Switch-over today

Today is the day LL “throw the switch”, so to speak, on Adult Content – from today, all commercial / advertised content related to Adult Activities must either be located on the “Adult” continent of Zindra or on a private island sim which has had the Adult Content flag set.

Exactly how much confusion is likely to come out of this has yet to be seen – but my honest opinion is that, despite the wailing, gnashing of teeth and rending of garments by many in the BDSM community, there won’t actually be very much confusion at all and that life with more-or-less go on as normal.

I say this because, despite LL’s truly abysmal handling of the entire affair in terms of the lack of clear-cut announcements, bringing the changes to the attention of the community as a whole, the confusion evident within their own ranks (Cyn, Jack, Blondin all issuing contradictory statements at one time or another – or even at the same “press conference”), the unwillingness to engage more directly with those with genuine concerns (who admittedly had themselves to fight against a wealth of misinformation circulating within the BDSM community relating to things such as Age Verification, and who were frequently shouted down as a result)….the fact remains the those who will be most affected by the changes are now sufficiently aware of the changes – thanks to the BDSM commuity itself – that the “flicking of the switch” will barely affect them.

And that’s perhaps the saddest part of these changes: not so much that they had to be made (I’ve never actually had much against the changes in principle) but in the fact that despite the utter ham-fisted manner in which LL executed the entire “programme” the overall lack of confusion will cause those most responsible for the repeated blunders of communication, understanding and implementation within LL to give themselves a self congratulatory pat on the back and walk away in the mistaken belief that, despite all the naysayers, they clearly did “communicate” “clearly” and they obviously “listened” to the user community – and therefore see little reason to change how they “manage” such interactions in the future.

One thing I did find interesting in a quick-fire trip around Zindra some 24 hours before the switch-over was the large number of “Mature” rated sims their that were still attracting relatively new avatars (less than 3 months old) with NPIOF. Now, granted said avatars may have been age verified, but I do have my doubts as to whether they are – and the fact that they were happily enduring the already noticable lag on Zindra suggests that there will at least be some confusion after today, as people find their way barred to places they’d visited 24 hours before. Or maybe I’m doing them a disservice, and they’re aware of the changes and were making a quick “last visit” before the doors closed…

Kudos to Rezzable

I recently took RightasRain Rimbaud to task over his proposals regarding Builderbot – not so much for the tool itself, I openly agree that is has a potential use – but in the manner in which he initially proposed releasing the tool into the open source environment sans any means of protecting people’s content, and then attempting to justify the original decision in the face of a strong backlash from the content creations community.

Following my post, RightasRain responded to my post, claiming I was somewhat out-of-date in the matter. This was a hard thing to verify, as at the time no official statement had come from Rezzable on the matter, other than vague platitudes from RightasRain that they may well review the situation.

Well, the good news is – and after I challenged RightasRain to put something in writing – it appears the decision has been made and it is the right one. Kudos go to Rezzable for this, and for RightasRain for putting it in writing – albeit 5 days after his comment on my blog.

Ensuring the permissions are maintained is, currently, the only means of coming close to “protecting” people’s own creations in Second Life – and it matters not whether illegal copying is always (to use RightasRain’s words) “gonna be out there”. If you want to put a capable tool out into the environment, then at least take the reasonable step of ensuring that the chances of it being abused are minimal.

Rezzable are now doing that – and while one could argue  that, whether they asked the question or not at the start, they could have averted the level of aggravation / concern shown by simply taking this step from the start – this is really now beside the point, and they should be congratulated for acting both wisely and positively in response to concerns if they are indeed to release the tool.

RightasRain should also be congratulated on clarifying points of concern within his post, as he does in his reply to Saffia Widdershin’s comment following the blog entry.

Do these steps elminate the risk of copy ripping – no. Do they put BuilderBot on a par with Second Inventory (which, to use RightasRain’s words, is used “without a lot of drama” simply because it does offer such protection) – then yes, and this is really what people wanted.

So again, kudos to Rezzable and RightasRain for taking the right steps.

Content Management Roadmap

Cyn Linden seems to have rolled on from the ill-considered, ill-planned and ill-executed Adult Content changes to look at the question of content creation and rights protection.

Leaving aside Cyn’s somewhat patronising comment that we “deserve” to know LL’s thoughts on the matter (we don’t – with LL portraying SL as a platform of commerce and drawing-in users on this basis, we are entitled to know of any changes that could impact our ability to trade, and are entitled to have input to said changes in order to ensure they are fair to all) – that LL are looking at the matter is long overdue, but nonetheless potentially welcome.

Copybots and the like have been the scourge of LL commerce, to say nothing of the likes of texture rippers like GL Intercept. However, when it comes to policing content and protection of content creator’s intellectual property, one has to admit it really is an uphill battle – and while LL have been inexcusably slow in meeting the challenge, I for one don’t envy them the task of getting things sorted. It is just a shame that given the aforementioned “entrepreneurial” promotion of the platform by LL tool, IP and content protection were never properly considered from the start rather than being regarded as a bolt-on nice-to-have, as in many ways over the years it has been.

But that said, at least now LL are looking at matters and apparently doing so from all sides. As Cyn acknowledges, while there is a need to protect creator’s content fully and fairly, so to is there a need to recognised that copy tools actually do have legitimate uses – such as backing up ones own creations. But again, a meaningless line is already being drawn in the sand; leaving aside other issues around copy tools, Cyn indicates LL are concerned about content being created in SL and going “outside the grid”  – i.e. to opensim platforms or to something like OLG – although they are perfectly sanguine about content being copied to their own behind the firewall “solution” – something which in itself raises similar content protection concerns as copying content elsewhere.

Again, while safeguards should exist to stop the wholesale illegal copying of content for use elsewhere, LL should also be prepared to recognise the rights of the content creator to move and use content they have legally created and have rights to wherever they wish – whether it be in the open SL grid, on the behind the firewall “solution” – or indeed to another grid entirely.

As Cyn states, the matter is in the early throes of discussion and much will, frankly, depend upon LL beefing-up aspects of their own tools (such as ensuring copy tools cannot reassign names to the content creator field, etc., that metadata on ownership can be included in objects easily, and that such metadata actually allows for one object to contain prims / sub-objects from several creators without screwing everything up, etc.), as well as LL working with copy tool manufacturers to develop workable standards that can help prevent the illegal activist. But tools alone won’t solve the issue. Much needs to be discussed and anyone who is involved in content creation should get over to the “forum” and join the debates and make your concerns and idea heard.

This is a major subject, and LL should neither rush into “solutions” nor be allowed to push the content creation community down any biased path.

This is particularly true of the last section in Cyn’s post, and the one that initially causes me greatest concern – if only because it is perhaps the “easiest” change to implement on the part of LL – and that is the concept of a “Content Seller Program”. This is, as Cyn explains:

…a program that sellers may participate in if they meet certain eligibility standards intended to show a level of trustworthiness and quality of content.

Which sounds innocuous on the surface, but alarm bells quickly start ringing as one reads on:

For example, we currently offer the Gold Solution Provider Program for Solution Providers with a demonstrated track record of successful Second Life projects and client satisfaction.

Uh-oh.

And it gets worse as Cyn reveals:

We are starting the process of planning a content seller program, and we would like your input on possible program criteria. At a minimum, participation in the program will require that the selling Resident:

  • have identity and payment information on file with Linden Lab;
  • be in good standing and not have been suspended for any violation of the Second Life Terms of Service;
  • meet a minimum threshold for content transactions; and
  • affirm that all necessary intellectual property rights and licenses have been obtained for all content that the Resident has for sale.

Indeed, reading this entire section of her post, one can only assume that LL are at best looking to set-up another of Prok Neva’s infamous “Feted Inner Circles” (FICs)  – this one of content creators who enjoy a favoured nations status within SL based on somewhat subjective criteria, or at worse, looking to leverage fees out of a somewhat skewed programme of recognition.  Why?

Well, at its heart, the “gold solution provider program for solution provider” (a mouthful in itself) is – when one strips away the glitz and glamour – a fee-based enrollment system. Those selected (by Linden Lab) for inclusion in the program pay an annual “membership” fee ($500)  – and even if an organisation is turned down by LL, they sell have to stump up $125 non-refundable just to be considered. If LL are speculating along these lines (in addition to any other criteria listed by Cyn, of which more anon), then SL is immediately in danger of having its whole commercial attractiveness unfairly twisted in favour of those who generate sufficient revenues to afford the cost of enrollment in such a “program”.

It may not be $500 a year. It may only be $75 a year, but it makes no difference. $75 a year could represent months of turnover for smaller content creators and wipe out any hope they have at making a profit, or even recouping costs – and just because they are small, doesn’t mean they are either any less dedicated to producing quality goods or any less trustworthy as those who can stump-up the fee for the Linden Lab thumbs-up. And making the program “voluntary” doesn’t excuse this, given that those joining the program will get favoured nations status with LL, which will likely include open promotion from Linden Lab  (tailored MOTD on the login, for example?), further driving up their ability to make sales and wipe out the smaller competition.

Then there are the criteria specified by Cyn – and it is interesting to note the tone of her post suggests these criteria have already been decided on and are thus tablets of stone):

  • have identity and payment information on file with Linden Lab – of them all, this is the only criteria that comes close to making sense, although some would argue that there are some content creators who don’t have payment info on file. However, given there is no cost involved in registering a payment method, and that doing so is little different from, say registering payment info with PayPal (with whom many NPIOF residents are registered with), i don’t see any reason why people can’t simply register to avoid this issue
  • be in good standing and not have been suspended for any violation of the Second Life Terms of Service – while this sounds reasonable on the surface, it is actually a pretty dangerous criteria. LL are already linking forum suspensions with account suspensions – so speak out-of-turn in the forums, and you are locked out of SL for 3 or more days for your felony. The suspension (and AR) mechanism is already biased against the accused – all too often LL’s reaction is to ban first and then consider asking why after; and even when you lodge an appeal, it is nowadays seemingly heard by the individual imposing the ban – again, as Prok Neva and others have found out – who is hardly likely to be sympathetic to your appeal. Thus, linking the content seller program to suspensions, when the latter are at times so arbitrary, is hardly balanced. People are people – and a wrong word said in the forums is hardly indicative of a lack of morals or trustworthiness in in-world business. This criteria at best, therefore, needs clear-cut and unambiguous qualification.
  • meet a minimum threshold for content transactions – and here we hit the first of the big two of the questionable criteria. Just what is this threshold? Turnover? Hardly fair. Just because merchant X achieves monthly sales of $$$ while merchant Y only makes $ does not mean Y’s products are of a lesser standard to X’s, or that Y is any less trustworthy. Many content creators (I openly count myself among them) are not making content to generate massive turnover. We’re not into SL to make money or run a business. We make content for two reasons: a) it forms a creative outlet for us and b) it helps offset the cost of being in SL in the first place. And what about those who make perfectly good content – clothes, scripts, etc., and give the same away for free, massively helping newbies to SL? Use turnover as a criteria and a large portion of the merchants in SL are excluded from the run. Turnover works the other way as well: X may charge $$$ as an average price for wares; whereas Y only charges $ – so Y’s sales must be an order of magnitude over X’s to achieve the same level of turnover. And these arguments apply to a threshold based on volume: just because X outsells Y by a ratio of 3 or 4 to 1 does not mean X’s products are any better than Y’s, or that X is the more trustworthy.
  • affirm that all necessary intellectual property rights and licenses have been obtained for all content that the Resident has for sale – again sounds fine on the surface, but is a minefield of risk underneath. Just look at the number of full permission textures available in Second Life as a single example. Are all of these genuinely royalty-free items? Are those that make them available their genuine creators? Are the creators still active within Second Life available to contact and confirm the status? What quantifies a licence? Are, say, builders (the subject closest to my heart for content creation) going to be expected to include an explicit statement that every texture they have used in their build is duly “licensed”. Who is to say it isn’t? How will allegedly violations be policed?

However one looks at such a programme, it is hard to see how it fits with the rest of Cyn’s proposals. Content protection and IP right protection are issues that need addressing. So to does protection against illegal copying and the illegal use of valid copying tools. However, the tack-on of a “content seller program” to the rest of Cyn’s post seems somewhat uneven: it’s not a vital requirement that will in any way make the other issues she raises any more manageable. Rather it opens the door to the potential for the entire SL marketplace to be openly gamed and manipulated far more than it is right now. It’s really hard to see how anything other than merchants with favoured nations status among themselves can emerge from such a move.

Let’s protect again IP infringements and content rip-off. Let’s hit those who persist in such activities as hard as we can – but please, in doing so, let’s not tilt the commerce playing field to the point where the smaller players slide off the edge into oblivion through no fault of their own. And let’s certainly not start creating yet another two tier system within SL.

Adult Changes – getting yourself ready

Thought I’d drop a quick note in case anyone is having problems vis-a-vis search and the adult content changes, or in accessing adult-flagged sims.

The new Adult controls are contained within the Second Life Viewer version 1.23.4, which is currently optional. Earlier versions of the viewer, and viewers based on earlier versions are not affected by the changes and can continue to be used “as normal” until such time as Linden Lab force all users to update to 1.23.4 (or later).

Note that to be fully “Adult enabled” with 1.23.4 (or later), you need to complete both sets of actions below and ensure you are either Account Verified or Age Verified.

Set Your Content Rating

In 1.23.4 (and later) versions of the SL Viewer, log-in to Second Life and:

  1. Select EDIT from the menu bar at the top of the screen and then click on PREFERENCES to open the Preferences window.
  2. Click on GENERAL at the top of the tab list, the GENERAL tab will open on the right of the Preferences window.
  3. In the GENERAL tab, locate the RATING option. This has a drop-down menu next to the words “I want to access content rated:”
  4. From the drop-down make ure you select “PG, MATURE AND ADULT”
  5. Click on APPLY at the bottom of the Preferences window, followed by OK to close the window.

Set Search Preferences

  1. Click on the SEARCH button at the bottom of your screen to open the SEARCH window.
  2. Click on the ALL tab to select the All search window.
  3. Make sure the Adult Content checkbox is ticked.
  4. Repeat step (3) for all the search tabs that have a Adult Content option (e.g. Classified, Events, Lands Sales, etc.).

Account / Age Verification

To access Adult rated locations (private sims or Zindra), you must be either Account or Age verified (possibly both, depending on the land settings).

Account verification means you have either payment information recorded against your SL account OR you have deposited US dollars into an XStreetSL account in your avatar’s name.

Age Verification requires you use the Aristole Integrity age verification process. Log-on to the SecondLife website and select MY ACCOUNT from the top right of the page. When your Account Summary has loaded, click on the AGE VERIFICATION option on the blue menu to the left of the page. You may wish to read some notes on age verification before doing so.

Zindra unveiled

Zindra-2
Kama’s Civic Centre, probably inspired by a ferry terminus

June 15th marked the arrival of two new features in SL: the 1.23 “Adult enabled” Viewer and the new “Adult” continent, Zindra.

Both were announced within an hour of one another, the first by Dessie Linden and the second by Jack Linden.

Despite the trumpeting, both left people decidedly underwhelmed. The viewer in particular is stunningly unusable & inherently unstable. If you’ve not swapped to it yet – DON’T. Even bugs Dessie lists as “fixed” turned up for many of those who downloaded and installed the Viewer. Equally as bad are the pointless changes to frequently-used pie menu options and the arbitrary removal of camera functions used by the likes of Machinema creators.

Zindra-1
Prim glow, prim glow, everywhere prim glow

As to Zindra…well, while it may not (yet) be a ghetto environment, it is hardly something to leap for joy over. Here, in summary are my reactions:

  • Buildings in Kama City are so-so in terms of build quality and are blandly unimaginative in form. Many appear derivative of builds found on private islands; and why offices in what is supposedly a retail environment?
  • Prim glow in the city is totally over-the-top and completely lag-inducing
  • Roads (particularly in the city areas) straddle the sim boundaries around the city rendering them almost completely unusable when there is more than a dozen avatars on-sim
  • The countryside is boring and shows little imagination terraforming-wise. It is all largely uniform an uninspiring
  • Despite statements from LL that the continent covers some 256 regions, the number is actually 154, of which 45 are protected waterfront, and numerous others are 50% protected land – things could get very cramped, very quickly…
  • As the waterfront land is under Linden maintenance and unavailable for public rent, it’s going to be impossible for those with waterfront land on the old Mainland to get “like-for-like” exchanges.

The biggest issue I had with the new environment, however, was lag. It was noticeable when I arrived in Mosh (at the heart of Kama City), when there were around 18 residents there. By the time the sim was full with 41 avatars, the lag was intolerable – not just in Mosh itself, but in most of the surrounding sims.

Zindra-3
Not a wise move

Another cause for concern (for others as well) is why child avatars are allowed in Zindra?

Zindra is a continent promoted for “extreme adult” content. By allowing child avatars access to the continent ([2009/06/15 20:05]  Blondin Linden: No WOrries Chand. CHild avs are allowed on Zndra [sic]) Linden Lab are opening themselves to the accusation by others that they tacitly condone ageplay, regardless of whether said child avatars engage in it or not.

But to return to the land issue. For those who have to move to Zindra and were hoping this “preview” would help them select land options, I can only offer my sympathy. Information on the move is still grossly lacking, and there is absolutely nothing in Zindra itself to either identify available parcels or which informs people as to where to go and what to do in order to identify parcels they’d like, other than for people to random fly around, prod at the ground for About Land and note lot numbers.

So much for the promise that Linden Lab would make the transition “painless”.

Adult content – an update

Linden Lab have posted a further update  – or “summary” – on the forthcoming Adult Content changes.  In short, it actually says very little more than has already been posted to date on the matter. What is interesting is how subjective the entire “Adult Content” definition has become.

That changes are coming cannot be denied. And whether there are extenuating circumstances for these changes or not, one cannot deny that LL’s handling of the matter has been less than stellar. Even this latest posting gives little encouragement that we’re still not heading towards another debacle on the scale of the OpenSpace / Homestead sim situation, which is still reverberating, six months down the line.

Go read the post and add your views.