A touch of Mando and Boba in Second Life

In A Galaxy… – March 2023, click any image for full size

Sci-Fi fans are liable to appreciate the latest 80 Days build by Camila Runo) supported by ZamiTio Resident, paying homage to a popular franchise – as is evident from its About Land description:

IN A GALAXY is a dangerous place where good meets evil, dark meets light. Travelers, pilots, space knights and droids can be found here as well as pirates, smugglers and assassins.

from In A Galaxy … About Land

In A Galaxy… – March 2023

From this, it is pretty easy to determine the setting is related to Star Wars – although I admire the way Camila overtly avoids using that term or others associated with the franchise. However, for those who don’t get the hint, the landing point – sitting within a skybox – further makes it clear, particularly via the sign above the teleport disk.

The latter takes visitors down to ground level and a certain desert planet usually overseen by two suns. However, rather than taking its main cue from the franchise’s big screen outings, this setting draws on the more recent outings for the franchise through Disney+, with a fair focus on elements seen within The Mandolorian and The Book of Boba Fett – although other touches are present as well; such as the freighter of a certain rogue of a smuggler (complete his his shaggy-haired partner) and touches from the animated series and also – in a way – the upcoming Ahsoka live-action series.

In A Galaxy… – March 2023

The teleport drops visitors in an walled landing / repair bay bearing a resemblance to Peli Motto’s place from The Mandolorian. There is even one of the armoured comanndoes-come-bounty hunters present – although who it is is up to you to decide; the vessel in the bay is not  Din Djarin’s Razor Crest nor his Naboo N-1 fighter. Beyond the entrance to the bay is a short expanse of desert where the aforementioned freighter has landed, together with what might be a walled section of Mos Espa, Tatooine.

The latter can be accessed via a gate set diagonally across from the entrance to the repair bay, the sand leading to it well scuffed and unsettled by the passage of many feet. The streets of the town, are host to a number of indoor and outdoor spaces awaiting visitors. One of these is the local cantina, and while it might not be the one found in another Totooine space port, when you step inside you might find the music familiar; you might also get an answer as to whether or not the armoured character at the landing / repair bay is or isn’t Din Djarin

In A Galaxy… – March 2023

Further down the main street is another hint of Mos Espa. This comes in the form of a cantina / club reminiscent of Garsa Fwip’s Sanctuary. And while I didn’t come across either Boba Fett or Fennic Shand in walking the streets, I did come across  Ahsoka Tano and Ezra Bridger engaging with Darth Maul in a lightsabre duel.

While Fett and Shand might not be directly present, hints to of their presence – or at least to characters from the franchise on the big screen – can be found in one corner of the city setting, providing you go indoors, notably in the form of a couple of cabonite-frozen figures hung as war décor in what may have once been the city-side residence of a member of the Hutt criminal enterprise race.

In A Galaxy… – March 2023

There are more characters who may be familiar with the Star Wars franchise waiting to be found scattered around, including a couple who may well raise a smile given who has the drop on who – or possibly a thought that “Han shot first!” in reference to one of them. However, I let you find them and the others for yourself.

No formalised role-play is active within the setting, but the creators welcome casual RP visitors might wish to set in motion – and there are opportunities both within the settings and in the surroundings (just watch out for the characters up on the cliff paths; they might have ideas about who’s for lunch…). Also when visiting, make sure you have local sounds enabled or you will miss a lot of the ambience, including the aforementioned music.

In A Galaxy… – March 2023

A delightful and engaging build, rich in character and fun sci-fi fans will likely appreciate, and one which neatly brings together touches of the old and the new within the Star Wars franchise.

SLurl Details

2023 week 9: SL CCUG meeting summary – PBR

Cloud Edge, January 2023 – blog post

The following notes were taken from my audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday, March 2nd, 2023 at 13:00 SLT. 

These meetings are for discussion of work related to content creation in Second Life, including current work, upcoming work, and requests or comments from the community, together with viewer development work. They are chaired by Vir Linden, and dates and times can be obtained from the SL Public Calendar.


  • These meetings are conducted in mixed voice and text chat. Participants can use either to make comments / ask or respond to comments, but note that you will need Voice to be enabled to hear responses and comments from the Linden reps and other using it. If you have issues with hearing or following the voice discussions, please inform the Lindens at the meeting.
  • The following is a summary of the key topics discussed in the meeting, and is not intended to be a full transcript of all points raised.

Official Viewers Summary

The PBR Materials project viewer updated to version, on March 3rd, 2023. Note that this viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.

Available Viewers

General Viewer Notes

  • The Maintenance R and the Performance Improvements / Auto-FPS RC viewers are both now apparently in line for promotion to de facto release status, although both may go through further RC updates prior to being promoted.

glTF Materials and Reflection Probes

Project Summary

  • To provide support for PBR materials using the core glTF 2.0 specification Section 3.9 and using mikkTSpace tangents, including the ability to have PBR Materials assets which can be applied to surfaces and also traded / sold.
  • To provide support for reflection probes and cubemap reflections.
  • The overall goal is to provide as much support for the glTF 2.0 specification as possible.
  • In the near-term, glTF materials assets are materials scenes that don’t have any nodes / geometry, they only have the materials array, and there is only one material in that array.
    • It is currently to early to state how this might change when glTF support is expanded to include entire objects.
  • The project viewer is available via the Alternate Viewers page, but will only work on the following regions on Aditi (the Beta grid):  Materials1; Materials Adult and Rumpus Room 1 through 4.
  • Please also see previous CCUG meeting summaries for further background on this project.


  • Work continues on viewer-side bug fixes.
  • Tone mapping: work is progressing on implementing the Krzysztof Narkowicz variant of ACES tone mapping, which should – depending on the monitor being used  / viewer preferences set – produce better graphical results. As the result can vary by monitor / eye, this will include both an exposure slider and an option to disable the option.
  • Geenz Linden is working on the Mac side of the PBR work; Comic Linden is finalising UV treatment  and Bed Linden is working on the one remaining server-side bug the team is aware of and Dave P (Runitai Linden) is working on atmospherics and issues with rendering them in linear space.
  •  Linear space alpha blending: there are still issues with this, particularly at either end of the scale (high colours / high transparency and low colours / low transparency). This is being worked on, but may end up with a debug setting to disable linear space alpha blending by those who need to, with a warning that this is not how scenes are intended to be viewed.
A scene imported by Nagachief Darkstone and WindowsCE to demonstrate reflection probes (note the reflections on the knight’s armour – these are not generated by attached environment lights but by a reflection probe within the building structure. Image courtesy of Rye Cogtail

In Brief

  • It now looks as if the move away from the OpenGL API will be to Vulkan for Windows (/Linux?) and MoltenVK for Mac.
  • LL is interested in implementing something similar to the Firestorm Local Mesh capability by Beq Janus and Vaalith Jinn (see here and here for more), possibly as a result of a code contribution.
  • Land Impact:
    • Some creators are using the Animesh checkbox on upload to try to get around large mesh objects having heavy Land Impact values. LL gave notice at the meeting that this is regarded as an exploit, and it will be patched – so those doing so should really cease in order to avoid people facing unplanned object returns when their parcel start reporting they are over capacity.
    • In terms of Land Impact overall, it was acknowledged that while updated to allow for mesh, etc., the formula does still have some shortfalls; however, redressing this would require work which also involves bandwidth and server memory, and is not currently on the cards.
    • It is hoped that the move to support glTF mesh imports will offer a means to address LOD issues and Land Impact, as it will bring with it a fundamental shift in the data model
  • Cull distance volumes: one way to reduce the render load on a system is to have cull distance volumes. The PBR reflection probes are being seen by LL as a means to test data gathering which can eventually be used in cull distance volumes (e.g. so you can set-up a volume inside a room and have it so that the viewer does not start rendering anything within that room until a camera is within X metres of the room).
    • This could potentially make Land Impact more dynamic in terms of content streaming costs, based on the use of cull volumes / camera position.
    • It could also be used to assist in privacy matters (e.g. “don’t render what’s in this room unless people are in this room”).

Next Meeting

  • Thursday, March 16th, 2023.