
The following notes were taken from the Tuesday, July 23rd, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. Pantera videoed the meeting, and the recording is embedded at the end of this piece – my thanks, as always, for her work.
Meeting Overview
- The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
- These meetings are conducted (as a rule):
- Every Tuesday at 12:00 noon SLT.
- In text (no Voice)
- At this location.
- Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
- Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
- The SLS Main channel was restarted on Tuesday, July 23rd, 2024.
- On Wednesday, July 24th:
- The BlueSteel RC is due to (again) receive Summer Fun simulator update, which includes the initial Combat 2 updates from Rider Linden.
- The remaining RC channels will be restarted.
SL Viewer Updates
- Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
- Release channel cohorts:
- Atlasaurus RC (object take options; improved MOAP URL handling), version 7.1.9.9981869229, July 22.
- WebRTC Voice RC, version 7.1.9.9688089989, July 1.
- Maintenance B RC (usability updates / imposter changes) 7.1.9.9555137545, June 21.
- Maintenance C RC (reset skeleton in all viewers), version 7.1.9.9469671545, June 14.
- Project viewers:
- None.
In Brief
- Combat:
- Rider Linden reminded people that Thursday, July 25th will be the final meeting of the Combat User Group, and will take the form of a combat session to take place on the Concord combat region (not Lexington, as previously indicated). Those wishing to participate and who have suitable Combat 2 weapons they are willing to share are asked to bring them to the meet-up.
- Change defaults for health_regen_rate and damage_throttle has been implemented:
- The damage throttle is now off by default, the the default for the throttle is 1 point/6 seconds.
- In addition: post death invulnerable agents should no longer be able to inflict damage directly. However sitting will remove that invulnerability.
- The discussion on possible issues with llGetMass(), wherein a objects mass will not remain constant if it is resized and its density changed (via llSetPhysicsMaterial) to compensate has resulted in a new feature request – llOverrideMass(float new_mass) – being raised. This triggered a further discussion on mass / density calculations, specifically in reference to vehicles and passengers.
- A general discussion on scripting, rezzing, updating object (/rezzer) contents.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.