tiny art(ist) Café, operated by Lizzy Swordthain and Tom Willis. I owe both any apology for this oversight on my part, and hope this piece goes some way towards making up for it.

A lot has changed in that time (unsurprisingly), so while I was particularly drawn back by the September 2024 exhibition at the Gallery, I’ll also be covering more about the location and some of its expansion.

LiThO Art Gallery, September 2024: CK Ballyhoo – Willows

The exhibition in question is CK’s Willows, a small but engaging selection of pieces by CK (Ceakay Ballyhoo). CK is one of the driving forces within the Corsica Southern Coasters community of artists with whom LiThO is associated, as well as being an accomplished artist. With Willows she presents an engaging collection of images celebrating the passing of summer in the northern hemisphere and the arrival of autumn.

The collection comprises twelve images, each of which offers a unique view of an autumnal day or an expression of autumn. From the orange-tinted beauty of a sunset reflected in water, to studies of leaves as they turn from green to brown to paintings of an almost abstract natures, these are all engaging pieces, neatly spread through the café-come-galley’s rooms, with the titular Willows perhaps being my favourite due to the serenity and harmony it evokes.

LiThO Art Gallery, September 2024: CK Ballyhoo – Willows

All of the pieces are available for purchase and as ever, the coffee house presents s cosy place in which to view them and pass the time. However, the art is now all that is on offer.

Since my last visit, LiThO has become a part of a network of local attractions operated by Lizzy and Tom  under (I believe I am correct is saying) the Fine Art and Music banner. These include the outdoor event space I noted back in September 2023, and which appears not to have been turned into a hang-out space called Little Wiskeria, the HeArt and Soul Gallery (which will be featured in a future piece in these pages), and which has the Fine Art Office and the Trip The Light Fantastic Dance Club flanking it to either side, and all of which  – again, I think I’m correct in saying – opened after me previous visit to LiThO. Then there’s a radio station and the place I particularly want to note here, the Forest Art Walk.

LiThO Forest Art Walk, September 2024

The entrance / landing point of the latter sits immediately to the south of the LiThO Art Gallery, and essentially loops around the rear of the Gallery’s location, dipping down through woodlands as it does so before returning to the roadside on the north side of the Gallery by way of a path passing between the Gallery and Little Whiskeria.

Along the way, the trail presents the opportunity to discover various 3D pieces of art and passes by multiple places to sit and pass the time. I saw a couple hover text elements offering rentals, so I assume that there are spots along the walk artists can rent to display their work – but check with Tom or Lizzy, just in case I’m jumping to incorrect assumptions. As you follow the trail through the woods, you might find your way into the adjoining Dark Forest, another of CK’s works. This offers its own looping walk complete with 3D art elements for people to explore, as well as its own wildlife. Signposts through both the Forest Walk and the Dark Forest help with navigation, although I did wander off-trail a couple of time and strayed into a neighbouring parcel, prompting a quick reversal of course, but nothing that caused alarms bells to sound (I hope! 😀 ).

LiThO Forest Art Walk, September 2024

In all, LiThO and its surroundings continues to make for an interesting visit, and I’ll endeavour to keep more abreast with exhibitions there – and at the HeArt and Soul gallery!

Note: all images taken here utilise a personal EEP setting.

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A Mad Hatter’s Tea House in Second Norway, Second Life

Mad Hatter’s Tea Room, September 2024 – click any image for full size

Sometimes when exploring Second Life it’s easy to miss what is pretty much in your own back yard, so to speak.

For example, it’s no secret I have a home in Second Norway – and I’m very proud of the fact I’ve been able to put down roots there. Recently I added to this by visiting New Deer Isle, a superb setting in Second Life created and held by Kaiden Glocke Tray (KaidenTray), writing about it here. With September arriving, I’ve been able to visit another public location within Second Norway, this one sitting within a cosy parcel of land just under 3,500 square metres in size.

Created by Karmagrl Nesbith (Karmagrl),this setting is genuinely magical and a total delight, with its core theme obvious from its title: Mad Hatter’s Tea Room.

Mad Hatter’s Tea Room, September 2024

However, to view it purely as some form of homage to the most famous literally works of Lewis Carroll (aka Charles Lutwidge Dodgson)would perhaps be an error. Yes, characters like the Cheshire Cat, the caterpillar, the dormouse, the dodo – as well as the Queen of Hearts, Alice, the White Rabbit and the Mad Hatter himself –  and more, are all waiting to be found; but they are the icing on the cake for what is a richly engaging setting that sits on, under, and above the parcel.

Welcome to the Mad Hatter’s Tea Room! After you come in through the main gate, wander into the gardens through the pink gate. Follow the flower pathway to the main building- the Tea Room. Stop in, sip some tea, imbibe in some delectable bakery delights, and just enjoy the view.
Be sure to walk off the Second Life calories that don’t really count, and take a trip through the grounds, enjoying the whimsical Alice in Wonderland décor. Be sure and go down to the waterfront, and have a glass of wine or a beer, or even a mixed drink in the secret bar that is through the dull looking door that seems to go no where…

– From the introductory notecard to Mad Hatter’s Tea Room

Mad Hatter’s Tea Room, September 2024

From the pink gates at the landing point (those arriving by road can park their cars outside of the larger wrought iron gates if they wish!) visitors have a choice of following the path directly to the Tea House or cross to the a large terrace overlooking a natural cove cut by water flowing both into and out from the land.

Motifs from Carroll’s books are immediate: the presence of the Queen of Hearts and Alice as greeters in the inner car park as your arrive; the bushy-tailed herald looking as if he’s ready to announce your passage through the pink gate, your arrival, the playing card guard, oversized teacups and caterpillar cars on the terrace…

Mad Hatter’s Tea Room, September 2024

Meanwhile the garden path meanders gently up to the tea house, offering it own delights of colourful blooms, fountains, budgies in the trees, bunnies at play (or asleep!) and a branching path cutting back across the gardens to reach the upper end of the terrace. A further path leads the way over a little pool of water to where visitors can join the Hatter himself for tea outdoors if they wish, seated at a table cupped in the arm of a stream as it tumbles away from the pool to join with a second stream before both drop away into the cove.

The non-calorific cakes, cream buns and other delights can be enjoyed on both floors of the Tea House, which offers further celebrations of Alice’s adventures as immortalised in animation and film. And don’t let the White Rabbit outside holding his fob watch trick you into believing you’re in any way late for any for of important date and that you need to be moving on; take a choice of tables indoors or out and just enjoy the setting.

Mad Hatter’s Tea Room, September 2024

Places to sit actually abound throughout the setting, whilst the terrace itself sit over the bar mentioned in the introductory notecard, two sets of steps leading out to its waterfront entrance. Teas and coffees might also be enjoyed in the bar – as might a beer or a cocktail by those so-minded. The terrace also offers chess for those who might fancy a game, and a small teleport base back alongside the pink gates will carry you up to the sky platform and its maze and mix of characters from the books.

To describe Mad Hatter’s Tea Room, however, is to mis the point – it’s a place to be visited and enjoyed. As such, I’ll encourage you to do so, particularly if you love Alice’s adventures, and I’ll leave you instead with a couple more images.

Mad Hatter’s Tea Room, September 2024

 

Mad Hatter’s Tea Room, September 2024

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2024 SL SUG meetings week #36 summary

NeverendingSL: Souru Sosaeti, August 2024 – blog post

The following notes were taken from the Tuesday, September 3rd, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. Pantera’s video is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, September 3rd, the SLS Main channel was restarted without any deployment.
  • On Wednesday, September 4th:
    • The BlueSteel and Ferrari simulator RC channels will receive the Picnic simulator update (which includes: llFindNotecardTextSync, llDerezObject, for the viewer side, group member lists can now be retrieved in a paginated manner).
      • The existing WebRTC regions of WebRTC Voice 1, WebRTC Voice 2, WebRTC Voice 3 and WebRTC Voice 4 might also be updated with Picnic.
      • Picnic also include the first of the region crossing improvements Monty Linden has been working on. These should see a) avatars already in a destination region getting better frame rates as others arrive in the region; b) crossing avatars with too many scripts will experience slower but smoother crossings.
    • The remaining simulator RC channels will be restarted without any new deployment / update.

SL Viewer Updates

No updates at the start of the week, leaving the currently available public versions of official viewers as:

  • Release viewer: version 7.1.9.10515727195, formerly the Atlasaurus RC (object take options; improved MOAP URL handling) promoted August 26.
  • Release channel cohort: DeltaFPS RC, version 7.1.10.10622905308, issued August 30.
    • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
    • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).

In Brief

  • The recent updates to the SL Map system appears to have been generally well received, with those providing feeding at the meeting noting the Map does appear to load a lot quicker and that changes to regions are more timely in being reflected on the Map.
    • The ability to see ground-level details of regions using regions surrounds where the scale is > 256*1.33 on either the x or y axis (rather than them appearing a flat grey) has been particularly appreciated.
    • The next element of this work will include improvements to pruning “ghost” regions from the Map (i.e. regions that appear on the Map but are no longer a part of the grid).
    • This sparked a general discussion on the Map and its capabilities and possible updates.
  • Github issue: [PBR] PBR Material resets to legacy material after teleport. #853 – while there is no fix for this at present, it sparked a discussion on issues related to broken meshes, which appear to result from the simulator and viewer not agreeing on how many faces a mesh has. Some of this may have been fixed in the Altasaurus release viewer, and Brad Linden noted, there are more coming in the 7.1.10 (DetlaFPS) RC and the viewer to follow it.
  • A reminder that if people have issues where log files might help LL with investigations, this article provides information on where to locate said logs for attaching to a bug report.
  • Need a function for easy PBR alpha switching: Brad Linden indicated he had started working on this, but he’s had to shift over to doing some viewer-related work, so things are currently on hold.
  • A discussion on a means for scripted Group join invites, rather than requiring a bot – please refer to the last third of the video.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Zeeva’s In Dreams in Second Life

From NovaOwl Social Corner and Gallery

In Dreams is the title of an exhibition of Second Life images by Zeeva Quintessa being hosted at the Ground level galleries spaces at NovaOwl Social corner and Gallery through September and October 2024.

While Zeeva and I have not met, we are something of kindred spirits on some respects, as I noticed on reading her biography. We’ve both found a strong attraction in seeking out, exploring and spending time within art regions and regions designed expressly for public exploration and photography – with both of us being drawn to photograph said regions.

NovaOwl Social Corner and Gallery, September 2024: Zeeva Quintessa

We’re also both keen SL sailing and flying afficionados, enjoying time out on the waters of Blake Sea or flying over it (and elsewhere!). However, there is one aspect of our SL lives where we are very different: Zeeva is an accomplished Second Life photographer-artist, instilling the images of the places she visits with a depth of feeling that is simply marvellous and well beyond anything I can achieve.

This is very much in evidence within In Dreams, which occupies both of the ground-level gallery buildings at NovaOwl, presenting as it does a photo-journal of Zeeva’s travels through Second Life, expressed both artfully and with a depth of emotion that is by turns captivating and breath-taking. While each image might be particularly personal to Zeeva, as she notes in her biography, such is the richness of expression to be found in them, I have little doubt they will resonate with anyone viewing them.

NovaOwl Social Corner and Gallery, September 2024: Zeeva Quintessa
These images and the process were (still is) always an emotional experience for me, often times bringing tears to my eyes for some feeling that was brought to surface by the location, the image and the music playing at that time. My photos are mainly done for me, as it can be very therapeutic…however it was wonderful to find out others were also taking notice of some of my creations.

– Zeena Quintessa.

Zeeva is also one of the few photographer-artists whose skill extends to producing simply gorgeous panoramic images captured from within Second Life. Not since Ziki Questi have I come across an artist able so thoroughly able to make this format / approach to SL photography so visually impressive. It’s an technique I’ve never really grasped myself, and find it both admirable and distinctive when so perfectly embraced as seen within Zeeva’s images.

NovaOwl Social Corner and Gallery, September 2024: Zeeva Quintessa

As noted, In Dreams will be open throughout September and October, and I have no hesitation in recommending it to all.

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2024 SL viewer release summaries week #35

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, September 1st, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.9.10515727195, formerly the Altasaurus RC, promoted August 26.
  • Release channel cohorts:
    • DeltaFPS RC, version 7.1.10.10622905308, issued August 30.
      • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
      • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

A relaxing Wild Coast in Second Life

La Côte Sauvage, September 2024 – click any image for full size

Update, November 2024: La Côte Sauvage has relocated and has been remodelled

Sitting within a half Homestead region is La Côte Sauvage (The Wild Coast), a natural location held and design by Second Life artist-photographer Caly Applewhyte (Calypso Applewhyte).  It takes as its inspiration the Breton Coast, France – although whether it is predominantly inspired by Brittany’s northern or southern coastline or an amalgam of both is unclear; and while there is a stretch of French coast along the Bay of Biscay actually called La Côte Sauvage, this lies within Nouvelle-Aquitaine further to the south, so is potentially not a factor in the setting’s design.

Note that where or upon what the setting might be directly inspired is particularly relevant;  Caly’s La Côte Sauvage speaks entirely for itself as a small but highly photogenic setting; a place which uses elevation to its advantage, allowing it to represent a coastal area without relying on being backed-up against one side of the parcel or another (or maybe two sides) within which it sits, thus allowing to stand as something of an island setting, whilst also allowing the imagination to interpret as a stretch of coast whilst wandering between valleys and hilltops.

La Côte Sauvage, September 2024

Although sitting within a half Homeland region, the setting is actually split into two parcels: to the south is La Côte Sauvage itself, primarily given over to dray land and with a richness of content that does not feel it is in any way overcrowding the parcel. Then, to the north is the largely open water La Côte Sauvage 2, to which I’ll circle back in a bit.

The landing point is located on the southern side of the land, where a small boardwalk reaches over the water from one of the setting’s beaches to a little knob of an isle that offers the first of many places where those who wish to sit and spend time in the region. On the landward side of the boardwalk, a signboard for the Nature Collective can be found, where donations for the settings upkeep can be made. Close by are further places to sit, one in the lee of one of the setting’s hills, the other on the beach itself. 

La Côte Sauvage, September 2024

The main path of exploration runs north between two of the elevated parts of the location, dog-legging a little to the east to reach the bank of a stream as it cuts through the landscape in a reverse “s”, before turning north again and open out to access another of the beaches. To the left of this path are steps leading up the side of the hill to reach a low plateau claimed by the local sheep and which includes a comfy little seat for any shepherd wishing to keep and eye on them 🙂 . From here it is possible to climb up to the highest point in the setting, where a rotunda has been built to house a small gallery of Caly’s photography, together with a vendor where copies of Caly’s work can be purchased.

This gallery overlooks the beach mentioned above, behind which sits a carpet of grass between the beach and the stream on which can be found a summer house. Neatly utilising the larger half of Cory Edo’s Yara Treehouse outfitted to offer a cosy retreat, complete with a sofa to watch the ebb and flow of the sea. 

La Côte Sauvage, September 2024

The second half of the treehouse structure sits as another little cosy hideaway on the south side of the landscape. It can be reached one of two ways: when following the main path between the hills, a turn to the right at the foot of the the hill there and using the stepping stones to cross the stream; alternatively, a walk east along the beach at the landing point and then following a rock (and spray-drenched!) walk around the base of the cliffs to where a bridge spans the mouth of the stream. On the far side of the cabin from the stream offers a way up to the hill behind it, as well as to a little cove that offers a bit of a hideaway place to sit and spend time. 

Turning to the stream, this starts to the north-east of the land, snaking its way south and west and then back to the east again to reach its mouth. It’s possible to follow a good part of the stream towards its source using its southern bank and two bridges. Doing so will bring visitors to the two final points of interest on the northern side of the setting: the ancient ruins on the northern-eastern hills, and the raised walkway reaching out over the water to an aged stone pavilion surmounting a single island.

La Côte Sauvage, September 2024

Both the ruins and the pavilion, although of different ages, sit will together and add a sense of history to the setting – and in the case of the ruins, with their stand stone, alter and ancient Norse horn, offer a sense of mystery and mysticism, while the columned steps leading up to these points carry a hint of ancient Central American architecture. Meanwhile, the pavilion carries with it a hint of the Romanesque in both its style and its furnishings (and even in foodstuffs set out on the table).

All of the above still misses out on so much the reach has; the manifold places to sit and / or take photos, the coastal soundscape, and the ability to rez items – most notably as props for photography – but do remember to pick up your bits when done.

La Côte Sauvage, September 2024

It’s this aspect of rezzing that brings me back to the the open water  to the north of the land, offering as it does the opportunity to rez something like a rowboat, pedal boat, windsurfer or similar and take to the water and travel around the setting (just be careful about straying into the neighbouring half of the region!

In all, a beautifully crafted setting, relaxing, and fun to explore – but don’t just take my word for this!

La Côte Sauvage, September 2024

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