Firestorm meeting and Q&A December 14th: video and transcript

firestorm-logoOn Saturday December 14th 2013, the Firestorm team hosted another informal question-and-answer session. While the meeting was recorded, the Firestorm team are aware that many of their users have hearing difficulties, and / or prefer to read text. It is because of this that this transcript has been provided.

When reading it, please remember:

  • This is not a word-for-word transcript of the entire meeting. While all quotes given are as they are spoken in the video, to assist in readability and maintain the flow of conversation, not all asides, jokes, interruptions, etc., have been included in the text presented here
  • If there are any sizeable gaps in comments from a speaker which resulted from asides, repetition, questions to others etc,, these are indicated by the use of “…”
  • Timestamps are provided as guidance should anyone wish to hear the comments in full from any speaker on the video
  • Questions /comments were made in chat while speakers were talking. This inevitably meant that replies to questions would lag well behind when they were originally asked. To provide context between questions and answers, questions in the transcript are given (in italics) at the point at which each is addressed by a member of the Firestorm team, either in voice or via chat.

Please note: This transcript is provided for informational purposes only. As such, questions on technical issues relating to Firestorm and  / or project-specific questions cannot be answered here unless one of the Firestorm team drops by.

The TL;DR Summary

The numbers in braces are timestamps which refer to the section of this transcript where more details can be read, and to the section of the video recording where the relevant comments can be heard.

Main Discussion:

  • The next release: will most likely be a stabilisation of the code currently in 4.5.1 rather than introducing major updates, although this is still to be determined. LL have a lot coming down the pipe, which Jessica was hoping would be ready for inclusion in the next release, but that is looking unlikely unless something significant happens to change things [0:00:25-0:02:48]
  • Response to the beta has been good, around 120,000 downloads, of which around 6,000 are for the Windows 64-bit version. A number of people have subsequently reverted back to the 4.4.2 release due to issues. There are significant issues with voice, Mac users have encountered issues arising from Cococa (Mac and Voice issues covered later as well).[0:02:48-0:06:03]
  • Reference is often made to “Linden Bugs”. This does not necessarily mean they are the Lab’s fault; it simply means that the SL viewer has the same issues [0:06:03-0:06:53]
  • Firestorm releases are currently roughly four months apart. Ideally this should be two months, which is a target, but needs to be balanced with the risk of overwhelming the support volunteers (who need to both learn and support new releases). Therefore, it might mean a compromise of a release every quarter [0:06:53-0:09:40]
  • Voice issues: Vivox problem, LL have it as well. Firestorm have a series of videos demonstrating the problem. If a user on FS 4.5.1 beta has the issue, the recommendation is to revert to the 4.4.2 release [0:09:53-0:10:46]
  • The FS Windows 64-bit has been well received and feedback has been positive. Most people are reporting imporved stability rather than improved performance compared to the 32-bit version [0:11:10-0:12:56]
  • Oculus Rift is coming to Second Life [0:13:10-0:15:27]
  • Leap Motion is coming to Second Life – and the Firestorm Team have taken a lead in the integration work with the viewer [0:15:27-0:22:49]
  • Firestorm 4.5.1 beta and Firestorm release numbering explained [0:23:02-0:26:35]
  • Why Firestorm block versions and why Phoenix isn’t currently blocked [0:52:02-0:58:41; 1::0036-1:02:56]
  • Firestorm Q&As qill be monthly from January, alternating between 08:00 SLT and 16:00 SLT month-by–month [1:12:03]

Q&A Session:

  • Would it be an option to have different branches for people to download …? – includes discussion on why FS does not have nightly builds and on joining the FS beta testers [0:27:56-0:37:32]
  • Can we hope for more tattoo layers? [0:37:35-0:39:19] – reply includes reference to Linden Lab User Group meetings, the forums in which such questions can be asked
  • Will the new version [of Firestorm] be in 64-bit, and is Fitted Mesh coming? [0:40:00-0:47:40]
  • Why is IM and local chat so laggy in the beta version of Firestorm? (Mac build) – known issue, with both Firestorm (FIRE-12172) and LL JIRAs raised against it [0:47:40-0:49:47]
  • Why will music streaming not work on 4.4.2 with the new Mac OS upgrade? – Mac OS X 10.9 Mavericks issue reported under FIRE-10630 There is also a list of Cocoa bugs specific to the Mac build [0:49:47-0:52:02]
  • Dealing with inventory “jump” issues and bug regressions [0:52:02-1:00:36]
  • Are older versions of Firestorm also blocked from OpenSim when they are blocked from SL? – any version prior to 4.4.2 will unfortunately be blocked from OpenSim when blocked from SL. All versions of FS from 4.4.2 onwards can be individually blocked from grids [1:02:56-1:04:13]
  • Has the FS team ever considered working on a mobile Firestorm product? – includes the FS April Fools from 2013, and accessing Firestorm remotely [1:04:16-1:10:17]
  • Has the FS team considered “drawing a line” on how far they’re veer from the LL codebase (e.g. additional feature input, etc.), in order to improve the release cycle and lessen the maintenance overheads? [1:13:20-1:21:01]
  • What drives the FS team to do what they do? [1:21:40]

Continue reading “Firestorm meeting and Q&A December 14th: video and transcript”

November 18th: Firestorm to commence blocking of older versions

firestorm-logoOn Monday November 18th, Firestorm will commence blocking older versions of the viewer from accessing Second Life.

This is a move that has been coming for some time, and has been announced on a number of occasions through the Firestorm blog, through Firestorm user meetings and Q&A sessions, and which has been repeated through various blogs, including mine.

As it is, there are a good number of users still running versions of Firestorm that pre-date the introduction of Server-side Appearance (“avatar baking”) and some which even pre-date mesh rendering. Not only does running such versions lessen the user experience and increase the workload Firestorm support volunteers have in trying to assist people on older versions of the viewer.

Nor are the Firestorm team doing this entirely off their own backs. For obvious reasons, the Lab would like to see more users benefiting from the broad range of improvements which have already been rolled-out to SL (and those still being deployed in terms of further viewer-side updates), including SSA, interest list updates, improvements to the rendering pipe, improvements to viewer / server communications, and so on, all of which should improve the user experience, even for those on older hardware.

Given that Firestorm does have the lion’s user of active users, just under 65,000 of whom are still logging-in to Second Life on versions of the viewer pre-dating the more recent SL updates such as SSA, the easiest way to encourage them to update is to block older versions of the viewer.

Many Firestorm users are on version pre-dating SSB and mesh rendering
Many Firestorm users are still on versions pre-dating SSB and mesh rendering

This being the case, once the block comes into force, it means only users on Firestorm 4.4.0 through to the current version(s) will be able to access Second Life. As such, from November 18th, the following versions of Firestorm will be blocked from Second Life (numbers of people still using each version given in brackets):

  • 4.3.1.31155 (40,451)
  • 4.2.2.29837 (14,120)
  • 4.2.1.29803 (60)
  • 4.1.1.28744 (3334)
  • 4.0.1.27000 Beta (4585)
  • 3.3.0.24882 maintenance release (606)
  • 3.3.0.24880 hotfix release (571)
  • 3.2.2.24336 (881)
  • 3.2.1.24179 (166)

For those who feel they may be unable to run later versions of Firestorm, the recommendation is to give a later version a go and to contact Firestorm support teams for assistance or try the Firestorm troubleshooting wiki pages, as issues encountered may be fixable. For those who have genuine issues in trying to run later versions of Firestorm, Linden Lab’s Third-party Viewer Directory offers a list of self-certified alternative viewers you might want to try.

For further information, please refer to the Firestorm blog announcement.

Please note: I cannot address technical questions relating to Firestorm through this blog. Please contact the Firestorm support groups if you have specific technical questions.

Related Links

Firestorm 4.5.1: living in a materials world

firestorm-logoThe long-awaited Firestorm update has arrived in the form of Firestorm 4.5.1.38838. And for windows, it comes in both 32-bit and 64-bit flavours. If you’ve read my recent interview with members of the Firestorm team, or the transcript of the Firestorm Q & A held on October 26th, you’ll know both versions essentially have the same functionality, although there are some slight differences, which I’ll come to anon.

As far as the 32-bit release is concerned, however, there are a few  of up-front notes to be read:

  • It is a beta release, not a “final” release. What does this mean? Essentially that it is coming out with both new functionality and with a fair few bugs, some of which may well continue to irritate while others people should be able to live with
  • The reason it is not a “final” release is that there is a lot more coming down the pipe from Linden Lab – additional SSA + inventory work, further viewer-side interest list updates, new HTTP updates, group ban functionality, and so on. However, none of this has been officially released by LL, and so while it has been hoped to bring to users in a 4.5.1 release, the Firestorm team have (wisely) opted to draw a line under what they have and clear the decks for the next round of code integration and updates (which will also hopefully resolve a number of the more irritating bugs to be found in the viewer – any viewer – where things like inventory, interest list work, etc., is concerned)
  • Although the release is “beta” it is fully supported by the Firestorm support volunteers.

These releases see Firestorm reach parity with the Linden Lab 3.6.7 code base, and all fixes up to that release. What follows here is not intended as an in-depth review of Firestorm 4.5.1.38838, but rather an overview of what is likely to be the more popular features and updates and a look at some aspects of the Windows 64-bit version. This being the case, please also check the release notes / change log for a full list of updates and all attributions thereof.

Download and Installation – 32 bit

It is strongly recommended that users perform a clean install of the new release. For Windows users, this means ensuring you remove the Firestorm folders found in C:\Users\[username]\AppData – under the Local and Roaming folders respectively, as well as uninstalling the program. Do make sure you use the settings back-up option (Preferences > Backup) to back-up your settings prior to uninstalling your current version of Firestorm and deleting these two additional folders.

The 32-bit installer weighs-in at just over 44MB in size, which is pretty much par for the course for Firestorm, and (for me) installation was smooth and didn’t trigger any AVG Pro alerts.

Once started, I noted this release appears to follow the menu bar colour scheme introduced by the Lab alongside of their updated viewer release process. Rather than being the default Firestorm colour, the menu bar is tinged a deep purple, indicating it is a beta release.

CHUI Updates

As Firestorm already had a communications interface which does much of what Linden Lab’s Communications Hub User Interface (CHUI) does, Firestorm does not implement CHUI in its entirety, although some features have been added. These include:

  • Block tab added to the people panel
  • Support for showing/hiding timestamp and names, replacing own name with (You)
  • Added expandable chat entry fields (Firestorm specific improvements made by Cinder Roxley)
  • A new menu item, Comm > Conversation Log (see below)
  • Access to Conversation Log and Chat History from the People floater
  • Sounds for teleport and inventory offers.

Conversation Log

The conversation log allows you to review saved logs of past conversations from within the viewer. As noted above, options can be accessed via the Comm menu or via the People floater.

The Firestorm 4.5.1 Conversation Log floater
The Firestorm 4.5.1 Conversation Log floater

Using Comm > Conversation Log opens a floater listing all available conversation logs. Right-clicking on any name in the list will display a series of options: IM, view profile, offer teleport (if the person is online), etc.

Open Chat Transcript will open up the conversation history with that person in a viewer floater, or if you prefer, Open Chat Transcript Externally will display the conversation history with that person in an external application such as Windows Notepad. These options are also available from the gear cog button at the top right of the floater, while the button next to it allows you to sort the order in which logs are displayed and access the Nearby Chat history.

When using the People floater, right-clicking on an individual’s name will display an option to view your chat history (if available) with them within the viewer. If there is not available history, the option will not be displayed.

Export / Back-up and Import

Firestorm becomes the latest in a number of TPVs to include the capability for users to back-up or export their own creations to their hard drive. Version 4.5.1 provides two file formats for this:

  • .OXP format for backing-up your own creations – which can include prims, textures, sounds, animations and note cards
  • .DAE format (Collada) for exporting objects as mesh.

Both options will export objects and their textures (the .DAE export code is from Singularity), and both are fully compliant with the Second  Life permissions system, meaning:

  • Objects must belong to you, and all parts made by you or export will fail.
  • All textures on the object must be in your inventory, and be made by you. This includes sculpt maps
  • If you are not the creator of any element in an object, it will be replaced by the default when saving to your hard disk (so any prims you did not create will be replaced by a default cube, for example)
  • Any items contained inside the object (e.g. scripts, notecards, etc) must also be made by you
  • Back-up cannot be used to save mesh objects or objects containing mesh parts.
Back-up (l) to .OXP format and export (to Collada .DAE) from Firestorm
Back-up (l) to .OXP format and export to Collada .DAE (r)  from Firestorm. Note that as I am attempting to back-up / export an object which uses textures I did not create, Exportable Textures is set to 0 – on saving the file, the three  textures in the object will be replaced with the default plywood texture

Objects which have been backed-up should be imported using the Import Linkset option via the Avatar / Build > Upload menu. Objects exported as Collada .DAE files can be uploaded using the mesh importer.

To initiate a back-up or export, right-click on the object in question in-world and select Save As > Backup or Save As > Collada as required (if you’re using the pie menu: right-click and More > More > Save As and select the required option). The required dialogue floater is displayed – please then follow the Instructions on the Firestorm wiki.

When importing a back-up, it’s worth noting the following:

  • Importing a backed-up object
    Importing a backed-up object

    If you back-up a textured object to your hard-drive, note that as long as you have the textures in your inventory, you do not have to re-upload them when importing the object once more. Therefore, you can leave Upload unchecked and avoid paying to re-upload the textures. Once the object has been uploaded, the texture will be applied from your inventory

  • If the object contains textures, sounds or animations which have been completely flushed from your inventory since the object was backed-up, you will either need to check the Upload box on the importer and pay to re-upload them as a part of the import, or import them separately
  • You can opt to restore the imported object to the same region co-ordinates as recorded when it was backed-up (use with care) and opt not to have the object re-attach itself to you if it was originally attached when backed-up.

Materials Processing

Full materials processing support (diffuse, normal and specular maps) are included with this release. See my article on materials processing if you’re not already familiar with it. Or if you prefer, simply watch the video.

Movelock

Movelock is designed to provide a means of “replacing” avatar phantom (which no longer works as a result of other changes within LL’s viewer code) as a means of deterring people from trying to push your avatar around (such as when you’re afk, or simply because they are being an 18-karat wombat).

It uses LSL through the Firestorm bridge in order to try to “lock” your avatar wherever it stands (although you can still move around yourself with Movelock is enabled – it comes into play when others try to bump you around).

Movelock can be activated via Avatar > Movement > Movelock or by CTRL-ALT-P, or through the Movelock toolbar button. Once enabled, your avatar can still be pushed by other avatars and objects, but will return to its prior position when the pushing ceases. North, who coded the feature, produced a video on her early work with Movelock, demonstrating it in action.

Again, this isn’t the same functionality as avatar phantom,  but will hopefully act as a deterrent to those who insist on shoving others around.

New Particle Capabilities Support

This release of Firestorm includes the “new” particle system capabilities, comprising:

Arton Rotaru has produced a video demonstrating the ribbon particle effect to create tyre tracks left by a vehicle.

Particle Griefing Alleviation

Note that these new particle capabilities include the ability to right-click on a particle stream / any rendered particles and mute their associated emitter, effectively blocking them. This can greatly simplify dealing with unwanted particle effects, such as during a particle griefing attack be eliminating the need to find the actual emitters and muting them. Also, as part of a general anti-griefing measure, particles will automaitcally cease rendering if FPS drops below 4 (both of these are Linden Lab improvements).

Continue reading “Firestorm 4.5.1: living in a materials world”

Firestorm Q and A, October 26th: video and transcript

firestorm-logoOn Saturday October 26th 2013, the Firestorm team hosted another informal question-and-answer session. While the meeting was recorded, the Firestorm team are aware that many of their users have hearing difficulties, and / or prefer to read text. It is because of this that this transcript has been provided.

When reading it, please remember:

  • This is not a word-for-word transcript of the entire meeting. While all quotes given are as they are spoken in the video, to assist in readability and maintain the flow of conversation, not all asides, jokes, interruptions, etc., have been included in the text presented here
  • If there are any sizeable gaps in comments from a speaker which resulted from asides, questions to other etc,, these are indicated by the use of “…”
  • Timestamps are provided as guidance should anyone wish to hear the comments in full from any speaker on the video
  • Questions /comments were made in chat while speakers were talking. This inevitably meant that replies to questions would lag well behind when they were originally asked. To provide context between questions and answers, questions in the transcript are given (in italics) at the point at which each is addressed by a member of the Firestorm team, either in voice or via chat.

Please note: This transcript is provided for informational purposes only. As such, questions on technical issues relating to Firestorm and  / or project-specific questions cannot be answered here unless one of the Firestorm team drops by.

The TL;DR Summary

The numbers in braces are timestamps which refer to the section of this transcript where more details can be read, and to the section of the video recording where the relevant comments can be heard.

  • The upcoming release will be a public beta. It will have a number of known bugs, some of which will be annoying [0:01:42-0:02:28]
  • There is a lot more coming from the Lab, so it is important the Firestorm team get a beta version out, so they can prepare for bug fixing and integrating the new code LL will be pushing out (and which is currently pending release by the Lab) including:
    • SSA updates (AISv3)
    • Group ban list
    • Interest list
    • HTTP updates
  • It will be a beta release, but it will be fully supported  [0:05:10-0:05:33]
  • The Firestorm team have been accused of “holding things back”, they are not. There are valid reasons for any apparent delays (such as the amount of work some code merges have required and code for newer projects has yet to appear from the Lab [0:05:33-0:07:43]
  • A full release is unlikely before February 2014 [0:07:43]
  • The beta will be accompanied by a Windows 64-bit version of the viewer [0:11:01-0:13:41]
  • Why feedback for the 64-bit version is being requested, what kind of feedback is sought, why feedback should be delayed for a week or more following the release, the placebo effect [0:11:37; 0:14:30-0:16:09; 0:32:52-0:34:13; 1:01:04-1:04:08]
  • 64-bit versus 32-bit: what to expect and what the differences are [0:16:09-0:18:22]
  • Linux 64-bit [0:28:50-0:29:34]
  • Why it is unlikely any viewer will have multi-screen support (tear-off panels and menus which can be moved outside the viewer window & between monitors) in the near future [30:09-32:52; 34:13-34:41]
  • Mac 64-bit [0:36:09-0:41:49]
  • The issues in building 64-bit versions of Firestorm [0:41:49-0:44:47]
  • Mac Maverick support [46:05-48:08]
  • Both Windows 32-bit and 64-bit can co-exist on the same PC [49:47; 57:29]
  • 64-bit and lack of Havok support [58:29]
  • A discussion on Firestorm on mobile devices & LL’s coming beta with OnLive [50:39-54-15]
  • Why clean installs are really, really necessary at times [1:14:47-1:18:39; 1:24:58-1:25:47; 1:32:50-1:35:24]
  • Important notes on the 64-bit installer / installation [1:19:20-1:21:29]
  • Why Firestorm should only ever be downloaded from the Firestorm website [1:22:14]
  • OTR is coming, but not a priority [1:23:48-1:23:54]
  • Questions on 32-bit and 64-bit throughout.

With thanks to North for the video.

Continue reading “Firestorm Q and A, October 26th: video and transcript”

“When I’m sixty-four”: discussing the 64-bit version(s) of Firestorm

firestorm-logoOn October 18th, Jessica Lyon poked me about an upcoming blog post she was preparing for Firestorm which would make mention of a 64-bit Windows build, offering me the opportunity to talk to her about it ahead of the announcement going public.

At the time, my schedule was such that I couldn’t get back to Jessica immediately, so by the time we did get things worked out, the official blog post announcing both the team’s immediate plans for their next release and the arrival of 64-bit flavour of the viewer had been published. However, this didn’t stop me from taking the opportunity to sit down with Jessica and members of the team at the Cheeky Tiramisu Café late one afternoon in order to find out more about the promised “Firestorm 64”.

Meeting with some of the team: Miro (centre-left), Lassie, Ed, Whirly, and Jessica.
Meeting with some of the team: Miro (centre-left), Lassie, Ed, Whirly, and Jessica.

64-bit versions of SL viewers have been in demand for a considerable period of time. There has been some degree of resistance to them in the past, although there are a number of developers and self-compilers who have produced their own 64-bit versions of one viewer or another. The resistance has been for many reasons; Windows viewers are already Large Address Aware, for example, allowing them to use the additional memory common to computers using the 64-bit version of the operating system, thus helping to negate one of the biggest reasons for developing a 64-bit build.

Given that 64-bit builds have been seen as potentially problematic in the past, I started by asking what had prompted the Firestorm team to decide to go ahead with one.

“Our Windows 64-bit code was developed by Nicky Dasmijn as a sort of side project she wanted to do to scratch an itch she had,” Jessica informed me. Nicky, who started-out contributing code to the project, is now the project’s Lead Developer. Sadly, she’s also a little camera-shy as well, and managed to successfully escape my conversation with the team, hence why her profile picture appears here.

Nicky Dasmijn - Firestorm's Lead Dev and Win 64-bit coder
Nicky Dasmijn – Firestorm’s Lead Dev and Win 64-bit coder

Jessica went on, “None of us were expecting her to drop the code into the repo when she did; but since she did, and since we had already decided to do a public beta, I figured, ‘Why not? Let’s get it out there in alpha form to see public reaction, and to see what the cost versus benefit might be’, neither of which we know for sure yet.”

I noted that when discussing 64-bit viewer builds at a recent Firestorm Q&A, there were concerns from the team about potential issues with maintenance, such as bugs and additional regressions, and for how it might negatively impact support were they ever to try for 64-bit viewer versions. I wondered what else had changed, other than Nicky working on the code herself, to persuade the team to push ahead on the 64-bit front.

“The expectation is that the 64-bit version won’t have different bugs than the 32-bit,” Jessica replied. “In fact the hope is that it may have better performance and fewer crashes, which if true, should actually take some load off our support team. But we don’t know for sure as we’ve only tested it on a dozen or so computers.”

Miro, Lassie and Ed
Miro, Lassie and Ed

I wondered if trying to offer a 64-bit version of a viewer might be the proverbial catch-22 / can of worms situation: the viewer needs to be put to public use in order to see what the response to it is like, but if it is put into public use, it’s going to be awfully hard to prevent it becoming an accepted and expected version of the viewer.

“Well, the feedback will determine whether we move forward with it, but I think chances are good,” Jessica said, before giving me a wry smile, “As for the can of worms; yes, we’ve opened it, and we’re not going to be able to get those worms back in it now. Folks are going to want it, many will want it even if there is no noticeable benefit.

“But other TPV’s are also working on 64-bit windows too, I spoke to Latif [Khalifa] from Singularity and found out he also has coded up Windows 64-bit for them. So to add another metaphor to the mix: the cat is out of the bag, and x64 for Windows is going to happen with or without us, and due to user demand it will likely become a standard presence going forward.”

Whirly, Jessica and Cinder
Whirly, Jessica and Cinder

Continue reading ““When I’m sixty-four”: discussing the 64-bit version(s) of Firestorm”

Firestorm meeting and Q&A, October 12th: video and transcript

firestorm-logoOn Saturday October 12th 2013, the Firestorm team hosted another informal question-and-answer session. While the meeting was recorded, the Firestorm team are aware that many of their users have hearing difficulties, and / or prefer to read text. It is because of this that this transcript has been provided. When reading it, please remember:

  • This is not a word-for-word transcript of the entire meeting. While all quotes given are as they are spoken in the video, to assist in readability and maintain the flow of conversation, not all asides, jokes, interruptions, etc., have been included in the text presented here
  • If there are any sizeable gaps in comments from a speaker which resulted from asides, questions to other etc,, these are indicated by the use of “…”
  • Timestamps are provided as guidance should anyone wish to hear the comments in full from any speaker on the video
  • Questions were asked in chat while speakers were talking. This inevitably meant that replies to questions would lag well behind when they were originally asked. Therefore, to provide context between questions and answers, questions in the transcript are time stamped at the point at which each is addressed by a member of the Firestorm team, either in voice or via chat.

Please note: This transcript is provided for informational purposes only. As such, questions on technical issues relating to Firestorm and  / or project-specific questions cannot be answered here unless one of the Firestorm team drops by.

The TL;DR Summary

The numbers in braces are timestamps which refer to the section of this transcript where more details can be read, and to the section of the video recording where the relevant comments can be heard.

  • Current status for Firestorm, and potential time frames for the next release: end of October – unlikely; early December – possibly; early 2014 – if early December is missed, due to no change windows) [0:00:44-0:02:33]
  • Status with regards to LL’s viewer projects:
    • SSA updates (AISv3) – unlikely to make it into the next release and why [0:02:33-0:03:42]
    • SLShare (sharing with Facebook accounts) – possibly in next release, but low priority [0:03:42-0:04:22]
    • Group ban list – what it is and hopefully in the next release [0:04:22-0:06:30]
    • Interest list updates – unlikely to be in the next release and why [0:06:30-0:08:08]
    • Chat history capabilities from CHUI [0:18:50]
  • The hoped-for refactoring of the Preferences floater will not be in the next release [1:02:09]
  • What will be in the next release:
    • Materials, support for new particle capabilities, export features [0:08:08]
    •  Firestorm will include export capabilities, the majority of which have been in development in-house for a while, but which will include Singularity’s .DAE export capability. All export options will respect the SL permission system, so you will only be able to export things which are wholly your creation [0:09:57-0:16:14]
    • Linden Lab have introduced new particle capabilities, including a ribbon particle capability and a new means of dealing with particle griefing by right-clicking on particles to mute their source. These abilities will be in the next release of Firestorm [0:16:42-0:17:39]
  •  Firestorm may be getting a means for IM encryption in the future which will be more secure than OTR. This has arisen out of Firestorm being used as the default viewer for MOSES, the US Army’s Military Open Simulator Enterprise Strategy [0:23:50-0:28:50]
  • Firestorm is unlikely to gain 64-bit builds in the near future. So far, few advantages have been shown to exist with 64-bit builds compared to 32-bit builds utilising LAA, and 64-bit builds could present added complexity in trying to manage the project [0:33:28-0:41:39]
  • Firestorm and TPVs are experiencing much improved co-operation with the Lab, although striking a balance between openness and managing complex projects is hard to achieve and this leads to compromises [0:48:16-0:58:21]
  • The remainder of the meeting was more in the way of an open Q&A session covering a range of topics, and the transcript should be referred to for further details.

With thanks to North for the video.

Continue reading “Firestorm meeting and Q&A, October 12th: video and transcript”