2024 SL SUG meetings week #9 summary

Oblivion, January 2024 – blog post

The following notes were taken from the Tuesday, February 27th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. No video this week, I’m afraid.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • No SLS Main channel deployment on Tuesday, February 27th, but the simhosts were restarted.
  • Wednesday, February 28th will see the Gingerbread RC update (containing llComputeHash(), llGetCameraAspect(), llGetCameraFOV(), llGetNotecardLineSync() and llWorldPosToHUD() ) re-deployed  to the Bluesteel RC, together with Ferrari and Preflight. It includes a fix for the issue of scripts being prevented from restarting when crossing into regions running on the update.

Upcoming Simulator Release

  • The simulator update to follow Gingerbread remains  Hearts & Flowers, which will likely be deployed in the next couple of weeks. This mostly comprises internal (non-user visible) updates, together with two notably user-visible additions:
    • llSetLinkSitFlags/llGetLinkSitFlags – allow you to adjust the sit flags for a prim. It supports the existing two SIT_FLAG_ALLOW_UNSIT and SCRIPT_ONLY.
    • At some future point, SIT_FLAG_HIDE_AVATAR should also be added, so you don’t need to play an animation that squishes the avatar so they aren’t visible in something like a very small vehicle.
    • A feature for estate managers that will allow them to schedule automatic region restarts.
    • A new constant in llSPP PRIM_SIT_FLAGS it will contain all the sit flag information, (including ALLOW_UNSIT and SCRIPTED_ONLY (the two older constants will still be available).
    • A new capability to load item inventory lists via HTTP (so items with large contents will load faster when accessed, although this will require a viewer update as well).
  • The next update after that will likely be called Spring Break. This might include notecard searches.

Viewer Updates

No changes at the start of the week:

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
  • Release channel cohorts:
    • Maintenance-W RC (bug and crash fixes), version 7.1.3.7983616888, February 22, 2024.
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7821226606, February 20, 2024.
    • Emoji RC viewer, version 7.1.3.7878383867, February 15, 2024.
    • Maintenance X RC (usability improvements), version 7.1.3.7721015131 , February 14, 2024.
    • Maintenance Y RC ( My Outfits folder improvements; ability to remove entries from landmark history), version 7.1.3.7790341084, February 9, 2024.
  • Project viewers:

Game Controller Update

  • Leviathan Linden is still working on trying to get the viewer’s Flycam capability (SpaceNavigator) with the new GameControl logic rather than old system.

Region Crossings

  • Monty Linden is working on the region crossings code (both physical region crossings and all that goes into them when vehicles, etc., are included, and teleports).
  • There has also been independent and on-going investigations by users into crossings. Some of the more recent has been around the issue of the EstablishAgentCommunication (EAC) event between the simulator and viewer (see this forum post for specifics).
  • As it turns out, the server engineering team have been working on an entire simulator to address EAC, which is seen as both problematic and potentially hiding other bugs in the code – and potentially causing issues for the SL Mobile app.

In Brief

  • The Sever Team has a new member – Pepper Linden.
  • There is an upcoming fix to go into a simulator maintenance release for the detach bug stopping all animations started by other attachments or sit objects – see github issue BUG-225288.
  • A further confirmation that the client-side scripting environment will be Luau, a Lua VM implementation developed by Roblox.
    • Note that this project does not encompass delivering client side scripts from inside SL simulator; it is purely viewer-side. Any such capability is seen as being so far down the line as to not be on the roadmap, although the use-cases for such interaction were noted.
  • Rider Linden is looking at llCloseDialog, allowing a script close a dialog that it had previously opened.
  • A general discussion on Experiences – extending the scope of possible controls (not on the immediate roadmap) and making the Join Experience dialogue lees frightening / off-putting to users.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL SUG meetings week #8 summary

Grauland, January 2024 – blog post

The following notes were taken from the Tuesday, February 20th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • No SLS Main channel deployment on Tuesday, February 13th, but the simhosts were restarted.
  • Wednesday, February 21st will see the Gingerbread RC update (containing llComputeHash(), llGetCameraAspect(), llGetCameraFOV(), llGetNotecardLineSync() and llWorldPosToHUD() ) rolled-back from the Bluesteel RC channel simhosts.
    • This is due to a bug found over the weekend which prevents scripts restarting when crossing into a region on the Bluesteel channel. It also means the 32 sensors return count (responsible for the issue) will be pulled from Gingerbread, and will be moved to the upcoming Hearts & Flowers simulator update, once Gingerbread has been rolled to the rest of the grid.

Upcoming Simulator Release

The simulator update that will be following Gingerbread will be Hearts & Flowers (probably named for the time of year!). This mostly comprises internal (non-user visible) updates, together with two notably user-visible additions:

  • llSetLinkSitFlags/llGetLinkSitFlags – allow you to adjust the sit flags for a prim. It supports the existing two SIT_FLAG_ALLOW_UNSIT and SCRIPT_ONLY.
    • At some future point, SIT_FLAG_HIDE_AVATAR should also be added, so you don’t need to play an animation that squishes the avatar so they aren’t visible in something like a very small vehicle.
  • A feature for estate managers that will allow them to schedule automatic region restarts.
  • A new constant in llSPP PRIM_SIT_FLAGS it will contain all the sit flag information, (including ALLOW_UNSIT and SCRIPTED_ONLY (the two older constants will still be available).
  • A new capability to load item inventory lists via HTTP (so items with large contents will load faster when accessed, although this will require a viewer update as well).
  • The 32 sensor count capability, mentioned above.

Rider Linden summarised what he plans to achieve in future simulator updates by saying:

I’ll give a Reader’s Digest version. I’ve split up a lot of the work that’s proposed into bite sized pieces and gotten it onto my schedule. (Right after I fix the sensor issue) I’m probably going to start with a couple of pieces of very low hanging fruit. llGetHealth() and fixing the issue where health is not transferred on a region crossing. 

Viewer Updates

glTF PBR Materials Maintenance-2 RC viewer (bug fixes, etc.) updated to version 7.1.3.7821226606, on February 20, 2024.

The rest of the official viewers in the pipeline remain as:

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Emoji RC viewer, version 7.1.3.7878383867, February 15, 2024.
    • Maintenance X RC (usability improvements), version 7.1.3.7721015131 , February 14, 2024.
    • Maintenance Y RC ( My Outfits folder improvements; ability to remove entries from landmark history), version 7.1.3.7790341084, February 9, 2024.
    • Maintenance-W RC (bug and crash fixes), version 7.1.3.7701974306, January 31, 2024.
  • Project viewers:

Jira End-of-Road

  • All bug reporting/feature request submissions are now transferred to Canny / Github, with the URL for the Second Life Jira now automatically redirects to the Canny Second Life Bug Reports page.
  • Public bug reports (and feature requests) filed via Jira are mostly archived on Github.
    • Due to the different permissions environments within Jira and Github, there are some edge cases which have yet to be archived.
  • Note that any ticket that previously had restricted access e.g. (Linden Only / Originator + Lindens) is not part of this archive.

Game Controller Update

  • Leviathan Linden is working to get an updated viewer this week. Hopefully it will include:
    • Support flycam with new GameControl measurements.
    • Get custom mappings to save to / load from settings.xml.
  • Both of these will bring the code “pretty close” to where he want sit to be for submission to the viewer dev team.
  •  If a new installer is available for download, Leviathan announce it in SL Discord #scripting and also in SL Sports #vehicles.

In Brief

  • A general discussion on the new notecard capabilities within the Gingerbread update, and the results of testing them on Bluesteel regions.
  • Region crossings:
    • User-generated documentation on region crossings and their behaviour is being written-up on the SL wiki.
    • Monty Linden has been untangling results from internal testing, trying to understand what’s part of region crossing and what’s just bugs/mis-design in other areas. He describes his work as “looking good” by potentially requiring further pile-on tests.
    • He has also been trying to simulate massive simultaneous region crossing using libremetaverse.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL SUG meetings week #7 summary

Elvion, January 2024 – blog post

The following notes were taken from the Tuesday, February 13th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

Upcoming Simulator Release

The simulator update that will be following Gingerbread will be Hearts & Flowers (probably named for the time of year!). This mostly comprises internal (non-user visible) updates, together with two notably user-visible additions:

  • llSetLinkSitFlags/llGetLinkSitFlags – allow you to adjust the sit flags for a prim. It supports the existing two SIT_FLAG_ALLOW_UNSIT and SCRIPT_ONLY.
    • At some future point, SIT_FLAG_HIDE_AVATAR should also be added, so you don’t need to play an animation that squishes the avatar so they aren’t visible in something like a very small vehicle.
  • A feature for estate managers that will allow them to schedule automatic region restarts.
  • A new constant in llSPP PRIM_SIT_FLAGS it will contain all the sit flag information, (including ALLOW_UNSIT and SCRIPTED_ONLY (the two older constants will still be available).

Viewer Updates

The Maintenance Y RC viewer (My Outfits folder improvements; ability to remove entries from landmark history) updated to version 6.6.17.6935642049 on February 9th.

The rest of the official viewers in the pipeline remain as:

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance-W RC viewer, version 7.1.3.7701974306, January 31, 2024 – bug and crash fixes.
    • Emoji RC viewer, version 7.1.3.7453691714, January 22, 2024.
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7467259489, issued January 12, 2024.
    • Maintenance X RC, version 7.1.1.7088410646, December 7 – usability improvements.
  • Project viewers:

Reminders

Jira End-of-Road

LUA Viewer-Side Scripting

  • On Friday, February 9th, Linden Lab announced an upcoming capability: viewer-side scripting using the Lua scripting language – see Coming soon: client-side scripting with Lua!. Possible areas of use for this capability are test automation, mods/plugins, and potentially supporting things like HUDs.
  • There is a pre-release viewer with the Lua support available on github, but there is little more that the team responsible for Lua is willing to say for the present.

Game Controller Update

  • Leviathan Linden has tweaked the game_control capability so that negated the forward/back directions of the stick axes to align more correctly with local-frame coordinates in SL. Pushing forward is now positive rather than negative.
  • He has also disabled game controller support through the old system (Me Menu –> Preferences Option –> Move & View tab –> Other Devices Button –>) – however, this does not impact 3D SpaceNavigator devices.
  • An updated version of the viewer with the game controller capabilities is now available on Github.

In Brief

  • The meeting quickly turned in part to a further discussion on combat, some of which has already been covered in my summary of the first Combat (Committee) User Group in relation to damage, plus a discussion on cheating using offset, etc. – see that summary for the former and the video below for the latter.
  • The above morphed into a general discussion on making water in SL (Linden and user-defined) as “properly” swimmable (e.g. with natural floating / not zooming into the sky and flying when reaching the water / air boundary, etc.) without the need for scripting  / HUDs, etc.
  • A discussion about raycast results, and making it possible for them to get the texture cords for the area where the ray hit the surface of a face, with the result given in a similar manner to detectedtouchST. A canny feature request was asked for, so that LL can look at the idea.
  • There are reports from some of an uptick in HTTP 499 errors with in-world services communication with external services. Those with specific details of these errors are asked to contact Monty Linden.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL SUG meetings week #6 summary

The Forgotten, January 2024 – blog post

The following notes were taken from the Tuesday, February 6th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

Viewer Updates

No changes at the start of the week, leaving the list of official viewers as:

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
  • Release channel cohorts:.
    • Maintenance-W RC viewer, version 7.1.3.7701974306, January 31, 2024 – bug and crash fixes.
    • Emoji RC viewer, version 7.1.3.7453691714, January 22, 2024.
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7467259489, issued January 12, 2024.
    • Maintenance X RC, version 7.1.1.7088410646, December 7 – usability improvements.
    • Maintenance Y RC, version 6.6.17.6935642049, issued November 21 – My Outfits folder improvements; ability to remove entries from landmark history.
  • Project viewers:

Reminders

Jira End-of-Road

New Combat User Group

  • The first meeting of the Combat Committee User Group will be held on Thursday, February 8th, at 13:00 SLT, and so will be alternating with the Content Creation User Group.
  • The venue for the meetings will be:  Longfellow/142/255/30
  • The initial format for the meetings will be text-only, but this may become a mix of voice / text according to attendees’ preferences.
  • Further details are available on the SL wiki, and the meeting is now on the SL Public Calendar.
  • As I’ve pointed out to Rider Linden having two alternate meetings on the same weekday at the same time called “CCUG” could cause confusion, this UG may be renamed. Apparently the leading contender as an alternative name is “Pugilist Parliament User Group” (PPUG), as the name “Pew-Pew User Group” has already been nixed internally at the Lab.

Game Controller Update

  • A new pre-release version of the game controller updates viewer being developed by Leviathan Linden can be downloaded via Github, although Leviathan is trying to get it listed on the official Alternate Viewers web page.
  • The game controller functions in this viewer will only work on the LeviathanLove, LeviathanLost and KaijuCorner regions on Aditi (the Beta grid).
  • With this update it is possible to remap the “Avatar movement actions” <–> “GameControl Input Channels” via mouse clicks, and it is possible to play with it even if there is no connected controller device. However:
    • Leviathan noted that here are some known oddities in the default mappings between the GameControl <–> Avatar movement actions, which he is hoping to fix soon.
    • If the mappings are customised, they do not currently save to settings as yet, so have to be customised again at the next log-in.
  • This sparked an on-going discussion on avatar movement options (such as having variable avatar speeds when moving  / in accordance with avatar size) which became intertwined with the discussion on animations (below).

In Brief

  • A request was made for a scripted means to sync worn Animesh animations with avatar animations.
    • This sparked a general discussion on animations + limitations of the current SL approach to handling them.
    • Whilst it was noted that there is a rising number of issues / requests related to the animation system, any work would likely be dependent on the glTF project & form a significant tranche of work in its own right.
  • The above segued into various ideas that had been raised within the (still suspended) Puppetry Project.
  • Further details in the video below.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL SUG meetings week #5 summary

WQNC Shrine, December 2023 – blog post

The following notes were taken from the Tuesday, January 30th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

Viewer Updates

No changes at the start of the week, leaving the list of official viewers as:

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Emoji RC viewer, version 7.1.3.7453691714, January 22, 2024.
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7467259489, issued January 12, 2024.
    • Maintenance-W RC viewer, version 7.1.3.7453541295, January 9, 2024 – bug and crash fixes.
    • Maintenance X RC, version 7.1.1.7088410646, December 7 – usability improvements.
    • Maintenance Y RC, version 6.6.17.6935642049, issued November 21 – My Outfits folder improvements; ability to remove entries from landmark history.
  • Project viewers:

Jira End-of-Road – Reminder

Combat Committee User Group

  • The first meeting of the Combat Committee User Group will be held on Thursday, February 8th, at 13:00 SLT, and so will be alternating with the Content Creation User Group.
  • The venue for the meetings will be:  Longfellow/142/255/30.
  • The initial format for the meetings will be text-only, but this may become a mix of voice / text according to attendees’ preferences.
  • Further details are available on the SL wiki, and the meeting is now on the SL Public Calendar.
  • I have pointed out to Rider Linden that having two meetings abbreviated to “CCUG” (Combat Committee and Content Creation user groups), which are held at the same time on alternating Thursdays could lead to some confusion among attendees of either, even allowing for some cross-over between the two, so the Combat Committee may yet see a change in name.

In Brief

  • A general discussion on the upcoming llGetNotecardLineSync(), including caching (both when and length of time).
  • Further (often negative) feedback on CANNY as the bug / feature release front-end, including news from Signal Linden that the Canny devs are working to take onboard issues raised with them by LL to help improved the system, some of which (such as providing a wider text input field on tickets) will be deployed in the very near future.
  •  A general discussion on a “HUDs/dialogue box 2.0 feature” to replace / improve upon the current dialogue box system and scripted HUDs. Suggestions included enabling / allowing dialogue boxes to be generated with radio buttons, dropdown boxes, and checkboxes; offering a client-side scripting capability to provide HUDs (and idea also being tossed around at recent Content Creation User Group meetings), although this got largely derailed by the hoary old (and highly subjective) “Pie Menu is better than Context Menus” debate.
  • Details of all above in the video, below.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL SUG meetings week #4 summary

Aurelias, December 2023 – blog post

The following notes were taken from the Tuesday, January 23rd, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • No SLS Main channel deployment on Tuesday, January 23rd, 2024; the simhosts were all just restarted.
  • Wednesday, January 24th should see a further attempt to deploy the Falls Colours simulator update (which includes a fix for collision sounds reverberating; llRezObjectWithParams, llListFindListNext and llGetNotecardLineSync.
    • The week #3 attempt to deploy the Fall Colours RC simulator had to be rolled back after it was discovered Debian had accidentally included a bug with the version of the OS used to package the simulator release. It is hoped this will be corrected in order for the simulator update to be deployed on January 24th.
  • Assuming Fall Colours is successfully deployed, week #5 (commencing Monday, January 29th, 2024) should see it promoted to the Main SLS channel and the Gingerbread RC release reach at least some of the RC channels.

Viewer Updates

No changes at the start of the week, leaving the list of official viewers as:

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Emoji RC viewer, version 7.1.3.7453691714, January 22, 2024.
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7467259489, issued January 12, 2024.
    • Maintenance-W RC viewer, version 7.1.3.7453541295, January 9, 2024 – bug and crash fixes.
    • Maintenance X RC, version 7.1.1.7088410646, December 7 – usability improvements.
    • Maintenance Y RC, version 6.6.17.6935642049, issued November 21 – My Outfits folder improvements; ability to remove entries from landmark history.
  • Project viewers:

Jira End-of-Road – Reminder

Combat Committee User Group

  • Rider Linden has received the green light to establish this meeting to discuss combat simulation in Second Life, and ways / means to improve what is currently available.
  • The venue / time / frequency of meetings will be announced at the next SUG meeting.

Game Control Update

  • A reminder that the game_control event for using game controllers has been removed from the Gingerbread maintenance RC to become its own branch / channel (currently on Aditi (the Beta grid), where it can be found on the regions LeviathanLove and LeviathanLost.

In Brief

  • In is hoped that work on improving vehicle interactions with parcel ban lines (e.g. stopping them hitting ban lines and getting stuck by having them bounce back) will hopefully be implemented later in 2024. Several Lindens are interested in poking at this.
  • The above led to an extended conversation on security systems in general – notably those which are intentionally aggressive / used to override ban line limitations (e.g. by preventing overflight of parcels on the Mainland well above the upper limit of ban lines). This conversation touched on:
    • The tension between people’s right to privacy vs. the natural expectations that when flying over a contiguous world, a freedom of passage should be allowed.
    • Requests that some form of minimum delay (e.g. 15 secs) be enforced on security systems to prevent unnecessary 0 sec ejection / teleporting those who are innocently passing by a protected parcel.
    • Providing some means for information on orbs / ban lines / private(/restricted) parcel being passed to the viewer (e.g. to be display on the Mini-Map for the former, and / or UI icon to be displayed when passing over restricted  / private parcels with an active security.
    • Please refer to the video below for more on this.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.