May 2024 Community Round Table with audio extracts + video

via Linden Lab

 

On Monday, May 20th, 2024, Linden Lab held its first Community Round Table – described as opportunities for Second Life users to meet, hear from and address senior staff from the Lab on various subjects, etc.

Intended to be the first such event, this session featured Brad Oberwager – Oberwolf Linden – co-owner and Executive Chairman of Linden Research (Linden Lab), and Grumpity Linden, Senior VP of Product & Engineering with Brett Linden, the Lab’s Director of Marketing, chairing the event as moderator.

Table of Contents

The session lasted 90 minutes, and – as might be expected given recent policy changes in the wake of allegations / concerns and the announcement about the sale of Tilia Inc., as well as interest in technology development such as Second Life Mobile – there was a certain focus to discussions and questions. It was recorded by multiple parties, and is available on You Tube, including by my informal partner-in-crime for attending and recording such sessions and meetings, Pantera Północy, and that video is embedded at the end of this article – my thanks, as always, for her doing so.

What follows is not a full transcript of the meeting, but rather my best attempt to summarise core topics plus questions and answers. Included are extracts from my own audio recording of the session where I have deemed them to be relevant / helpful. When listening to them please note that:

  • They have been edited to remove pauses, incomplete or self-corrected comments/ sentences, and/or repetition. This has been done to (hopefully) improve the flow of the audio and remove distractions.
  • All such editing has been carried out without any intentional attempts to alter any of the context of what is being said by the speaker.
  • Timestamps for the video recording are given within the topic heading below, so that if there is any doubt, audio extracts can be compared to a complete, unedited version.
  • This is a summary by subject matter – as such, timestamp references to the video may not be in chronological order.

Introduction and Setting Expectations – Brett Linden

[Video: 0:00-3:00]

  • Noted the session was designed to be the first in a series of Round Table events with members of the Lab’s leadership.
  • Reminded people that it is a new initiative for everyone – including those at the Lab, and as such lessons will be taken from the session as to what works / does not work and use this to adjust the format for future Round Table Events.
  • Stated that local chat would be tracked for questions from the audience, and attempts would be made to address them, but:
    • Due to time constraints / the volume of questions submitted by the pre-meeting form, those would be the focus of topics discussed and the feedback offered.
    • Some questions might be deferred, simply because those representing LL might not be the best-placed to give an answer (e.g. technical questions or similar), with a note that many of these might be best addressed at the various user group meetings (refer also to the Second Life public calendar for meeting times and date).
  • Indicated that as a Round Table, the flow was intended to be two-way, not just outwards from LL, and as such responses / feedback in chat would be taken away for review.
  • Set the general parameters of the session (e.g. individual issues, such as with account matters, support, etc., would not be addressed in the session; use of the Feedback Portal for putting forward bug reports, requests and ideas, noting this is viewed from the top-down at Linden Lab.

Making SL Better as the Lab’s Owner – Oberwolf Linden

[Video: 3:01-15:37]

  • Offered context on his perspective, noting he sees Linden Lab and Second Life as two different entities, so has different perspectives on each.
  • In 3.5 years of ownership, has learned that there is a huge amount of passion for the platform across the board – residents, creators, Lab staff, and even from many outside of the platform (noting the latter can be both positive and negative).
  • Re-iterated his belief that he sees running Second Life as a moral imperative, as it benefits so many.
  • Sees the platform’s complexity not just in technical terms, but in making it the platform the best experience for those engaged in it as residents / creators – because we all have different wants and needs. Specifically highlighted:
    • Operating the Linden Dollar whilst ensuring the majority of fiat money passing through the LindeX goes to creators.
    • The fact that SL is a virtual world for adults, supporting content and activities other platforms do not allow, and the need to make the platform safe for all those using it, not matter what their interests.
    • The need for policies and process to enable the above.

  • As such, believes that running the platform is about relying on values, rather than trying to solve for everything, as the latter means a state of utopia wherein everything is a bland uniformity.
  • Therefore improving the platform needs to be seen as how, collectively – Lab, residents and creators – can work to make the platform the best it can be.
  • For the lab, this means being guided by the Tao of Linden:
    • Walk in Our Residents’ Shoes: To consider everything – up to and including the kind of projects the Lab can take on with the resources available – in terms of what benefits Second Life users the most.
    • Be Brave. Fail Fast. Fail Forward: broadly means trying things but without breaking other things, and learning from what does and does not work, and learn from it.
    • Assume Good Intent and Practice Good Intent: notes this as the hardest – but the Lab really tries to assume good intent in all things – including negative feedback from users – and to take that aspect and work both internally and with users (as much as possible) to bring about positive change.
via Linden Lab
  • Believes that by relying on values and using the Tao helps the Lab to not just be in service to Second Life but an active part of it.
  • A further part of bringing about change for the better in Second Life is about users accepting the reverse of the Tao: that the Lab is trying to make changes with good intent, to improve the platform and keep it relevant, even if the change is seen by some as impacting them negatively.
  • As a part of the above, one of the changes LL is trying to make is to be more transparent about what they are doing and why they are doing it – which is not always easy as changes tend to cause people to react in one of three ways, depending on how it affects them: enthusiasm for it; indifference to it; anxiety / anger against it.
  • His particular focus on making SL better is that of resources: where should the available time money, resources and her personal energy go.
  • Commented that the above forms the content of what he will go on to say during the session, and that is was fully aware that his comments may well be parsed, and accepts that as a part of trying to be more transparent.

Child Avatar Policy

Preface – Grumpity Linden

[Video: 17:09-18:55, 19:27-20:23 and 21:25-21:40]

  • The updates to the Child Avatar Policy were put together with considerable consultant with Lab employees / contractors who use child avatars as Alt accounts, and with some members of the various child avatar groups in Second Life.
  • Pointed to the recent Governance meeting on the matter at which many of the questions raised in advance of this Round Table had already been addressed (and referenced this blog – thank you, Grumpity, that’s much appreciated!). Links for reference:
  • Indicated that the Lab will continue to give clarification on the policy in response to feedback, with the Child Policy FAQ being the best place to read the most recent updates.
  • Re-iterated that Linden Lab does value the breadth and depth of Second Life user community, and welcomes those who role-play as child avatars for positive reasons.
  • Requested that people understand that the changes made to the Child Avatar Policy have been done with good intent, and to both protect those role-playing with child avatars and the Lab itself from all moral, ethical and legal accusations about the sexualisation of child avatars in SL or their use in sexual role-play.

Policy and Changes – Broader Context – Oberwolf Linden

[Video: 22:04-27:00]

  • These changes are not only driven by the internal needs of Second Life / Linden Lab but also by external needs. For example:
    • If PayPal were to encounter reports of apparent inappropriate behaviour involving minors in Second Life and without proper context, they might react by withdrawing support for payments to / from the platform through their service, with a potentially massive negative impact on the platform.
    • Both Apple and Google also have terms and conditions governing apps being placed on their services and these also have to be not only taken into consideration but adhered to if SL users are to be able to obtain the Mobile app when available.
  • Ergo, when policies, terms of use, etc., are being drawn up and / or updated, there may well be external aspects / legal ramifications impacting them, requirements demanded by other companies and / or society as a whole, none of which may actually understand Second Life – but may well negatively react to unfavourable reports, etc., about the platform without ever seeking to understand the realities of the platform / situation.
  • All of this applies to almost everything the Lab does with Second Life, and why he says that making the platform “better” is so complicated: there are many aspects to changes – technical, policy, etc., – that extend well beyond the platform’s active users – especially with regards to his own moral imperative to keep the platform going so it can continue to be a place of safety, fun and importance for so many.

Modesty Layers

[Video:  20:25-21:25]

  • The modesty Layer for child avatars will come into effect from Sunday, June 30th, 2024.
  • The Child Policy FAQ is the place to find out the latest information on the modesty layer requirements, and is updated regularly.
  • It was stated there would be a further Governance User Group meeting to discuss the policy and requirements on Thursday, June 13th, 2024 [Note: at the time of writing this summary, the June dates for the Governance meetings are given as June 6th and June 20th, so best to check the Second Life public calendar to see if an additional meeting is added, or if one of these two dates is actually used].

Questions

  • [Video: 49:20-52:03] What form can the modesty layer take?
    • The modesty layer on child avatars must not be removable. Ergo, it cannot be an alpha layer or any form of wearable layers, as these can be removed and replaced.
    • All skins for child avatars (those presenting as under 18) must have a baked-on modesty layer.
    • The Governance team is (or is due) to have discussions with affected content creators on implementing modesty layers, etc.
  • [Video: 54:06-57:49] Under the updated Child Avatar Policy, will consulting adults using adult presenting avatars still be able to use pet names such as “mummy”, “baby”, “baby girl”, etc., which might subjective be judged as being child-like behaviour?
    • In the context of the question, yes they will. This is not about limiting people’s second lives per se, it is about being compliant with society’s expectations vis. the sexualisation of minors and the use of under-age characters in a sexual context, and emerging laws (such as those in the EU) emerging to safeguard against this.
  • [Video: 57:47-59:08] Are youthful anime avatars subject to the updated Child Avatar Policy?
    • The rule of thumb is that if someone is presenting an avatar under the age of 18 and is role-playing a character under the age of 18, then they must comply with the policy.
    • In dealing with issues, LL look at a range of factors: how the avatar presents, the contents of the avatar profile, and multiple other factors; the fact that an anime avatar has large eyes and a child-like face would not be taken as the sole indication it is presenting and being used as someone under 18.
    • [Video 59:09-1:02:25] Oberwolf Linden noted:
      • Many of the questions on the Child Avatar Policy are requesting rigid, black-and-white responses, when really, there needs to be some wriggle-room, which the Lab is trying to give through some of their answers.
      • Hard-and-fast rules would be too restrictive on people, so there has to be some greyness.
      • People must use their own common sense; they will know when they see sexualised.
      • Users need to trust that the Lab are not doing things like the Child Avatar Policy changes in a vacuum; they are trying to find a way to safeguard Second Life without unduly restricting people’s ability to have an enjoyable Second Life.
    • [Video 62:25-63:58] Could the policy be abused – 20 people make false claims against a specific user and have then banned?
      • Sort answer: no. Abuse Reports are fully investigated, and only where there is substantive evidence to support the report’s claims, is action taken.
      • The number of reports received about an individual / situation does not factor into any investigation – so it doesn’t matter if one report or 20 reports are filed.
      • The Governance User Group is the place to learn about the Abuse Report process.
    • [Video: 63:59-67:43] A statement was made about finding it upsetting that those invested in their child avatar might now be unable to attend things like concerts because they are being hosted on Adult regions.
      • Oberwolf concurred that situations like this are upsetting. However, as noted above, pointed out that there considerations external to SL which need to be taken into account, as these sadly do place limitations on where those presenting as children can go to help protect the platform as a whole.
      • As such, he begs people to be flexible and while it might be discomforting to them, if there is an event they really want to attend that is off-limits to child avatars, to change to an avatar presenting as over 18 and help safeguard SL for the future.

Age Verification – Grumpity Linden

[Video: 52:10-53:47]

  • The Lab is investigating third-party age verification tools.
  • Any option that may be selected has to be the least intrusive possible; the aim is not to put road blocks that prevent people from enjoying their SL.
  • Any third party partner LL might select for the verification process must be compliant with all current data privacy laws. Companies that do not store data beyond the point of verification “all look very reasonable”
  • However, no decision has been made “one way or the other” on the use of such tools; they are currently only under consideration for possible adoption.

Thunes and Tilia – Oberwolf Linden

[Video: 29:13-39:23]

  • It was announced on April 23rd, 2024 that Linden Research was selling io, their all-in-one payments platform to Singapore-based business-2-business (B2B) payments infrastructure firm Thunes (see: Linden Lab to sell payments platform Tilia to Thunes).
  • This announcement was followed by a Lab Gab special on the news (see below), which I summarised here.
  • Many of the questions raised for the Round Table were answered in that – so please refer to my summary / the video below.

  • In brief:
    • Thunes is acquiring Tilia – not the Linden Dollar of the LindeX – the latter remain fully under the Lab’s control.
    • Thunes is not gaining access to Second Life user data beyond the financial information they require to manage transactions (e.g. L$ purchases, processing payments from SL to fiat money accounts).
    • Tilia will be rebranded to Thunes, but will continue to operate out of San Francisco as its primary base of operations.
    • In terms of benefits to Second Life users, they will be able to take advantage of many more options to pay for L$ and by which the money they cash out from Second Life can reach them – these include a broader range of supported currencies, the use of digital wallets, etc.
    • There are no plans at the Lab – who set them – to change the current fees charged in relations to L$ transactions or cashing out, as a result of the sale of Tilia. However:
      • A caveat to this was the acknowledgement that is Thunes decide to significantly increase the fees they charge LL for using their services, then that might be “problematic” for LL.
      • The above does not mean LL will never change fees: the LindeX and SL cost money to run. As such, future changes to fees (up or down) to cover the likes of increased costs or to address improvements or shifting requirements, may occur.
    • A guiding principle used in the decision to sell Tilia to Thunes was the benefit it could bring to Second Life users – not simply who is offer the most money.
  • In response to a question asked, PayPal will continue to be supported, and the relationship will not change as a result of the Tilia deal.

SL Mobile – Grumpity Linden

[Video: 39:50-48:46]

  • Accessing Adult regions:
    • SL Mobile is currently blocked from accessing Adult rated regions in SL. This is due to policies set by the App Store providers on the types of content they will accept for apps being sold through their services.
    • LL are trying to refine this to a more granular level to allow access to Adult regions – such as having the App not display Adult content, although this is a complex solution to implement.
    • Ultimately LL would like to bring all of Second Life to Mobile, and so is continuing to examine ways and means to do so.

  • There are no major new announcements for Mobile at present. However:
    • The app is getting “closer” to being listed on the app stores – but no indication as to when this might actually happen.
    • Gaining a listing will allow LL to open the SL Mobile programme to Premium subscribers.
  • Oberwolf Linden made an impassioned plea for users to give the Lab time to develop and enhance the Mobile App, requesting:
    • People not try to hack around the Adult rating block, as this will likely result in the app getting thrown off of the app stores.
    • Not to get too upset or negative about functionality they think is “missing” – such as buying L$ or viewing the Marketplace, etc. These are capabilities that LL will try to address, but they will require more time.
    • To review the App on their preferred app store – but to do so honestly and whilst keeping in mind that there will be much more to do and add to the app to improve it.
    • To give the team working on the app time and space to add functionality and options as they continue to work on it once it is on the app stores, and not just see it as a finished product.

General Questions

[Video:  68:26-End]

  • Skill Gaming: a question was asked on how possible abuses of Sill Gaming system (e.g. unfair pay-outs, etc) are investigated and how the Lab monitors Skill Gaming systems.
    • The short answer was that abuses are investigated in a similar manner as other abuses in SL, and specifics on investigation techniques, etc., cannot be provided.
    • Those believing they have been subject to abuse as a result of participating in a skill games should file an abuse report and provide as much information as possible.
  • Adult Content: what is the future of Adult content in SL and initiatives such as the Zindra Adult continent? Addressed by Brett Linden.
    • LL have no intention of changing the dynamic of Adult content in Second Life in a way that is either discriminatory or which reduces it.
    • LL recognises it is one of the fabric of Second Life and has a robust creator community and is a vibrant and meaningful part of people’s lives.
    • While specifics could not be given, there are initiatives LL is developing which will hopefully demonstrate the above.
    • Oberwolf Linden added that while there are no plans to curtail adult content and activities in Second Life – and recognising that Adult activities are as much a part of the virtual world as the physical world – in order to comply with app store requirements, etc., there is the aforementioned need to “hide” it from SL Mobile.
  • Community Exhibition: a question as to how the Community Exhibition is being managed, how communities are chose and how they can participate.
  • What is going to be done to the in-world content creation tools, as opposed to the emphasis on using external tools?
    • Answered in terms of the drive to open SL to more industry standards [e.g. the glTF 2.0 specification, which is governing he graphics and content creation improvements already in progress] and make it easier for content creators from outside SL to engage with the platform and bring content and experiences to the platform, thus helping to grow it and the economy and benefit everyone.
    • There is a desire to streamline the content creation process, make it more predictable and enable more of the collaborative spirit of content creation and the use of the in-world tools [e.g. glTF scene import / export with some manipulation of nodes using the in-world tools – see my CCUG summaries for more].
  • Final word from Oberwolf:
    • Continue to support the platform.
    • Be mindful of the fact that LL are trying to do the best they can for the platform and the users.
    • Again asked for understanding that as SL Mobile reaches a wider audience, they will find many things “broken” [or missing], and rather than complaining about the broken aspect, help improve it by filing bug reposts and offering feedback on improvements, etc.
    • Requested all residents help grow SL by encouraging people to try it and get involved – not for financial reasons on LL’s part, but to help grow the use base and thus further strengthen the platform.

 

2024 SL viewer release summaries week #20

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 19th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: 7.1.6.8745209917, formerly the Maintenance Y/Z RC ( My Outfits folder improvements; ability to remove entries from landmark history), dated April 19 and promoted April 23 – No Change
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL Viewer Stable branch updated to version: 1.32.0.232 (PBR); and Experimental to version 1.32.1.6 (PBR) on May 18 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Space Sunday(ish!): Mars methane mysteries

Curiosity, NASA’s Mars Science Laboratory (MSL) rover, arrived on Mars in 2012 – and helped kick-off Space Sunday in this blog. Since then, the mission has been a resounding success; even now the rover continues climbing the flank of “Mount Sharp” (officially designated Aeolis Mons), the 5km high mound of sedimentary and other material towards the centre of Gale Crater where it landed, revealing more and more of the planet’s secrets.

However, there has been one long-running mystery about Curiosity’s findings as it has traversed Gale Crater and climbed “Mount Sharp”. As it has been exploring, the rover has at times been sensing methane in the immediate atmosphere around it. Methane can be produced by both organic (life-related) and inorganic means – so understanding its origins is an important area of study. Unfortunately, Curiosity is ill-equipped to easily detect and investigate potential sources of the gas; that’s more a job for its sibling, Perseverance. As such, the overall cause of the methane Curiosity has detected remains a mystery.

And it is a mystery compounded in several ways. For example: the methane often only seems to “come out” at night; the amount being detected seems to fluctuate with the seasons, suggesting it might be linked to the local environmental changes; but then, and for no apparent reason, Curiosity can sometimes sniff it in concentrations up to 40 times greater than it had a short time before – or after. A further mystery is that whilst Curiosity detects methane in the atmosphere around it, it is the only vehicle on Mars to thus far do so to any significant extent.

Further, the European Space Agency’s (ESA) ExoMars Trace Gas Orbiter (TGO), a vehicle specifically designed to sniff out trace gases like methane throughout the Martian atmosphere has, since 2018 when it started operations, almost totally failed to do so. All of which suggests that whatever Curiosity is encountering is unique to the environment of Gale Crater – and possibly to “Mount Sharp” itself.

Given this, scientists have been trying to determine the source of methane, but so far, they haven’t come up with a specific answer. However, current thinking is that it has something to do with subsurface geological processes involving water – with one avenue of research suggesting that it is curiosity itself that is in part responsible for its release, particularly when it comes to the sudden bursts of methane it detects.

The possible ways methane might get into and be lost from the Martian atmosphere, including via microbes under the surface (l) or via inorganic means (r), which get stored as methane ice (clathrate), which sublimates and outgases in the warm seasons. In addition, it is possible that organics or chemical reactions within the Martian regolith create methane which is then outgassed, whilst even ultraviolet light from the Sun can create it by affecting surface materials – although it more generally causes methane to break down, producing carbon dioxide. Credit: NASA/JPL

A recent study by planetary scientist at NASA’s Goddard Space Flight Centre has demonstrated that any methane within Gale Crater, whether produced by organic or inorganic means, might actually be following the path outlined in the diagram above – but is getting trapped within the regolith by salt deposits before it can ever be outgassed. However, this was not the original intent of the study, which first started in 2017.

At that time, a team of researchers at NASA’s Goddard Research Centre led by Alexander Pavlov, were investigating whether or not bacteria could survive in an analogue of the kind of regolith Curiosity has encountered across Gale Crater and within environmental conditions the rover has recorded. Their results were inclusive in terms of organic survivability, but they did find that the processes thought to be at work within Gale Crater could lead to the formation of solidified salty lumps within their analogue of Martian regolith.

And there the matter might have rested, but for a report Pavlov read in 2019, as he noted in discussing the results of his team’s more recent work.

We didn’t think much of it at the moment. But then MSL Curiosity detected unexplained bursts of methane on Mars in 2019. That’s when it clicked in my mind. We began testing conditions that could form the hardened salt seals and then break them open to see what might happen.

– Alexander Pavlov, Planetary Scientist, NASA Goddard Research Centre

A view across Gale Crater as captured by NASA’s Curiosity rover in September 2015, three years into its surface mission. Credit: NASA/JPL

As a result, Pavlov and his team went back to their work, looking at the nature of the sedimentary layers of “Mount Sharp”, the amount of water ice they might contain, etc., and started testing more regolith analogues to see what might happen with different concentrations of perchlorates within the water ice. Starting with around a 10% suspension (much hight than has ever been found on Mars), the team gradually worked down to under 5% (closer to Curiosity’s findings, but still admittedly high). In all cases, they found that not only did the perchlorates leach out of the escaping water vapour as it passed through the reoglith analogue to form frozen lumps, it tended to do so at a fairly uniform depth the lumps combining over time  – an average of 10 days – to form what is called a “duricrust” layer.

Duricrusts are extensive (in terms of the area they might cover) layers of frozen minerals trapped within the Martian regolith. They were first noted in detail during the NASA InSight lander mission (operational on the surface of Mars between November 2018 and December 2022), significantly impacting the effectiveness of the lander’s HP3 science instrument, which included a tethered “mole” designed to burrow down into the Martian regolith. However, the “mole” kept encountering duricrust layers which, as it broke through, would surround its pencil-like body with a cushion of very loose, fine material which completely absorbed the spring-loaded action of its burrowing mechanism, preventing it from driving itself forward.

This figure demonstrates how salts deposited in the Martian regolith as the water (originally ice) is lost through diffusion and sublimation, can for a sub-surface seal to trap methane within the regolith. Evidence for this kind of “cementing” of material to form a solid crust within the regolith was found by the NASA InSight lander during its surface mission (November 2018 to December 2022). Credit: Pavlov et al. 2024.

In their tests, Pavlov and his team found that the perchlorate duricrust formed in their tests would not only spread across a sample container, it was very effective in trapping neon gas (their methane analogue). Further, when the samples were exposed to the kind of natural expansion and contraction regolith on Mars would experience during a day / night cycle, they found the gas could indeed escape through cracks in the duricrust into the chamber’s atmosphere and be detected – just as with the methane around Curiosity. They also found that if a sample were subject to a pressure analogous to that of the wheel of a 1-tonne rover passing over it, it could be crushed and allow a sudden concentrated venting of any gas under it – again in the manner Curiosity has sometimes encountered.

Whether or not this is what is happening in Gale Crater, however, is open to question – as Pavlov notes. Firm conclusions cannot be drawn from his team’s work simply because scientist have no idea how much methane might actually be trapped within Gale Crater’s regolith, or whether it is being renewed by some source. As already noted, Curiosity is ill-quipped to study methane concentrations in the regolith and rock samples it gathers, because when the one instrument which could do so – the Sample Analysis at Mars (SAM) instrument – was designed, it was believed any methane trapped within Mars would be so deep as to be beyond the rover’s reach, and it thus wasn’t considered as something that would require analysis. While SAM can be configured for the work, it takes considerable time and effort to do so – and that is time and effort taken away from its primary science work, which is more-or-less constant as it handles both rock and atmospheric samples gathered by the rover.

Although Curiosity is fully capable of recovering rock and regolith samples from Gail Crater – such as the material gathered after drilling into a rock called “Aberlady” in April 2019 – around the time the rover was detecting concentrated bursts of methane in the atmosphere around it -, the rover is unable to easily carry out the kind of analysis required to detect any methane deposits which might reside within the samples. Credit: NASA/JPL

Even so, the Goddard work is compelling for a number of reasons; it points to the fact that howsoever any methane within Gale Crater might be produced (organically or minerally), there is a good chance it is becoming mostly trapped within the regolith, and possibly in concentrated pockets. If this can be shown to be the case, and if these pockets could be localised and reached by a future mission, they might some day give up the secret to their formation – including the potential they are the result of colonies of tiny Martian microbes munching and farting (so so speak!).

Continue reading “Space Sunday(ish!): Mars methane mysteries”

2024 Raglan Shire Artwalk in Second Life

Raglan Shire Artwalk 2024

Raglan Shire, Second Life’s Tiny community, is once again opening its doors to people from across the grid, as participating artists and visitors are invited to the Raglan Shire Artwalk 2024.

This year, the the event runs from Sunday, May 19th, through until Sunday, June 16th, 2024, inclusive. It  offers an opportunity not just to appreciate a huge range of art from both the physical and digital worlds, but to also tour the Shire regions and enjoy the hospitality of the Raglan Shire community – one of the friendliest and fun-seeking groups in Second Life.

A non-juried exhibition, the Artwalk is open to any artist wishing to enter, and has minimal restrictions on the type of art displayed (one of the most important being all art is in keeping with the Shire’s maturity rating). All of this means that it offers one of the richest mixes of art displayed within a single location in Second Life, with 2D art is displayed along the hedgerows of the Shire’s pathways and tree platforms overhead and 3D art among the community’s parks.

Raglan Shire Artwalk 2024

Over 120 artists are participating in 2024, many for the first time. As such, the  depth and range of art on display is guaranteed to keep visitors exploring the paths and walks around and through the hedgerows – and if walking proves a little much, there are always the Shire’s tours to ease the load on the feet, together with the teleport boards to help move visitors swiftly around and through the different display areas. But that said, I do recommend exercising your pedal extremities and doing at least some of your exploration on foot – just keep in mind people do have their homes in the regions as well.

Given the number of artists involved, there isn’t a published list of participants, but anyone interested in the world of SL art is bound to recognise many of the names of the artists here. The Artwalk is also a marvellous way to see art from both our physical and digital worlds and for catch artists both familiar and new to your eye. Just don’t try to see it all at once; the Artwalk is open for a month, which gives plenty of time for browsing and appreciating the art without feeling overloaded.

Raglan Shire Artwalk 2024

SLurl Details

All of the Raglan Shire Artwalk regions are rated General)

Sunday, May 19th: Bay City turns 16 in Second Life

Bay City 16th Anniversary, May 19th, 2024

Bay City, the first major project undertaken by the Moles of the Linden Department of Public Works (LDPW), will be turning sweet sixteen on Sunday, May 19th, 2024. Citizens of Bay City will be joining in celebrations to mark the anniversary, with a parade, music and entertainment, and residents from across of Second Life are invited to visit Bay City and join in the celebrations.

Activities will kick-off at noon SLT, with a parade line-up at the band shell in Bay City – Harwich. At 12:30 SLT, the parade will commence its way along the City’s Route 66, and proceed to the Bay City Fairgrounds in the North Channel region for an afternoon of entertainment and fun.

Bity City Parade Route 2024

DJ GoSpeed Racer will be providing the music throughout the parade, which will be followed by at live concert from 13:30 SLT onwards at the fairgrounds. The line-up for the concert this year comprises (all times SLT):

  • 13:30-14:30: AleyKat (Aleylia Resident).
  • 14:30- 15:30: Mavenn.
  • 15:30-16:30: Sarita Twisted.

As usual, celebratory goods are available at the Bay City Community Centre, in the Daley Bay region for those who wish to be a part of the parade. Ample viewing areas are provided, such as those at Orleans and Falconmoon. The event is also open to anyone who wants to attend, not just Residents of Bay City

About Bay City and the Bay City Alliance

First opened for initial viewing in May of 2008 and with parcels throughout the city being auctioned soon after, Bay City is a Mainland community which has shown itself to be one of the highlights of Second Life: a blending of Linden infrastructure and a strong, friendly community of involved residents who give the area its unique charm. It is home to the resident-run Bay City Alliance, also founded in 2008, to promote the Bay City regions of Second Life and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest Bay city group, and home to most Residents of Bay City.

Each year, in honour of Bay City’s founding, Bay City residents come together with this special celebration.

Anniversary SLurls

Finding A Place in the Sun in Second Life

A Place in the Sun, May 2024 – click any image for full size

As we approach the half-way mark for 2024, spring is inevitably moving towards summer for many of us in the world at large. This is the time when many public regions across Second Life are lovingly given a make-over by their holders and friends, ready to accept visitors old and new with a fresh look to entice and engage.

One such region about – at the time of writing – to go through such a rebirth is that of Bella’s Lullaby, held by BellaSwan Blackheart, a place I’ve always enjoyed visiting and writing about; the last time being in February 2024. Hearing the news that things are about to change reminded me that I had yet to visit Bella’s “new” region design, that of A Place in the Sun – so off I hopped.

A Place in the Sun, May 2024

This is another of Bella’s designs that carries with it a marvellous understatement of natural beauty that immediately captures the eye and offers a richness of detail without in the least feeling forced or overloaded.

Feel welcome and embrace nature at its purest form. Just find a spot to sit and be comfortable, where you can take in the sights, sounds and beauty of nature ❤

– BellaSwan Blackheart

A Place in the Sun, May 2024

In tone, the setting is somewhat similar to the iteration of Bella’s lullaby I visited in February 2024, a low-lying island watched over by the revolving eye of a lighthouse at one end, caught under a sky painted in the feathers of clouds and where the touch of human hands has been minimal enough so as not to spoil the island’s beauty.

Such is the lay of the land that this is a place which might – at first glance, be within the same group of islands as February’s iteration of Bella’s Lullaby. This is largely due to the overall environment settings, which give the feel of both being under the same sky, although the birds and wildfowl present here also add to that sense.

A Place in the Sun, May 2024

However, the most notable difference here lay with the main building, a marvellous Tuscan style villa complete with a stone-slabbed terrace sitting under open-roofed arches, with a stairway leading up to a raise balcony-come-terrace, a perfect spot for relaxing on any enjoy a glass of three of wine on a summer’s evening. From this house a rough path formed more by the passage of feet down the years rather than being deliberately designed, winds to the water’s edge and then on to the lighthouse.

Much of the shoreline is such that boats can be beached in the shallows without undue harm to them – as can be witnessed in places – but here and there decks and boardwalks are provided for rowing boats and small craft to come alongside. Some of these – as with the boats – offer places to sit and pass the time. Further places to sit are scattered across the island in such a way as to suggest a hand has casually tossed them to leave them lie wheresoever they fall, whilst a large trailer caravan makes up the remaining structure to occupy the landscape.

A Place in the Sun, May 2024

What makes many of these little spots so appealing is the manner in which they are surrounded by, or close to, groups of the island’s winged inhabitants, allowing us all to become bird watchers. From white geese and Canada geese to sandpipers, godwits and ducks, to gulls, thrushes, starlings and more, this is a popular stopping-off point for those otherwise on the wing. Closer to the house, peacocks keep an eye on chickens, whilst the local cats watch with disinterest, contenting themselves to sit or lie with canine friends and soak up the Sun.

Although the outside of the house is rich in bric-a-brac, inside it is more austere. There’s a small kitchen, complete with freshly picked apples from the trees outside, whilst one of the two remaining rooms is solely occupied by a sofa and the other is a little painter’s studio. These give the suggestion that, rather than being a home, this is a retreat; a place to escape the rest of the world and create. It’s an engaging juxtaposition: the exterior of the house suggesting it is a cosy home; the interior giving the appearance habitation here is somewhat temporary, giving the villa an air of mystery.

A Place in the Sun, May 2024

Rounded off by a subtle and fitting sound scape (so be sure to have local sounds on), A Place in the Sun is wonderful in its minimalism – which is itself deceptive, given the obvious care and attention Bella has paid to the region’s appearance in order to present such an engaging setting for us to enjoy. So do be sure to visit.

SLurl Details