2025 week #16: SL SUG meeting

Simurg, February 2025 – blog post

The following notes were taken from the Tuesday, April 15th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log of the meeting and Pantera’s video, embedded at the end of this piece.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • This week will see all channel restarted without and deployments.

Upcoming Deployment – Recap

This next simulator update will be called Elderberry. Among other things, this should include:

  • A new option to llDerezObject – DEREZ_TO_INVENTORY, which returns the targeted object to inventory and saves its current state (e.g. has the same behaviour as Build → Object → Save Back to Object Contents.
  • llIsLinkGLTFMaterial  – which can can determine if a face on a linked prim is PBR.
  • REZFLAG_DIE_ON_NO_REZZER – which will cause a rezzed prim to die if its rezzer is no longer present in the region.
  • Updates to llSetAlpha will have a caveat: if alpha  is set to >0.85, it will switch the overrides to opaque; setting under that value sets them to blend. This is because there seem to be some serious rendering issues with blend mode and an alpha near 1, per this image.
  • llSetGLTFOverrides, rather than changes to llSetColor and llSetAlpha to work with PBR, as changing the latter was “starting to lead down some very scary paths WRT ‘What is the right thing to do'”.

SL Viewer Updates

  • Default viewer: 2025.03 version 7.1.13.14343205944, dated April 9th, 2025, promoted April 15th, 2025.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13907344519, April 2nd.

In Brief

Please refer to the the video for details on the following.

  • A general discussion llDerezObject and whether an object being taken back by an object has been renamed will result in a copy being generated, or the original still replaced (answer: still replaced).
    • As a result, a DEREZ_TO_INVENTORY_COPY parameter has been requested, and could be suppled in the simulator update after Elderberry.
    • Rider Linden also noted he may need to disallow a reclaim on coalesced inventory objects, as once in-world, acoalesced object becomes a grouping on independent objects, with not connection between them or any means to re-group them.
    • Discussion around this functionally and iiDerezObject continued through most of the meeting.
  • Progress on SLua is described as being “good”, but as per the pervious meetings (SUG and TPVD), there is more back-end work to be done before the SLua project moves to a “beta” on Aditi.
  • Following the discussion on World → Show → Land Owners has been broken since the release of PBR such that all owners, regardless of type are only shown as red, rather than in different colours based on ownership (see Land owners colour),  it was noted that a fix for the issue should be in the next RC viewer update – 2025.04.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 week #15: SL SUG meeting

Zaanse Schans, January 2025 – blog post

The following notes were taken from the Tuesday, April 8th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log of the meeting and Pantera’s video, embedded at the end of this piece.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • This week will see all channel restarted without and deployments.

Upcoming Deployment

This next simulator update will be called Elderberry. Among other things, this should include:

  • A new option to llDerezObject – DEREZ_TO_INVENTORY, which returns the targeted object to inventory and saves its current state (e.g. has the same behaviour as Build → Object → Save Back to Object Contents.
  • llIsLinkGLTFMaterial  – which can can determine if a face on a linked prim is PBR.
  • REZFLAG_DIE_ON_NO_REZZER – which will cause a rezzed prim to die if its rezzer is no longer present in the region.
  • Updates to llSetColor and llSetAlpha to work with PBR.
    • llSetAlpha will have a caveat: if alpha  is set to >0.85, it will switch the overrides to opaque; setting under that value sets them to blend.
    • This is because there seem to be some serious rendering issues with blend mode and an alpha near 1, per this image. Rider Linden added:
Also. It bears repeating… since I forgot. BP colours (what you set with llSetColor) are in sRGB space. PBR is linear. I’m doing the conversion internally so it should be the same colour in both cases.

SL Viewer Updates

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – No change – crash and performance fixes; Water exclusion surfaces and water improvements.
  • Second Life Release Candidate viewer 2025.03 version 7.1.13.14174767759, April 2nd.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13907344519, April 2nd.

In Brief

Please refer to the the video for details on the following.

  • A request was made to have changes to releases on the SLua test regions on Aditi added to the release notes mechanism so that those using the regions can see when / why things are going to change or are going to change.
    • This is going to be looked into. In the interim, Rider Linden is going to try to to provide notification of updates to the Second Life Discord server.
  • World → Show → Land Owners has been broken since the release of PBR such that all owners, regardless of type are only shown as red, rather than in different colours based on ownership (see Land owners colour).
    • No update in fix status.
  • Add flag to llSetLinkSitFlags, SIT_FLAG_INVISIBLE is described as on the to-do list, and will likely be a viewer-side change so the flag is respected.
  • A status update was requested for work on providing a means to ease issues of ban line collisions and vehicle loss, and having the simulator provide more timely information on parcel access permissions before a vehicle is on top of a parcel in which access is denied for the avatars riding it.
    • This is something Rider Linden is hoping to get to in the simulator release after Elderberry).
    • The discussion broadened through the when and how the simulator should provide parcel information to the viewer – e.g. in general or on demand, and what information could be provided, having a mandated delay on security systems on the Mainland to prevent the enter parcel / immediate teleport / ejection situation.
  • Still no news on when the Mainland legacy EEP setting (now seen as dim and murky post PBR deployment), although it is believed the Moles are working on Mainland region settings.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 week #14: SL SUG meeting

Realm of Ihrydia, January 2025 – blog post

The following notes were taken from the Tuesday, April 1st, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log of the meeting and Pantera’s video, embedded at the end of this piece.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday April 1st, the SLS Man Channel was updated with the Durian Scones update, which includes the SSL certificate renewal, making it grid-wide.
  • On Wednesday, April 2nd, the RC channels will be restarted without any deployment, other than a WebRTC update which will be deployed to the Preflight RC channel.

Planned Updates – LI Calculation Change (Recap)

  • Signal Linden highlighted a Feedback Ticket he has raised, proposing the removal of scale from Land Impact calculations.
  • This is being possibly earmarked for a simulator update after Durian Scones.
  • This essentially means that the LI of object should not dramatically change as a result of resizing (particularly when increased in size). It could also mean that some large objects in world could see LI reductions.
  • Understandably, this announcement led to a lot of discussion / debate throughout the meeting.
  • Signal also stated that the Lab will like – at some point also take a look at Mesh uploads and use: Incentivize correct use of LODs, which is currently being tracked.

SL Viewer Updates

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – No change.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Second Life Release Candidate viewer 2025.03 version 7.1.13.14115832189, March 28th – NEW.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13973830462, March 20th, 2025 – no change.

In Brief

Please refer to the the video for details on the following.

  • A request was made for linkset larger than the current 64m limit. This would have to be “thought about”, although it led to an extensive discussion on the idea (including issues of linkset visibility / draw distance / limits on older hardware).
Arbitrary link distances sounds like a neat idea, however I suspect such a change would only exacerbate some interest list bugs. I wonder what would happen if two 1cm^3 cubes were linked at 256m. The “position” of the linked object would be one of the prims. Its measure of “visibility” should be… what? The size of one or the size of the linked set?

– Leviathan Linden

  • The above led to a broad conversation on prim / object types, physics, prim torturing, etc.
  • Signal linden noted on the status of SLua:
Updates on SLua may slow down as we got a lot of good information from the alpha. We need to make some changes and prepare for a beta and production rollout.
  • Rider Linden also dropped a request into the meeting:
I’m looking for someone to write an extension. When I open a script file using VSCode check the current workspace. If it finds a file with the same base name, “link” the two files. 1) Copy the file from the workspace to the SL script temp file every time the WS file is saved.

 

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 week #13: SL SUG meeting: Certificate renewal (2); LI Calculations

Drone Haven, January 2025 – blog post

The following notes were taken from the Tuesday, March 25th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log of the meeting – sorry, no video from Pantera this week.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday March 25th, the SLS Man Channel was updated with any deployment.
  • On Wednesday March 19th the Durian Scones update should be deployed to all remaining RC channels RC – this update incudes the SSL certificate renewal – see below for more.

Production Grid SSL Certificate Renewal

  • The SSL certificate for the Second Life Production Grid is set to expire on April 16th, 2025 02:40 GMT.
  • A new certificate anchored by DigiCert started deployment via the BlueSteel RC on Wednesday, March 19th, and will progress across the RC channels and to the SLS Main Channel in the normal cadence of simulator releases, to be completed in advance of the old certificates expiring.
  • Testing of this certificate can be done either within the nominated simulator channels as it is deployed, or on Aditi (the beta grid), on the following regions:
    • Bonifacio.
    • Blake Sea (Very nearly the entire set of regions).
    • Cloud Sandbox 1 through 4.
  •  For full details on the re-certification, please read Monty Linden’s forum post and thread, or the Lab’s official summary blog post.

Planned Updates – LI Calculation Change

  • Signal Linden highlighted a Feedback Ticket he has raised, proposing the removal of scale from Land Impact calculations.
  • This is being possibly earmarked for a simulator update after Durian Scones.
  • This essentially means that the LI of object should not dramatically change as a result of resizing (particularly when increased in size). It could also mean that some large objects in world could see LI reductions.
  • Understandably, this announcement led to a lot of discussion / debate throughout the meeting.
  • Signal also stated that the Lab will like – at some point also take a look at Mesh uploads and use: Incentivize correct use of LODs, which is currently being tracked.

SL Viewer Updates

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – No change.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Second Life Release Candidate viewer 2025.03 version 7.1.13.13906285233, March 20th – NEW.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13973830462, March 20th, 2025 – NEW.

In Brief

Please refer to the the video for details on the following.

  • A SLua update was deployed to Aditi during the meeting, containing the requested JSON and the B64 stuff in it.
  • Signal indicated that LL’s visit to the 2025 Game Developer Conference (March 17th-21st, 2025) in San Francisco to promote Second Life appears to have been well received, the the stand receiving a lot of visitors and interest.
  • There has been some discussion in the Content Creation channel of the Second Life Discord Server about allowing rezzing of prims and meshes larger than the current 64m limit, either for everyone, or as a switch which could be set at the estate/region level. LL are tracking this.
    • However, Signal and Leviathan Linden noted that in terms of meshes exceeding 64m in size, some research into potential physics impacts might be required.
    • Signal further suggested that if there are physics issues, such large meshes could be made non-physical on rezzing.
  • On the subject of physics, there have been reports of objects getting “stuck” with a convex version of their physics mesh until are selected by their owner, and also that sometimes the simulator forgets the mesh physics type and sets it to convex hull.
    • Rider Linden noted he spent some time trying to trace down a similar issue some time ago, without success.
    • Leviathan Linden would like to look into these issues, so Feedback reports would likely be appreciated, with logs.
  • Signal again indicated a preference to get the Havok sub-libraries out of the viewer, replace the decomp. library with an open-source one, and replace Navmesh with a solution “that isn’t janky”. However,  decisions on all of this have yet to be taken.
  • A discussion on the “energy” effect within llPush – where it has use (e.g. feeding into impact damage calculations for weapons), issues, etc., and whether or not there is a case for it being removed for SLua scripts (but not Lua VM to run LSL, so as to maintain compatibility), if at all possible (possibly not).
  • Signal Linden also dropped a request into the meeting:
If you would be seriously interested in contract work to convert the LSL wiki over to readme.com, including a Github action to generate LSL/SLua function documentation from a giant LLSD manifest, drop me a line. One thing I’m thinking about is improving documentation. Readme.com is the same platform VRchat uses for their docs rather effectively, and it would allow us to accept changes from unregistered users once again.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 week #12: SL SUG meeting: Grid SSL Certificate Renewal

l’Oree des lumieres, January 2025 – blog post

The following notes were taken from the Tuesday, March 18th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday March 18th, the SLS Man Channel was updated with any deployment.
  • One Wednesday March 19th:
    • Durian Scones should be deployed to the BlueSteel RC – this update incudes the SSL certificate renewal – see below for more.
    • The rest of the RC channels should be restarted without update.

Production Grid SSL Certificate Renewal

  • The SSL certificate for the Second Life Production Grid is set to expire on April 16th, 2025 02:40 GMT.
  • A new certificate anchored by DigiCert in being deployed, starting with the BlueSteel RC on Wednesday, March 19th.
  • Testing of this certificate – particularly with accessing the grid from older viewer versions is recommended.
  • In addition, the certificate can be tested on Aditi (the beta grid), on the following regions:
    • Bonifacio.
    • Blake Sea (Very nearly the entire set of regions).
    • Cloud Sandbox 1 through 4.
  •  For full details on the re-certification, please read Monty Linden’s forum post and thread, or the Lab’s official summary blog post.
  • The plan is to complete deployment of the new certificate ahead of the old certificate expiring.

SL Viewer Updates

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – No change.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13858460198, March 14th, 2025 – NEW.

In Brief

Please refer to the the video for details on the following.

  • A discussion on encrypting local chat  – or at least moving it from UDP to HTTP2. No so much due to chat passing through the Lab’s servers, but due to concerns about external agents eavesdropping.
  • A general discussion on SLua and updates, and on issues and requests.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 week #11: SL SUG meeting

Borkum, January 2025 – blog post

The following notes were taken from the Tuesday, March 11th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, March 11th, 2025, the SLS Main channel was updated with the Carrot Cake update should be deployed to all RC channels. This includes:
    • A patch for issues found with the version of Carrot Cake already deployed to BlueSteel, together with a fixed for issues in trying to deploy some of the new benefits announced as a part of the “March Membership Madness” month.
    • Monty Linden’s work on EventQueueGet (a simulator Capability that delivers messages from a simulator to viewers over HTTP using a long-poll scheme. It is core functionality without which viewer/simulator coordination is impossible).
    • In addition, an update combining Carrot Cake and the WebRTC back-end was deployed to the Preflight RC channel.
  • On Wednesday, March 12th, 2025, the remaining RC channels will be restarted without update.

SL Viewer Updates

  • Default viewer: 7.1.12.13550888671, formerly the ForeverFPS, dated March 1, 2025, promoted March 5th – NEW.
    • Numerous crash and performance fixes.
    • Water exclusion surfaces.
    • Water improvements.
  • Project viewer: Second Life Project Lua Editor Alpha, version 7.1.12.13526902562, March 3rd, 2025 – NEW.
    • Will only work on Aditi, within the following regions: [Luau Yardang], [Luau Tombolo], [Luau Mesa] and [Luau Tideland].

Lua(u): Initial Aditi Deployment – Recap and Update

  • An initial deployment of Luau support (which will eventually replace Mono as the back-end scripting language) is opening on Aditi (the beta grid) for user testing.
  • The regions running Luau support are: [Luau Yardang], [Luau Tombolo], [Luau Mesa] and [Luau Tideland].
    • These support both native Lua scripting and compiling LSL to Luau VM.
  • A Luau-capable viewer is required.
    • This viewer will work on any region in SL, but will only compile scripts to Luau on the Aditi regions noted above.
  • Discussion on Lua(u) is available through the scripting channel on the SL Discord server, for those with access.
  • It was noted that the server support has some “sharp edges”. In addition:
    • Error reporting when compiling scripts from LSL to Luau is “quite spartan at the moment”, but will be improved “in the next update or two”.
    • If objects with compiled Luau script assets are rezzed in a non-Luau region, they won’t work.
  • On the initial launch, LL constants hadn’t been exposed. Those should be available now.
    • Constants are in the global namespace now, with constant folding in the future to improve performance. Currently, there are no plans on moving them into a namespace.
  • Rider Linden indicated that there has been a high volume of testing of the past week on the Luau regions on Aditi, generating high quality feedback from scripters.
  • Signal Linden added that over the course of the last week, there has been some rapid development with bug fixes and features, with a new build nearly every day. Both he and Rider Linden passed on thanks to everyone who has been putting early work into testing the Lua work.

Luau Resources

In Brief

Please refer to the the video for details on the following.

  • The Durian Scone simulator update contains the new server certificate anchored by DigiCert. Monty Linden has a detailed post on the Technical forum. The Certificate supporting regions are Cloud Sandbox 1- on Aditi, and are open for testing.
  • There was a general round of potential naming for the SL implementation of Lua/Luau. Ideas including: SLuau; SLua (“slew-ah”); Linden Lua(u) Language (LLL / L³).
  • RegEx string functions: Rider Linden noted that he has most of the code written for some of the other RegEx things, and believes it would be mostly a matter of hooking the correct pieces together. However, work is currently focused on internal tooling, so he’s not at this point sure when he’ll be able to get back to the RegEx work. Some RegEx support can be found here.
  • Leviathan Linden is hoping to port game_control back into the main SL Viewer and also to submit some patches for Cool VL Viewer when he has an opportunity to get back to that work. He also noted that for the official SL Viewer it depends on the Linux-build support getting back in place because game_control was using SDL2 for input acquisition, which was supplied by the Linux build work.
  • A general conversation on the AI character tools, LSL, and opportunities.
  • Linden Lab is attending the 2025 Game Developer Conference (March 17th-21st, 2025) in San Francisco to promote Second Life.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.