Deployments for Week 9
It’s a “lightweight” week for deployments, with all channels receiving one of two maintenance packages.
Server Life Server (Main) Channel

On Tuesday February 26th, the Second Life Server (SLS / Main channel) received the server maintenance project which was on all three RC channels last week. This project has miscellaneous bug fixes, along with an impoved restart notification (which will only be apparent when this new version restarts for the next update) – see the image on the right.
While this is much better than the previous notification, it does suffer from the fact it will still fade from the viewer’s window and become a chiclet whether or not the OK button is clicked – and thus can still be missed if attention is not on the screen when it appears. To help avoid this, it is possible to set a sound for the alert using the Debug Setting UISndAlert, which requires the UUID of the sound, which coule be one you’ve uploaded to inventory yourself (Firestorm additionally has UISndRegionRestart, which can be set through Debug Settings or Preferences > Sound & Media > UI Sounds 2).
This release means the until the RC channel deployments take place (see below), almost the entire grid is running the same server code – the only exceptions being a few “special” regions (such as the Linden Realms regions) – release notes.
Release Candidate Channels
On Wednesday February 27th, all three Release Candidate channels should receive a new server maintenance package which includes a fix for a crash mode – release notes (BlueSteel).
As always, there is a forum thread for discussing the deployments.
Server-side Baking
Following-on from his initial feedback given at the TPV Developer meeting on Friday 22nd February, Nyx Linden gave a further update on the recent Sever-side Baking (SSB) pile-on / load test when chairing the Content Creation User Group meeting on Monday 25th February
Thanks all for everyone who helped out with the pile-on test of server appearance last Thursday. The results tended to be that when the system worked, it was nice and speedy, however there were a number of issues that prevented it from working for everyone all the time. We got a good bit of data on the bugs we knew were there as well as a couple new ones. we’ve been crunching on the results and are starting to attack the issues, so it was definitely successful in achieving what we wanted: more data :). There will be future rounds, so thanks in advance for anyone who comes back to help us test again.
Z-offset Issue and SUN-38
As noted in the comments following my quick SSB test using currently available TPVs with SSB enabled, there is an issue with the “Z-offset” capability common to many third-party viewers, which allows the vertical height of an avatar above the ground to be adjusted, such that sits and kneels don’t leave the avatar apparently floating in the air, and which allow those with very tall / giant avatars or very small / petite avatars and those wearing full body mesh to similarly adjust their vertical placement relative to the ground / floor.
The problem was reported to Nyx in week 8, and SUN-38 was subsequently raised by Henri Beauchamp on February 24th to officially log the matter. Commenting on the problem during Content Creation meeting, Nyx Linden stated. “It hasn’t escaped our notice. We’re considering a couple different approaches … we’re considering a few different options. Suggestions appreciated, but we haven’t officially settled on an approach we’re going to commit to publicly just yet.” He also suggested that any questions on the subject be asked again next week, presumably by which time LL will have had time to consider the problem in detail, and hopefully consult with TPV developers.
Interest List Updates
Andrew Linden is continuing to work on the interest list code, with more refinements to come, as well as looking at a number of bug fixes. The updates about to go to LL’s QA include changes which should make scenery load faster / more correctly when first logging-in to SL or teleporting to a region.

Continue reading “SL project news 9 (1): servers, SSB, materials and Aditi”





