Rod Humble reveals some of his thinking behind LL’s new products

Kill Screen carries an interesting article on Second Life and Linden Lab’s direction under the leadership of Rod Humble. Provocatively entitled, Can Rod Humble resurrect Second Life? the piece examines Humble’s role as LL’s CEO and in particular his strategy in driving the company towards diversification.

A relaxed Humble with a memory of the past…

The latter has tended to divide people engaged in or observing SL, with some seeing it as a sign that LL have somehow “given up” on Second Life or are using it simply as a financial lever with which to churn out new products, and others taking a more moderate view of things. I’ve argued myself on a couple of occasions that diversification could actually be both beneficial towards SL in the longer term, and really doesn’t measure up in any way to LL having “given up” on SL. However, Humble’s view adds an interesting dimension to the discussion, as it is clear his thoughts possibly reach far beyond matters of “direct” user retention. The article notes in particular that:

One initial challenge, however, is its own core product. Building an object in Second Life isn’t easy. There are tutorials and message boards, but for someone who wants to pop in and simply make something quickly, Second Life is intimidating. In fact, that was part of the barrier to the community’s growth. Despite all its fanfare and media coverage, actually getting started was a hindrance to casual users. “Second Life is a highly complex 3D space. It’s a high learning curve,” Humble notes. “A steep climb but rewarding and deep.”

As we’re aware, bridging that gap is hard. There have been numerous attempts to help new users across it, from in-depth solutions such as the old Orientation, Discovery and Help Islands, through to the infamous “first hour” experience of Mark Kingdon’s day (which grew to encompass the “first five hours” when it wasn’t working out as planned) to the highly minimalistic (and questionable) Destination Islands seen more recently. Efforts have also included privately run welcome areas through to experimental orientation areas to something of a return to the more traditional approach.

Part of the problem here is that everyone tends to have an opinion on how it should be done. Many focus on the technical aspects, some on the social aspects, and well may have common foundations, then often build out in various different directions. This makes drawing a consensus as to what works actually quite difficult – as the Lab has learned.

However, in launching the new apps – particularly Creatorverse and Patterns – Humble sees things differently; that by breaking down the creative process into easily understandable concepts and ideas that allow the user to develop a more intuitive understanding of the creative process – and perhaps then move on to more involved creative environments. As the Kill Screen article also comments:

The Linden apps strategy hopes to bridge the gap between the tactile joys of painting and the more guided pleasures of digital makers. More importantly, Humble’s ultimate goal is digital literacy. As he struggled as an amateur, he found that his appreciation of the masters was heightened. The jazzy rhythms of Kandinsky took on new life as he was able to speak the painter’s language. Humble hopes that games like Creatorverse will foster a greater appreciation of the creative process behind designing digital goods. “The hope is that the more people make things, the more they have a richer language to express criticism.”

Rod Humble: Creatorverse and Patterns – opening doors to greater user creativity

Whether this will lead people from the likes of Creatorverse to Second Life is questionable; but where Patterns is concerned, there is something of a path where this may happen; both it and Second Life are somewhat grounded in similar concepts, something a number of commentators – myself included – have noted. Obviously for it to be effective, there needs to be some pointing of the finger towards the doorway from either Patterns to Second Life, which is currently far from being evidenced; but then Patterns is also a long way from prime-time as well.

Perhaps more telling from an SL standpoint is a direct quote from Humble:

“I like rebelling against the tyranny of structured forms,” Humble says. Sims creator Will Wright’s approach to “software as toys” was an inspiration to Humble while the latter was at EA. The constraints that game designers typically place on their players are anathema to the more open-ended creative process that Humble sees as the future of play. “Instead of being told you need to do these tasks to proceed to the next air lock of fun, why not open those doors and give you the ability to fly around?”

This not only encapsulates the broader aims of the likes of Creatorverse and Patterns in reaching new audiences and (maybe) enticing them towards Second Life, it more particularly seems to point to why Linden Lab has, on the one hand, been pushing out new tools and capabilities on their users while on the other, seeming to step back from “direct” involvement within SL. That is, the company is simply trying to present users new and old with as wide a palette of tools and capabilities as possible (mesh, pathfinding, the still-to-be-completed advanced creation tools, the upcoming materials processing capabilities, etc.) they can use create and explore the 3D spaces offered by SL without feeling constrained by the constant presence of the company looking over their shoulder.

The Garden – a subtle use of Teleport Agent, an element of the advanced creation capabilities in SL, which is used ion the puzzle HUD

Doubtless there will be disagreements with this view and with Humble’s comments in general; however they do make interesting reading. For me, and despite all the problems which are looming on the horizon where SL is concerned, I can’t help but come away from it with a feeling that (again) neither Humble nor LL have given up on their core platform.

With thanks to Daniel Voyager for the Twitter pointer.

Rod Humble hints at more virtual worlds in LL’s future

On October 14th, and thanks to Lelani Carver, I commented on an article in VentureBeat’s Gamebeat in which Rod Humble discusses LL’s new products and mentions Second Life (see Rod Humble talks-up new products, creativity and Second Life).

In my piece, I included a quote from him which appeared in the article:

“We are still investing in 3D virtual worlds,” he said. “But shared creative spaces is what we do. There is an opportunity to embrace the new way of developing things. A lot of this could be done inside Second Life. But you get more creativity in the hands of more people by building on new platforms”

Rod Humble: “Yes, the plural is deliberate”

At the time I was writing, Humble’s initial wording caught my eye: “We are still investing in 3D virtual worlds” (note the plural). I thought it an odd turn of phrase; why not simply, “We are still investing in Second Life”? In the end, I dismissed the various thoughts floating around my head and assumed the quote was either misinterpreted by the interviewer or that Humble was simply using a broad term by which to define Second Life without using the name itself.

However, it would appear the quote was accurate and intentional. Dropping a comment after my article (which you can read in full here), Rod himself had this to say on the matter:

My comment about also investing in virtual worlds is correct. As you know I don’t like to detail things until we are close to something actionable, but we absolutely are investing in the large virtual world space which I think will make Second Life users, business owners and developers very happy…. but its a ways off :).

In replying to my response to his comment, he went on to add:

Welcome! Yes the plural is deliberate :)

Now this is undoubtedly going to open the doors to speculation (why on Earth do you think I’m pushing this article front-and-centre 🙂 ). For my part, I find the comment “I think will make Second Life users, business owners and developers very happy….” possibly telling. After all, business owners and developers are by definition Second Life users – so why distinguish them somewhat apart from “Second Life users”?

Also of interest is the use of the phrase “the large virtual world space”, which is also open to a lot of speculation.

As Rod points out, it is going to be some while before anything further can officially be said. However, it is obviously fair to say that he wouldn’t have gone even this far without having a reasonable level of confidence that whatever is in the pipeline is going to come to pass.

So what do you think? Do you think he’s referring to the “SL 2.0” some have been writing about / wishing for? Is it “SL+” – perhaps with additional features such as larger regions? A whole new generation of virtual world solutions, perhaps cloud-based? Or something else entirely?

And if you decide to reply, please remember what else Rod said in his original comment: “Our commitment to Second Life remains key and central to our company.”

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LL’s new CFO

Bob Komin’s departure from Linden Lab at the start of August was widely reported, With Tateru Nino first confirming he had in fact left after a couple of months of speculation he was set to depart.

Mr. Komin’s replacement as LL’s CFO is Malcolm Dunne, who joined the company in August, so this is something of a belated “welcome” to him :).

His official bio from the management  / board page of the new corporate website reads

Malcolm Dunne is the Chief Financial Officer of Linden Lab and is a chartered accountant with 15 years of experience in the interactive entertainment industry. Dunne joined Linden Lab from Trion Worlds Inc, where he was CFO and a board member. He was instrumental in growing the organization to 450 headcount, $100m+ revenues within a 12 month period and closing debt and equity funding exceeding $100 million during his 3 1/2 year tenure. Prior to Trion, he was Interim CFO at SCi plc (the former parent company of Eidos), where he was instrumental in raising £60 million to recapitalize the business. Malcolm has also held positions at Capcom and Electronic Arts.

Interestingly, Mr. Dunne’s LinkedIn profile notes a five-month stint at Clickatell between his time at Trion Worlds and joining LL. That Mr. Dunne also worked at EA Games might raise eyebrows among some, so it should be pointed out that there is no apparent direct EA link” between him and Rod Humble, as Mr. Dunne departed EA prior to Rod Humble’s arrival.

Welcome, Malcolm!

 

Linden Lab announces Creatorverse and Patterns

Update, October 9th, 2014: Linden Lab announced that development work on Patterns has been discontinued.

Updated February 19th, 2014: Linden Lab has discontinued Creatorverse, therefore link to its website have been removed.

Linden Lab has today announced the first two of its new products, Creatorverse and Patterns. coming after a year of speculation which started at SLCC-2011 in August last year when Rod Humble announced that the company would be diversifying its product stream,

Both of the new products  go some way towards revealing the directions in which the company is heading aside from the continued development of Second Life.

Creatorverse

Creatorverse is described as a “Simple, shared 2D creative space” which will be available on the iPad. The basic idea is that users create whatever they wish – pictures, puzzles, games, etc, and then place them in the creatorverse universe, where others can download them, add to them and re-share.

A Creatorverse screen shot (copyright Linden Lab)

As with in-world building in Second Life, Creatorverse appears to use simple and complex shapes which can be dragged and dropped into the application and combined to create more complex elements, forms and shapes which can in turn be animated. There is a website associated with the new product, and the Lab’s press release includes a video overview of the product, narrated by Rod Humble. It has been submitted to the Apple Appstore and should be available in the next few weeks.

Patterns

Patterns first came to prominence in July of this year,  when it appeared that the official Linden Research website was being prepared for a re-vamp (which has subsequently happened – see below). At the time, it wasn’t clear if “Patterns” was indeed a new product or simply a placeholder in a proposed new web design (interestingly, and in something of a repeat of events surrounding Linden lab’s “other” leaked product, dio, the images relating to the proposed site redesign vanished shortly after the news broke). The press release describes Patterns thus:

Patterns is a new 3D creative environment to explore and shape, where you can build large-scale structures that reach the sky, bridges that traverse chasms, and more, all while the pull of gravity challenges your construction techniques. Soon, we’ll share more details with a video trailer, and adventurous early adopters will be able to get the ‘genesis release’ (our first public build), help shape the development of Patterns by providing feedback and suggestions, and get their names added to the credits as founders.

While the Linden Research website adds:

Imagine a 3D universe of creativity… Explore caverns and valleys, while you harvest substances with real world densities. Build large scale structures that reach the sky or bridges that traverse chasms. Challenge real-world physics to see which creations will tumble — or withstand — the power of gravity.  It’s your universe to shape. Interestingly, and in difference to Creatorverse, there is no mention of any specific platform for Patterns. Whether this is indicative of it being available for platforms other than the iPad (the only platform mentioned in reference to Creatorverse) remains to be seen.

Revamped Corporate Website

Alongside the announcement, Linden Research have launched a new, much slicker, corporate website, which places equal emphasis on both Second Life and the two upcoming new releases – with plenty of room for further products to be added over time.

Part of the revamped Linden Research website

The website still includes an opportunity to sign-up for the company’s beta programme for new products, which I reported on at the start of the year thanks to a nudge from Daniel Voyager, although the sign-up page itself has also been given the once-over.

Initial Thoughts

While it is hard to judge either product from what is seen in this release and on the websites, it would appear that perhaps they are aimed at different age groups. Creatorverse in particular would seem at first glance to be the kind of activity that might find appeal amount younger people and could even be used as something as a learning tool to encourage children to interact with tablet devices (or at least (initially?)  the iPad). Certainly, it would seem to be something one could see parents and children playing with together. Obviously, a large part of this observation is based purely on the graphics shown within the screen captures and the video; the reality of the product might will be something else entirely.

Patterns appears – again on the basis of the screen shot and web text – to be somewhat more involved, and thus potentially aimed at an older audience. Both products certainly appear to build on concepts found within Second Life, such as building complex, potentially interactive creations using relatively primitive building blocks. As I’m not an iPad owner, I doubt I’ll get an opportunity to play with Creatorverse.

If for no other reason than this, I hope that Patterns will be more widely available for those of us who have not taken a bite from the Apple. And if it is intended for mobile use, I hope LL takes account of the fact that Android is increasingly enjoying the lion’s share of the mobile market. Nevertheless, the news is now out – and with at least one, if not two more products also in the offing, times are certainly about to get interesting when Linden Lab is concerned.

Bob Komin departs LL

As reported by Tateru Nino, Bob Komin, Chief Operating Officer / Chief Financial Officer and interim CEO of Linden Research has departed the company.

Komin joined the company in January 2010, and is widely seen as one of the most influential members of the company’s senior management team.

Bob Komin

His describes his initial remit within Linden Lab  as being to: “Lead development of [a] plan to re-focus strategy from three target markets to one and to greatly simplify operations and organization in Q2 2010 with [the] goal of returning [the company] to profitability and positive free cash flow in Q1 2011.”

This resulted in LL becoming profitable and cash flow positive each month from October 2010, “With >20% adjusted operating margin and >30% EBITDA”, and 2011 becoming the most profitable year with the highest cash generation in LL’s history at that time.

Komin was actually appointed COO/CFO in July 2010, at the same time being made interim CEO (following Mark Kingdon’s departure and around Philip Rosedale’s brief “return” to the company). He remained interim CEO until Rod Humble officially took over the role at the start of 2011, and Komin is regarded as instrumental in both the formation of a smaller, tighter management team within the company and for Humble’s own recruitment.

Rumours about his possible departure started circulating in June, “So I asked the Lab about it.” Tateru reports on her blog, “Got confirmation a few hours ago.” Tateru indicates that LL confirmed yesterday that Komin had departed the company, stating: “After more than two and a half years at Linden Lab, Bob Komin has moved on to pursue a new opportunity. Linden Lab is thankful for his contributions to the company, and we wish him all the best in his next endeavour.”

With thanks to Tateru Nino.

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Linden Research seek Beta testers

Daniel Voyager is once again on the ball, noting on Plurk that Linden Lab has put out a call for potential beta testers.

The opportunity is presented on the Lab’s official website home page:

Call for Beta volunteers

Clicking on the link will open a form requesting various information from you.

The form (click to enlarge)

Some have taken this to be about Second Life, and have questioned the need for LL to ask for information “they already have”. However, it should be clear from the form itself that the call is not specifically about Second Life, but rather about Linden Lab’s upcoming new products.

There is no guarantee that those submitting details will be accepted for any Beta trials of products, and there will clearly be more involved in the process than simply filling-out a form (NDAs almost certainly will be involved).

Even so, it’s an interesting step for the Lab to take, and suggests that at least one of their new products is reaching a point where it is ready to be seen by something of a larger audience. If this is the case, then it would suggest that Rod Humble will be a step closer to his goal of talking more openly about the products – something he was finding hard not to do in a recent interview with Games Industry, which I reported on earlier this month.

With thanks to Daniel Voyager