The fifteenth installment of The Drax Files Radio Hour takes a look at Ebbe Altberg’s comments and Q&A session at this years Virtual Worlds Best Practice in Education conference which took place in both Second Life and OS Grid between April 9th and 12th.
The VWBPE session, which lasted a little under 90 minutes, featured some initial comments from Ebbe, followed by a wide-ranging Q&A session which many found both positive and perhaps a little revelatory (particularly given concerns ahead of his arrival at LL about him coming from “outside” LL / virtual worlds). Mal Burns videoed the session on behalf of VWBPE, and I have a full transcript for those who prefer to read rather than listen.
For those wishing to cut to the chase and jump to the clips from Ebbe’s presentation in the podcast and the discussion which follows, it starts around a quarter of the way into the show (14:19).

Some 15 minutes of Ebbe’s opening comments and the Q&A session are presented. These include his remarks on revisiting the Linden Lab Terms of Service (“we’re working on some simple tweaks to the language to make that more explicit”); his views on LL / SL and its position in the metaverse as a whole (“I think for starters, I’m mostly focused to get the ‘verse’ part right, and then we can think about ‘meta’ later on”); Facebook’s acquisition of Oculus Rift and more.
The excerpts are followed by a joint interview with Liz Falconer, Professor of Technology Enhanced Learning at the University of the West of England (UWE), and Stylianos Mystakidis, E-learning Manager for the Library and Information Centre at the University of Patras, Greece.
Intended to be a discussion of Ebbe’s VWBPE session, this actually covers much broader ground, from why issues such at the Lab’s bikini banner ads, can reinforce negative views of Second Life within the education sector, even though real life can be a lot more risky (and risqué) for students, through to the advantages of experiential learning and the potential of virtual worlds where such narrative styles of teaching are concerned.

At close to 24 minutes in length, the interview has to be listened to in order to be fully appreciated; Stylianos and Liz offer a considerable amount of food for thought – so much, in fact, that it is hard distill everything down into an article like this without either failing to do the various elements of the discussion justice or presenting you with a wall of text to read. This being the case, I’m going to focus on those aspects of the discussion which particularly struck one or more chords in me, while urging you to listen to the interview in full, if you haven’t already done so,
The first thing that particularly caught my attention came when Stylianos asked what is the one question that seems to be most easily avoided or ignored when people talk about virtual worlds achieving mass adoption – and that’s the question of why should people turn to VWs rather than continuing to use all of the familiar tools and options they have at their disposal and which offer convenience and ease-of-use: Minecraft, Facebook, Skype and so on?
While it is true that access to a complex virtual world like SL does need to be addressed and simplified in order to make it easier for people to access such environments, and it is equally true that things like VR headsets will offer additional means of appreciating and enjoying VWs for those using them, I am far from convinced that technology and technical solutions alone hold the key to VWs achieving mass adoption. This is something I touched upon in reference to Philip Rosedale’s keynote at the VWBPE; as Botgirl Questi eloquently and succinctly put it following that particular keynote:
Mainstream use of virtual worlds requires compelling mainstream use cases that clearly trump other options. Better technology doesn’t matter to people who don’t know why they’d want to use a virtual world at all. That’s the challenge that no one has successfully addressed.
Continue reading “The Drax Files Radio Hour 15: of Ebbe and education”


