Grauland’s Space Odyssey in Second Life

Grauland, January 2023 – click any image for full size

JimGarand is back with a new iteration of Grauland, and it is one that was bound to grab my attention sooner or later given it presents a sci-fi / Mars vibe in which a realm of potential touches might be found if the eye and the imagination are willing to have a little fun.

A visit commences on the ground level, a setting presenting what appears to be the surface of a Mars-like planet. It’s a place where a small human base has been established within – given the surrounding hills and central peak – what appears to be a complex crater somewhere on the planet. Whether it is Mars or somewhere else in up to you to decide (although I’m opting for the former, even if the clouds aren’t very Mars-like in their hue; but then with my interests, I would, wouldn’t I?!).

Grauland, January 2023

Whether you want to place it, this is a lonely, dry place, devoid of vegetation, the sky a colour suggestive that it is heavy in fine dust. The squat, utilitarian modules of the base sit on one side of the crater’s peak, what looks like a landing platform to one side one them – although this hasn’t prevented someone landing a small shuttle a little further from the entrance to the hab modules.

Across the crater floor from this, and hidden from view but the carter’s peak, two surface excursion vehicles appear to have found something interesting to examine (although admittedly, going by the barbecue and a couple Adirondack chairs set out alongside one of them, they might have just stopped off for a little home-cooked lunch!).

Grauland, January 2023

It’s is simple setting, offering a sense of magnificent desolation (if I might so quote, even if this is clearly not our Moon!), and ideal for sci-fi photography. However, the planetary surface is not the only point of interest in this setting. Sitting on the landing platform at the base camp is a teleport disk; it offers a choice of two destinations served by five options: a platform that is home to Jim’s M1 Poses store and an art gallery (each with its own teleport disk), and three options to deliver people to a space station.

The latter is a large, multi-level complex that clearly has its own gravity generators; it’s also a place where the imagination might have a little fun. The transporter platform sits over what might be the main control centre, a place with a strange mix of tech: in the centre are plasma-like information screens with touch keyboards; however, against the outer hull bulkheads are chunky stations with a distinct industrial edge to them, covered in solid coloured buttons you feel will give a very satisfying click when pressed – and might even stay depressed until again pressed, just so you know they are active.

Grauland, January 2023

Looking at these outer consoles, it’s not hard to imagine Lorne Green’s Commander Adama standing within this space. One the walls over them are image displays, one of which appears to be a one of the conceptual vehicles produced as a means of illustrating the (equally conceptual and speculative) Alcubierre Drive.

Beyond this, visitors find themselves in a medical bay where – if not Leonard McCoy in residence – one might not be surprised to find Dr. Phlox asking, “Now, What seems to be the problem?” Elsewhere, and after travelling by the internal elevators, it is possible to pass through a couple of biodomes which, whilst their growth might not be as luxuriant or their placement as exotic, might nevertheless result in mental images of Bruce Dern’s Freeman Lowell trying to teach Huey, Dewey and Louie the basics of how to care for the plants and animals within the domes of the Valley Forge.

Grauland, January 2023

Laid out along obviously vertical and horizontal lines (ah, the limitations of SL’s physics!) and in place looking like parts of it warehouse or hotel’s leisure facilities had been beamed wholesale into space, the station offers a lot to explore and some artistic oddities (take the, umm, bathroom, for example!). Some of these might bright to mind thoughts of other film franchises and their doom-laden theme by Jerry Goldsmith due to their dark corners and narrow confines, or the disappointment that the green lights of the machinery aren’t “moving back and forth without any purpose” (yes, I’m still playing spot-the-reference…).

And while this might sound like I’m taking the Michael out of the station, I’m not; it is an interesting place to explore whether or not you have a hidden sci-fi nerd lurking inside your head.

Grauland, January 2023

More to the point – at least for some – are the opportunities the station presents for playing with EEP settings to offer different outlooks and views. This is something I ended up doing – as seen in some of the images above, notably in the case of Saturn (and an intentional nod to the Silent Running vibe of the station’s biodomes) – courtesy of Stevie Davros’ EEP packs available via his Marketplace store (and which I reviewed back in December 2020).

Once the ground level and station have been visited, there remains the opportunity to visit the gallery / store level. Both can be reached via either the Gallery or Store options displayed by the ground level teleport disk or the three “transporter beams” active on the level above the space station’s control room. At the time of my visit, the gallery was featuring the avatar photography of Wiona (dx61005).

Grauland, January 2023

All told, another fascinating and engaging build from Jim.

SLurl Details

2023 SL viewer release summaries week #1

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, January 8th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Maintenance P (Preferences, Position and Paste) RC viewer version 6.6.8.576863 Monday, December 12.
  • Release channel cohorts:
    • Maintenance (Q)uality RC viewer updated to version 6.6.9.577418 on January 4, 2023.
    • Performance Floater / Auto-FPS RC viewer updated to version 6.6.9.577251 on January 4, 2023.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

Space Sunday: a launch, a budget, a station & an astronaut

Cosmic Girl being readied to participate in the first space launch to commence from the United Kingdom

Virgin Orbit is – weather and systems permitting – due to make history on January 9th, 2023, with the first attempt to deliver a payload to orbit from UK soil (and Western Europe as a whole).

Clues that the launch – delayed from late 2022 due to final bureaucratic issues in the delay in a launch permit being issued by the UK’s Civil Aviation Authority (CAA) –  first appeared on Wednesday, January 4th, 2023, when maritime navigation warnings were issue by the UK and the Republic of Ireland identifying a region of open sea close to both denoted as “hazardous operations area for rocket launching”, and keen-eye observers noted it was consistent with the airspace identified as the drop zone for Virgin Orbit’s LauncherOne rocket.

The formal announcement of the launch attempt, which confirmed the warnings had been issued in relation to it, was made on Friday, January 6th, 2023. This indicates that the mission – called Start Me Up – is due to get underway at 22:16 UTC, when Virgin Orbit’s 747 carrier aircraft Cosmic Girl will take off from Spaceport Cornwall (aka Newquay Airport), the LauncherOne rocket mounted under the port wing, inboard of both engines.

The aircraft will then climb to an altitude of 11,000 metres, turning out over the sea to reach the launch zone where LauncherOne will be released and Cosmic Girl will enter a climbing turn, allowing the rocket to ignite its motor and accelerate into a near-vertical ascent to orbit. On board the rocket will be a total of nine smallsats with a total combined mass of roughly 100 kg or one-third of the launchers payload capability when launching into a Sun-synchronous orbit (SSO – also referred to as polar orbit), or one-fifth its payload capacity when delivering payloads to low Earth orbit (LEO).


Highlights of a 2021 Virgin Orbit launch

As well as being the first payload-to-orbit and rocket launch originating out of the UK / Western Europe, the mission marks the first joint launch mission by the US National Reconnaissance Office (NRO) and the British Ministry of Defence (MOD), managed under the guidance of the UK’s Space Operations Centre. Their intent is to place two cubesats, Prometheus 2A and 2B, into orbit to test the ability of such shoebox-sized satellites to perform a range of tasks including communications, GPS navigation data relay, and image gathering.

Following the launch, Cosmic Girl will return to Spaceport Cornwall and, later in the month, make a return flight to Virgin Orbit’s main operations centre at the Mojave Air and Spaceport, California, where it will remain for the rest of 2023 carrying out at least seven further LauncherOne flights. It is currently unclear when the next such flight will take place from UK soil.

NASA 2023 Budget Causes Tensions (As Usual)

The NASA budget for fiscal year 2023 has been set at US 25.4 billion in the Congressional Omnibus Spending Bill signed-off during the final session of the 2022 Congress. On the surface, the Bill represents an apparent 5.6% increase in the agency’s spending over 2022, but comes in at less that the US $26 billion requested by the Biden Administration and initially matched by the US Senate. As such, it is a compromise between the proposed Senate budget and the somewhat lower House budget proposes for the agency.

In terms of the human Exploration programme, the budget sees a US $88 million decrease in spending on both for the Space Launch System and the Orion Multi-Purpose Crew Vehicle (MPCV), which is in line with NASA’s proposed spending on both vehicles.

This is more than offset by an increase of US $300 million in spending on the Human Landing System (HLS) required to transport crews between lunar orbit and the surface of the Moon. However, and of potential interest is the fact that none of this money is to be directed towards the use of the SpaceX HLS despite NASA indicating it was looking to exercise “Option B” on that programme for a second lunar landing beyond Artemis 3, the money instead being solely directed towards additional funding for a n additional (i.e. replacement, in the long term) HLS vehicle.

An artist’s rendering of the ascent vehicle of a sustainable lunar Human Landing System lifting-off from its descent stage base, carrying a departing crew back to the orbital Gateway station. Credit: NASA

No budget is (again)is directly provided for the Lunar Gateway station; however, the budget report specifies NASA shall, before the end of the first quarter 2023, provide a breakdown on how it proposes to spend the US $2.63 billion of funding defined as the Artemis Development Programme,  which may offer a breakdown of proposes spending on the Gateway. In addition, part of this $2.63 billion may be used in the development if a “habitation systems programme office” to provide recommendations on the capabilities and technologies required to develop sustainable lunar surface habitats.

In terms of space sciences, the budget initially appears to offer an increase in spending over 2022. However, this again hides some harder realities. The total budget allowance for science missions is US $3.2 billion – some US $80 million more than 2022. However, the majority of this increase  – as per the 5.6% total increase in NASA’s budget – will be absorbed in costs incurred as a result of the COVID pandemic (which also impacted the 2022 budget), coupled with cost increases linked to inflation.

This means that in practical terms, NASA’s science operations are under enormous pressure. While some relief has been gained through missions such as the Mars Sample Return mission being pushed back by two years (2026 to 2028), allowing their costs to be spread more, NASA is also having to juggle other missions.

The Psyche mission to rendezvous and examine the battered 16 Psyche asteroid – the heaviest known M-type asteroid and thought to the exposed iron core of a protoplanet, has received funding in the 2023 NAS budget after being delayed by the COVID pandemic, but at the expense of the VERITAS Venus mission, which will now not launch until at least 2032. Credit: NASA

As a result, the agency has already announced the VERITAS mission to Venus will now launch “no earlier” that 2032 rather than the planned 2029, to allow the Psyche asteroid mission to achieve its planned October 2023 launch date. Elsewhere, the triple Earth Observation Science missions of Terra, Aqua and Aura, thought to have their funding secured through what is effectively their 21st year of operations, have been asked to submit justifications for their continued funding through 2023 and beyond, despite the fact that, while  all three satellites are running low in station-keeping propellants and are thus drifting slightly in their orbits, they continue to return excellent data on the global environment.

Some of the pressure on science budgets has caused both the Senate and the White House to try to intervene. In a joint letter to the Office of Management and Budget (OMB), they have requested an additional $150 million be provided each to NASA and the National Science Foundation (NSF) in order to support ground and space-based telescopes. If awarded. the NSF’s extra $150 million would go directly to continued funding of the prestigious Giant Magellan Telescope (GMT), the massive 25.5 metre diameter primary mirror optical telescope currently under construction at the  Las Campanas Observatory facility, Chile.

An artist’s impression of the Giant Magellan Telescope (GTO), for which the White House and US Senate are seeking an additional US $150 million. Credit: GMTO Corporation

Overall, the 2023 budget is being championed as the 10th successive increase in NASA’s budget, lifting it from US 17.7 billion in 2014 to US $25.4 billion – an apparent increase of almost US $8 billion. However, when inflation alone is accounted for, this amounts to just a US $2.54 billion increase in the same period, the majority of which has been taken up by increases in labour, materials, and other costs.

Nor is this money devoted to just highly-visible projects and space missions; the NASA budget covers a broad range of science, aerospace and R&D programmes, as well as STEM activities, materials development, small business funding and grants (aerospace and science related), university research grants, and more. All of which mean that, in real terms and accounting for inflation, NASA – despite the greater demand being placed on it to develop ever more complex human space capabilities – continues to be a highly cost-effective government organisation.

Continue reading “Space Sunday: a launch, a budget, a station & an astronaut”

Caly’s Crowns in Second Life

NovaOwl Gallery: Caly Applewhyte – Crowns

Headgear has long played is significant role within societies around the world, particularly in terms of denoting spirituality or royalty. This is potentially for two reasons. The first is that, as the highest point on the human body, the head is the best point from which to indicate authority, and so elaborate or distinctive headgear the best means to signal said authority. The second is that, being the part of the body with the proximity to the heavens, and thus potentially the first point of contact with the divine or spirits descending from on high, the top of the head is considered, and thus should be covered as a sign of modesty and deference.

More widely, hats, headwear, traditional headdress, and so on, having long been a means of expression throughout societies and communities the world over. They can indicate everything from broader religious adherence to social status / profession, societal adherence (it is not that long ago that in many western societies it was considered uncouth for anyone of educated means – male or female – to appear in public without a hat, and one only has to travel back a little further to reach a time when women were expect to wear a hat, indoors and out), or basic social status. In this, just think of the worker’s flat cap, the British bowler, the Stetson, the fedora, the fez, and allow they evoke.

Some of these ideas are explored within the January / February 2023 art exhibition occupying at the ground level gallery at NovaOwl Gallery, curated and operated by ULi Jansma, Ceakay Ballyhoo & Owl Dragonash, featuring as it does the work of Caly Applewhyte.

NovaOwl Gallery: Caly Applewhyte – Crowns

Self-taught with Photoshop, Caly entered Second Life in 2010 with – as she describes it herself – “no specific goal”, but while exploring the grid, she found an outlet in Second Life photography. As her interest grew, so did a parallel interest in both her own avatar and the ability to use this virtual domain as a means to explore emotions, feelings and ideas, generally through the use of minimalist settings intended to bring the intended focus, the essential theme and emotion, of each piece to the fore.

Within Crowns, Caly offers a series of beautifully minimalist set of pictures exploring the expressive nature of headdress, particularly in terms of spirituality (although there is also a hint of royalty about them as well).  Each is highly individual in both form and the style of headdress, one to the next, yet all carry within them core recognition of the implied authority, faith and prowess of the wearer. Not, note that the wearer is necessarily gifted with these abilities – just that their headdress encourages us to view them as such.

In keeping with much of Caly’s work, Crowns does not require a lot to be written about it – each piece clearly and evocatively speaks for itself, with all of them collectively offering a narrative which is easy to follow. As such, I recommend Crowns should be viewed rather than written about – and I’ll leave you with the SLurl once more to allow you to do so.

NovaOwl Gallery: Caly Applewhyte – Crowns

SLurl Details

Elvion: mystical beauty in Second Life

Elvion, January 2023 – click any image for full size

Even before it was selected for highlight in the Destination Guide Editor’s picks, I’d heard that Bo Zano (BoZanoNL) had opened a new iteration of Elvion, and I’d added it to my list of regions to visit ASAP in 2023. I’ve always admired Bo’s work, and over the last several years he has brought us a range of visions for Elvion, and all of them have been utterly captivating and photogenic – and this latest version, once again a Homestead build – is no exception.

An island setting, Elvion emerges from the surrounding waters as a pair of low isles, the larger of the two running east from the landing point, initially as a narrow finger, then broadening out to the north and south, a shallow channel of water separating it from the smaller isle.

Elvion, January 2023

Reached via a simple bridge, the latter sits a the home of an ivy-draped cottage, a place that looks at first to be a little homestead, courtesy of the geese (both on the ground and circling overhead) and horses sharing the island with it. However, caught within the same EEP settings as the rest of the region – and which I recommend viewing it under -, this smaller island carries that same sense of mystery and age as its larger neighbour.

A path points eastwards from the landing point, and presents the best means by which to become immersed in that sense of mysticism and mystery. Along the way it passes under great broken columns which have tumbled to form gigantic arches pointing the way towards the ruins of an abbey-like building. Between the first and second of the giant “arches”, the bases of which are marked by exotic puffball plants also of large proportions, is a huge mushroom tree standing at the water’s edge.

Elvion, January 2023

Overlooked by a bench, this otherworldly tree marks the start of a way across the shallows – also marked by plants and reeds rising from the water – to where a stone tower rises from the thumb-tip of rock, standing like a guardian – or watcher – over the setting. From this lofty perch (reached by touching the door to teleport up to the single room), visitors can gain an eagle’s view of the main islands and their watery surrounds.

Lit by trees rich in autumnal colours and strung with lights, the abbey-like ruins offer a sense of timelessness; a place where peace holds sway and dreams come easy. Beyond it, a path leads onwards to a shrine caught within the branches of another tree whilst a second leads to the bridge and the second island beyond.

Elvion, January 2023

Within the broader part of the main island lay more ruins, suggestive of an outlying element of the abbey – perhaps what was once a small church. These sit at the edge of a stream issuing from rocks which oddly intrude into the ruins, as if the rocks arrive after the building had been built and collapsed.

The steam itself only flows a short distance before it enters the surrounding waters. In doing so, it indirectly points the way to where a swings sits off-shore under the branches of another tree. Close by sits a wooden pier marching across the water, yet itself separated from land by that same water. It offers a further retreat and place for reflection in solitude.

Elvion, January 2023

Through the setting there is a uniqueness that sets it apart from previous builds – notably, again, the EEP settings, which offer so much to the immersiveness that other Elvion builds perhaps haven’t quiet reached, as captivating as they have been. At the same time, there is enough within the region that offer links to past iterations – such as the shrine noted above, the two-wheeled cart on the edge of the smaller island and the presence of wildlife and animals throughout the setting.

Some of these – in the form of white stags – both offer a hark-back to past builds and add to the mystic / fantasy feel of this iteration. In this, they are joined by glowing chrysalis butterflies flying offshore and the magical rings of fish circling a Moon chair sitting part-way to the stone tower, the puffballs and mushroom trees and other exotic flora awaiting discovery. When combined, these move Elvion into a realm of the imagination, brought to life by the presence of the animals and wildlife.

Elvion, January 2023

Wandering Elvion is, for me, like coming home; there is a comforting sense of familiarity within each iteration of this region I find engaging. And I don’t mean a familiarity borne of similarities of design or the inclusion of familiar elements from one version to the next; rather there is a sense that Bo has an imagination and a flair for region designs I know are always going to be attractive to me; places I can appreciate and spend time within, wrapped in a since of freedom and exploratory delight.

Definitely not a location to be missed.

Elvion, January 2023

SLurl Details

  • Elvion (Forevermore, rated Moderate)

2023 week #1: SL CCUG meeting summary

Mullein Woods, November 2022 – blog post
The following notes were taken from m y audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday, January 5th 2023 at 13:00 SLT. These meetings are chaired by Vir Linden, and their dates and times can be obtained from the SL Public Calendar; also note that the following is a summary of the key topics discussed in the meeting and is not intended to be a full transcript of all points raised.

Official Viewers Status

  • On Wednesday, January 4th, 2023:
    • The Maintenance Q(uality) RC viewer updated to version 6.6.9.577418.
    • The Performance Floater / Auto-FPS RC viewer updated to version 6.6.9.577251.
  • Both the VS 2022 Build RC viewer and the LMR6 project viewer have been withdrawn.
This leaves the rest of the currently-available official viewer as:
  • Release viewer: Maintenance P (Preferences, Position and Paste) RC viewer version 6.6.8.576863 Monday, December 12, 2022.
  • Project viewers:
    • PBR Materials project viewer, version 7.0.0.577157, December 14, 2022. Note: this viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.
    • Puppetry project viewer, version 6.6.8.576972, December 8, 2022.

Inventory Enhancement Project

Linden Lab is looking to enhance the Inventory system.
  • The first element of this work is to be the addition of a fixed-resolution thumbnail preview capability, allowing users to see a small image of a given object (where this makes sense – so the likes of note cards and scripts would be excluded) within inventory, with these thumbnails either being of individual items or entire folders.
    • The first phase of the work is determining how to generate the thumbnail images and ensure they maintain an association with the objects to which they are related (e.g. so if an item is sold or transferred to another user, the thumbnail goes with it).
    • Once this has been decided, the next phase will be to build-out the UI so that such thumbnails can be viewed from inventory.
    • This work will not replace the Outfit Folder image capability nor will it prevent creators from including high resolution images with their products if they wish.
  • Once the thumbnail preview work has been completed, it is possible the Lab will look to further enhancements to inventory management. One future enhancement under consideration is support for folders to be included in the Contents inventory of individual objects.

glTF Materials and Reflection Probes

Project Summary

  • To provide support for PBR materials using the core glTF 2.0 specification Section 3.9 and using mikkTSpace tangents, including the ability to have PBR Materials assets which can be applied to surfaces and also traded / sold.
  • To provide support for reflection probes and cubemap reflections.
  • The overall goal is to provide as much support for the glTF 2.0 specification as possible.
  • The project viewer is available via the Alternate Viewers page, but will only work on the following regions on Aditi (the Beta grid):  Materials1; Materials Adult and Rumpus Room 1 through 4.
  • Please also see previous CCUG meeting summaries for further background on this project.

Status

  • The focus remains on bug and regression issue fixing within the viewer and quality of life improvements, particularly as in wider grid testing, it has been found the PBR viewer can only generate single-digit FPS in some regions.
  • Screen Space Reflections (SSR): Geenz Linden continues to work on integrating SSR into the PBR viewer, but is encountering issues.

Animation System Enhancements – A Discussion

In response to requests for the animation system to be improved (e.g. via CCUG meetings, as a result of the Puppetry project, etc.), Vir Linden asked those at the meeting to state what they see as the most important changes / updates they would like to see. Responses included those expressed at the Server User Group meeting earlier in the week:
  • A procedural animation system to allow creators / users to set the rules of how avatars walk, run, jump; their timings, how animations play priority wise and mixing wise in the series, all able to be packaged up into an item – it has been suggested that whilst “old” the SL is well-placed to be folded into a procedural animation system.

  • Improved animation formats and easier means of animation import into Second Life.
  • The ability to dynamically set animation priorities for more fluid animation integration (e.g. when you are holding and pointing a gun, you continue to point it as you walk, rather than the avatar’s arm dropping to a walking animation when moving).
  • Viewer-side animation editor.
  • Better support for inverse kinematics.
  • Collaboration between the Puppetry team, the glTF team and any animation project to ensure consistency of decision-making about formats, proper LSL support / calls, etc.
This discussion covered a lot of ground, including the potential for the implementation of an “animation 2.0” system which could potentially operate alongside the existing system (much like PBR materials and “legacy” materials); the benefits in greater adherence to emerging standards – particularly in the area of avatar / skeleton formats and capabilities, and the fact that SL is both well-placed to be a part of defining those standards whilst also being hamper by the fact the existing SL avatar format is a niche product / approach, and more. However, the two key points of the discussion might be summarised as:
  • Changes to the animation  / avatar systems are not projects the Lab is working on at present.
  • However, the it demonstrates that, as with recent projects, the Lab is looking seriously at enhancing SL and moving it towards more readily understood standards. As such, it is taking the time to ascertain options that are exciting to creators an users and which might be seen s benefiting the platform and its future growth, and so might be formalised into active projects – and include user engagement where appropriate in their development.
In terms of what might be attempted by way of “small-scale” improvements to the animation system, the viewpoint from LL is that the ability to dynamically set animation priorities and adding scaling support to the animation format are seen as providing users / creators with recognisable benefits.

Next Meeting

  • Thursday, January 19th, 2023.