Ladyslipper Constantine: celebrating a life in Second Life

ladyslipperAs many of us are aware, long-time Second Life resident Ladyslipper Constantine passed away on Saturday, September 17th, 2016.

Having joined Second Life in May 2008 and deaf, Ladyslipper (or L.S., as she liked to be known, having taken her name from the flower of the US state she lived in for many year: Minnesota) quickly became involved with Virtual Ability  (you can read more about her on the VAI website), and also joined Burn 2, becoming a leading member of DRUM, as well as being a Burn2 Ranger.

In addition to these activities, Ladyslipper was very involved in Virtual Worlds Best Practices in Education events, many Second Life Birthday celebrations, and more recently, with One Billion Rising.

Ladyslipper lost her life to cancer, passing away peacefully on the 17th, surrounded by loved ones. For all those who knew her, I’ve received notice from Gentle Heron of Virtual Ability that, VAI will be hosting a Celebration of Ladyslipper’s life on Saturday, October 1st, starting at 11:00am SLT on the north-east lawn of Virtual Ability island.

“The celebration will begin with some of her friends offering memories in text and voice,” Gentle says of the event, “because LS was part of the deaf community in SL. There will be a slide show of the many events LS participated in. And there will be music and dancing. LS loved a good party.”

To help with the celebration of Ladyslipper’s life, VAI are asking that if anyone does have  images of Ladyslipper at SL events which might be included in the slide show, to please consider passing them to iSkye Silverweb.

Further details can be obtained in-world from Gentle Heron, Eme Capalini, or Treasure Ballinger.

My condolences to Ladyslipper’s loved ones, and all who knew and worked with her.

Lab releases Second Life starter avatars with a “fantasy” theme

Petrol Sue, Jasper, Leah, Emrys and Dmitri - five of the new "fantasy" starter avatars
Petrol Sue, Jasper, Leah, Emrys and Dmitri – five of the new “fantasy” starter avatars. Credit: Linden Lab

On Thursday, September 1st, Linden Lab announced the release of a further set of ten new starter avatars.

Referred to as a set of “fantasy” inspired avatars, the new collection features five male and five female avatars based on the system avatar, but include mesh accessories. Two of the avatars are vampires, providing newcomers with the option to have such characters without having to opt for the fully mesh starter avies.

The ten avatars are paired off into five genres: the aforementioned vampire, plus magic (with an unabashed Harry Potter element to the male character of “Emrys”); cyber / sci-fi; post-apocalyptic (regulars at TPVD meetings may recognise “Petrol Sue”, as worn by Grumpity Linden at the meetings); and steampunk. All come with pets (or in the case of Leah and Jaxon, from the cyber / sci-fi theme, drones).

The Morgan avatar, one of the two "magic" themed avatars, and her familiar, Theo
The Morgan avatar, one of the two “magic” themed avatars, and her familiar, Theo

Commenting on the new avatars, the blog post reads in part:

Over the years, we’ve continued to apply what we’ve learned about building techniques to our starter avatars, improving their aesthetics and optimizing them to load quickly. Our latest Fantasy starter avatars are vibrant examples of what we consider “balanced content” that is both performance-optimized and looks beautiful — they can save you time getting immersed in one of our many role-playing communities without unnecessarily lagging yourself or others. We know that content creators want to create optimized content for their customers, and we encourage creators to study these new avatars as examples of balanced content.

The blog post goes on to state that the avatars have been designed with Avatar Rendering Complexity in mind, and have been fine-tuned for “low ARC” scores. When testing on my system (i5 4590 with a GTx 970 GPU, the female avatars reported at between 8980 (“Leah”), through to 18,352 for “Petrol Sue”. The male avatars fell between 9,837 (“Emrys”) and 14,981 (“Jaxon”).

As with the last set of “system” (or “classic”) avatars (see here), these all use attached AOs, some of which continue to appear a little jerky during transitions (or lack thereof), suddenly flicking from one animation / pose to the next.

The new avatars can be accessed by going to Me (/Avatar) > Choose an Avatar > New Avatars (tab should be open by default). Once an avatar is selected, it is transferred to your inventory and worn.

To mark the release of the new avatars, the Lab also issued a promotional video:

Second Life wiki: editing locked for now

Crap Mariner has been working on a new Arts wiki page on the SL wiki – on which I’ll have more in a future article – when he contacted me earlier in August to let me know that SL wiki editing had been locked to a limited number of permitted editors / users.

The locking has since become more widely seen, prompting Soft Linden to issue an e-mail update as a result of enquiries on what is happening, made via the open-source dev e-mail list. In the e-mail, Soft states:

There is a ridiculously persistent party who uses numerous wikis to promote fake Microsoft support phone numbers. Given the fraud or malware potential, we couldn’t let that keep returning.

There’s a less intrusive long-term solution in the queue, currently blocked by other work.

Hopefully, whatever is blocking the long-term solution will be cleared soon, allowing full edit access to the wiki to be restored.

In the meantime, those requiring urgent access to wiki pages to maintain data  / information, are asked to create a support ticket (I’d suggest include which pages need to be accessed and why, rather than just raising a generic request to gain access). Third-party viewer developers who require wiki edit rights can also contact Oz Linden to request access to their wiki pages.  If you only require access to update you profile or add a discussion point to a page, etc., it might be advisable to wait until after the wiki has been re-opened to all, rather than filing a support ticket.

This isn’t the first time the wiki had to be placed in lock-down. In October 2014, a lock-down was initiated while the wiki underwent an extensive security update, resulted in limited edit access for users through until January 22nd, 2015. Hopefully, this current period of lock-down, which started in early August, will not be for as long.

Lab announces new SL Marketplace search now live

Update: August 16th: Merchants have been reporting a number of reported issues with the new search tool. The Lab has set-up a forum thread for general discussions on issues and problems. If you are experiencing issues with the new MP search, please join the discussion on the forum thread.

If you are noting specific issues which appear to be bugs, the Lab requests you add details to  BUG-37670.When doing so, please provide the following: Affected Field:  (Demo linking, Related Items, Quick Fill, etc.);  Name of Product you are editing:  (What is the name of, or link to, the item listing that you are trying to add a demo or related item); Search Term:  (What is the exact search term you have entered to try to locate the Demo, Related, or Quick Fill Template);  and if possible, provide a screenshot showing the empty search return showing the search text and the lack of results. The exception to this is “Adult rated items that contain profanity”.

On Monday, August 15th, Linden Lab announced the “new” SL Marketplace search is now live.

First issued as a beta test in November 2015, the updated search has been undergoing refinement and improvement (and bug fixing!) since then, hence why it has taken some time to reach a release status.

The new search mechanism is designed to address some of the shortfalls inherent in searching for listings and products on the Marketplace, which can often by a frustrating and time-consuming, as anyone who has used it will be able to attest.

To achieve this, it is said to be a complete step away from the older infrastructure supporting Marketplace search, with the new system hopefully being faster and more robust. In particular, the Lab point to it having a learning algorithm intended to improve search results over time – essentially, the more search is used, the better it performs. The new search also supports the use of boolean operators – AND, OR, NOT – so users can hopefully set-up more focused search criteria.

During testing, the Lab took feedback from merchants and users into account, using it to further refine and improve the new system. This obviously doesn’t mean it is flawless, but the hope is the overall experience will be improved, and will continue to improve over time. Should anyone encounter significant bugs or issues, they are asked to file a bug report. There is also a pinned Commerce Forum thread where general discussions might be continued.

Lab blogs on recent Second Life updates

On Tuesday, August 2nd, the Lab blogged about recent and forthcoming updates to Second Life. It’s a curious post, offering a potpourri of news, some of which is liable to be familiar to many, some of which might be new / surprising / interesting, even for those of us covering Second Life to the best of our abilities.

First up on the post is Project Bento – the project to greatly enhance the avatar skeleton for use with mesh bodies and bits (human and non-human). I have, and am, covering this project through my Bento updates, so please excuse me if I refer you to those reports for specifics, if you’re unfamiliar with the project and want to know more. If you’re completely new to Bento, you might want to start your reading here.

Bento is still very much a beta project – the viewer-side code has yet to make it to Release Candidate status, with the project viewer still being worked on by the Lab. However, Bento is an interesting project, not only because of what it can bring to mesh-based avatars, but also because of the way in which it has been very much a collaborative project between the Lab and content creators and animators.

Aki Shichiroji demonstrates a wearable wyvern utilising Bento bones for animation. Inset: the model under development at a Bento meeting.
Aki Shichiroji demonstrates a wearable wyvern utilising Bento bones for animation. Inset: the model under development at a Bento meeting.

The Visual Outfits Browser (VOB) is next to get a mention. Again, this has a way to go to make it into a release viewer, but was issued as a Release Candidate on August 1st (version 4.0.7.318263). Simply put, this viewer allows you to use the Appearance floater to capture / upload / select images of your outfits and save them against the outfits in a new Outfit Gallery tab within the floater.

Also getting a mention is the QuickTime for Windows replacement viewer, also known as the VLC plug-in viewer, which sees the QuickTime media plugin for the Windows viewer replaced with a plug-in based on LibVLC. At some point in the future, LibVLC will also be used to replace QuickTime in the Mac version of the official viewer. I’ve previously covered both the VOB and VLC viewers in these pages., so feel free to follow the link to read more.

The Visual Outfits Browser viewer is another of the forthcoming updates mentioned in the official blog post, and you can read my overview as well
The Visual Outfits Browser (VOB) viewer is another of the forthcoming updates mentioned in the official blog post, and you can read my overview of the project viewer version of VOB

Other updates which are mentioned comprise the use of Experience Keys in the new user Social Islands, which I blogged about in April; the recent TLS 1.2 update, which affects using the viewer’s built-in web browsers for web cashier interaction – see my post here on the subject; the improvements to group bans to eliminate the problem of people banned / removed from a group still being able to use an active chat session; of the ongoing work with Marketplace search, the recent core HTTP updates, viewer and server bug-fixes and the ongoing work to improve server robustness.

The new Social Island, which I covered in April, also get a mention in the official blog post
The new Social Islands, which I covered in April, also get a mention in the official blog post

However, the two items most likely to be of interest are the new e-mail verification (all new users must new verify their e-mail address with the Lab in order to receive updates, etc), and the new Gaming Islands.

The latter are designed to introduce users to Skill Gaming in Second Life by providing demonstration games to play, information on Skill Gaming – what it is, who can play, who cannot play and why, how to get your account set to play Skill Games – and finally, a set of portal providing access to regions providing Skill Games in SL, which will be the subject of an upcoming article.

The new Gaming Islands - designed to introduce Second life users to Skill Gaming
The new Gaming Islands – designed to introduce Second life users to Skill Gaming

Second Life TLS 1.2 update – what works, what doesn’t

On Wednesday, June 15th, 2016, the Lab updated their Web Cashier services to TLS 1.2.

The change, which has been highlighted through official blog posts (and reported through pages such as this blog) has been implemented as a part of both LL’s on-going compliance work and in response to an ongoing  set of regulatory / compliance requirements which are global in scope (as explained by the PCI Security Standards Council).

However, there has been a certain amount of confusion over precisely how widespread the impact of the change will be, and what will or will not be affected.

To this end, and with the switched flipped, Whirly Fizzle and I have been trying older viewer (e.g. pre 4.7.7 Firestorm releases, the official obsolete platform viewer, Singularity) to find out what is and isn’t affected, and seeking feedback from the Lab.

This is what we’ve been able to determine:

If you have a web browser or viewer which supports TLS 1.2 (all recent official viewer releases and TPV updates should support TLS 1.2):

  • You will be able to continue to make in-world L$ transactions as normal
  • You will be able to carry out LindeX transactions and  / or use the SL Marketplace through either your web browser OR the viewer’s built-in browser as usual
  • You will be able to add/edit payment info to your account.

If you are using a web browser which does not support TLS 1.2:

  • You will not be able to make L$ transactions on the LindeX via your browser
  • You will not be able to add/edit payment info to your account.

If you are using a viewer which does not support TLS 1.2:

  • You will still be able to buy L$ through the Buy L$ button / option in the top right corner of the viewer
  • You will still be able to PAY / BUY via right-clicking on other avatars or on in-world vendor systems
  • You will not be able to use your viewer’s built-in browser to perform LindeX transactions and / or make Marketplace transactions. Attempting to do so will result in a Connection Closed message:
With thanks to Whirly Fizzle for the screen capture
  • You will not be able to add/edit payment info to your account.

This should – at this point in time – be the extent of the impact (there might be further changes at some point in the future). If you do note any more, please feel free to provide specifics in the comments below.

My thanks to Whirly Fizzle for her assistance and support in putting this article together.