Second Life goes to hell – literally!

This month sees the launch of the Linden Endowment of the Arts (LEA) Full Sim Arts Series. The first exhibit in the series is by Rebeca Bashly, a stunning interpretation of Inferno, the first part of Dante’s 14th Century epic Divine Comedy which opens the Series in a truly grand style.

You arrive in darkness – the ambient lighting is intentional, so it is best to leave your settings thus. Beside you is a notecard giver; if you are not familiar with the Divinia Commedia, the card, graciously provided by Flora Nordenskiold, is a good place to start.

Allegorical Vision

The poem comprises three parts, Inferno, Purgatorio and Paradiso, and represents the medieval view of the afterlife, as developed by the Western Church of the time. As a purely linguistic note, it also helped to establish the Tuscan dialect – Dante was born in Florence, and wrote his poem in Tuscan – as the standardised Italian.

Inferno itself deals with Dante’s passage through hell guided by the Roman poet Virgil (Dante himself claims in Inferno XV, 76 that his family is of ancient Roman descent). As the poem opens, Dante is lost in a dark wood, unable to escape a lion, a leopard and a she-wolf, which prevent him finding the “right way” to salvation. Driven deeper into the woods, he is at last rescued by Virgil, and the two of them begin their journey to the underworld. And it is with Virgil, as he stands patiently just a few metres from the arrival point, that our own journey begins.

Virgil: our guide – and the path through the forest

Nine Circles

Virgil leads us first to the Gate of Hell, which bears the famous inscription, “Lasciate ogne speranza, voi ch’intrate” – “Abandon all hope, ye who enter here”, and through which we must pass and enter the “vestibule”. This is where the Uncommitted, souls who did neither good nor evil in life and who are neither in hell or out of it, reside on the banks of the River Archeron. And it is here that Charon awaits aboard his ferry, waiting to carry the damned across the river and into hell itself. For those visiting the exhibit, the way is a little easier: touch Virgil as he awaits beside Charon, and be teleported to the First Circle.

Charon and Virgil await for the journey to the First Circle

Limbo

Limbo is reserved for those who, while not sinful, did not accept Christ into their lives. It is sometimes described as a “deficient form of Heaven”, because without baptism, the soul cannot hope for anything greater. It is here, wandering green fields with the seven-gated castle (representing the seven virtues) close to hand, that Dante encounters the souls of Eclid, Ovid, Aristotle, Julius Caesar, Saladin, and many others. For us, and across an lawn of silent souls, Socrates and Homer wait at the entrance to the castle keep.

Homer and Socrates – two of many souls held in limbo

Within the castle, we encounter other souls as we climb the stairs – perhaps Electra and Camilla, both referred to in Dante’s poem – before meeting Virgil once more on the roof, and our journey continues to the Second Circle.

Lust

Turning in the winds of a violent storm for all eternity, are those who gave themselves over to the sin of lust. Here Dante witnessed Dido, Cleopatra, Helen of Troy, Achilles, Paris, Tristan and many others blown about needlessly and helplessly by the winds of hell that represent the aimless power of lust.

Gluttony

The third circle, illustrated by Stradanus

Cerberus stands guard over the gluttons, who lie sightless and heedless of those around them in a vile slush produced by an unending, icy and foul rain falling from a leaden sky.

The victims’  lack of awareness symbolises the cold, selfish, and empty sensuality of their lives. The slush itself represents the true nature of sensuality: overindulgence in food and drink and other forms of addiction.

In Dante’s poem, Virgil secures their onward journey by filling Cerberus’ three mouths with mud. The visitor faces no such risk with the beast – although we must navigate through the horde of silent, grasping bodies to reach Virgil, patiently waiting for us to touch him, so he can transport us to the penultimate of the five circles of self-indulgent sin.

Greed

In the Fourth Circle we encounter those who gave their lives over to greed, either through hoarding (the avaricious) or through squander (the prodigal), locked in a never-ending battle with one another pushing great weights as weapons against one another, which Dante describes as a form of jousting.

Greed: perpetual battle

Anger

The fifth circle, illustrated by Stradanus

From Greed we  fall to Anger, and a bitter, violent battle between the wrathful, fought in the swamp-like waters of the river Styx, where those so confined bite and rip the flesh from one another or withdraw beneath the brackish surface, “Into a black sulkiness which can find no joy in God or man or the universe”.

Here Dante and Virgil encounter Phlegyas, who reluctantly carries them across the Styx aboard his skiff while they observe the wailing and fighting all around them.

In crossing the Styx, Dante and Virgil journey from the first Five Circles, representing the self-indulgent sins, towards the walls of Dis, wherein lie the more active sins that are both violent (the Sixth and Seventh Circles) and malicious (the Eighth and Ninth Circles).

We have no Phlegyas, however, and so must walk among the eternally angry to reach Virgil id we are to reach Dis.

Heresy

Entering the City of Dis, one must pass the three furies, blood-covered guardians of those who eternally burn in their tombs of fire for their heresy. Here, as with Dante, we encounter Farinata degli Uberti and Cavalcante de’ Cavalcanti – although unlike Dante, we cannot converse with them.

The furies at the entrance to Dis

From here we descend to the Seventh Circle – Violence – itself divided into three rings.

Violence

The seventh circle is guarded by a mighty minotaur and contains both centaurs and harpies. It is divided into three rings, depicting different forms of violence, and different punishments for those condemned therein.

  • The outer ring contains those who were violent towards people and property during their lives. They are immersed in a river of boiling blood – Phlegethon – to a level according to the severity of their sins, while centaurs patrol the banks of the river, using arrows to shoot any who attempt to rise higher in the river than their sins allow
  • The middle ring contains those who were violent against themselves, who have been transformed into gnarled bushes and trees and who are fed upon by harpies
  • The inner ring is reserved for those who have acted in violence against God (blasphemers) or nature (sodomites and usurers). They reside in a desert of flaming sand, under a sky raining flakes of fire; the blasphemers condemned to lie on the sand, the usurers to sit upon it and the sodomites to wander across it.

Fraud

Fraud covers a multitude of sins – so many, in fact that Dante envisioned no fewer than ten stone ditches, or Bolgie, to represent the various forms of punishment for fraud. These ditches in turn contain: seducers, flatterers, those committing simony, false prophets, corrupt politicians, hypocrites, thieves, fraudulent advisers, sowers of discord and various kinds of falsifiers.

Wisely, Rebeca hasn’t attempted to reproduce all ten Bolgie, but has selected a number to represent our journey through hell – but I will leave it to you to visit the exhibit and discover which they are!

Both Fraud and the Ninth Circle are reached by way of a Geryon, a creature comprising human, bestial and reptilian parts, said to represent the image of fraud: the face of an honest man, the body of wyvern and a snake-like tail with a nasty sting. Sadly, we must rely on Virgil to move us through the Bolgie and onwards to the Ninth Circle.

Treachery

The final circle of hell is reserved for those guilty of treachery, each entombed in the ice of lake Cocytus according to the degree of their sin. In all there are four “rounds” of treachery in which those found guilty are entombed to ever greater degree. Some are frozen up to their faces, others completely sealed by ice, their bodies distorted by the freezing walls of the prison that holds them.

The Ninth Circle

In the very centre of hell lies a three-faced Satan, trapped from the waist down in ice. All three faces weep in anguish, while the three mouths chew on those Dante considered the most treacherous of all – Brutus, Cassius and Judas Iscariot. Forever trapped, Satan’s six wings forever beat against the grip of the ice in a vain attempt to escape its grip.

Dante and Virgil escaped the Ninth Circle by climbing Satan’s back to reach another hemisphere, which Dante described in Purgatorio. For those of us visiting Rebeca’s work, however, the teleport offers a safer means of escape.

Opinion

This is a massive installation that is a great opening to the LEA Full Sim Art run – and I recommend you take time out to visit it. It is a tremendous visual interpretation of Dante’s work, and you should allow time for your visit as there is much to see; the attention to detail is wonderful. It is worth trying to keep to the ambient lighting throughout – but there are times when you need to add a little more light to scenes in order to appreciate them fully – as I had to do, in order to capture the wonderful minotaur seen in this piece.

Should you opt to change time-of-day settings, I really recommend you only use sunrise or sunset as alternatives, and then only for the particular element of the exhibit you are in – go back to midnight before you teleport on.

It is with regard to the teleports that I have my only complaint: some were a little less than smooth – one even threw me completely out of the installation when I ended up trapped in flying mode, unable to control where I was going!

This aside, however, and as stated, this is a piece really worth visiting. Kudos to Rebeca for an amazing interpretation of Dante’s work.

Rebeca Bashly’s Inferno will be open to visitors until the end of the month,  and will be replaced in November by ~(Not-A-Knot) by Tyrehl Byk and Forgiving by The Pink Tutu Ballet Group, said to be a piece inspired by Desmond Tutu!

With oodles of thanks to Spikeheel Starr for the title of this piece.

MoM: September

September 7th saw the debut of this month’s Month of Machinima selecton by the LEA and showing at the LEA Theatre (SLurl). With the theme of “Seasons”, which can refer to the four seasons of the year, the seasons of your life, and so on, this month sees a range of imaginative and emotive films on offer.

This month’s entries comprise:

  • Unknowable Alien Isles:Chaffro Schoonmaker – a farewell to, and lament for, the Alien Isles installation at Unknowable
  • Duran Duran All You Need is Now by Ian Pahute an homage to the 80s, Duran, Duran and, particularly, their fans – and the passing years!
  • Curves by Hunk Huasner described as “Second Life machinima remixed with Akon’s Nosy Neighbour and other video clips”, a slightly risque mix of in-world machinima and live action film which is voyeuristically humourous.
  • A Pesto for all Seasons by Bleu Oleander, a lighthearted look at the making of the perfect pesto, complete with dancing basil…
  • Nature of Elements by Chic Aeon, which is described as “a video ‘coffee table book’ – there is a message of course, but mostly it is about the pretty pictures”. The message is clear – and one we should all consider
  • Why Now?  by Pooky Amsterdam – a moving question and answer session with Holocaust Survivor Fanny Starr demonstrating the power of Second Life and a world-wide educational and historical forum
  • Love Me Tender Rafale Kamachi, a whimsical tale of attempted murder, longing, magic and transformation in a steampunk setting
  • Visualizing Theorem at UTSA by lono Allen: “The creative forces of art, music and science collide in this new sim wide art exhibit at University of Texas at San Antonio (UTSA).” Combining imagery from Second Life and music collaboratively produced in a social media album called “Theorem” by ten musicians , the film celebrates sixteen installations in SL curated by UTSA, which are based on the science and math theories explored in the album.

MOM: August

The August Month of Machinima kicked-off on Wednesday 3rd August, but way too late for me to get to the LEA theatre – 7:00pm SLT, so here’s a belated look.

Eleven entries are on offer this month, with the theme being: “Design and Architecture”.

The entrants cover a broad range of topics within the over theme, encompassing an examination of an international project encompassing students in the USA and Egypt, The Kansas to Ciaro Project #2; through homages to some of SL’s most innovative, quirky and/or thought-provoking builders and artists, AM Radio, Alambra, Off the Wall, Two Ways of Looking at You, What isn’t Underneath, presented in various forms from musical tours, to history-within-a-tale to storytelling; through to questions on the nature of perception, The House that Self Built. Along the way we pass the more esoteric with Relevant Search and Democracia Virtual Ya, and encounter the story of a wandering robot, Copy Design.

After my slight disappointment last month, the August collection makes for interesting viewing, although I admit to being somewhat lost with Demoncracia is concerned; I’m probably a little too literal.

As per usual, the films are all available for viewing at the LEA Theatre (Surl), or can be seen on the Month of Machinima YouTube channel. I’m also including my personal favourites for the month below, each of which demonstrate, in different ways, the power of Second Life.

June MoM Review

Thanks to real life getting in the way, I didn’t make the June premiere of Month of Machinima, and have only just this weekend managed to sit down at the LEA with a small bunch of people and watch this month’s offerings on the theme of “Mixed Realities”.

Before getting to the films themselves, LL have added a further means to view movies; as well as the LEA theatre itself and the YouTube channel, you can now pick up an AviewTV pack scripted to play back the entries. For optimum viewing, however, I still recommend YouTube.

Now I have to say that “mixed realities” to me suggests films that combine mediums and ideas: machinima and real life; the “reality” and “fantasy” to create a visually compelling short film.  A pity then, that of the month’s entries, there are two that come across as promotional videos – one for the sim in which it was filmed, the other for an in-world group of musicians. While undoubtedly skilfully executed, they seemed to fall wide of the mark when it comes to the month’s theme; as do a couple of other music videos which also seemed to fall wide of the mark, theme-wise.

In fairness, I have no idea how much support the event is getting – it could be that there were insufficient entrants that met this month’s criteria and the judges fell back on entries from May; however, with due respect to all concerned, I sat down to watch this month’s selection with a high degree of anticipation and came away somewhat disappointed.

RockseaTV offers a short film that is a lot – to me – closer to the mark, presenting and avatar’s daydream of falling into the real world. BaySweetwatertakes things a step further in Domo Arigato, Roboto-san, where we see footage of the Fukushima disaster, where robots were used in the aftermath, together with footage of a robot scooting around in Second Life – a celebration of both the use of automated machinery in the role of life-saving and the potential for Second Life to act as an immersive training environment for such tools and equipment.

My personal favourite for the month, however, is Magical Glorious Morn – a tale of an old man living in the bayou, who just might be plagued by unseen – and malicious – laughter. Is someone playing a prank? Are there in fact leprechauns tormenting him? Or is he simply going mad in his isolation?

Above: Domo Arigato, Roboto-san; below: Magical Glorious Morn

Next month: Games!

June MoM premier and LEA bits

This week sees the premiere of the next set of entrants in the Month of Machinima event. June’s theme is “Mixed Reality”, and the films will be shown at the LEA theatre prior to being available on the MoM YouTube account.

Full details:

  • Premiere:  “Monday 1st June”, 10:00 PST (that’s from the official blog post, so look out for it on either Monday 30th MAY or WEDNESDAY June 1st!)
  • Theatre teleport points: LEA 1LEA 2LEA 3, and LEA 4.

LEA Avatar Games

Also kicking-off on Monday are the LEA-sponsored “Avatar Games” – aka running an art-related obstacle course – on the LEA 3 sim. These games will take place at the somewhat inhospitable for non-US users time of 16:00 PST (a time when most of Europe will be either in bed or heading that way, while Australia & the Far East will be heading for work).

For those wishing to enter the event, you’ll have to submit an entry form and hope you get picked – the event is limited to 10 competitors a week. It’s unclear as to whether those not selected one week will be carried forward to the next, but I’m going to presume so.

Spectators are welcome at the games, although no actual Surl for the event was included in the official announcement, but if you wish to watch, the link given above for the LEA-3 sim should get you to the right place. There is also a wiki page on the event.

LEA Sandbox

Opened rather quietly on May 20th, the LEA Sandbox has been created to give (quote) “Residents space to build and play and experiment with the tools of Second Life as a medium for artistic expression”. If you want to find out more on the Sandbox:

  • There is a wiki page on the subject you should read
  • The Sandbox itself is on LEA 5.

LEA MoM KO

The inaugural Linden Endowment of the Arts (LEA) Month of Machinima (MoM) kicked-off today at the LEA theatre. On show were the entrants for the May competition, a bewildering array of films covering a wide range of subjects, some dark, some humorous, some musically inclined – all of them outstandingly brilliant. While it is somewhat unfair to single any single film on offer out, I have to admit there were two that I really did like rather a lot… of which I’ll return to in a minute.

Courtney Linden at the inaugural MoM

The event was well-attended, despite the loss of one of the sims serving the theatre as a landing point (LEA 3 was offline), over 50 people were in attendance, with Linden Lab represented by, among others, Courtney and Blondin Linden.

The finalists were all largely present at the event, and it was good to see Toxic, Draxtor and Crap there – and to get a few words in with Crap, who produces some of the most irreverent and funny machinima in SL – as anyone who has seen “Vinnie Linden” will attest.

A section of the audience

Machinima is a powerful demonstration of what can be achieved creativity in Second Life – and in a form that can be carried outside of the virtual boundaries enforced by SL and other similar grids. The talent on display during the opening demonstrated this in full force – even if some of the resultant films were a little bewildering in terms of message and content.

Such is the power of Machinima and the depth of talent available in SL, I’m now more than ever convinced that Linden Lab needs to properly harness the available talent to help them fully and properly promote SL to audiences outside of the grid – something I’ve touched upon previously, and passed mention of while chatting with Courtney Linden, albeit briefly, yesterday.

Inside the LEA theatre

As it stands, the MoM has had a great start; and I hope LL will continue to push it throughout the month, not just via the official YouTube account and upcoming playlist, but through further showings at the LEA Theatre. I certainly hope that future MoM events will be given equal (or even greater) exposure by LL.

For those that missed the event, be sure to check-out the official MoM YouTube account – the playlist will be up shortly (if it is not by the time you read this).

So, which movies did I particularly like? Well – first there was Bakerman’s Trip:

Then there was Crap Mariner’s brilliant Oscar Goldberg Speaks Out: