Alpha’s Quiet in Second Life

Quiet, Alpha Auer, May 2024 - click any image for full size
Quiet, Alpha Auer, May 2024 – click any image for full size

I made a return trip to Alpha Auer’s Alphatribe Island recently, after tripping over its latest entry in the Destination Guide. The last time a visited – just over a year ago, the region was hosting Alpha’s Mythologies, “a curation of cultural artefacts that were found on a vast 3D resource called Sketchfab”, which you can read about here.

Quiet – the name of the installation which drew me back to Alphatribe – sees a return of Alpha’s own expressiveness as a visual artist and content creator. In all, it spans a total of four levels, including the ground-level area, with three platforms sitting overhead (along with Alpha’s store), all connected to the ground by a tall scaffold tower. Fortunately, climbing the tower isn’t necessary to reach these upper levels, as a teleport system connects all of them together, and be found at the base of the tower.

Quiet, Alpha Auer, May 2024

As is common with Alpha’s style, the setting and levels are both enigmatic in interpretation and captivating to view. No explanation is offered – although local instructions are – and so interpretation is left entirely up to the individual, although some clues might be had from the names of the sky platforms as listed on the teleport menu.

In terms of the region viewing instructions, these are essentially to have shadows enabled – as this is a sunset style of environment, where the shadows are part and parcel of the whole thing (purely for illustrative reasons here, I did jockey with the position of the Sun when taking photos, to help illuminate details), and to enable the region’s media stream (the movie camera icon, top right of the viewer window).

Quiet, Alpha Auer, May 2024

The ground level area comprises a series of vignettes, all easily reached on foot from the landing point and existing on a sandy island with high dunes. The architecture throughout is in Alpha’s familiar use of geometric forms and structures – with some Oriental influence as well. A question might be asked as to whether we are on Earth or not; the locals appear humanoid, but also faintly alien in the manner in which they dress and decorate their bodies.

This is a place where technology appears to be common, if a little aged or at least mixed. There are both Steampunk and Dieselpunk vibes to be found throughout, whilst machines and tools (such as a very human hand drill) stand as sculptures supports on spindly scaffolds. to one side a huge generator appears to be providing power to an equally huge projector, whilst further afield, another machine appears to have been raised over a rotunda and wedding couple.

Quiet – Bestiary – Alpha Auer, May 2024

The sky platforms, meanwhile, offer more individual vignettes we might attempt to form into stories of their own. To take them in the order presented by the ground-level teleport, the first is called the Bestiary, and is – unsurprisingly, given the name – home to a celebration of the most exotic animals, the majority offered in 2D illustrations beautifully rendered as if forming the illuminations of an ancient and revered manuscript.

Below this, and within a garden, some of the body-painted locals are engaged in a game of chess. But are they actually living people or are they automatons? I have no idea – but their style of body and facial painting makes for an interesting cogitation of the question.

Quiet – Chess – Alpha Auer, May 2024

The last and highest platform is Hands, a series of sculptures of the human hand, once again – and as well Bestiary – placed within an environment formed of and divided by, geometric shapes. However, this installation stands slightly apart from the rest, as Alpha explains at the teleport landing point on the platform:

Hands was made for the artist Lampithaler, who resides on the OpenSim on the Pangea Grid. Although I am the artist who made it, it is her property, and she very graciously gave me permission to rez it here in SL. 

The plaque on which this information is provided includes details on how to reach the original version as seen on Pangea (for those who have or wish to create a suitable OpenSim account.

Quiet – Hands – Alpha Auer, May 2024

All told, another fascinating installation from Alpha, one worth taking the time to see and appreciate – and for lovers of exotic avatars or those who wish to obtain a copy of a scene and / or any characters displayed within Quiet or from some of Alpha’s past installations, do be sure to drop by the store.

SLurl Details

  • Quiet (Alphatribe Island, rated Moderate)

Women’s World: art and perspectives in Second Life

Black Tulip Gallery, May 2024

Black Tulip Gallery is a small art venue operated by Zoey Rhodan (ElizabethZoey); one which I admit to not having come across before. Offering a boutique-style approach to selected art, Black Tulip is currently (as at the time of writing) hosting Women’s World, a sublime collection of work by some of Second Life’s most gifted female photographers and artists, each of whom has offered between one or two pieces from their portfolios for display.

Neatly split into three rooms in which the art can be easily viewed and appreciated, Women’s World features work by (and on the lower level) AmandaT Tamatzui (1 piece); Tallulah Winterwolf  (2 pieces); Monqiue Beebe (1); Bamboo Barnes (1); Louvre (1); Maghda (2); Joanne D’arc (BrazilianGirl49) (1); and Jullyane (Jullyane Python) (1). The exhibition continues on the level floor, reached via the external stairway, with: Rita Glad (Sanem Albatros) (1); Scylla Rhiadra (2); Raven Arcana (2); and Manoji Yachvili (1).

Black Tulip – Women’s World, May 2024: Jullyane (l); Maghda (r)

The art is richly engaging with all of the pieces framed, cropped and finished in a manner that underscores the talent of the artist behind each of them, allowing all of the pieces to be enjoyed in their own right. However, and given the overall title of the exhibition, they all perhaps – directly and indirectly – offer reflections on what it is to be a woman – both in terms of self and in terms of societal expectations. This latter point is, I admit, entirely subjective on my part; as regulars to these pages will be aware, it is my wont (correctly or otherwise) to attempt to peel back the layers of possible interpretation within some art and exhibitions.

For example, there is sufficient evocative power within Maghda’s The Void for it to be fully appreciated without having to look beyond its innate beauty and elegance – but through the application of measured depth of field, it also does perhaps convey the idea that all too often, a woman is looked upon purely in terms of her facial beauty, with the soft focus blurring suggesting what goes on within the head and mind behind that face is all too often overlooked.

Black Tulip – Women’s World, May 2024 – Syclla Rhiadra (l +c); Rita Glad (r)

Meanwhile, facing it through the arch connecting the two lower floor rooms are The Untemptation of AdamAnt by Tallulah and Moni’s Desire. Both are exquisite and unique in approach and execution, offering visually striking pieces; at the same time, one also perhaps raises thoughts / questions on the nature of beauty and what makes a woman desirable to herself or through the eyes of others; whilst the other perhaps a rightful rebuttal to patriarchal Christianity’s view that Eve (woman) led Man (the male) to “sin”, thus casting her more fully into the role of subservience.

Upstairs, we are perhaps more fully encouraged to cogitate the potential for subtext and narrative within the images offered, potentially because of the presence of Scylla Rhiadra’s work. Scylla is an artist who can challenge perceptions and present ideas with the most beautifully composed and presented pieces, encouraging us to look deeper, to pause and consider what her images are communicating. As such, for those who – like me – do enjoy stepping back and looking at the broader canvas (so to speak) of possible commentary, this might also cause the eye and mind to look towards Raven’s Heading Down and Laundry Day also as both as perfectly composed images captured from within Second Life and perhaps as comments on both the role of a woman as a mother and how (for too long) a woman’s role was constrained in terms of house and home.

Black Tulip – Women’s World, May 2024: Raven Arcana (l); Manoji Yachvili (r)

In this, I could go on; but as I’ve noted, these are subjective and personal reactions on my part to the pieces. What should not be overlooked here is that Women’s World brings together some extraordinary digital artists, presenting their work in a manner than both emphasises the rich diversity of art and expression available through and because of Second Life, and does so – thanks to the galley’s size and general ambience – in a manner that encourages a level of intimacy with the art which might have been lost within a larger, more formal environment.

2024 SL SUG meetings week #19 summary

Blue Finch Blossoms Hollow, April 2024 – blog post

The following notes were taken from the Tuesday, May 7th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video by Pantera – my thanks to her as always for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, May 7th,  the Main SLS channel was updated with the back-end support for the the glTF updates available in the Graphics Featurettes viewer (e.g. PBR terrain textures 2K textures and mirrors).
    • Note that these updates require the use of the Graphics Featurettes RC viewer (available from the Alternate Viewers page), or a TPV that has merged with this code.
  • On Wednesday, May 8th, all RC channels will be re-started with no deployment or update.

SL Viewer Updates

  • The Maintenance C RC viewer, version 7.1.7.8820704257, was issued on Monday, May 6th.
    • The most notably update in this release is that resetting your avatar skeleton will now send the update to all viewers in your location, rather than people also having to reset your skeleton in their view as well.

The rest of the official viewers in a pipeline remain as:

  • Release viewer: 7.1.6.8745209917, formerly the Maintenance Y/Z RC ( My Outfits folder improvements; ability to remove entries from landmark history), dated April 19 and promoted April 23 – No Change
  • Release channel cohorts:
    • Materials Featurettes RC viewer, version 7.1.7.8883017948, May 2.
    • Maintenance B RC (usability updates / imposter changes), version 7.1.7.8820696922, April 29.
    • Maintenance X RC (usability improvements), version 7.1.6.8758996787, April 23.
  • Project viewers:

SL World Map Generator

Pepper Linden reported that a new version of the system responsible for world map tile generation has been deployed. This includes:

  • Fixes for issues where map tiles can become significantly out-of-date compared to the regions they represent.
  • A significant reduction in the time required for the daily regeneration of a complete map of the Main grid (down to 2 hours, from 11 hours).
  • Anyone noting any issues with the new map tile generation is asked to file a bug through the feedback portal.
  • This lead to a further general discussion on map and region crossings during the meeting.

In Brief

  • Leviathan Linden plans to have his Game Control event updates to be included in the Summer Fun simulator update (not Spring Break – which should be the next deployment – as originally hoped).
  • The meeting included further discussion on the SL Combat System updates + requests for additional work / options / capabilities. I’ll have an update on the SLCS work after the associated meeting (to be held on Thursday, May 9th).
  • Much of the the meeting formed a general discussion on a range of topics – PBR, region crossings, etc. Please refer to the video below.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Caught within a Butterfly Effect in Second Life

The Butterfly Effect, May 2024 – click any image for full size

The butterfly effect is most commonly referenced as a part of chaos theory; it is the idea that a seemingly trivial action or change in one thing or place (such as the flapping of a butterfly’s wing) can result in a very non-linear and much larger change (such as a tornado) elsewhere. In this respect, the term is most directly associated with mathematician and meteorologist Edward Norton Lorenz, although he originally referenced a seagull flapping its wings to produce the change but was persuaded to change it to butterfly as the latter sounded more “poetic”, and the core idea goes back much further than Lorenz.

Within Second Life, the name has been selected by Vally Lavender for a full region she has designed along with Megan Prumier. However, the name should not be taken to mean that either Vally or Megan are offering any form of visual treatise on the effect itself – although one might be fooled into believing this might be the case when arriving at the region’s landing point (if you have local sounds on – and you should for a visit – just make sure the volume is turned down a little when teleporting into the region – the sound scape at the landing point is a little loud). Rather, they have sought to create a region which can mix themes, roles, outlooks and ideas – and perhaps offer a challenge to us in terms of who we are: change one thing, change everything.

The Butterfly Effect – Chaos Theory, May 2024

This challenge is displayed at the landing point, sitting on the side of a large stone archway. Walk under it and  – literally – into the light, and you will be collision teleported to the first of two settings located within the region. In doing so, the purpose of the region is revealed: to provide a locations that is photogenic, largely open to exploration by visitors, a potential home to those who might wish to live within it, and a club / event venue.

Called Chaos Theory in keeping with the overall theme, this first setting has been built by Megan. It takes the form of a rooftop environment over a city somewhere; a place where the building are so closely packed, it appears the gaps between them have been built over using decks and walkways to provide a new and continuous living and social space for the locals. Within it might be found shops, places of business, a café, places to live (including actual rental apartments scattered around – so please watch for the signs and be careful to avoid trespass onto people’s private retreats), places to sit and pass the time, and a lot to see and possibly photograph.

The Butterfly Effect, May 2024

One of the largest open spaces within the setting is the open-air club space, which I understand will be the home for DJ led events in the setting every couple of months and is the place where visitor touch down following a teleport from the landing point. From here one can wander the walkways and space, climbing and descending steps and iron stairs that might have once served as fire escapes only, but which now do far more, discovering all the little corners and details which come together to offer an intriguing mix of influences, suggesting in own part a Japanese lean, in another a more Parisian rooftop setting and elsewhere touches that feel distinctly American in origin.

There is a ramshackle beauty spread throughout these rooftop spaces that is admirable both in the level of detail provided and in the sense that this is a real, bohemian-leaning community of like-minded souls. It’s a setting with a real sense that music, art and creativity all flourish without ever being forced or artificially nurtured; somewhere where everyone lives more as an extended family than mere friends and acquaintances drawn together through shared interests.

The Butterfly Effect – Chaos Theory, May 2024

This latter point is well evidenced as one explores; garden spaces and little personal nooks and corners open off of the walkways and open spaces without any let or hindrance to those happening past them. Instead, they offer an invitation to come in, sit, share a drink and chat or play a game of dominoes or simply enjoy the company of the local feline community (of which there are a few!).

The club space is also home to a teleport door that will drop those left-clicking it down to ground level and The Butterfly Effect as designed by Vally.

The Butterfly Effect, May 2024

This is a very different location to The Chaos Theory, offering a pair of subtropical islands, one of which forms Vally’s private home and is thus not for uninvited wandering. It lies to the south of the region, separated from its larger sibling by a fast-flowing channel of water spanned by a single bridge (complete with sign noting it is private), thus making it hard to miss. Two further private residences are located within the larger of the two islands, one to the east and the other to the north-west; again, both are clearly signposted to help avoid accidental trespass.

There are a number of other buildings on the larger island, starting with the large greenhouse / landing point with its information board and teleport boards. Close to this is a smaller rotunda, where tea and cakes might be enjoyed, perhaps followed by a stroll along the beach forming the edge of a shallow cove to the island’s north side. More centrally, and within the ruins of what might have once been a small chapel, is a place where music might be enjoyed, whilst to the west are two further buildings worthy of additional mention: the Mariposa Bath House and the Quantum Coffee House.

The Butterfly Effect – Chaos Theory, May 2024

Both of these venues are reflective of the Adult rating for the region, in that nudity may be encountered in the former, whilst the art in the latter might be considered not suitable for work (NSFW) containing as it does images of female nudity. To avoid too much offence / confusion, access to the Bath House is restricted to Valium group members (joining fee L$250, which also grants rezzing rights should you want to use props for photography – but please pick them up when done!), and those not wearing the group tag will be given a polite but firm warning to remove themselves from the Bath House by the security orb there.

The Coffee House is open to all and offers a pleasant environment in which to pass the time, with plenty of seating on sofas and at tables. Many more places to sit and relax can be found through the setting, both on land and on the waters around and within the island, including within gazebos, under the branches of trees in the form of benches and swings, on the beach along the paths and terraces, and so on, with various elements available for photo poses as well (like the bicycles in their rack or the piano and harpsichord in the chapel ruins).

The Butterfly Effect, May 2024

The region does have a set of behaviour rules relating to it, and these are worth reading through  – click one of the information boards to obtain them. It is also finished with specific EEP settings, so I’d suggest visiting both Chaos Theory and The Butterfly Effect, I would recommend having your viewer set to Use Shared Environment, and my earlier warning about sounds at the landing point notwithstanding, do have local sounds enabled when exploring.

SLurl Details

The Butterfly Effect / Chaos Theory (rated Adult)

2024 SL viewer release summaries week #18

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 5th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: 7.1.6.8745209917, formerly the Maintenance Y/Z RC ( My Outfits folder improvements; ability to remove entries from landmark history), dated April 19 and promoted April 23 – NEW
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Materials Featurettes RC viewer, version 7.1.7.8883017948, May 2.
    • Maintenance B RC (usability updates / imposter changes), version 7.1.7.8820696922, April 29.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL Viewer Stable branch updated to version: 1.32.0.20 (PBR); and Experimental to version 1.32.1.2 (PBR) on May 4 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Visiting the Lenixus Project in Second Life

Lenixus Project ~ Chapter I : The Snail Princess, May 2024 – click any image for full size
I took some time to build something a little more ambitious I admit…I welcome you to this new edition, the first chapter of a long story. This story will evolve as the project does, so don’t be in too much of a hurry. Let’s not rush. Let’s evolve together in this adventure.

– Len Teardrop

With these words on her Flickr stream, Len Teardrop invites people to visit her Lenixus Project ~ Chapter I : The Snail Princess, an engaging installation occupying a sky build within a quarter (or thereabouts) of a Full private region.

This is intended to be an evolving story, told both visually and through prompts and sounds, with Len planning on presenting a new scene (a new chapter?) about every four months – although as she notes in the About Land description, the entire idea is still evolving, and so things might not be stable insofar as direction, updates, and so on, are concerned.

As it stands at the time of writing, the installation comprises a number of elements, starting with the landing point. This serves to provide an introduction to the story, present links to view the installation’s Group and Flickr and provide instructions on viewing the installation (essentially just set the viewer to Use Shared Environment and to which I would add, make sure that local sounds are enabled, as there are collision-triggered spoken word narrative elements in places); all perfectly presented as writing on a chalkboard and as drawing.

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

Note, as well, that the EEP setting used within the installation are available as a gift leaning against one of the chalkboards for those who wish to take them.

That morning she had resigned herself to walking through the mirror. The unknown, which was hidden behind the pale reflection of its slim shape, frightened its reason with obscure doubts and uncertainties, but her curiosity and her need for constant flight made her heart beat with an arrogant rhythm that led her to fall beyond the mirror.
That morning it all started.

– Lenixus Project Chapter I introduction

From here, passage through the door drawn on one wall carries visitors through to the first major scene.

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

Offered in the same white as the landing point, the first scene has a trio of vignettes, all laid out in such a way that they might be photographed as a whole, or as individual elements. Each has plenty of opportunities for taking avatar–centric image, and they should each be examined carefully, as there are a multitude of details which might help frame your perception of the tale being told.

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

What that tale might be is really open to interpretation; I found myself led in a certain direction, but as this was likely a result of my own personal bias towards matters of identity, adolescence, maturity, and growth, I’m not going to say any more here because I rarely don’t want to impinge my thinking on yours.

All I will say is that there is, perhaps, an interesting question to be asked from the outset; one posed by the framing paragraph of the story as it appears on its chalkboard: is this a tale told from the perspective of a child or young person (as suggested by the drawings and the use of the term “princess”), or might we actually be witnessing the narrative from the point of view of a much older person, a woman perhaps looking back on days passed? This may well become clearer in future chapters – but the fact that the question might be asked can have an interesting effect on how the entire installation might be interpreted.

Passing from this initial trio of vignettes to the next scene is a case of following in the footsteps of that girl / woman – finding and then stepping through a mirror (follow the water to find it!) and into the unknown.

Here, under a bent lamp, sits the figure of a man – father? Grandfather? Stranger? You decide. Reading a paper, he acts as the anchor point for three surrounding scenes, with opportunities to sign the installation guestbook and offer a donation to Len’s work on either side of him.

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

If there is an order to viewing the three scenes, it is one I didn’t see noted – but I would recommend taking the School first (indicated by the iron gate) the (possibly) indicative name Ecole Jeanne d’Arc mounted on the wall beside it, then move on to enter through the Castle gatehouse, and leave the road tunnel until last.

Once again I don’t want to say much about the School or the Castle. Both appear rich in symbolism and metaphor and offer multiple opportunities for avatar-centric photographs. All I will say is that to leave the School, pass back through the doors (they will be behind you on entering), and to leave the gardens of the Castle, pass back through the hole in the wall (again, behind you on entering).

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

As with the trio of vignettes in their white space, both the School and the Castle / garden (which could perhaps benefit from a surround to block out the looming distraction of the residential skybox next door) are rich in content and elements which might be taken as either symbolic of the story, or metaphors to direct how we might interpret it (for example, rightly or wrongly, I found the manner in which the thorny brambles are breaking through the walls of the garden to be potentially symbolic of the story’s possible meaning).

The final scene, reached through the road tunnel, drops visitors into a more worldly setting which is in part literally under construction, with a couple of men putting up prims and slapping on paint. This offers the suggestion that the tale is to be continued here, although it also contains elements which might already be a part of the story, together with at least two potential exits-in-waiting for onward transition. As such, it offers both an enticement for what is yet to come and further opportunities for considering the story thus far and  / or taking photos.

Lenixus Project ~ Chapter I : The Snail Princess, May 2024

Imaginative, creative and with a near-perfect execution, Lenixus Project is engaging, intriguing, photogenic – and well worth visiting.

SLurl Details