Serena Arts Centre, August 2024: Raven Arcana – From Coast to Coast
‘Twas back to Serena Arts Centre for me of late to view two exhibitions of art, one of which opened mid-August 2024, and the other a little later in the month, both by artists whose work I always enjoy seeing.
Having opened on August 16th, From Coast to Coastby Raven Arcana is the older of the two exhibitions, and thus the one I’ll cover first. Located in one of the two geodesic domes within the Arts Hub, this is a collection of Second Life images depicting – as one might expect from the exhibition title – coastal scenes; and the do so quite beautifully.
As I noted a year ago 2023, Raven is a gifted landscape photographer who captures the beauty to be found in settings right across Second Life, using both the viewer’s camera and a diplomatic application of post-processing. In this she uses an eye for subject and presentation to great effect, match the degree and style of her post processing very closely to the subject matter of the image in question.
Serena Arts Centre, August 2024: Raven Arcana – From Coast to Coast
Thus, when viewing her work, one can quickly and seamless drift from views with sharply-defined foreground elements as if captured on a photographic roll or a digital medium to present a faithful and crisp reproduction of all the camera saw, and then on to an image suggestive of soft-focus and perhaps the use of a filter to present and dream-like quality; thence forward to a picture evoking the sense that that artist abandoned her camera in favour of an easel and paints. All of which is more than evident within From Coast to Coast.
These are pieces with a tremendous sense of mood and emotion awaiting discovery, together with pointers to the wildness of nature. There is the suggestion of an idyllic morning in which the Sun is burning off dawn’s mist and promising a fine day’s fishing; then there are the memories seemingly captured on canvas of a trip of a remote coastal setting; or the subtle reminder of the power of nature’s breath through the bent form of a tree, the tug of kites against the tethers holding them to the land, or the passage of boats under the power of even the gentleness of breezes.
Serena Arts Centre, August 2024: Raven Arcana – From Coast to Coast
Then there is the evocation of emotions within us, something perhaps best seen within Across the Pond. To me a powerful story of contrasts and emotion; the figure silhouetted against the lowering Sun at first offering a sense of piece and calm; but then the presence of the lowering, darkening clouds, the hint of turbulence within their visible parts and the distant foaming of a wave breaking over rocks, a combination perhaps indicative of the silhouetted figure’s state of mind mind be more tumultuous than their observation of the setting Sun might suggest. But I’ll leave it to you to discover what stories From Coast to Coast might whisper to you.
Located in the Centre’s other geodesic dome is Sisi Biedermann’s Magic Art.
Serena Arts Centre, August 2024: Sisi Biedermann – Magic Art
I’ve made no secret of my appreciation for Sisi’s digital artistry, and I regard her as one of the most engaging digital mixed-media artists in Second Life. Her work is both utterly unique and without bounds, covering everything from the natural world through in-world settings to the fantastical and even touching on the abstract and the near-surreal. As such, I’ve never failed to find it completely captivating in its richness of imagination, style and colour.
With Magic Art, Sisi presents a collection primarily – but not exclusively – on gardens and plants / flowers. I’ve no idea if the pieces are the result of places Sisi has visited within the physical world (as can be with other elements of her work in past exhibitions), or the result of Second Life explorations (elements within some seem to suggest they might have hailed from in-world – although they could just as easily come from the physical realm), or are purely the result of Sisi’s vivid imagination and her skill in the use of multi-media and digital tools.
Serena Arts Centre, August 2024: Sisi Biedermann – Magic Art
Not that knowing the origins on the pieces particularly matters; as noted, Sisi’s art is visually captivating and rich in the suggestions of life as well as with colour, whatever the source material. As such, this is another display of her work I have no hesitation in recommending.
With both exhibitions within easy walking distance from one another across the centre’s main plaza, making for a very easy visit to both. And while there, why not take time to visit Elvira Mistwood’s exhibition of enchanting digital pieces, located in the Centre’s north-east corner gallery building.
August 27th is due to see the launch of a ground-breaking flight into space which is both daring and possibly questionable. Entitled Polaris Dawn, it is slated to be the first private-venture / commercial spaceflight to feature an EVA – “spacewalk” – and a flight that will carry humans the farthest from Earth since Apollo.
The mission is due to lift-off from Kennedy Space Centre at 07:38 UTC on the morning of August 27th, carrying four “citizen astronauts” into a highly elliptical orbit around the Earth. This will reach a maximum apogee of 1,400 km, putting the crew inside the Van Allen radiation belts, thus providing one of the medical goals for the mission.
Polaris Dawn is one of three such missions that are being led and paid for by billionaire Jared Isaacman. It will mark his second flight into orbit; the first being in 2021, when he paid for and led the Inspiration4 private mission also using SpaceX. This mission flew a crew of paying private citizens around the Earth as part of a multi-million dollar fund-raiser for St. Jude Children’s Research Hospital in Memphis, Tennessee (and for whom Polaris Dawn is continuing to raise money). However, Polaris Dawn is far more ambitious.
The Polaris Dawn crew. Credit: Polaris Dawn
Following launch, the Crew Dragon vehicle, comprising the capsule Resilience – also the craft used for the Inspiration4 mission – and a power and propulsion service module (“trunk” in SpaceX parlance) will be placed into an orbit with an apogee of 1,200km, which all then be raised to 1,400 over a number of orbits. These initial orbits will repeatedly pass through South Atlantic Anomaly, exposing the crew to the same amount of radiation in just a few orbits as a crew on the ISS would experience in some 3 months in space. The purpose of this is for researchers to gain, “Valuable research into the health effects of space radiation and spaceflight on the human body.”
On the second day of the flight, the orbit will be lowered and circularised at 750 km as on-board experiments are carried out, including testing the viability of the SpaceX Starlink system for use in crewed missions “to the Moon, Mars and beyond”. Then, on flight day 3, the EVA will be carried out with two of the crew carrying out the spacewalk in a manner harking back to the early days of spaceflight.
In the modern era, EVA – extra vehicular activities – are carried out in self-contained suits complete with life support systems – backpacks, if you will – to supply them with breathable air and vital cooling. The suits the Polaris Dawn crew will be using aren’t self-contained per se; they have no backpacks but instead rely on an umbilical connected to the spacecraft to provide the wearer with air and cooling. This is where some has raised concerns about the flight, together with the manner in which it must be carried out. Resilience does not have an airlock through which EVAs can be made; instead, the entire vehicle will have to be depressurised and the forward hatch (normally fitted with the mating mechanism for docking with the International Space Station) opened., exposing the craft’s entire interior to the vacuum of space.
A tale of two Dragons: The Polaris Dawn Crew Dragon Resilience (l) and the Crew 9 Dragon Freedom being prepared for launch at the SpaceX facilities at Cape Kennedy. Credit: SpaceX
This means the vehicles electrical and power systems have had to be specially updated for the flight. As there is no airlock, it further means that all four crew must be in EVA suits for the spacewalk to take place. As space suits work at a lower atmospheric pressure than the human body is used to, any EVA generally requires the astronauts spend time within an airlock pre-breathing an oxygen mix to remove nitrogen from their blood and organs – which might otherwise cause decompression sickness (also called “the bends”) when returned to a normal atmospheric pressure.
However, as Resilience doesn’t have an airlock, the entire crew will commence pre-breathing roughly an hour into the mission and continue to do so over the first two days of the mission as the pressure within the craft is reduced from 100.0 to 59.6 kPa (14.5 psi to 8.65psi), and enriched with oxygen, meaning all four crew with have to go through decompression after the EVA and prior to their return to Earth – the overall mission elapsed time expected to be around 5 days.
The 15-20 minute spacewalk itself will be carried lout by Isaacman and a Sarah Gillis, the senior space operations engineer at SpaceX, with retired US Air Force pilot Scott Poteet (mission pilot) and SpaceX lead space operations and a mission director Anna Menon remaining in the main capsule ready to provide assistance. The purpose is ostensibly to test the new SpaceX EVA suit – an evolution of the suits used by crews flying to the ISS aboard Crew Dragon, but featuring improved insulation and thermal protection (adapted from elements of the spacecraft’s own thermal insulation), improved mobility and helmets equipped with heads-up displays.
The new SpaceX IVA (intravehicular activity) / EVA suit, to be tested by Polaris Dawn. Credit: SpaceX / Polaris Dawn
Polaris Dawn is a fascinating venture, although it might be argued that several of its goals might be achieved just as well through other means. It’s also something of a high-risk venture for those directly involved as crew and for private-sector spaceflight as a whole. If successful (as I hope it will be), it could open the doors wide for more private-sector activity in space; however, if it fails, it has been claimed it could have major repercussions on commercial spaceflight, up to and including plans by Axiom and Blue Origin / Sierra Space and others to operate orbital facilities intended to replace the ISS.
Starliner Update: A Tale of Two Returns
On August 24th, NASA provided an update on the overall status of the Boeing Starliner CST-100 Crew Flight Test.
Originally stated to last a little over a week in early June 2024, the flight – with astronauts Barry “Butch” Wilmore and Sunita “Suni” Williams – has experienced a series of issues relating to the propulsion / manoeuvring systems on the Starliner’s service module, forcing it to remain at the ISS.
Boeing had thought they’d found a way to address the core issues as a result of a series of comparative “hot fire” tests on Earth and aboard the vehicle at the space station, however, a detailed review of the data from the last set of tests carried out at the end of July revealed what appears to be wear-and-tear on valves within the system might might also impact the reliability of the vehicle’s thruster systems during critical manoeuvring prior to the service module being jettisoned during a return to Earth.
Barry “Butch” Wilmore and Sunita “Suni” Williams will remain abord the ISS through until early 2025 and return to Earth aboard the Crew 9 mission vehicle. Credit: NASA
While Boeing has remained adamant the vehicle can make a crewed return to Earth, after seeking input from multiple internal teams, and with the shadows of the Challenger and Columbia disasters ever-present, NASA has made the decision not to use Starliner to return Wilmore and Williams to Earth. Instead, they will now return to Earth aboard the SpaceX Crew 9 / NASA Expedition 72 Crew Dragon, something I’d speculated might be the case when last reporting on this situation back on August 11th:
The most likely scenario for this would launching the Crew 9 mission with only two people on board – most likely Commander Zena Cardman and Pilot Nick Hague, leaving 2 seats free for Williams and Wilmore (although their space suits are different to those used by SpaceX, so this would have to be worked through). Wilmore and Williams would then remain aboard the ISS as a part of the Crew 9 rotation (Expedition 72), returning to Earth with Cardman and Hague in March 2025.
– This column, August 11th, 2024
(side note: One small adjustment to the above statement is that it appears as if cosmonaut Aleksandr Gorbunov will fly the mission in order for NASA to maintain its seating agreement with Roscosmos.)
This means Starliner will now make an automated return to Earth some time ahead of the Crew 9 launch, currently slated for no earlier than September 24th. As I also noted in my August 11th piece, Starliner can in theory do so; unlike Crew Dragon, it is fully capable of fully automated flight, the system being tested during the unscrewed Orbital flight Test-2 in May 2022. The wrinkle here being that OFT-2 used the Starliner SP2 capsule, not Calypso, and so the latter doesn’t have the necessary flight software aboard; instead, Boeing will have to configure, test and upload it, a process which will take a number of weeks.
Whilst NASA management remain convinced Boeing and Rocketdyne will overcome the issues with the thruster systems on Starliner, the entire matter is embarrassing for the US agency, and particularly for Boeing, which has already seen direct losses in share value directly as a result of Starliner’s issues. Boeing have also faced penalties and the need to cover the additional costs involved in having to fly a second Orbital Flight Test mission – and may yet need to meet those of a second Crew Flight Test; NASA has left the need to fly such a mission open, and will decide on it once Boeing are in a position to demonstrate the underpinning problems with the Starliner propulsion systems have been resolved.
RFA Core Stage Explodes at SaxaVord
Britain’s first vertical space launch facility, the SaxaVord Spaceport, located at the northern end of the Isle of Unst in the Shetlands, became the focus of attention on August 19th, albeit for the wrong reasons.
A private venture, SaxaVord was licensed for up to 30 rocket launches a year at the end of 2023, and operations were due to commence this summer via Rocket Factory Augsburg AG (RFA). A German commercial space launch start-up founded in 2018 with the aim of providing a smallsat launch vehicle called RFA One, capable of lifting a maximum payload of 1.6 tonnes to LEO, 450 kg to geostationary transfer orbit (GTO) and a maximum of 150 kg to geostationary Earth orbit (GEO), RFA have the stated goal of producing the RFA-One via a production line process “like a car”, enabling them to provide a rapid launch provisioning service out of SaxaVord and other commercial launch locations.
The core stage of the rocket – which overall will be a 3-stage vehicle some 30 metres tall with a 2 metre diameter and feature two sub-orbital stages and an upper stage called Redshift, which doubles as an orbital transfer vehicle (OTV) – has been undergoing a series of tests at SaxaVord over the past few months in readiness for the first launch.
The first indications of problems for the RFA One test, August 19th, at SaxaVord Spaceport. Note the plume of ignited gases on the left of the vehicle’s base. Credit: RFA / SaxaVord Spaceport CCTV
However, on August 19th, during the latest hot fire test with the stage, something went wrong. Intended to be a hot-fire burn of all nine of the stage engines – only four having thus far being fired in any single test, some was seen to go wrong within seconds of motor ignition, While the majority of exhaust gas and flame was being directed down though the elevated launch stand, a powerful jet of ignited exhaust gases could be seen leaving the base of the rocket horizontally.
The motors all rapidly shut down, but the base of the rocket and its launch mount were by that time – around 6 seconds into the test – already on fire, and ignited gases continued to stream from the side of the stage, causing a fire on the launch stand itself. At some 38 seconds after ignition, the lower portion of the rocket was on fire and fames quickly engulfed it and the launch stand prior to the rocket collapsing and exploding.
Following preliminary analysis of data and footage of the event, RFA stated on August 24th that the most likely cause of the incident was the failure of an oxygen pump within one of the motors which started a fire beneath the stage that quickly spread to other propellant lines despite the automatic shut-down of the motors. Fire suppression systems on the stage and the launch mount were then overwhelmed, leading to the loss of the stage.
The location of the SaxaVord Spaceport, Scotland
Also commenting on the incident, SaxaVord management indicated that despite the fire and explosion, the launch stand and its supporting infrastructure had not suffered “major” damage. However, all activities at the launch facility are now suspended pending an investigation with will involve the UK’s Civil Aviation Authority (CAA), which has regulatory oversight of UK launch facilities.
The lost of the stage means that RFA’s plans to launch before the end of summer 2024 are at an end; whilst it is too early for a new date to be provided, the company indicated it is now looking towards the first half of 2025 as the period in which they may attempt their maiden flight.
No-one was injured during the incident, and two other launch developers, HyImpulse (also from Germany) and US-based ABL Space Systems, have indicated the incident does not affect their own plans to operate launches out of SaxaVord.
Juice-y Images of the Moon and Earth
In my previous Space Sunday update I wrote about the European Space Agency’s JUpiter ICy moons Explorer (Juice) and its (then) upcoming gravity-assist around Earth and, preceding it, a swing around the Moon in what would be the first Lunar-Earth Gravity Assist (LEGA) manoeuvre ever undertaken by a space probe from Earth.
The Moon imaged by ESA’s JUICE on August 19th, 2024, when it completed a fly-by of the Moon, during which it came to within 700 km of the lunar surface. Credit: ESA/Juice/JMC
The manoeuvre marked the first of a series of complex fly-bys for the probe – launched in April 2023 – all of which are designed to accelerate it to a speed of 2.7 km per second and throw it out towards Jupiter’s orbit, where it will intercept the planet in 2031. As noted in my previous report, the Moon fly-by on August 19th saw Juice pass around the far side of the Moon at just 700 km above the lunar surface, allowing the spacecraft’s course to be precisely adjusted for its passage around the Earth, which it reached on August 20th, passing around the planet at a distance of 6,807 km.
The manoeuvre acted as a slingshot, accelerating the spacecraft and hurling it back around the Sun ready for its next planetary encounter, this one with Venus in August of 2025. After this, JUICE will swing by Earth twice more, in 2026 and 2029 – the latter of which will boost it away from the inner solar system and an 18-month voyage to Jupiter.
An image of Earth captured by ESA’s JUICE during the second part of the LEGA fly-by on August 20th. Credit: ESA/Juice/JMC
The images here show both the Moon and Earth on August 19th and 20th respectively, with the spacecraft visible in both as a result of its orientation during the fly-bys.
New Deer Isle, August 2024 – click any image for full size
Second Norway is a excellent place in which to have a home in Second Life, particularly if you like driving, sailing, and / or flying. It’s a place I’ve written about a few times in these pages, particularly during the period of the estate’s uncertain future back in 2020, and its rescue by Vanity Bonito and following it into her network of estates where it remains to this day, managed by one of her highly-capable teams (see: Second Norway: the future is bright).
It was also in 2020 that I made the decision to move to Second Norway myself, and it has been my primary home in SL ever since; it’s an exceptionally comfortable estate in which to live and has a great mix of public and residential places for those looking for somewhere to visit or somewhere to live. One of the locations offering a mix of both is New Deer Isle, a Full private region leveraging the available Land Capacity bonus and offered to people to visit by designer and holder, Kaiden Glocke Tray (KaidenTray). Within the region, he has brought a touch of New England’s charm to Second Norway, as the About Land description notes:
Welcome to the New Deer Isle, inspired by the state of Maine in the United States. There are limited rentals here, fishing, sailable waters and it is near a drivable road that leads to Mainland adventures! Explore, enjoy our events have a wonderful time!
– New Deer Isle About Land description
New Deer Isle, August 2024
As with myself, Kaiden has been featured in Linden Lab’s Spotlight series, where is work as one of the foremost (and award-winning) Second Life landscapers is justifiably highlighted. His attention to detail within his designs – something very much evident within New Deer Isle – makes his work a must-see, and this particular region is an absolute delight to visit, whether you teleport in directly, or opt to visit via ‘plane or boat.
Those coming by air can avail themselves of Toka airfield (which has gained a surfaced runway since my last flight in, when it was still grass, but is still better suited to smaller, lighter aircraft than airliners or the like). Those flying-in to Toka will have the opportunity to see some interesting warbirds dispersed among the stands and hangers, and will find New Deer Isle just a short walk across the bridge at the airfield’s southern tip
New Deer Isle, August 2024
If coming by boat, a trio of short piers are available on the west side of the setting. These appear to have rezzing open should your boat get returned. There are also some moorings across the water on the east side of New Deer Isle, located at the Crowded Retreat yacht club – but at the time of my visit to New Deer Isle, Crowded Retreat (also designed by Kaiden on behalf of region holder Cr0wd), was listed as Closed – Under Construction, so I did not venture into it and thus cannot say what mooring, if any, is currently permitted there; however, it might become the subject of a return visit in due course!
It’s at the moorings on the eastern side of New Deer Isle that I’m going to start with my meandering description, as this is home to the XX Motorcycle Club, an open-to-all hangout and (I assume) the space for the events mentioned in the description. It is here that some of Kaiden’s little touches can be appreciated – the club’s bar contains all the typical detailing one might expect: pool, beer, darts, places to sit (table and booths).
New Deer Isle, August 2024
However, a wander upstairs will reveal something perhaps a little more nefarious. Dominated by a pair of tables set out as if for a board meeting (except for the hand guns, baseball bat and knuckle dusters in evidence, together with a rack of semi-automatic rifles behind the chair at the head of the tables!), are racks containing a sizeable about of bundled paper money and bullion. Also to be found is a board indicating the crew is either planning a raid on “Lind’n Bank”, which appears to be in Moscow(!), or about to make a trip to Mordor and Mt. Doom(!!) . quite which it might be I’ll leave you to decide; I just love the humour evident here 😀 .
From the entrance to the motorcycle club’s hang-out it is possible to make your way eastwards to the local town (which is also home to the land landing point for those teleporting in). This offers a wealth of detail along its various roads and along its waterfront. It is here that the local Rental Office can be found by those interested in making one of the available houses in the region their home. The rental office opens out onto a marvellously detailed waterfront market which, in a mirroring of so many such markets in the physical world, also runs down one of the town’s little streets.
New Deer Isle, August 2024
The market has a real sense of life about it – aided by the presence of the static NPCs found in and around it, some shopping, others sitting and watching, some taking photos and some serving the shoppers. More NPC figures are scattered around the town to add a sense of life to it, whilst down along the side street occupied in part by the produce market, can be found the Vintage Market, a place of little boutique shops (and a little gallery) very much of the kind one might find tucked away within a little town like this.
The road continues beyond the vintage market, becoming more a footpath as it accesses the more rural centre of the region, a place where horse graze in a field and one tethered to a hitching rail ready to offer those who wish a ride around the setting’s paths and roads – oh, and if horseback riding is not your thing, then there is also a bicycle rezzer back at the town, if you prefer. This area acts a buffer between the public areas of the region and the more private rentals.
New Deer Isle, August 2024
The latter take the form of three large houses, each with a stretch of private beach and private moorings for boats. The road leading to them also provides access to the local farm – but please also note that while the farm’s outbuildings are mostly on public land, the farmhouse itself and the outhouses closest to are form a private residence. For those seeking a place to live closer to the town, at least one little place is available on the town’s north side, close to where a footpath swing around the coast to reach the local shop and boat yard, a little picnic spot also close to hand.
Also reached via the road leading to these houses is the local farm, the fields and barn of which appear open to the public. However, the farmhouse itself is a private residence. There’s another townhouse just downslope from it, but I’ve no idea if that is intended for rent or not. This part of the region also has a little coastal part leading around to the local bait
New Deer Isle, August 2024
I admit I did have some choppiness with FPS rates while wandering, possibly because of the amount of work my viewer was trying to do while loading everything, but a quick adjustment to draw distance largely corrected this, and it certainly didn’t stop me from exploring and enjoying my time wandering. I think next time, tho, I might just try boating over form my home island!
Having opened on August 21st, 2024 at Frank Atisso’s Artsville Galleries and Community, Lalie Sorbet’s Breaths is a visually engaging installation of animated 3D art and 2D elements accompanied by a subtle sound scape.
Lalie has a talent for producing art and installations that stand as moments in time, encouraging us to set aside the rush and hubbub of life and simply relax and be immersed in the beauty of what we are seeing. As I noted with Carousels, her work is gentle to the point of being hypnotic, wrapped in a natural, organic beauty.
Artsville, August 2024: Lalie Sorbet – Breaths
With Breaths, Lalie further embraces all of the above in a most marvellous installation that is not there simply to be assessed or viewed, but to be experienced inwardly by encouraging us to see the animated elements as visual representations of one of our most fundamental autonomous acts: that of breathing.
Of all our autonomous acts, governed by several homeostatic mechanisms, breathing is the one of which we are perhaps most often consciously aware, and the one we might most readily consciously influence: we intentionally breath deeply to offset panic / fear (and the primal flight or fight reaction) and restore equanimity, or to help lower heart rate and bodily functions after excessive physical exertion, etc. During certain types of therapy, it is the mechanism we are often asked to focus upon to induce a state of relaxation, and so on. And the fact is, that the simple act of breathing is both naturally calming; an invisible force with a reach across every aspect of our lives; a natural cycle of inhalation and exhalation marked – when the rhythm is unforced – by natural pauses that can so induce a restful, composed state.
Artsville, August 2024: Lalie Sorbet – Breaths
Breaths beautifully capture all of this through the gentle motion and pauses evident in the 3D elements and the 2D elements beneath them, coupled with their attendant sound scape (do have local sounds enabled). They encourage calmness, their motion gently hypnotic, working with the breath-like susurrations encouraging us to turn inwards and be aware of our own breathing, of our simple state of living within this very moment.
How one might interpret this installation is highly personal – leaving aside the risk of over-analysing. Hanging over the centre of the installation, for example is an element perhaps most clearly suggestive of breathing: a central spherical element offering, perhaps a suggestion of the fine networking of the lungs with the motion of air in and out of them on a that cyclic basis of inhalation and exhalation.
Artsville, August 2024: Lalie Sorbet – BreathsThere is also the sheer organic look and feel to the individual spherical pieces and their 2D companions that encourages broader thinking. Within the animated spheres exotic shapes move; objects seem to divide and reform, or offer visions of what might be strange creatures suspended before us. Observing them individually in motion is like peering into the eyepiece of a powerful microscope and seeing the physical essence of life: cells dividing and joining, repairing damage, providing renewal and growth, or witness the motion of the microbes and antibodies that also play such a vital role in maintaining us as living, breathing organisms.
Breaths is a further rewarding and elegant installation by an artist with a gift of presenting us with images and reflections on the organic beauty of Nature and life. Richly layered yet utterly approachable, it is an exhibition that speaks for itself, whether seen purely as art-in-motion or as the metaphor it has been designed to be. When visiting, do be sure to have your viewer set to Use Shared Environment (World → Environment), and if you are using a non-PBR viewer, make sure you have Advanced Lighting Model (ALM) enabled via Preferences → Graphics.
Walsh County, August 2024 – click any image for full size
It’s been almost four years since the last time I visited Walsh County, the Homestead region designed by Randonee Noel (see: Walsh County’s changing seasons in Second Life), so when Moon Cloud contacted me to tell me there had been an “incident” there which needed investigating, I decided to don my Dana Mulder disguise (see what I did there? 🙂 ) and head off to take a look.
Walsh County takes its name and inspiration from the North Dakota county of the same name, a place describing itself as “a land of prairies, croplands, river valleys, and rolling hills.” As one might expect from this, the actual Walsh County derives most of its income from farming – crops, together with beef, dairy cattle and swine.
Walsh County, August 2024
Walsh County (SL) very much reflects the first of these farming influences, presenting a simple but effective setting of rolling croplands around a pair of fields (the region itself) where the crops are either being grown or harvested (at least during my previous visits!). Not much has changed in this respect when arriving in the region – except it’s now night, rather than day. The fields are there, crops growing, the land apparently peacefully, the familiar tree and water hole sitting within the larger of the two fields as it lay bounded on two sides by unpaved roads (or tracks). But A simple look up with reveal something unusual; whilst the familiar forms of clouds are draped are draped here and there under a canopy of stars, the sense of a serene summer’s night is tilted sideways by the fact the entire sky is – cue that theme music) – casts in an eerie green tint, complete with a faint glow!
Arrive at the right time and whilst looking out across the sky, you might spot an aerial vehicle retreating into the sky (if not, never fear, it will be back soon enough to let you spot it!), having just buzzed one or other of the two fields as if if crop dusting or engaged in aerial topdressing – but who does either at night? More particularly, who does that at night whilst flying a saucer-like vehicle with a domed canopy and sans wings? No, this craft has an altogether different intent than the innocent pursuit of crop=caring. Indeed, one might say that it is patrolling the sky.
Walsh County, August 2024
As to why it might be patrolling over the fields, well that answer might be the fact that a somewhat larger craft of a similar style is busily helping itself to a sample of the local diary produce – by which I mean it is hauling aloft by way of a tractor beam a poor cow. Nor does this appear to be a singular event; there is much evidence to suggest these craft have been around before. Tables have been set-out with food and drink on the road close by, with bunting strung between tall posts, balloons, and much sign of merry-making. The revellers (whomever they might be) also seem to have come prepared for a potentially length shindig-come-vigil: a pair of portaloos (as we often call them in the UK) also being present.
Quite where everyone has gone is unclear. Maybe the party ended and they staggered home; or maybe something started them. Whatever the reason, the table and its detritus did fleetingly put me in mind of the scene from Close Encounters of the Third Kind, with the folk up on the Indiana hillside awaiting the return of their strange aerial guests – although in that case, what did turn up wasn’t quite so mysterious or other-worldly as found here.
Walsh County, August 2024
Nor is that all for the setting. Along the road from the landing point sits a Winnebago-style camper (with room to sit within) and apparently parked for the night. Whether attracted to the spot by the strange goings-on over the field, or as a result of the Cadillac Ranch-like installation of vehicles on the other side of the track, I’ll leave to you to decide. Those who fancy more than walking around might want to ignore the Road Closed sign next to the landing point and head west to where a go-kart rezzer awaits those wishing to add their own noises (and mayhem?! 🙂 ) to the setting.
With these hints of CE3, The X Files (and doubtless other films / series you could mention), this iteration of Walsh County presents a fun setting in the same easy-to-explore vein of previous iterations of the location, with opportunities for photography and fun.
Updated with Video: apologies to Pantera, did not see her at the meeting!
The following notes were taken from the Tuesday, August 20th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. Pantera’s video is embedded at the end – my thanks to her for providing it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
On Tuesday, August 20th, the Summer Fun simulator release (which includes the Combat 2.0 updates and the new back-end Game Controller support, although the viewer-side elements of the latter have yet to make it into a formal project or RC viewer) was deployed to the SLS Main channel, making it grid-wide.
On Wednesday, August 21st, the simulator RC channels will be restarted without any new deployment / update.
SL Viewer Updates
It appears that all RC viewer except Atlasaurus (which now included the viewer-side WebRTC work) have been pulled to allow LL to focus on PBR / glTF issues per my CCUG meting summary of August 15th.
Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
Release channel cohorts:
Atlasaurus RC (Web RTC; PBR fixes; object take options; improved MOAP URL handling), version 7.1.9.10326512121, August 14.
WebRTC Update
On Tuesday, August 20th, Linden Lab issued an update on the WebRTC work.
Move to a “defacto standard” for voice services, with features such as automatic echo cancellation, better noise cancellation and automatic gain control, etc., and offers much improved audio sampling rates for improved audio quality
WebRTC can be supplied within the viewer using a library and wrapper, ending the need for any additional third-party plug-in for Voice like SLvoice.exe, as supplied by Vivox.
Opens the door to adding new features and capabilities to SL Voice, some of which have been long-requested.
Care is being taking to address potential security issues (e.g. preventing eavesdropping, exposing users’ IP address (by using an internal proxy server), etc.).
Feature requests for WebRTC made via the WebRTC board on the SL Feedback Portal are being evaluated and some are being actioned, together with issues being investigated.
LL will be looking to Linux devs to help give feedback on how well WebRTC is working on their Linux viewers.
Key Points from LL’s Update
As per my viewer notes above, the viewer-side WebRTC work has been combined with the Atlasaurus RC viewer.
Conference/Group/P2P in WebRTC is not yet available on the WebRTC Voice regions.
An occasional popup regarding voice server incompatibility can appear. Restart voice if you see this. To restart voice in the viewer:
Hover over the speaker icon in the upper right corner of the viewer.
Wait for the dialogue to appear.
Uncheck the voice checkbox and wait a few seconds.
Recheck the voice checkbox.
Selecting another voice device while in a group, conference, or peer-to-peer call may drop the call.
Voice morphing is not available in WebRTC-Voice enabled regions. If voice morphing had been enabled via an older viewer, you will see a dialogue to let you know the implications of using voice:
Voice morphing notification. Via; Linden Lab
As voice morphing is currently tied to Vivox, those currently using it are advised to look at the “many excellent alternatives for voice morphing that have become available to the general public as technology has developed”. In addition an FAQ has been produced to help with questions about WebRTC and Voice Morphing.
In Brief
Map System Update
Pepper Linden provided an update on the work to improve the world map and map tile updates (see my week #29 summary for more on this):
We had several deploys related to maps, included among them were changes to fix region surrounds in map tiles, as well as a fix to our maps CDN — hopefully they’ve been acting better for you all. Stale tile pruning is still on hold, as there’s a few regions on the grid that weren’t generating their tile — we have a fix that we’re hoping to get out soon, and once that is out, we’ll finally be able to turn on stale tile pruning.
Bumping the tile resolution is on the roadmap. The current maps is very limited in what it can render — we’ve discussed moving to a viewer-based bot that would be capable of rendering mesh, etc.
Pepper also noted that Maps should load a lot faster.
General
2K Bakes on Mesh:
Pepper Linden noted LL has an initial prototype working, which will hopefully be deployed to Aditi (the Beta grid) “soonish” for people to test.
As of now, the prototype will bake at the highest resolution of the included textures; so if the textures are only 1024; the bake will be at 1024.
Combat the following issues / requests have been raised:
An extended discussion on extending llSetAlpha/llSetColor (or something similar) to influence PBR materials. This is being worked upon, but creators are finding a lack of any provision / ability use scripted means to influence PBR materials is causing delays in take-up of PBR (see also: Need a function for easy PBR alpha switching).
Monty Linden continues to work on avatar region crossing issues, noting:
We have some decent tests, found ways to hit weird edge cases, and general improvements are to be had. Vehicles with riders are still hilariously bad. We’ll have to tackle that in subsequent projects. It’s just hard to fathom.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.