Viewer release summaries 2014: week 18

Updates for the week ending: May 4th, 2014

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V3-style

  • Kokua updated to version 3.7.6.32861 on  April 30th – core updates: parity with LL 3.7.6 code base; option to display Received Items as a folder; hide empty system folders; Mac FodEx fix; assorted fixes and improvements (release notes)

V1-style

  • Cool VL viewer updated on May 3rd, as follows: Stable: version 1.26.10.20; Experimental: version: 1.26.11.20; Legacy: version 1.26.8.57 – core updates: please refer to the release notes (downloads)

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Contemplating the art (and meaning) of time

The Timewalkers, LEA15
The Timewalkers, LEA15

Time present and time past
Are both perhaps present in time future,
And time future contained in time past.
If all time is eternally present
All time is unredeemable.
What might have been is an abstraction
Remaining a perpetual possibility
Only in a world of speculation.

These words from the opening of Burnt Norton, the first of T.S Eliot’s Four Quartets, were the first to enter my head while visiting LEA15 and Solkide Auer’s The Timewalkers, an installation which encourages you to contemplate time and its meaning, as you ride a pod up through the giant clock, and upwards into the wealth of colour, pattern and light, set against the backdrop of night.

The Timewalkers, LEA15
The Timewalkers, LEA15

Riding the pod up through the installation, I personally found a strong resonance between the piece and Eliot’s contemplation of time. Time is the one immutable force we cannot deny. It rules every aspect of our lives, past, present and future. It surrounds each of us as we live our lives of colour and light.

When contemplating time in reference to our own lives, we so often we look back; wondering what might have been, had a different path been taken. So even as we look back, we also catch a glimpse of a future that might have been. Thus our thoughts themselves  span the past, present and future, even as well continue to travel forward.

The Timewalkers, LEA15
The Timewalkers, LEA15

And yet, here lies a conundrum: to be conscious of time  is to be apart from our understanding of time, for consciousness implies a fixed perspective while time is characterised by a transient relativity focused on a fixed point in the present. Yet at the same time, the contemplation of time is also the contemplation of the eternal, as Eliot himself noted when he wrote:

Time past and time future
Allow but a little consciousness.
To be conscious is not to be in time
But only in time can the moment in the rose-garden,
The moment in the arbour where the rain beat,
The moment in the draughty church at smokefall
Be remembered; involved with past and future.
Only through time time is conquered.

The Timewalkers, LEA15
The Timewalkers, LEA15

Wherever your thoughts take you, Solikide offers a stunning display, rich in colour while deeply evocative of the passage of time itself, be it through obvious elements such as the clock, the pendulum and the metronome, or in more subtle fashion through the slowly rotating circles which suggest the never-ending cycle of time, or the slow rocking of the bell-like objects hanging below them, or the colour terrible clefts which seem to fall like dying leaves, their time of growth now done, and which also carried more of Eliot’s evocative poem to my mind.

The Timewalkers, LEA15
The Timewalkers, LEA15

And what then of life and death? Time is all-encompassing, and a journey through it can hardly be devoid of thoughts on where we all are destined to travel. The symbolism here also seems apparent as one ascends up through the piece, rising towards the light, passing the “bells” tolling silently (and perhaps causing an echo of another writer’s words – those of John Donne), to arrive at a place of intricate beauty.

Wherever your own thoughts take you, do make sure you spend time – no pun intended – as a Timewalker. It’s a visually stunning installation, and one that stirs the grey matter. Recommended.

The Timewalkers, LEA15
The Timewalkers, LEA15

Related Links

Of signs, portents, superhero squirrels and three-headed dogs

It’s time to kick-off another week of fabulous story-telling in Voice, brought to Second Life by the staff and volunteers at the Seanchai Library SL.

As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.

Sunday May 4th,13:30: Tea-time at Baker Street: The Sign of the Four

Sign-of-fourTea-time at Baker Street sees Caledonia Skytower, Corwyn Allen and Kayden Oconnell open the pages of the second full-length novel by Sir Arthur Conan Doyle featuring Sherlock Holmes and John Watson, which was originally published under the title The Sign of the Four; or The Problem of the Sholtos, and later abbreviated to the name by which we know it today: The Sign of the Four. (also sometimes abbreviated to The Sign of Four).

In 1888, Mary Morstan comes to Sherlock Holmes seeking his assistance in two matters. The first is with regards to her father. Having returned safely from India in 1878, Captain Arthur Morstan had arranged to meet his daughter at the Langham Hotel, London – but he had vanished from the hotel prior to her arrival, and no trace of his whereabouts has ever been discovered.

The second relates to a series of pearls she has received, at the rate of one a year, every year, from 1882 onwards. The pearls started arriving after she had responded to a strange newspaper advert inquiring for her, and the last one had come with a letter, indicating she had somehow been wronged, the sender asking to meet with her.

Holmes discovers that the pearls started arriving shortly after the death of a Major Sholto, who served with Arthur Morstan in India, and he is convinced there is a connection between the two men which involves an Indian fortress, names of three Sikhs and a man by the name of Jonathan Small.

If that weren’t enough, it then appears everything may be bound up by a certain treasure which may have led to murder and betrayal.

 

Find out more by joining Cale, Kayden and Corwyn.

Monday May 5th, 19:00: Mimsy Were the Borogoves

Gyro Muggins reads this 1943 sci-fi short by Lewis Padgett (otherwise known as the husband-and-wife team of Henry Kuttner and C. L. Moore.

In the far-flung future, a post-human scientist uses a time machine to send two boxes of educational toys into the past in the hope of helping to save his race. The first arrives in 1942, where it is found by a young brother and sister, Scott and Emma Paradine. The second travels back to nineteenth century England, where it is found by Alice Liddell. And so through the writings of one Charles Lutwidge Dodgson, the world is introduced to the Jabberwocky, and the Paradine children find the means to perhaps save that distant future civilisation …

Tuesday May 6th, 19:00: Good Poems

With Kayden OConnell.

Wednesday May 7th, 19:00: Flora and Ulysses

Kate DiCamillo’s second novel to win a prestigious Newbery Award (the first being The Tales of Despereaux in 2004), is at its heart, a comic superhero tale.

The squirrel never saw the vacuum cleaner coming, but self-described cynic Flora Belle Buckman, who has read every issue of the comic book Terrible Things Can Happen to You!, is the just the right person to step in and save him.

“What neither can predict is that Ulysses (the squirrel) has been born anew, with powers of strength, flight, and misspelled poetry—and that Flora will be changed too, as she discovers the possibility of hope and the promise of a capacious heart.”

Join Caladonia as she continues to chart this lighthearted tale of eccentric, endearing characters, engaging illustrated by K. G Campbell.

Thursday May 8th

19:00: Cerebus

“Cerberus is a three-headed dog born to monstrous parents, who experiences many adventures, culminating in a tragic journey into the Underworld. It is here that Hades, ruler of that kingdom, determines to keep Cerberus as his sentinel at the Gates of Hell. The three-headed dog ventures into this perilous trap in his quest for the little girl he loves, who has been ruthlessly stolen from him by death. It is in Tartarus that Cerberus finally finds her and where he meets his greatest challenge.  “Here is the stirring tale of friendship, cunning, and treachery within the turbulent world of myth occupied by heroes, gods, and monsters.”

With Shandon Loring.

21:00: Seanchai Late Night

With Finn Zeddmore.

—–

Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule. The featured charity for May-June is Habitat for Humanity: envisioning a world where everyone has a decent place to live.

Related Links

How I’m able to blog so frequently …

Strawberry Singh has run a couple of her Monday Memes on the subject of blogging. The first featured questions on why people blog – which I answered here, and the second was about the journey we’ve undertaken as bloggers, to which I also responded.

Since publishing the second article, several people have asked me how it is I can be blogging “constantly” (no, really, they have!). Rather than bore you with talk of planning ahead, having a production line of articles in progress, etc., I thought I’d just come clean.

You see, I’m able to blog so much because I have an army small number of minions helpers eager to write stuff up for me …

Inara's little helper (with apologies to Universal Studios)
Inara’s little minions helpers (with apologies to Universal Studios!)

Of course, I have to keep all bananas carefully hidden, so as to avoid total mayhem, but that’s a small price to pay.

So there you have it. The truth is out.

 

Fantasy Faire: comes soon the hunt, while the role-play continues

The Palace of Tears: undamaged during the Great Sack of Surlamar and taken by the Grim Emperor as his seat of power over the land ... (click any image for full size)
The Palace of Tears: undamaged during the Great Sack of Surlamar and taken by the Grim Emperor as his seat of power over the land … (click any image for full size)

The Palace of Tears this year forms the focal point for the Fantasy Faire hunt. The hunt doesn’t kick-off on Monday May 5th, but I slipped through the gates to have a look around …

A mighty stone edifice, protected by stout walls, the Palace is nevertheless deceptively modest for a seat of power. To look at it one might think it the great home of a duke, not that man who had come to rule Surlamar with an iron fist, dividing it into nine wards, one for each of his loyal generals. Yet such it is – or at least, was.

As a seat of high power within the land, the Palace appeared modest; even the throne room occupied by the Grim Emperor lacked the opulence visiting digitaries expected
As a seat of high power within the land, the Palace appeared modest; even the throne room occupied by the Grim Emperor lacked the opulence visiting dignitaries expected

It is said that at first the people appreciated the Emperor’s modesty. His lack of trappings, avoidance of the opulence won him the support of his subjects long after the sacking of the land had been forgotten.

But time never allows thing to go unchanged. Within their wards, the children of the generals, now dukes and duchesses in their own right, sought to remake things in their own image, and divided themselves off from the Emperor, who himself grew ever colder and more remote, imposing great gates between his Palace and the wards, while beneath them all, the people lived through growing hardship and resentment.

It is said that over time, the Emperor  became every more remote, his place darker, colder ...
It is said that over time, the Emperor became every more remote, his place darker, colder …

Then one day, uniting in the name of freedom, it is said the peoples of the provinces rose up and marched upon Surlamar to lay claim to the city and cast down the Emperor. Fearful for their own futures, the dukes and duchesses turned to the Emperor, only to find him gone, even as the army of the people could be seen approaching the city walls.

And then the mist descended … and when it lifted, even the Palace of Tears was gone!

Where lies the Palace of Tears now? What magic lifted it from the heart of Surlamar, and what secrets are contained within its strong walls?
Where lies the Palace of Tears now? What magic lifted it from the heart of Surlamar, and what secrets are contained within its strong walls?

Has the Palace been transported to the Fairelands, or has something else happened? This – and more – will be revealed when the Fantasy Faire hunt opens on Monday May 5th, and hunt organiser Da5id Abbot, who kindly provided me with the notes from which this tale has been spun , will reveal.

As always, there are some wonderful prizes to be discovered, and the Palace itself, designed and built by Rynn Verwood, is a marvel to behold and explore, rich in detail, its gardens complete with sculptures by artist Haveit Neox which may (or may not!) form a part of the story of the Palace and the city of Surlamar.

Do the sculptures by Haveit Neox, found within the grounds of the Palace have a part to play in the story of the hunt? Perhaps, perhaps not - you'll have to find out for yourself!
Do the sculptures by Haveit Neox, found within the grounds of the Palace have a part to play in the story of the hunt? Perhaps, perhaps not – you’ll have to find out for yourself!

Continue reading “Fantasy Faire: comes soon the hunt, while the role-play continues”

High Fidelity: running the client

HF-logoUpdate: It appears the video referred to in this article wasn’t for public consumption, as it has been made fully private.

High Fidelity recently started alpha testing elements of their platform, which follows-on from a public call made in January via the High Fidelity website for alpha testers. The Alpha Sign-Up form is still available, and the client and other code is available through High Fidelity’s public code repository for those wanting to give it a go.

For those that do, Chris Collins (not to be confused with AvaCon’s Chris Collins / Feep Tuque!) from High Fidelity has produced a video (no longer open to public viewing) introduction to the High Fidelity client (simply called “Interface” by High Fidelity), which is designed to get people comfortable with using some of the basics, and which provides a useful means of gaining greater insight into the platform. I’m including a link here rather than embedding, as the video is currently unlisted, so I’m not sure how far he wants it shared, although I’ve dropped him a line to obtain an OK. In the meantime, I’ve taken the liberty of including some screen shots with this article.

Chris doesn’t run through the steps required to build the client, but instead takes launching the client (on a Mac system in his case) as his starting-point, which allows the initial “what you can do” screen to be displayed – a quick overview of what can be done with the current alpha release and also – possibly – a useful way in the future of drawing people’s attention to the very basics of using a client.

The "What you can do" pop-up displayed when the Hi-Fi client starts. Could a pop-up like this help provide new users with basic pointers to the UI?
The “What you can do” pop-up displayed when the Hi-Fi client starts. Could a pop-up like this help provide new users with basic pointers to the UI?

An interesting aspect with High Fidelity is that even with the alpha, many optional hardware devices – such as a Razer Hydra, Leap Motion, Kinect, PrimeSense, Oculus Rift, etc. – appear to be pretty much plug-and-play.

The layout of the client is remarkably similar to that of the SL viewer 3.x UI. At the top is a typical menu bar, while to the left and bottom of the screen are a set of toolbar buttons, all related directly to building, and which can be turned off/on by tapping the Tab key.  An interesting aspect of the UI is the inclusion of a picture-in-picture (PiP) frame, which shows you your own avatar, as seen by others. Whether this frame can be repositioned around the UI window isn’t clear from the video, but it does appear to be pretty fixed in place.

High Fidelity's Interface UI, with picture-in-picture frame showing the user their avatar (clisk for full size)
High Fidelity’s Interface UI, with picture-in-picture frame showing the user their avatar (click for full size)

Even with a standard webcam, the system will pick-up the user’s facial expressions and translate them to the avatar’s face. As voice is the primary means of communication with High Fidelity (although not the sole means of communication – text is also possible), Voice Over IP (VoIP) is enabled on starting the client, and this is reflected in a sound level bar directly beneath the PiP avatar, which is graduated between blue, green and red, with the latter indicating that perhaps the microphone is being over-driven. There’s also a mute button to mute the sound of your own voice in your own headset / speakers.

The default avatar is a little robot, and the video demonstrates the easy with which this can be changed – although as an alpha, the avatars within High Fidelity, even with their facial expressions, are very basic which compared to the like of a grid-based VW; it’ll be interesting to see how far down the road towards detailed customisation the company will go, and how much further that takes them into the Uncanny Valley should they do so. Altering an avatar is done via menu selection and file name – there are no image previews of the avatars (as yet – something that would likely be better received by users).

There are a number of default avatars supplied with the system, and while changing your appearance is somewhat basic at this point, it's a simple matter of a couple of menu selections
There are a number of default avatars supplied with the system, and while changing your appearance is somewhat basic at this point, it’s a simple matter of a couple of menu selections

There is an option to upload avatars of your own – but the format and complexity of such models isn’t explored in the video.

As the video progresses, building using voxels is demonstrated, and more particularly, the coalesced nature of the voxels is demonstrated – as Chris hovers a distance from the default @alpha.highfedility.io location, everything appears as voxel cubes of varying sizes, and doesn’t make for a pleasant-looking world at present. However, as he flies closer, the voxels “break down” into smaller and smaller units and reveal more and more detail. Again, I assume the overall “big voxel blocks” will be somewhat more refined and allow greater detail at a distance in the future, vis-a-vis Philip Rosedale’s discussion of the High Fidelity architecture and use of voxels, at the moment things are terribly blocky even from what seems to be a reasonable distance, and may draw unfavourable comparisions with something like Minecraft.

Anyone familiar with building in Second Life will be instantly familiar with building in High Fidelity; voxels, in shape, are analogous to the default cube prim, and even the way detail “pops-out” at you could be said to be akin to how the shape of sculpties pop-out in an SL-style grid VW, although obviously the underpinning technology is vastly different. There are also options to import / export voxel models, although as with the avatar upload options, there are outside the scope of this initial video.

Continue reading “High Fidelity: running the client”