Two recent events involving Linden Lab reps have caused yet more head-scratching.
The first is a posting from Amanda Linden on the subject of “work avatars“, espousing the view that if people are to do “professional” business in SL then they should consider having a “professional avatar” as distinct from their runabout everyday avatar.
I’ve found two things interesting with this – one of which is somewhat amusing, the other is more alarming. The amusing element is in the number of replies from people who have somewhat missed the context of the post. This isn’t about all of us engaged in SL commerce having to ditch our current look and come over all business-like. Nor is it about any form of “outing” real identities behind avatars on the part of LL.
No, the article is aimed squarely at the question of “professional” (read “corporate”) employees being in-world as representatives of their organisation, and the need for these individuals to keep their “professional” identity both divorced from any “social” identity they may have and use outside of working hours, and in line with the professional / corporate image they are trying to promote.
While many have mistaken the posting, as mentioned above, giving rise to a range of misguided (…?) responses, those that have realised the intent of the post have, in fairness given interesting feedback on the matter relating to the “validity” of “business” (or “professional”) avatars, the question of naming rights / abilities, etc. However, with one or two exceptions, no-one has really addressed the question of why is Amanda even raising this issue in the public forum?
Second Life was never designed to be an engine of business. Period. It was designed – if such a term can be used – as a fun-based social networking platform (and I never thought I’d hear myself say that!). Yet, in the drive to make it sustainable, Linden Lab have been increasingly forced to look at the corporate environment as a means of generating sustainable revenues and growth (again, this drive is to me one of the clearest indications that all is not well with the SL economy as an “engine of commerce”, despite the rosy pictures painted every quarter by those juggling with the finance figures). To this end we’ve had much focus from LL on their “behind the firewall” product which (I gather) is designed to be the nirvana for all corporate communications needs.
And, in its own way, this is fair enough. Second Life does offer some unique opportunities for internal management to corporations. Whether they can compete with established tools and technology (video streaming, desktop-enabling video conferencing, secure collaborative work tools and information sharing, etc.), is obviously debatable – but one cannot simply discount SL on the basis of existing technology, or for LL for trying to leverage what they believe is a potential market.
Where this becomes an issue, however, is in the way it impacts how Linden Lab view the grid as a whole. Until recently, the grid was a place of open interaction, creativity and development, where many different lifestyles and communities could converge and mix and share (largely) without rancour or fuss. Sure, groups were/are prone to their own bouts of drama; yes, Linden Lab did and does sometimes show an insidious favouritism here and there – BUT on the whole, for those in SL it really was a case of “our world, our imagination”.
That is no longer the case. The “big business is everything” mantra is one that is spreading across the whole of Linden Lab, resulting in a grid that is slowly but surely being sanitised, and individuality squirreled away on private sims and small holdings. “Adult” content has been largely removed to its own continent or private sims; any that remain on Mainland are (theoretically) unable to advertise or gain much visibility unless people stumble upon them – and where they do advertise, users are encouraged to AR them so they can be taken down.
We’re now seeing discussions emerging between Linden Lab and a favoured few relating to “zoning” areas of Mainland for “community building” – words that again subliminally suggest “homogenising” the Mainland into a nice, clean, “safe” environment where Corporate Daddy will feel safe letting his children (employees) “play”.
In this, Amanda’s enthusiastic posting is but the latest demonstration that there are those within LL who view Second Life as being “all about business” – and very little else, despite the lip service they may pay to the rest of us. The only reason the idea of having a “professional” avatar is being promoted is because Amanda and others in LL want to see the grid as a confluence – not of communities and lifestyles and interests – but of corporate marketing and exposure. A place where all those behind-the-firewall grids can safely connect and where their minions and roam outside the hallowed portals of their corporation and “do business” with others “safely” (and by “safely” I don’t necessarily mean “securely”, I mean simply without the “risk” of running into any one of two dozen exotic avatar styles we all take for granted in SL).
And this is the worrying aspect of Amanda’s post; not that we’ll all have to somehow be “outed” (as some on the blog comments are decrying), but that here again we see Second Life – a place never designed to support Big Business – being slowly but surely forced into a business suit, shirt and tie….
Nor, in passing, do I find this kind of commentary being followed by Philip Rosedale’s recent bombshell unconnected. Other the last several months we’ve seen several departures from Linden Lab that have raised questions concerning the company’s intended future direction. Until now, the hardest of these was perhaps Robin Linden’s departure.
While Robin caused a mixed range of reactions from those around her, she did, in many ways, having the “community” of Second Life at heart. Not all of us agreed with some of her actions all of the time, but she was committed to the idea of Second Life being an open community. As, I think it fair to say, was Philip. And now he, too – despite all the comforting words – is off. Why, exactly, is unclear. Lots of promises and pleasing words – but one cannot help but feel that in sharing the same workspace as Mark Kingdon, Rosedale finally realised the yawning gulf between his dreams and ideas and Kingdon’s (Kapor’s?) vision for the future of SL, and the fact that the two can no longer comfortably co-exist.
So what of SL and the rest of us? I have no idea. But, like many others, I’m concerned about further developments coming out of Jack Linden’s office, as reported by Ciaran Laval and variously-reported elsewhere.
First off, the issue here – and Ciaran states – is not that LL have discounted a bulk sim sale to the likes of Dreamland (who are a huge customer well aware of their potential buying-power – thus discounts are hardly surprising). What is worrying about the deal is – again – the degree of obfuscation apparent in Jack’s responses to valid questions pitched during his Office Hours, and as reported by Ciaran. So much so, that Jack himself had to admit he was coming over as evasive – before hiding under the excuse that this is some kind of “beta program” – a laughable response at best.
Discounts are discounts. End of story. They are a legitimate part of business practices and require little in the way of hiding from others – so they fact that Jack (again) feels the need to obfuscate (just as he did over OpenSpace / Homesteads, and with the Adult Changes, and with the Blake Sea situation….), suggests that either favouritism is involved here, and a programme to edge-out the smaller land owner and private sim owners is in the process of being developed, or – frankly – Jack is (again) demonstrating a degree of incompetence in his ability to deal openly with his clients.
Personally, given the push for a bigger Big Business presence in SL, the erosion of the voices and dreams of those who made SL possible, and moves such as this latest “beta programs” from Jack, I’m beginning to get pessimistic about the future of SL.
These moves simply do not bode well for the smaller, independent player or player groups within Second Life. Again, leave us not forget that, after the special “beta testing” Jack developed with USS over Blake’s Sea, we’ve now got the much-touted Community Partnership Programme, which is utterly biased against small independents – right from the opening words: “a new initiative focused on expanding Linden Lab’s relationship with large, inworld communities“.
Indeed, taken together, one cannot help but view the CPP and this latest behind-closed-doors deal between LL and Dreamland as part and parcel of moves to sanitise Second Life ready for the Second Coming of Big Business, as heralded by Amanda….