Hera’s Houndstead and Goatswood in Second Life

Goatswood, August 2023, click any image for full size

I recently received a personal note from Hera (zee 9) Informing me that she has once more brought back her famous Goatswood build to Second Life and inviting me to drop in. It’s a place I first visited roughly a decade ago, and to which I most recently returned during its last iteration in-world in April 2022. It’s a place which Hera has always updated in some manner with each appearance, whilst also retaining the core of this very English rural township with strong vibes of medieval origins in its looks.

The latest iteration of Goatswood, which opened earlier in August (and which Hera informs me will remain available for about a month), continues this tradition in offering the familiar setting with some new elements. It share the region in which it is located with a new build, Houndstead Abbey, which very much carries on – in a manner of speaking – from where Whitby Abbey left off, having previously shared the region with Goatswood back in April 2022 (see: Revisiting Hera’s Whitby in Second Life), as well as enjoying a number of iterations at Hera’s hands.

Goatswood, August 2023

Throughout all of its iterations, Goatswood has offered one of the most naturally immersive environments for casual role-play available in Second Life, bringing together a rich mix of fantasy, Victorian-era elements (notably the railway station and stream train), the aforementioned medieval look and feel and a strong infusion of magic (be it dark or light).

Some of this history is celebrated within the short stories scattered throughout the setting (and thus encouraging carful exploration in order that they might be found and read) and which may help those interesting in doing so to enter the region’s photographic competition, which runs through until September 2nd, 2023 with a total prize pool of L$12,000 – of which L$8,000 will go to the first prize winner. Details of the competition can be obtained from the region’s landing point.

Goatswood, August 2023

Retaining the sense of a Cotswolds origin, this version of Goatswood brings with it the familiar windmill, the Roebuck Coach House and the church, together with hints of daily life from work at the smithy through to an abandoned attempt at cricket on a green which has perhaps seen better days (and which is set before The Shunters Social Club, which some of us from the UK might seen as a little nod to both railway social clubs and a certain television series of a few decades ago).

One building I don’t recall from previous iterations is the circular keep sitting to the north-west of the town. This appears to have once been outside of the main walls of the town, reached via the road beyond via the road beyond the stream following along that side of Goatswood and using a solidly-built stone bridge to span the stream’s steep banks to reach the curtain walls of the tower’s courtyard. However, given more peaceful times now prevail, some of these curtain walls appear to have been dismantled, allowing the tower to more directly join with the town, little more than a low wooden gate sitting between the well-tended gardens which now occupy a good part of the tower’s courtyard and the street leading back to the Roebuck.

Goatswood, August 2023

The tower is one of several furnishing buildings within the setting, and it offers a curiously attractive blending of fantasy with classical romanticism (such as the painting within the boudoir-come-bedroom on the middle floor, with its suggestions of Guinevere and Lancelot – or perhaps Tristan and Isolde, as both fit), medieval practicalities (the tapestries draped on the walls) and genteel English afternoons of the landed (afternoon tea and a spot of painting). All with just a flavouring of the magical essence that permeates Goatswood.

There is much that I could write about this corner of mythological / imagined England, notwithstanding my previous writings on Goatswood in these pages. However, it remains a place that should be best seen and experienced than written about – so I will leave you to catch the train from the landing point (touch the Goatswood sign over the platform, rather than  – as with past iterations – touching the open door of the carriage). Instead, I’ll turn my attention to Houndstead Abbey, the second part of the setting, and reached via the sign on the other side of the landing point’s railway platform to that for Goatswood.

Houndstead Abbey, August 2023

As noted above, Houndstead is something of a spiritual successor to Hera’s previous Whitby build, inasmuch as it shares the region with Goatswood and has, as its focal point, the ruins of a large abbey. However, this model – once again an original by Hera, as is the case with the majority of her buildings and structures – is modelled after Abaty Tyndyrn (Tintern Abbey), situated on the Welsh bank of the river Wye as it forms the border between Monmouthshire and Gloucestershire.

Whilst the  Dissolution of the Monasteries brought about Tintern’s fall into ruin, the abbey was, and remains of historic importance, being the first  Cistercian abbey founded in Wales (1131) and only the second such abbey to be founded in Britain, founded just three years earlier in Waverley, Worcestershire. As they stand today, the ruins at Tintern represent the much larger, Gothic abbey structures which were constructed over the original buildings, starting in around 1269 and which almost completely replaced them, although hints still remain in the ruins available to visitors today.

Houndstead Abbey, August 2023

Houndstead shares much of a history similar to that of Tintern. Like the latter, it sits within a river valley – in this case the mythical Wyvern – and thrived up until Henry VIII stomped on things. Thereafter, and as Hera notes:

It was fair game for anyone who needed stone for building, and eventually it was reduced to just a shell of its former glory. In the early 1800’s a well-known artist of the period installed a statue of the Elven Queen at its centre. And soon after, a local theatre group performed Shakespeare’s A Mid Summer Nights Dream amongst the ruins [and] the ruin began to acquire a reputation as a place of strange happenings and fae magic.

– Hera’s notes accompanying the Houndstead Abbey build

Houndstead Abbey, August 2023

This reputation as a place of mystery and magic was probably due in part to the standing stones standing guard around a low mound not entirely out-of-place among the surrounding hills. However, whilst its form match match the gently rounded slopes of the hills, likely caused by the passage of ice in ages past, the mound is anything but a natural feature. As Hera again notes, it was found to be the burial mound of Saxon chieftain – thought to have perhaps been the original founder of the settlement of GatWode not far distant, and which in time became Goatswood.

Exactly where the town lies in relation to the Abbey ruins is hard to say. The presence of the stream suggests it is not too far from Goatswood, and the path running north from one of the bridges over the stream might well offer a route between the two – even if it does peter out after following the stream for a short distance. However, the sense of separation from the town gives the abbey a further edge of mystery – one greatly enhanced by the onset of night, when the light of candles (maintained by whom?) and lanterns illuminate the otherwise darkened abbey, and flames of naked torches guard the path to the burial chamber.

Houndstead Abbey, August 2023

As always with Hera’s builds, both Goatswood and Houndstead Abbey offer a lot to see and appreciate – and the photo competition may well make a visit quite rewarding!

SLurl Details

Catherine’s black and white photography in Second Life

Catherine Nikolaidis: The Body I Was Born With, Artsville Gallery 2, August 2023

It is two exhibitions for the price on one with this article – in part because both exhibitions have been open a while, and one at least is liable to be closing in the next few weeks; and in part because they both offer opportunities to appreciate the sheer artistry of Catherine Nikolaidis.

Catherine is a Second Life photographer whose work I’ve touched upon a few times in these pages, as she has participated in a number of ensemble exhibitions I’ve attended, but it is not often I’ve seen her work individually exhibited – some again, these two exhibitions are a dual treat for me.

Those familiar with Catherine’s Flickr photostream will know she has a penchant for black-and-white photography – something bound to attract me – and a focus on avatar studies, often using her own avatar, and this certainly the case with both of these exhibitions. More than this, however, is Catherine’s use of tone, pose, contrast, and overall composition. These come together with her innate sense of detail to create pieces which have a depth of life which genuinely suggests her avatar inhabits the physical world as much as she does the virtual, crossing easily and naturally between the two.

Catherine Nikolaidis: The Body I Was Born With, Artsville Gallery 2, August 2023

This is particularly true within The Body I Was Born With, which has been open at Artville’s Gallery 2 since at least the start of July 2023. Within it, Catherine presents 10 self studies which are both deeply personal in content and presentation but which all carry that sense of having actually been taken at a studio in the physical world. This is achieved first and foremost through an expressive and skilled use of chiaroscuro, the play of framed lights and darkened background, together with the play of shadow, used across the entire composition of each piece.

Then there is the choice of pose and position of camera; rather than presenting her avatar in full, Catherine offers glimpses, giving the pieces an more intimate presentation – yes, with nudity, but not the kind intended to titillate; rather it further enhances the sense of intimate revelation, presenting each piece as a part of a story.

Catherine Nikolaidis: The Body I Was Born With, Artsville Gallery 2, August 2023

There is much that could be said about this exhibition in terms of identity and identification – certainly the title of the exhibit prods the thought processes it that direction. However, I’ll refrain from jumping down that rabbit hole here; the vignettes contained within these ten pieces are more than sufficient to engage the eye artistically and the imagination narratively. What I will say is that this sense of personal expression and potential for narrative also winds through August Noir, which opened within the main gallery complex at the Kondor Art Centre in late July (and so is likely to be coming to an end sooner rather than later).

Here, again, Catherine uses black and white to present s series of images which offer both an invitation to enter into stories of summer and vacational escape. Again, they these are all pieces that are highly personal and where light and dark – more subtle than outright chiaroscuro – are a vital part of the composition and appeal of each piece.

Catherine Nikolaidis: Autumn Noir, Kondor Art Centre, August 2023

This is particularly noticeable in that out of the ten images within Autumn Noir where the subject’s face might be seen, in only one is it actually revealed; for the rest, shadow and angle play a role in obscuring her features. Thus we are somewhat cast into the role of voyeur in witnessing these pieces, far more so than with The Body I Was Born With; possibly because of the naturalness of the actions being performed: sitting, walking, swimming, enjoying the sun… 

Within both of these exhibitions there is a musical fluidity; with The Body I Was Born With this might be defined as a sonata, whilst Autumn Noir might be seen as a rhapsody, further enhancing their appeal.

Catherine Nikolaidis: Autumn Noir, Kondor Art Centre, August 2023

All told, these are two highly engaging exhibitions featuring the work of one of SL’s most engaging avatar photographers and which really do deserve to be seen before their respective time in-world expires.

SLurl Details

A seaborne Ashemi Rising in Second Life

Ashemi Rising, August 2023 – click any image for full size

It’s been a further two-ish years since I’ve had the pleasure of visiting an iteration of Ashemi, a place constantly reborn out of the imaginations of  Ime and Jay Poplin (Jayshamime) (and oft with the support of Shaman Nitely, who invited me to one of the first iterations of the region nigh-on seven years ago!). Throughout its many different version, the setting has tended to present or at least heavily lean into Sino-Japanese and Asian influences, and while these can be see scattered throughout this latest return, it’s probably not unfair to say that the setting also draws as much on western influences as those from the east, bringing both together in a manner which is engaging to the eye and camera.

Perhaps the best way to describe Ashemi Rising, as this setting is called for this iteration, is that of a repurposed oil or natural gas platform sitting out in blue waters somewhere. Repurposed, because gone are the derricks and drilling and recovery equipment, etc., from the broad working decks and levels of the platforms, and in their place has – for whatever reason – grown an entire community, with places of business, what appears to be private homes (I would note that they are not actually private – the entire setting is open to exploration – they are just dressed to look like folk live within them), entertainment spaces and gardens.

Ashemi Rising, August 2023

That said, some of the original elements of the formal use of the platforms have remained: stairways still zigzag their way up the outer edges of the various levels as they once did to allow workers to move easily between them without have to climb over / around / under / past machinery of a size and with (in some cases) a motion which might cause the unwary passer-by to have a squishy (if potentially brief) encounter with heavy plant should equipment and individual end up inadvertently find themselves occupying the same space at the same time. There’s also a helipad, and even some of the internal work spaces and offices within the various levels remain, if also repurposed.

This is actually a dual platform set-up. Presumably at one time one the platforms acted as the working platform with actual derrick and drilling equipment and the other either as an ancillary platform; possibly a pump station for transferring oil or gas from storage to tankers to take it to land (something suggested by the large pipes passing along the underside of the walkway connecting the two), or perhaps as an accommodation platform for off-shift crew, allowing them to eat, relax and sleep at least with some buffer of space between them and the noisy, wet / mucky working rig.

Ashemi Rising, August 2023

It is this connecting walkway between the two platforms which forms the landing point for the setting. It’s not hard to imagine this once having been much narrower, perhaps only as wide as the pipes running under it, but which has been widened (and fenced) to meet the rigs’ new function and provide a broader, safer, crossing between them both, complete with separate foot and vehicular throughways. Admittedly, it does appear to have become something of a dumping ground, whilst the recent arrival what appears to be a bolide which has partially buried itself in the asphalt covering part of the walkway may well have given rise to some jitters among those using the crossway, even if it does speak to the robustness of the build, having buried itself in the structure rather than blasting clean through or exploding on it and causing who knows what amount of additional damage.

The platforms towering over either end of this walkway have been individually named Ashemi and Ashemi Rising. Of the two, the former – and slightly less complex – platform offers up the suggestion that it might have once been largely devoted to crew accommodation or storage. I say this because it is has something of a cleaner look to it; not that it is in any way pristine, but more a case of it doesn’t have the appearance of having had quantities of drilling fluid (“mud”) sloshed across its decks or ever having been home to any form of opening through its levels for the Kelly lines / drill bits to run through (while the pipe work under the lowest deck suggests again, it may have been for gas / oil storage, if not for accommodation and recreational areas.

Ashemi Rising, August 2023

Now the main deck of this platform serves as a public space, dominated t one end by a huge aquarium, the mezzanines above it offering more open spaces from which to observe whatever is going on below as they rise up to garden spaces, together with the old helipad. True, drums marked as containing hazardous material are to be found, and some of the NPC personnel are in hazmat suits, but with the lighting, the dancers (also NPCs), seating, etc., all watched over by the local equivalent of a Borg queen, it’s hard to see this as a “dangerous” location.

At the other end of the walkway, Ashemi Rising carries far more of a “working” look too it, its flanks duelled and greyed with wear. The main decks or levels look like they might once have  surround a central work well, complete with what might have been an opening for drilling pipes and the Kelly lines. This also has something of an organic feel to it that the Ashemi platform lacks, despite the fact it is home to gardens and greenery.

Ashemi Rising, August 2023

By that I mean a lot of the structures on Ashemi Rising have a look of spontaneity about them; that they’ve popped up simply out of whim or the the need to offer more space to folk moving in (notably in the construction of a couple of apartment-like blocks) or simply the desire to shorten the walk between two points through the use of a hastily thrown-together bridge of rope and wood. It is also here that the more out-of-the-way habitat spaces – cabins, really – might be found, clinging to the tall legs of the platform. They sit high above the water to avoid unexpected bath times should the weather whip up the waves, yet far enough below the main decks to discourage people from dropping in without invitation. The hover bikes and craft parked on them give a clue as to how the “owners” might get to / from them – but for the visitor wishing to pop down to own, the trusty sit TP works just as well.

With its greater number of levels, nooks, walkways and buildings (some with interiors and general spaces (keep an eye out of Ime’s little gallery!), Ashemi Rising is liable to require the most in the way of exploration. It is also the place where the most nods to various sci-fi, fantasy and Anime genres might also be found. These run from the fairly obvious / semi-corporate, through the likes of William Gibson (in written and screen form) to more little-known shows (Total Recall 2070, anyone?) among the western influences. Even Starbucks gets an indirect mention!

Ashemi Rising, August 2023

From The Hive, the club occupying the main deck adjacent to the connecting walkway between the two platforms, it is possible to make one’s way upwards by ramp, steps and catwalks to the upper levels, each with its own richness of content to attract the eye. However, and as is the case with Ashemi, down shouldn’t be ignored as an option; the lowermost level of both platforms each presents a large cargo elevator that is also suitable for human use. Whether part of the original build or not, I’ve no idea – let your imagination decide for you – but both provide access to floating docks at water level which are most clearly not a part of the original rig designs.

These form makeshift wharves and moorings for a range of small vessels, including sampans and old motor cruisers, as well as offering a small market space – presumably where visiting trawler  / fishing boat owners can trade their freshly caught fish for other supplies. In addition, some of the locals have also decided to set-up home here and away from the nose and confines of the rigs overhead. Although I’m not sure the partially-devoured and slowly rotting whale carcass floating a short distance from the wharves offers the most delightful of scents if the wind happens from that direction!

Ashemi Rising, August 2023

With androids and robots as well as the NPCs, together with hover bikes and flying cars (and boats, in at least one instance – and I do not mean the type given to having wings and the like!), Ashemi Rising presents an interesting cyberpunkesque / potentially dystopian world with plenty of questions hanging around it: are the rigs inhabited as a result of a Waterworld type of need? Why else have folk opted to live here? A commune escaping the drudgery of land-based life? Thus, it offers much for the imagination to create a plethora of possible back-stories. It is also, needless to say, highly photogenic!

SLurl Details

  • Ashemi (Queen Dreem, rated Moderate)

2023 SL SUG meetings week #34 summary

Orcinus Isle, June 2023 – blog post

The following notes were taken from the Tuesday,  August 22nd Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • No deployments for the major simulator channels this week, but all simhosts will be restarted.
  • There may be a small deployment to the Snack channel (Yondercane), to test changes to the way avatar arrivals in a region are handled (see below).

Dog Days Roll-Back

  • On Wednesday, August 16th, the Blueteel RC channel was updated with update 581292 (“Dog Days”).
  • During testing, it was discovered the update was causing some worn attachments were being renamed “Object” when edited whilst attached while retaining the correct name when seen in Inventory / detached to Inventory.
  • However, if such an attachment was dropped in-world, it would be renamed “Object”. As this was deemed to not be optimal, the update was rolled back.
  • If all goes according to plan, an attempt to re-deploy the release will be made in week #35.

Viewer Updates

The glTF / PBR Materials viewer, updated to version 7.0.0.581368, on August 22nd. All other available official viewers remain as follows:

Note: the alternate viewer page also lists “Win32+MacOS<10.13 – 6.6.12.579987” as an RC viewer. However, the Win 32 + pre-Mac OS 10.13 was promoted to release status on July 5th, and viewer version 6.6.12.579987 points to the Maintenance S viewer, promoted to release status on May 16th.

Avatar Arrival Update and Other Simulator Work

This is a first pass at working to improve avatar arrivals (AA) in regions and reduce the amount of “freezing” may occur whilst the arrival is processed, with further work indicated in the future, Monty Linden described this part of the work thus:

AA is the first part of an effort to tune the simulator’s main processing loop. There are *many* causes of very long frames currently. One of the worst offenders is avatar attachment handoff and rezzing at region crossings and teleports. AA attempts to break up and time bound that process, particularly when multiple avatars are involved in a crossing, allowing the frame to complete more closely to the scheduled time. [The] goal is to improve interactivity and responsiveness to those *not* involved in the RC/TP at the expense of those crossing having their glorious collections of stuff attached a bit more slowly. This first pass includes some of that monolithic execution breakup and some tuning.

Monty went on to note that the AA update will only be deployed for testing / data gathering prior to being withdrawn rather than being expanded to additional channels, whilst he continues to work on the matter in the background and possibly expands the scope of the work to include things like better script optimisations and hand-offs during teleports / crossings, etc.

This led to an extended discussion on region crossings / teleports which extended across most of the meeting, with Rider Linden noting he’ll attempt to have a list of regions on the channel for the meeting next week (assuming the deployment goes ahead), so that interested parties can test both teleports into them and regions crossings between them. This in turn entered into better / alternate means of script scheduling / management (and refactoring the former to reduce some of the simulator load), together with options for improved attachment / messaging, etc., handling.

As an aside to this work, Monty indicated he is working on a diagram showing the simulator main processing loop which could be published for public consumption, once it has been cleaned-up.

Potential for Improving Vehicle Control Options

Rider Linden raised this towards the end of the meeting for discussion, thus:

We’ve been having some discussions internally about taking controls and expanding the number of keys available and perhaps even allowing analogue input for movement to the simulator. Leviathan and I would love to get some feedback on how people would use that and how you’d like to see something like that work.

To which Leviathan added:

I’ve solicited for input and have received a bunch of input and ideas. I think the first sub project in that direction will be to try to expose raw game controller input (joysticks and buttons) to LSL. With regards to keyboard controls, if you look at all of the feature requests over the years, ultimately people want access to just about ALL of the keys. I was worried about the ability to make a keylogger in SL, however Signal thinks that wouldn’t really be a problem.

The majority of the feedback was for capabilities to be added to enable a broader range or controllers rather than trying to expand keylogging capabilities exponentially, although keystroke capture and use appears to be more of a focus for Leviathan.

Please refer to the last 10-12 minutes of the video for this discussion.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Reflections on art and geometry in Second Life

ArtCare Gallery, August 2023: Scylla Rhiadra – Geometries of the Human

Currently open at Carelyna’s ARTCARE Gallery is Second Life is another exploration of the human condition through art by Scylla Rhiadra. Scylla is an artist who has a reputation for getting the grey squishy stuff located within the upper portion of our skulls firing on all cylinders – and for that very reason, I always enjoy spending time within her exhibitions, even if it does mean the four cylinders of my own little brain have to work overtime….

Geometries of the Human is a deftly layered collection of images, thoughts, quotes and themes which offer the visitor opportunities to consider the exhibition along several parallel – and overlapping – lines. The most visual of these themes / lines is the relationship between art and geometry – the latter being perhaps one of the most important (and certainly one of the oldest) branches of mathematics. It is one which has and does hold influence over many aspects of our lives, as Scylla points out in her introductory notes for the exhibition: it has applications in the majority of the sciences (including other branches of mathematics), in architecture, design, and – of course – art. Thanks to the Fibonacci sequence, it is also very present in the natural world.

ArtCare Gallery, August 2023: Scylla Rhiadra – Geometries of the Human

It is geometry which so often gives art its form. Perhaps the most obvious influences here are those of ratio and proportion – the former notably through the use of the Golden Ratio / Fibonacci sequence, the latter most famously embodied within da Vinci’s Vitruvian Man, which brilliantly brings together mathematics and anatomical science and combines them with art (both classicism, and naturalism). Both individually and jointly, ratio and proportion can do much to give a sense of depth and / or sense of balance which more readily give pieces that have an intrinsic  – if indefinable – appeal.

Geometry therefore helps gives structure to art – much as it does the worlds, the very cosmos, around us. However, the fact that it does can actually be a limitation, particularly through slavish adherence. The rule of thirds, for example, and clearly a geometrical imposition, is intended to offer a rule of thumb within the visual arts; yet all too often it is taken as an immutable rule, any violation of which lessens the finished work – potentially to the point where it should not be considered art. Whilst the first of these views might (to a point, again it depends on the artist’s overall goal) be seen as “true”, the latter most certainly is not.

ArtCare Gallery, August 2023: Scylla Rhiadra – Geometries of the Human

Thus, within the pieces – and their accompanying descriptions – Scylla presents an engaging exploration of the relationship of geometry and art which is both a celebration of the beauty their interaction can create, and a questioning of the enforced rigidity and limitations they can place on art through consideration of the aesthetics of geometry alone when composing an image, painting or drawing. This leads directly into a wider  context of the exhibition: a questioning of perspectives and – and this is purely my term, not Scylla’s – slavish adherence to doctrines.

At the end of the day, geometry is purely a tool or tool set – an undeniably useful one which has allowed humanity to evolve in terms of knowledge, technology, science and understanding. But like any tool or tool set, it is not all-encompassing; like much in science, it is far from static. Whilst it is perhaps the most widely recognised, Euclidean geometry is far from alone, and since the 1800s in particular, differential geometry (through the likes of the Theorema Egregium and Riemannian geometry), together with computational and discrete geometry, play key roles in our understanding of the cosmos and science (even general relativity is underpinned by non-Euclidean geometry), and can lend themselves to art. Ergo, allowing oneself to be constrained by a specific set of rules or concepts is perhaps not the best position to take.

ArtCare Gallery, August 2023: Scylla Rhiadra – Geometries of the Human

This is as fundamental a truth in life as it is in science (and art). We are not uniform creatures; each of us is more than shape or form or colour; we have folds and volume (depth). We might all be the result of the same biological processes, but none of us is mass produced; we are all truly unique. And it is in our differences to one another – however those differences might be manifested – that we are perhaps the most precious, because it is through the understanding – and acceptance – of what makes us different which can lead to the best understanding of one another.

For me, this is aptly stated within What Would You Be without Me?, together with the accompanying quote attributed to Dürer alongside it. Yes, an understanding of geometry and its attendant use of ratio and proportion clear enhance the artist’s work – but it is still the subject of that work which should be central to it. Without such a focus, the work is diminished, emptied; the use of geometry pointless. Similarly, if we are unwilling to accept others can have outlooks on life different to our own, and instead seek to ostracism and “other” them simply because of they are “different”,  then we diminish ourselves as well, becoming – if I might mangle Shakespeare here somewhat: a walking shadow, a poor player that struts and frets his hour upon the stage … full of sound and fury, signifying nothing.

ArtCare Gallery, August 2023: Scylla Rhiadra – Geometries of the Human

Having a belief system or guidelines is not a bad thing – again, without our understanding of geometry, the world we’ve created and our understanding of it and the cosmos in which it sits, would potentially be a very different place. But to quote Scylla – too strong a faith in anything is dangerous. It can blind us to the beauty of creativity and artistic freedoms – and rob us of understanding and wisdom that might be vital to our future existence.

As I noted towards the start of this piece Geometries of the Human is a deftly and deeply layered exhibition, one in which both art and the words accompanying it offer nuanced opportunities for reflection on ideas on life and expression great and small. In its viewing, it is not so much an exhibition which should been seem so much as absorbed – and it is obviously thoroughly recommended to anyone who appreciates art with a message (and a conscience).

SLurl Details

2023 SL viewer release summaries week #33

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 20th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer,  version 6.6.13.580918, formerly the Maintenance T RC viewer, promoted July 14 – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance V(ersatility) RC viewer updated to version 6.6.14.581315 on August 15.
    • Inventory Extensions RC viewer updated to version 6.6.14.581357 on August 14.
  • Project viewers:
    • No updates.

Note: The Alternative Viewers page appears to have suffered a hiccup, listing version 6.6.12.579987 as the “Win32+MacOS<10.13” RC viewer.  However, the Win 32  + Pre-MAC OS 10.3 viewer was actually version 6.6.13.580794, promoted to release status on July 5; 6.6.12.579987  was the version number assigned to the Maintenance S RC viewer promoted to release status on May 16th.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

  • Cool Viewer Stable release updated to version 1.30.2.24 and Experimental Branch updated to version 1.31.0.2, both on August 19 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links