I’m a content creator. I’m not a major player; I’d don’t build as a “business” I build because a) it is creative, and I can build better than I can paint or draw in rl; and b) the things I make are comparative quality-wise with other items in the same market categories and so selling them helps offset my land costs.
So… being something of a small fish, I was surprised to find an e-mail from Pink Linden (she who is “in charge” of XStreet and commerce). Here’s the content:
Second Life always seeks to improve your experience with us. In order to improve that experience, we are surveying merchant opinions to understand more about how you sell virtual goods now and how you might like to sell them in the future.
The survey presents several concepts that are example of ways Linden Lab might be able to further support Second Life merchants and the inworld economy. None of these concepts are currently on our development roadmap, they’re just hypothetical scenarios that we’d appreciate your thoughts on.
Please take the survey (link below) and give us your input. It should take about 10 minutes to complete.
Follow this link to the Survey:
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If you have questions about the validity of of this survey, I invite you to contact me in world.
Thank you in advance for your time,
Pink Linden
The link in question lead to a multi-page survey relating to XStreet, merchandising and what Linden Lab “might” do (and I’ve long ago learned that “might” in Lindenspeak tends to mean “will”). And it makes largely horrifying reading. To summarise:
- LL are considering introducing an in-world vendor system that will provide a “guaranteed delivery” and “comprehensive sales statistics” that will allow merchants to sell the goods they have listed on XStreet in-world. The lab will take between a 10-15% “commission” on all sales passing through these vendors.
- LL are considering a “cross listing service” whereby you can sell your item in-world, on XStreet and get a featured classified for 5-10USD per item you chose to have in this promotion.
- LL are considering establishing a mall where merchant of any size can have a store for “free” (as in no tier), but LL will take a 30% commission on each and every sale.
Even if the above are being posited as being mutually exclusive to one another, they are all insidious.
- In-world vendor system: err, these already exist and supplied by a range of in-world creators. Think Hippo, think Jevn, etc. So Linden Lab are now proposing extending their content creation efforts (which started with prefab sims) to compete drectly with established names in SL. Is this the thin edge of the wedge? Even the terminology “guaranteed delivery” is offensive as it is suggestive both that a) other systems are not as reliable (they are, almost ALL failures to deliver goods can be attributable to failures within the SL infrastructure rather than external websites) and/ or b) these vendors will magically circumvent said failings in the SL infrastructure.
- Cross-posting: many content creators are not in it for the business, they are here for pleasure. As such, a $5-10 US DOLLAR (not Linden Dollar) per item would cripple their ability to “make” money. Thus, LL are immediately creating a favoured nations status of classified ads and promotions only available to those merchants with high turnover, while the smaller merchants are left to struggle onwards.
- LL-defined mall: again, another opening to LL-defined and controlled content. And that’s assuming it would be “a mall”. Practically speaking, were any decent number of merchants to sign up for this option, LL would have to think seriously about multiple malls in order to (among other things) a) avoid crippling lag; b) provide sufficient space for creators (they promise to support “everyone”, so just 4 or 5 builders of residential properties are going to represent a massive investment in land area). And again, how many store holders will benefit? How many actually have 30% of their income floating around to justify taking up space in the “mall”? What about any existing stakeholdings in land they have? Again, high turnover merchants may benefit – but what about the smaller people. And there’s more: how is this “super mall” or mall network going to be promoted? What impact will it have on existing malls and stores? With (no doubt) MOTD banners point to it, e-mail drops to users, etc., just how much interference will it cause to other businesses of this time?
Beyond this, one has to question how any of these ideas will sit with some of the “content management roadmap” proposals. For example: Merchant A meets all the criteria outlined in the “roadmap” (has an account in good standing, has a turnover in excess of X, etc.), and goes through all the pain of registering as such. Merchant B however, forgoes sign-up because he does not have an account in good standing but opts to use “LL certified vendors” and/or take a slot in the “LL certified mall”. How do buyers distinguish between the two? Both would appear to be equally-well “certified”….
Some have said that even if enacted, these proposals will be voluntary, not mandated, and so they don’t present a “risk” or aren’t a matter of concern.
Wrong. While the programmes may not be mandatory (so those screaming about having to shell out more money can calm down) – the fact remains they will create more of a two-tier content retail environment. The are also setting a precedent for further direct competition with merchants – today vendor systems tomorrow houses or furniture or (God help us) “LL certified BDSM toys”? The mind boggles at the potential avenues for direct competition this opens up for LL.
True, were any one of these proposals (and I do rather suspect that, in typical LL “tried and trusted” “programmes” in the past, it’ll be more a case of were all three of these proposals rather than just one or two of them) to be implemented, the impact on in-world commerce would be initially small – but it would be cumulative over time. And it would be the smaller merchants hit the hardest due to their inability to compete with those who can afford LL’s effective patronage.
Then there is the risk of abuse – the risk that unscrupulous merchants can use these proposal to their advantage simply but throwing money at LL. As mentioned above, people can gain the appearance of being “LL certified” simply by using so-called “certified tools”.
These are bad ideas.
The only idea that potentially has merit, and the one I’ve not mentioned so far, is the “Merchant Marketing Program” which, in the LL spiel:
would provide exclusive use of branding systems, customized store systems (such as a custom URL/SLURL and web storefront), and automatic consideration for large scale promotions. Also included is a data dashboard to enable you to track purchases in real-time. Customer service tools such as AvaLine mean that you are always able to talk with your customers.
Membership in the merchant marketing program would be available at a cost of $10-100 USD monthly, depending on sales volume.
Providing people with the means to break out of the god-awful XStreet listing environment and present their goods in a branded, manageable web store is clearly a valuable and viable option. What is more, the fact that the commission charged is based on sales volumes means that this option becomes as affordable to small merchants (who may already be paying around $12 a month for promotional listing on XStreet to get noticed) get a dedicated storefront and URL they can promote themselves any way they like for potentially the same cost. For merchants operating large land areas, the option is equally attractive: land holdings (and associated tier) can be reduced in favour of a custom on-line store, with the need to retain only land sufficient enough to demo goods to those who wish to view before they buy.
Beyond these specific proposals, a final issue I had with the survey was it’s sheer intrusiveness. LL demanded to know, for example, my gender, age range, the hours I spend in SL, my preferred activity (singular) while in-world (I regard my interests here as being divided between building (+scripting / texturing), role-play, socialising and exploring – yet I could only define my time in terms of just one of these). It is hard to see how such questions could have an impact on any decision to implement one or more of these proposals – so why include them.
At the moment, the vociferous (and partly ill-informed) firestorm over on the LL blogrum related to this survey is a little over the top. BUT, by the same token, that yet another “marketing specialist” in LL is pushing an agenda that comes across as potentially hostile to some sectors of the community, people should be aware of these suggestions, and have a right to be concerned.