MetaHarpers: the art of new user orientation

Arrehn Oberlander recently contacted me concerning MetaHarpers and the -io- Team’s new Linden Endowment of the Arts installation, The Inspiring Orientation – a smaller version of which was recently displayed at SL9B.

The installation, which opened on June 22nd, is described as: “Part art walk, part tutorial – a vision of a future where new SL citizens are introduced to an interactive combination of gallery and orientation course.”

The inspiring orientation – from the outside

Teleporting to the venue brings you (a little wet-footed, but that seems par for the course at LEA venues!) to a greeting area, where you are welcomed in a wide range of languages and get to meet your guides for the tour –  tablet-like creations that display information and instructions on their screens.

A guide

Following the path takes you through various rooms, each with a specific focus on using your viewer and interacting with the world around you, starting with the basics of movement. Each section is quite cleverly put together, and the section on sitting cleverly introduces the idea of sitting on objects directly (scripted or otherwise) and using poseballs. Elsewhere there are lessons on using chat, which uses a range of animals with which to interact on a basic level, and there is a section devoted to camera movement and control.

Talking to the animals: “If I were asked to sing in hippopotamus
I’d say “whynotamous?” and I would!!

At the end of the walk there is the opportunity to explore SL itself, with a series of teleport alcoves. These are divided into categories: Music and Stage, Art and Fashion, Exploration, Games, and Social and Chat. Each of these has two (or more) vendor boards visitors can scroll through to see a range of destinations. Clicking on an image brings up the Place Profile floater, allowing the visitor to read more on the destination and, if they like it, click on the Teleport button and go visit.

Each alcove also has a notecard giver that explains a little more about the subject matter, and can provide additional help. The Art and Fashion notecard, for example, defines the major forms of clothing (system, prim/sculpted and mesh) and the differences between them. While one might grumble the presentation of this information could be better, it is nevertheless more informative than anything currently on offer to new arrivals in SL.

Where next?

Most importantly, this area of the installation offers a way back for those that need a little more assistance – something massively lacking in recent orientation offerings from LL, where once you leave, the way back is barred to you in a “Thank you, and good night!” approach.

There isn’t much else beyond this in terms of orientation – but its is enough to give a flavour of what might be achieved.

Not only is the tour a visual experience, it is also very aural: the various sections are filled with a range of atmospheric sounds or music. The section on flight features elements of Glyph Graves’ The Forest of Water and Strangers also Dance, which uses sounds and tones very cleverly and is definitely worth wandering around rather than simply flying straight through. Elsewhere sounds of the jungle accompany the animals in the chat section and Lily of the Lamplight provides an accompaniment as you learn about camera controls.

Given that sound is enabled by default on the official viewer, then the use of music and sounds adds a clear dimension to an orientation experience and helps demonstrate the rich immersive experience one can enjoy with SL.

Glyph Graves’ combined piece deep inside The Inspiring Orientation

Clearly, as a demonstration, the installation only offers up just a sampling of lessons that could be provided in order to provide a feel for the idea. It would seem to naturally lend itself to further lessons being added without over-burdening the new user, so I’m not going to critique the creators on the basis that it doesn’t show X or Y in terms of basic lessons – something easily fixed were this to go into production.

However, I would be a little concerned should the idea be used with some of the graphics as seen in this installation. The animals in the chat area and the cartoon bedroom used to demonstrate sitting and touching objects in-world may look cute – but they also run the risk of giving entirely the wrong first impressions about SL to the newcomer, who ends up simply turning around and walking out in the belief they’ve wandered into something aimed towards younger children, rather than a sophisticated immersive world.

Perhaps a little too much like a cartoon?

While the lessons don’t have to be totally rooted in the “reality” of SL, I can’t help but feel that they should at least have a greater rooting in what SL as actually like in terms of what the new user can reasonably expect to see and encounter once they pass on in-world. Doing so should help build familiarity and confidence in the user, and enable them to better respond to the things they see with greater familiarity.

Another area that isn’t really covered in the exhibit, which is perhaps more important, is that of language. Beyond the many greetings in the welcome area, The Inspiring Orientation is presented entirely in English – and that’s fine for a piece designed to stimulate the mind and demonstrate what might be achieved. But how would it handle multiple languages, given that those coming into SL do so from all over the world?  Would multiple “tablet” screens be used? If so, the lesson areas might get a little crowed. Would screens operate in more than one language? That could easily lead to confusion were someone to start reading instructions in German, only to have someone else click the button for the French option to be displayed…

In fairness, the team behind the piece may have already considered this issue and have an answer – if so, it would have been nice to see something presented here, if only to further demonstrate the practicality of the the approach.

As a small aside, it would be nice to see an orientation system that actually points to the assistance that is available in the Viewer – particularly the How To guide, which even LL ignores (in favour of the Destination Guide). It’s a small niggle, but the built-in help is there, and there is no harm in pointing people towards it.

But leaving my niggles aside, The Inspiring Orientation does offer an interesting and entertaining attraction that takes a fair crack at answering a question that has stumped LL to the point where they have seemingly abandoned it entirely: just how do you get users engaged with the viewer and introduce them to Second Life in a visual and informative medium? This exhibit doesn’t have all the answers, but it does offer an immersive and engaging alternative to what has been offered-up recently elsewhere. As such, it is very much a worthwhile visit, whether you enjoy SL art or have an interest in issues of new user orientation.

Related Links

Tyrehl Byk and Ultraviolet Alter: Almost Flat Land

I first came across Tyrehl Byk via his SL performance art pieces, Catharsis and Particle Phastasmagoria last year, and was completely enchanted in his use of particle effects and music to create marvellously immersive art shows. Now Tyrehl is back at the Linden Endowment of the Arts with a new full-sim feature, Almost Flat Land, which again uses particle effects, this time in an immersive environment in which you are very much a participant.

Arrival: take heed of the notes

On arrival at the installation, you will find yourself deep in a cavern – a foreword, if you will, to the piece itself. Here are instructions on setting your graphics particle and media settings to get the most out of your experience. High-end graphics do not need to be enabled, so long as you ramp-up the particle count to its fullest extent. You will, however, need both media and sound enabled to gain the most from Ultraviolet Alter’s soundscape – visiting the installation without either enabled with greatly diminish your experience.

Gallery

Once you are set, take the teleport down to the surface, where you will find yourself in the gallery, a hall that appears to have suffered the ravages of some geological event – and possibly something more. Here your task is to find a diary, one which offers a vivid tale of stranded explorers, missing team members and strange creatures from another dimension. It also perhaps carries a stark warning: the final pages incomplete and spattered with blood.

Diary

However, to consider Almost Flat Land a mystery waiting to be solved, would be a mistake. The diary isn’t a narrative device that guides you through a story. Rather it is a means of providing context for the rich soundscape and of encouraging you to explore; to simply stand and cam your way around would be a mistake, and would leave you missing out on a lot. And there is a lot to discover – far more than the water-encroached landscape might suggest, including a hidden portal taking you to another aspect of the piece.

Portal

The installation offers itself to a wide range of interpretations. There are stories to be told here, whether you chose to frame them with the passages of the diary or not. As an immersive experience, it offers images and sounds that will doubtless resonate differently and uniquely for each of us, even when using the diary as a guide for the imagination.

Why not take an hour to discover what it says to you?

Upcoming Events, April 14th-15th

I’ve received notecards relating to two events occurring this weekend I’ve been asked to pass on to readers.

Saturday 14th April: LEA Hosts Project 48 Machinima Premiere

From Pete Linden, Linden Labs

The global sensation that is the 48 Hour Film Project comes to the virtual world of Second Life on with an exclusive in world screening of all entries from the 2012 Machinima 48 Hour Film Project, accompanied by film crew interviews and a presentation by Emmy nominated Film SFX supervisor Tony Dyson.

22 teams have entered the world-famous 48 Hour Film Project Machinima, where crews must create a movie within exactly 48 hours: write, shoot, edit and score it. With 3 required elements (prop, character and line of dialogue) and a randomly assigned genre, filmmakers must work fast to create high-speed cinematic history. In the Project 48 Machinima edition, films are created within games and online platforms.

The Linden Endowment for the Arts (LEA) is a resident-managed agency within the world of Second Life, tasked with nurturing and promoting the arts community within the virtual world. LEA’s new Media Arts Center specifically works with awareness, education and development of virtual world-generated video (machinima) and will be hosting this screening within its new LEA Theater, a high-tech facility designed for cutting-edge media events.

The program will also feature the head of jury, noted Emmy-nominated special effects supervisor Tony Dyson (Moonraker, Dragon Slayer, Star Wars, Altered States) delivering his jury keynote speech before the official awards ceremony. This event will be streamed live to the Casula Powerhouse Theater in Sydney, Australia.

Other judges; Sean Callinan, Paul Nunes, Chris Howlett, Dan Graf, Trace Sanderson (aka Lainy Voom) and event host Phaylen Fairchild.

The winning film will represent the 48HFPmachinima at the Filmapalooza Filmfestival 2012, in Los Angeles, and take away a grande first prize of 3,000 Australian dollars.

Event producers: Chantal Harvey and Tom Papas

Event Details

  • Location: LEA Theatre, SL
  • Times: Saturday April 14th 23:00 SLT (Sunday 15th April @ 08:00 Europe; 16:00 Australia).

Related Links

Sunday 15th April: Duche de Coeur: Opera meets Couture Gala

From Baharat Atlas, Duché de Coeur

Duché de Coeur’s Academie Royale de Musique (ARM) and MANIERA LLC present the first annual Opera Meets Couture fashion show and gala. A magical night inspired by Vogue’s Night of a 1000 Stars. Please join us Sunday, April 15th starting at 12pm SLT for an afternoon filled with music, dancing and fashion.

A selection of gowns from some of Second Life®‘s top designers will be sold with partial proceeds being donated to help support the Academie’s education and outreach efforts.

ARM’s director, Marquise Baharat Atlas, “Music education is of course at the forefront of our education agenda, and we offer a series of music education workshops and listening sessions. The Academie however continues to grow and expand beyond music into the performing arts enabling us to produce elaborate dance productions. We also offer immersive educational activities that allow guests to experience 18th century French customs and culture. All of our offerings are open to all”

Academie Royale de Musique supports and promotes superior music and theatre at the Duche de Coeur. The Academie’s mission primarily focuses on classical music however it showcases a variety of genre through several music appreciation and educational workshops and sessions.

The Academie also produces modern and liturgical dance as well as ballet and stage plays. We are proud of our partnerships with Unity Productions (liturgical and modern dance) and KG Shine Productions (theatrical plays). Together we bring spectacular performances throughout the year.

Maniera Inc. is a premier Second Life® fashion and lifestyle corporation with three subsidiary companies including: Maniera Magazine, Maniera Model Management and Maniera Institute of Style. For all business inquiries, please contact Topaz Joubert, CEO of Maniera Inc.

MANIERA MAGAZINE is one of Second Life®’s top fashion and lifestyle magazines with a distribution of over 30,000 in world. We were the first themed magazine in Second Life® and boast a staff of professionals in their field not only in Second Life® but in real life as well. We raise the bar of Second Life®’s magazine publishing industry by demanding excellence in our professional writing, expert photography and sleek design. Maniera Magazine is published in-world Monthly and also on the world-wide web via Issuu.

Event Details

  • Location: Le Musee dans le Ciel
  • Times: Sunday April 15th
    • Pre-show reception: 12:00 midday SLT
    • Auction: 13:00 SLT
    • Gala featuring Aelthing Aeon: 15:00 SLT

Positively Phenomenal Particle Phantasmagoria

Last week I was able to see Tyrehl Byk’s Catharsis (more than once in fact, it is so good). It is an amazing tour-de-force in the use of music, particles and images within second Life. This weekend I’ve been fortunate enough to witness the show that started it all, Particle Phantasmagoria  – and it is a wonderful feast for both eyes and ears.

More abstract and free-form than Catharsis (although with a very subtle subtext to the images accompanying It’s the End of the World As We Know it), Particle Phantasmagoria is a fabulous ride marrying stunning particle effects and images with an inspired selection of music in a trippy rollercoaster of a ride that will not only have you watching in awe and whooping in delight, but also quiet probably seat dancing along to the soundtrack.

The show is running at LEA6, alongside Tyr’s Not -a-Knot, and shares the Event Horizon theatre with presentations of Catharsis. Words cannot really do the show justice – nor can still images; this is something that really has to be seen.

Show Details

  • Start location for Particle Phantasmagoria – enter through the door and follow the arrows
  • Calendar for Tyrehl’s performances (updated regularly)
  • Go as lightly scripted as possible (remove HUDs, scripted attachments, etc.)
  • On arrival at the Event Horizon theatre:
    • Sit in any available seat in any of the tiers
    • Set your Viewer Draw Distance to 250m
    • Set your Particle Count to maximum
    • Set Sun to midnight
    • Make sure the music stream is allowed and playing
    • Tap your ESC key a couple of times to free your camera – this is important, as it allows Tyrehl to take you into the show
    • If you can, turn off your RL lights and watch in the dark – the bigger the screen the better
    • Sit back and enjoy the 24-minute ride!

Catharsis: emotional, cleansing and utterly superb

Tyrehl Byk

Until the LEA Full Sim Art series, I confess (and to my lasting shame) I’d never heard of Tyrehl Byk. Now I can’t get his work out of my head.

Catharsis is one of two pieces that have taken over at LEA6  from Rebeca Bashly’s stunning and evocative Inferno (the other being Quadrapop Lane’s Retrospective Highlights of 4 Years in SL).

In many respects, trying to review this piece is counter-productive because no amount of words is ever going to achieve the wonder of actually going along and experiencing a performance. Indeed, saying too much may actually serve to spoil things – so I make no apology if the rest of this review is light on details – although the images should hopefully speak volumes and serve to whet appetites.

Catharsis commences in a wonderfully scripted theatre that is very mindful of a planetarium. It’s best to go as lightly scripted as possible in order to reduce the server-side load: there is an awful lot going on throughout the show. Once seated – and in case you don’t get the notecard – set your draw distance to 250 metres, set particle count to maximum, sun to midnight, close all on-screen floaters and then tap ESC a couple of times to free-up your camera controls.
This last item is important, as it allows Tyrehl to take control of your camera and move you through various settings in order to witness the piece. I’d also add that if you can, watch the presentation in a darkened room; the effects are magnificent.

“Catharsis” itself is a term used in dramatic art to describe an emotional cleansing. In essence, it refers to an extreme change in emotion brought about through the experience of strong feelings and / or responses – fear, pity and sorrow being the most common forms, although it can equally come through laughter as a result of comedy.

As an immersive experience, Catharsis uses an eclectic mix of music and images to create an amazing visual and aural ride carefully and cleverly balanced – not that you are aware of it at the time – designed to guide you to a certain emotional point. Through the first half we are treated to images that inspire awe and which, with their irreverent pokes, also incite the audience to have a little laugh or two.

However it is in the latter half of the show that one is completely blown away. It is here that the clever deception  – if I can use that term – comes to light. There is no warning of the coming change in emotional focus and context; as a result, the impact and the response it generates are both that much deeper. Here is the reason for the title of the piece, and I will only say that it is a perfect mix of images coupled with an inspired choice of Hans Zimmer’s most evocative soundtrack. They are brought together in a manner that left me – and others in the audience – in tears.

As the performance finished, so it also left many of us feeling intensely aware, alive, renewed.

Catharsis –  emotional, cleansing and utterly superb. See it.

Links and Information

  • Start location for Catharsis – enter through the door and follow the arrows
  • Calendar for Tyrehl’s performances (updated regularly)
  • Upcoming performances of Catharisall times SLT:
    • Saturday November 5th: 20:00
    • Sunday November 6th: 04:00; 16:00; 20:00
    • Tuesday November 8th: 04:00; 16:00; 19:00
    • Thursday November 10th: 04:00; 16:00; 19:00

LEA land rush: October 30th

On Sunday October 30th, the Linden Endowment for the Arts (LEA) will be holding a land rush.

This is for two sims that will form a part of the LEA Land Grant, which will see a total of 20 sims made available through the LEA for art projects for a period of 12 months.

The deails of the land rush are as follows.

  • The land rush will take place in two parts:
    • Part 1: 10:00 SLT for LEA28
    • Part 2: 16:00 for LEA29
  • Those wishing to participate in either part of the rush must join the LEA Special Events Group in order to receive the announcement of when each part of the rush commences
  • Both sims will remain closed until the commencement of each part of land rush
  • At the start of each part, an announcement will be made stating the region is open. Participants should then:
    • Make sure they are wearing the Special Events Group tag
    • Teleport to the region open for the rush
    • Locate one of the big red buttons and press it
  • Successful participants will receive a notifcation that there claim is successful and once the rush is over, they’ll be invited to join the LEA group and will be able to start building.

The land rush will be repeted every two months throughout the year the programme runs, so anyone failing to make a successful claim will be able to try their luck again at the next land rush.