Mountain meditations in Second Life

Meditation Mountain, August 2023 – click any image for full size

In continuing my mainland meanderings, which of late have tended to lean toward Heterocera (more by coincidence than design), I found myself on the north side of the continent and atop the peaks and plateaux of the continent’s mountain range as it seeks to encircle the inner sea and its atoll.

It is here, 200 metres above the highway that traces its way around the foot of the mountains, that a mesa-like plateau towers upwards, entirely cut off from the world around it by the sheer cliffs that fall away on all sides, offering not path or foot-borne means of reaching the steplike terraces of its upper reaches and top. Yet despite its seemingly inaccessible nature, this lonely plateau is nevertheless occupied and built upon, being home to a build by Don Setzer (with the aid of Albane Claray and Dante DeVulgaris (Gian Fetuccio)) entitled Meditation Mountain, and offered to the public as a quiet retreat and place of reflection.

Meditation Mountain, August 2023

This is a curiously fascinating setting, covering roughly a half full region in area, raising multiple questions for those who like to contextualise the places they visit in Second Life – as is often my wont -, whilst also being a place which might be enjoyed purely for its design and setting. Visits begin at the landing point, located at the uppermost terrace of the plateau and directly before the largest building within the location: a massive medieval / gothic style cathedral; a structure responsible (to me at least) for raising the first of the questions concerning this setting.

The landing point sits as a crossroads of paths, one arm of which leads to the doors of the building while its opposite number points away from it and to a terrace looking out over the lowest step of the plateau. The two remaining paths lead visitors to the gardens running along either side of the cathedral. One of these reaches as far as the north arm of the cathedral’s transept, where the mesa abruptly narrows and a cliff drops away, leaving a precarious-looking set of trestle-mounted wooden steps descending to a man-made terrace and seating area as it extends outwards from the cliffs as a high perch.

Meditation Mountain, August 2023

The path on the southern side of the cathedral parallels a second (and gravel-topped) path marking the edge of a cliff prior to the two roughly meeting. The gravel path then switchbacks its way down the cliff to where a second broad tabletop of rock sits as the home to a further garden. This is dominated by a a Romanesque temple-style building face a copse of trees across a rock incline, grassy paths rising on either side to border (and run under) the trees to jointly and separately offer the way to where the turn towards one another and meet, a fenced meadow to one side, complete with horses quietly grazing, and a walled garden on the other; the latter has its walls and gates so heavily covered in ivy and vines it is almost possible to miss it.

At the western end of the gardens surrounding the Romanesque temple there sits another of the wooden stairways rising back up the eastern end of the cathedral’s bulk. A place connects this to a third such stairway offers the way down to the western  end of the setting. This sits as a promontory extending outside from below the cathedral, home to a helipad and waiting helicopter, thus revealing how visitors might otherwise visit this high retreat. This sits before – of all things – a spa pool of distinctly modern design and which itself sits before the gigantic maw of a long cavern running directly under the cathedral.

Meditation Mountain, August 2023

Open at both ends, the cavern is filled with vegetation, ponds, trails, places to sit and – for those willing to seek it out – the way down to an hidden cave. As open at its western end as at its eastern, the cavern provides access to another broad step of rock, this one covered in wild grass and flowers and reached via a stone bridge spanning a swift flowing stream cutting across the rock between two sets of falls. Stepping stones offer a path across this meadow garden, lading visitors to a rock pool sitting as a home for waterfowl, fish and birds.

Alongside the falls giving rising to the stream sits a path zigzagging its way back up the rocks to another path. This connects back to those at the walled garden and its neighbouring meadow, thus forming something of a complete loop around the setting for visitors to follow.

Meditation Mountain, August 2023

The fascination with this sitting comes in the question: just how did the cathedral – now given over as a place of introspection and music rather than as a religious centre – come to be here? There are no obvious paths up the high cliffs to reach it; so was its masonry hewn can shaped from the very rocks on the high table on which its stands?

Or is it perhaps only neo-gothic in style and of a far younger age than its design might suggest? Young enough to allow the materials used in its construction to arrive in the same manner as some of its visitors: by air? Certainly, the thoroughly regular cut of its facing stonework and that of the Romanesque temple (itself a salon rather than place of deity worship) suggest modern tools may have played a part. But then why build since a monumental structure in so inaccessible place? How these questions are answered lies within the realm of individual imaginations, so I’ll leave you to visit and create your own back-story to the setting.

Meditation Mountain, August 2023

There are one or two rough edges to the setting, particularly in terms of texturing and overlaps, and I admit that to may eyes, the wooden stairways detract from the overall design; give the nature of the setting, I’d have thought stone stairways set into / onto the rocks would have been more fitting. But this is just a personal opinion; when taken as a whole, there is no denying Meditation Mountain is an interesting and unique design, one with many opportunities for photography.

SLurl Details

Meditation Mountain (Phasma, rated Moderate)

2023 SL SUG meetings week #33 summary

Seogyeo Town, Seogyeoshire, May 2023 – blog post

The following notes were taken from the Tuesday,  August 15th Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • On Tuesday, August 15th, all simhosts on the the SLS Main were restarted, but remain on simulator version 581251.
  • On Wednesday, August 16th, the Blueteel RC channel should be updated with simulator update 581292. Included in this release are:
    • The ability to (once more) see channel names via Help → About (and potentially announced via pop-up within TPVs supporting this capability).
    • Objects rezzed by scripts will now be correctly returned by estate managers + the throttle on llReturnObjectsByOwner has been removed.
    • GroupMemberData (used by viewers to return information about the members of a group) has been intermittently returning “well-formed but incorrect data” for several years. With this update, it should return “well-formed and correct data”.

Upcoming Simulator Releases

  • The simulator update “Dog Days” is being packaged for QA. This includes:
    • The unbinding of the Experience KVP database read / write functions from land (users will still require an Experience to access the KVP database).
    • A scripted ability to set CLICK_ACTION_IGNORE, allowing an object to be clicked-through to reach an object behind it – a flag supporting this is included in the Maintenance U RC viewer.
    • PRIM_CLICK_ACTION is added to llSet/GetPrimParams so you can set the click action on prims in a linkset.

Viewer Updates

  • Maintenance V(ersatility) RC viewer, version 6.6.14.581315, issued on August 15.
    • Ability to display user-customized keybindings in chat, making it easier to provide key binding instructions to end users for vehicles, HUDs or anything utilising custom keybindings. See URI_Name_Space for more.
  • The Inventory Extensions RC viewer updated to version 6.6.14.581357 on August 14.

The rest of the available official viewers remain as:

  • Release viewer version 6.6.13.580918, formerly the Maintenance T RC viewer, July 14.
  • Release channel cohorts:
    • glTF / PBR Materials viewer, version 7.0.0.581126, June 26.
    • Maintenance U(pbeat) RC viewer, version, 6.6.14.581101 July 21.
  • Project viewers:

Note: the alternate viewer page also lists “Win32+MacOS<10.13 – 6.6.12.579987” as an RC viewer. However, the Win 32 + pre-Mac OS 10.13 was promoted to release status on July 5th, and viewer version 6.6.12.579987 points to the Maintenance S viewer, promoted to release status on May 16th.

Scripting Discussion

  • LSL contains a number of long-standing code errors / issues / limitations which have been around so long they have either become expected behaviour or have had a number of work-arounds implemented. This makes any attempt to correct the code difficult, as it can result in unintended script breakage, and because of this, LL has tended to take the attitude of, “we aren’t going to fix that because it is too ingrained.”
  • However, one idea now being considered for allowing such script issues to be fixed and hopefully avoid the potential for script breakage in the process, is to introduce a “compatibility” mode to LSL.
  • Such a mode would be set via some form of option (check box or button or something).
    • By default, with would be “off”, for all scripts (existing and new), and they would as they do now (“classic” behaviour), preserving any “incorrect” behaviour.
    • When toggled “on” for a script, the script will run in the “updated” mode, allowing it leverage the corrected LSL code / functions and any future behavioural changes.
  • This led to an extended discussion on the approach – which was broadly favourably viewed – which touched various ideas such as version numbering and other methods of differentiating “versions” of LSL (given it does not itself have any built-in notion of versions), the historical context on the introduction of Mono, the use of compilers

General Discussion

Please refer to the video for the following:

  • There is said to be increasing reports of avatars failing to load correctly following teleporting into a popular location (notably those at altitude) and of inventory attachment queuing and loading taking longer. Some thinking is that this may be interest list related, however, Bug reports have yet to be filed to allow for investigation.
  • Leviathan Linden put out a request for feedback:
I’ve been thinking about how to improve vehicles in SL so I’m soliciting input for the next week or so. You can email me directly (leviathan-at-lindenlab.com) you can IM me, or I’m even willing to schedule a chat/voice session if anyone wants to talk about vehicles: cars, airplanes, boats, motorcycles, etc. What got me on this subject were two things: (1) the idea of giving LSL scripts direct access to game controller inputs (joystick, button state, etc), and also (2) different API for configuring vehicles. For example, maybe airplanes would be better described using a thrust, stall-speed, attack-angle, aileron state model.
  • The above led to some additional discussion on options – as per the last 20 minutes of the meeting.
  • Rider Linden noted that during the LL engineering meeting in week #33, the subject of improved camera controls. Nothing firm on what might be done, but again, this sparked discussion during the last 10 minutes of the meeting.

 

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.