
The following notes were taken from the Tuesday, August 29th Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.
Meeting Overview
- The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
- These meetings are conducted (as a rule):
- Every Tuesday at 12:00 noon SLT.
- In text (no Voice)
- At this location.
- They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
- Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Server Deployments
- There was no deployment to the SLS Main channel, leaving all simhosts on that channel running on release 581251, although the hosts were all restarted.
- On Wednesday, August 30th, there will be a further attempt to deploy simulator update 581292 (“Bugsmash”).
Upcoming Release
- Week #36 should see the RC deployment of the “Dog Days” simulator release. This includes:
- The unbinding of the Experience KVP database read / write functions from land (users will still require an Experience to access the KVP database).
- A scripted ability to set CLICK_ACTION_IGNORE, allowing an object to be clicked-through to reach an object behind it – a flag supporting this is included in the Maintenance U RC viewer promoted to Release status in week #34.
- PRIM_CLICK_ACTION is added to llSet/GetPrimParams so you can set the click action on prims in a linkset.
- An upcoming release is “Fall Colours”. Among other elements is a new LSL function, llIsFriend – essentially “Is the avatar touching this object a friend of the object’s owner?”, and then act accordingly. Rider Linden put out a general request for suggestions as to what else should go in this release, which led to an discussion on possible notecard-related functions and options, as per the meeting video.
Viewer Updates
No updates to the official SL viewers at the start of the week, leaving the current list as:
- Release viewer version 6.6.14.581101, promoted August 23.
- Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
- glTF / PBR Materials viewer, version 7.0.0.581368, August 22.
- Maintenance V(ersatility) RC viewer, version 6.6.14.581315, August 15.
- Inventory Extensions RC viewer, version 6.6.14.581357, August 14.
- Project viewers:
- Emoji project viewer, version 6.6.13.580279, May 30.
- Puppetry project viewer, version 6.6.12.579958, May 11.
Note: the alternate viewer page also lists “Win32+MacOS<10.13 – 6.6.12.579987” as an RC viewer. However, the Win 32 + pre-Mac OS 10.13 was promoted to release status on July 5th, and viewer version 6.6.12.579987 points to the Maintenance S viewer, promoted to release status on May 16th.
Potential for Improving Vehicle Control Options
Further to the last meeting, Leviathan Linden gave the following update.
Right now I’m looking into exposing game controller buttons directly to LSL. All the other vehicle related ideas will have to wait until after this is done. The work is in progress, but one thing I learned is… our current game controller detection logic can’t capture all of the buttons/axes of a typical Xbox style controller. The logic is limited to 6 axes of motion and the Xbox controller I’m using has 8 axes. So I’m currently trying to hack in a different device detection [cross-platform] lib[rary] to see if I can get it working without breaking the SpaceNavigator support. … My hope is to support variable number of buttons and axes.
As might be expected, this led to a discussion on the potential game controllers offer Second Life.
In Brief
- There are anecdotal reports that the issue of the Friends on-line list not correctly updating after log-in, etc., is now subsiding.
- Monty Linden is continuing to look into issues of the simulator / viewer freezing during avatar arrival, although this work may be suspended whilst Monty is out-of-office for a while.
- A discussion on options to use scripted function to gain information on the inventory contents of rezzed objects, per feature requests BUG-7395, BUG-34184, and BUG-202886.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.





