Nelipot’s beauty in Second Life

Nelipot, March 2021 – click any image for full size

Shawn Shakespeare (SkinnyNilla) is not only a superb photography artist and discoverer of regions to explore, he is also a dab hand at designing photogenic settings – as anyone who remembers The Mill will agree. And right now there is an opportunity for all of us to appreciate his eye for design, along with that of his partner, Lein (Lien Lowe), as they have opened up their current Homestead region of Nelipot for visitors to explore and enjoy.

Nelipot, March 2021

Set with a green surround of hills, Nelipot as a small coastal island, such as might be found along the Baltic coast of Denmark. Small and rugged, it is the kind of place many of us might sometimes imagine escaping or retiring to – or perhaps moving to in order  to take up a new life style away from the hue and cry of the city.

Rising from a rocky shoreline that is broken only by a small shingle beach, the island forms a small hill that rises in rugged steps up to its flat top. Most of the land is wild and almost untouched – although rope marked trails offer a route around and over it, together with stone or wooden steps that allow visitors to reach points of interest. The top of the island is crowned by a farmhouse that carries a hint of Danish about its name, adding to its sense of location. Sheep graze just down slope from the house, while between it and the water, a field of lavender is being cultivated.

Nelipot, March 2021

This is a place with a subtle sense of history to it: down on the shingle is a fragment of an aircraft wing with propeller engine still attached. It sits as a suggestion that a World War 2 ‘plane attempted a forced landing here. Elsewhere the building around the base of the hill have a sense of having been around for a good while – longer than the farmhouse, perhaps.

A further twist of age is added across the island from the beach, where is single stretch of railway track sits accompanied by a span of road. Neither leads anywhere, while a small building stands alongside both, almost like a local railway station.

Nelipot, March 2021

A train sits on the track – but it is clear it has never travelled the line to get to the island, nor will it ever use it to leave; instead, it sits, fronted by a pilot (aka cow catcher). This points to it likely having originated in America, whilst its overall styling points to it belonging to an era that has long since passed. Quite what it might be doing here is up to you to decide; my own story for it is that it was brought to the island as a collector’s piece, but the years and the salt air have perhaps not been kind to it.

Throughout the island are multiple places to sit and admire the setting it presents, together with a lot of small touches that add to its photogenic looks. The former encourage visitors to enjoy a leisurely exploration, while the detail waiting to be discovered is genuinely captivating.

Nelipot, March 2021

From the rabbits at the “station” to the cat on the bonnet of a pick-up truck to the blue tit and robin engaged in a conversation, these are all a treat, whilst the little cabins and old camper vans and the many bicycles give the setting a different kind of attractiveness. And while some of the buildings are run-down and / or broken, they are each given a unique character through their décor and furnishings.

Throughout all of the island there is a depth of life and  – again, the birds, cats and so on, together with the sheep and seagulls. This richness of life is particularly evident within and around the farmhouse itself. This is been furnished is a homely, inviting manner that is simple but fully homely.

Nelipot, March 2021

This is a setting that is proof that while it might might well be long in the tooth, the old adage of less is more is very much true. When people tend to cram their regions absolutely full of masses of plants and suchlike, Nelipot shows us there  is no reasons we cannot have open spaces or make frequent re-use of objects and textures to lighten the render load.

It’s not clear how long leave Nelipot will be open for public exploration; when discussing it with me, Shawn suggested it will probably be available through to the summer. But, and however long it remains open Nelipot is not going to be a place the Second Life traveller is going to want to miss.

Nelipot, March 2021

Many thanks to Lien and Shawn for opening their home!

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  • Nelipot (Kings Harbor, rated Moderate)

Bella’s Glade in Second Life

Bella’s Glade, March 2021 – click any image for full size

Currently featured in the Destination Guide is Bella’s Glade, a summer’s garden located on a sky platform over Shara Lights of Amara, a full region with the private island LI bonus. Designed by Shara estate owner Dhanle (DaneLee), it originally formed a place for his physical world mother, but has has now been opened as a further retreat for those wishing to find escape from whatever pressures they are facing.

It’s a gloriously colourful setting, but one likely designed for those who do not run with shadows enabled, given it sits under a skydome that casts everything into a post-twilight gloom for those who do prefer to have shadows running. As such, for those who do have shadows on, I’d recommend taking a moment to derender the dome to allows for more natural lighting – although I do so with a further caveat, which I’ll come to in a moment.

Bella’s Glade, March 2021 – click any image for full size

The landing point for the glade is located towards the centre of the setting, occupying a semi-circular pergola built out over an ox bow of a small lake separated from a fast-flowing river by a needle of land. A conservatory sits on this narrow band of green and colour, reached via a broad board walk they spans the lake. It is the first of several places to be found within the gardens – the  others waiting to lead visitors away from the landing point in a number of directions.

Bella’s Glade, March 2021

These paths wind under trees and between beds of flowers that are both planted and wild. In places railings and fences mark the route to be taken, elsewhere steps and cut logs mark the way. One route directs feet to a distant house, another to the ruin of a cottage on a hill with others passing swings and benches awaiting lovers and / or those seeking the opportunity to sit and appreciate the view before them. Some of these paths might be obvious, others less so – but to describe them all would be to spoil the opportunities to be had for discovery.

Bella’s Glade, March 2021

While it may not mean much to the majority of people reading this piece, Bella’s Glade reminds me of the Shuttleworth Swiss Garden in Bedfordshire, England. The two share a similar mix of the cultivated and the wild, of water and open spaces and tree-shades walks and richly wooded copses. And while Bella’s Glade might not have the same mix of follies and topiary as the Swiss Garden and be a little wilder overall, it nevertheless offered to me that same sense of wonder and delight.

Within all of this sits the house, an A-framed cottage that overlooks the river, a cobbled walk following the curve of the water in the suggestion of a canal side walk. The cottage forms an idyllic home, a place to be savoured for its solitude and the beauty of its surrounding gardens.

Bella’s Glade, March 2021

If there is one issue to be had with this setting it circles back to that aforementioned caveat about the use of shadows. Simply put, this is a setting with a lot of individual textures – and these both take time to load  – sometimes frustratingly so – and can also significantly impact rendering performance when combined with shadows. As such, it may well be preferable to only toggle shadows on when taken photos.

That said, Bella’s Glade is an enchanting setting for those wishing to find a sanctuary or who enjoy garden spaces and are willing to make the necessary adjustments to their viewer.

Bella’s Glade, March 2021

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TokSik Jello and social commentary in Second Life

TokSik Jello, March 2021 – click any image for full size

SL explorers are probably only all too familiar with region designs that hint at, or directly portray dystopian and / or post-apocalyptic settings; at times it can feel impossible to not throw a virtual pebble without hitting one. However, once in a while there comes a region that, whilst it presents such an environment – and can be appreciated and enjoyed for doing so – can also carry a deeper message.

Just such a region is TokSik Jello, to which I was drawn courtesy of a prompt by Shawn Shakespeare. On the surface, this is a highly photogenic setting suggestive of some near future in which Something has happened to bring about widespread destruction and breakdown. At the landing point, buildings point broken fingers accusingly at the sky and an elevated road hints that it once offered a through route to Somewhere, but now ends abruptly at the edge of a landscape the sea has partially claimed, flooding what might have once been a coastal setting built around a small natural harbour, turning what is left into a series of roughened rocky islands split by channels and upon which the remnants of a civilisation cling, perhaps almost tribally.

TokSik Jello, March 2021

When this might be is anyone’s guess, as it what might have happened. There are certain cultural references to the modern age to be found, such as the cooling towers of a ruined power station that rise Fukashima-like on the horizon, Others such as the bulk of a great metallic airship moored above what remains of an elevated tramway, point the way to this perhaps being a place a little in the future.

Between these two landmarks and the landing point, two of the remaining islands have been converted into encampments: one within the remnants of a circus the other – looking somewhat fortified – utilising old building and cargo containers. Both camps are the homes of two gangs of children, the Misfits and (I believe) the Harlequins. Through them is revealed a further layer of meaning for the setting; that of a place where those who enjoy coming together and reliving (or perhaps living for the first time, depending on their personal situation) a time of childhood and its inherent freedoms through the use of child avatars and adventure role-play.

TokSik Jello, March 2021

This focus is pointed to in the first instance within the Sonnet of Jello, framed a short walk from the landing point. An ode to the freedoms childhood should embrace, the sonnet sets out the intent behind the creation of TokSik Jello. It is a poem that also reveals the core purpose of the reason for the region as expressed in the Tale of Beanz.

Child avatars and those who use them are perhaps one of the most marginalised groups within Second Life. Contrary to the view of some, they are not “against the TOS”, nor are they automatically indicative of either sexual age play (which is very much against the SL terms of service, but not something we’re discussing here) or an indicator that the person behind the avatar is under age. That so many are so quick to jump to such negative interpretation of child avatars in SL is both unfortunate and, perhaps, more of a commentary on their own lack of understanding (on multiple levels) and inability to think compassionately about others than anything else; particularly where said attitudes are accompanied by outright hostility.

TokSik Jello, March 2021

Simply put, child avatars can be used for a number of valid reasons, and such use is no different to any other means of avatarian self-expression that sit within the Second Life Terms of Service. They can be used simply for fun, or for very real and personally therapeutic reasons. As such, simply dismissing them out-of-hand (and in some cases by direct trolling any any opportunity – something also referenced in verse and physically within the setting) is simply unfair – and unnecessary.

Thus, the Tale of Beanz is something of a commentary on this; a statement on how easily actions can lead to people feeling ostracised, disliked and isolated to the point they fell little more than a ghost, slowly fading from SL. It’s a story revealed through the presence of “Beanz”,  a lonely, emaciated figure found at different points within the region and who will, when touched, reveal more of the story through wonderfully constructed verse; verse that also speaks to the self-destructive nature that can also be found within social structures in Second Life and beyond, marking the setting as statement of social politics in the digital domain that should give us pause for thought.

TokSik Jello, March 2021

However, to frame the region entirely as some form of r”angry” reaction to all of this would be a mistake. Yes, it highlights a degree of negative perceptions and actions – but in doing to, it offers an entirely positive response. In recognising and understanding the prejudices and petty politics that can and do exist in the digital world as much as the physical, the team behind TokSik Jello have established the region as a of haven of openness, a place where child avatar role-players can escape the toxicity they might otherwise face, and simply enjoy themselves, as is noted in the region’s concept notes:

Regardless of how negatively people think of us, true Role-play SL kids are important to Second Life as a creative and diverse group. Eager to be part and valued as any other person. Therefore It seems crazy that one of the most discriminated SL demography, turns into its own discriminators with internal wars, arguments and hatred for each other. Especially when we have others destroying our community from the inside… for various nefarious reasons ….
Our goal is to install a community structure built on core values such as mutuality, compassion, honesty, respect and trust.  A place for true role-play kids to be as they are and have a place, to share positive community values in a safe, supportive and holistic environment.

– The TokSik Jello Team

TokSik Jello, March 2021

As such, the region is currently open to the public through until (I believe) May, after which is will be gated and restricted to access for members of the role-play group associated with the region – details will be made available through the associated Facebook group, or by containing group members Jordy Zippy Banana (Zippy Banana), Niklas Howlett, Kenzie (Hiro Dismantled).

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Drune’s diesel-deco delight in Second Life

Drune Diesel, March 2021 – click any image for full size

I’ve been a fan of the region designs by Hera (zee9) ever since I visited 2019XS before it morphed into what has been perhaps her most poplar series of region builds, the Drune series. I’ve not written about every single iteration, but they have been something of a theme in this blog down the years for their marvellous cyberpunk vibes edged with a touch of bohemian dystopia.

However, with Drune Diesel, I  think Hera has created one of the most engaging, intriguing and layered region designs it has been my pleasure to visit – and one I really do urge folk to hop over and witness for themselves, particularly if, like me, you are a film and cultural buff. Rather than keeping to the broadly cyberpunk theme of previous design, with this iteration, Hera has turned towards the oft-overlooked dieselpunk genre.

Drune Diesel, March 2021

I was sent the LM for the region by my ever-vigilant region sleuth, Shawn Shakespeare, and it arrived somewhat serendipitously. Earlier in March I had visited Isabel Hermano’s art exhibition at the Janus II Gallery entitled Living in a Steampunk World (see here for more). Whilst steampunk oriented, two pieces within it – Radio City Music Hall, and The Sisters – incorporated very distinct deco and dieselpunk vibes and seeing these pictures set me to wondering if anyone in SL had actually stepped away from the more common steampunk and cyberpunk themes to present something more rooted in dieselpunk – and then just a few days later, Shawn drops Hera’s LM on me!

For other unfamiliar with the genre, dieselpunk (and it’s sub-genre of decopunk) is based on the aesthetics popular in the interwar period of the 1920s/30s and extending through to the end of World War II, with some exponents also including the early 1950s.  It is broadly defined as the era in which the diesel engine replaced the steam engine as the focus of technology. Within it, decopunk centres the aesthetic of art deco and streamline moderne art styles particularly prevalent to design and architecture in the same overall period.

Drune Diesel, March 2021

Within Drune’s familiar city setting, compete with its tall buildings, canyon-like streets and split-level roadways, Hera has created a setting that encapsulates the heart of dieselpunk/decopunk to present something that will be instantly recognisable to those who have visited Drune’s earlier iterations – but which is also utterly unique. It’s a place where the richness of detail, large and small, is truly staggering and the cultural and film references sublime in their placement and presentation.

The initial sense of familiarity comes not only from the lie of the city and its streets, but also in the display of lighting and signage that adorns the sides of building and lines the railings of overpasses. But whereas past iterations this lighting and signage has been a mix of bright neons, flickering LED screens and brash  images, now we have a richer mix: spotlights illuminating billboards, softer-toned neons, traditional banners, and fluorescent lighting that follows the lines and curves of building façades or sits within parking metres and so on.

Drune Diesel, March 2021

Another change is with the cars on the roads. While many of these (again in keeping with past iterations of Drune) may well hover, they are not the seek Blade Runner-esque designs visitors may recall. Instead, they are entirely of the era, encompassing bulky Cadillac-like beasts to smaller open-topped Mercedes and pencil-like single seaters.  They are held aloft over tracks that line each side of the road by great round conduction coils that replace their wheels and which are presumably powered by the diesel engines sitting under their hoods. They share the roads with cars that retain their wheels, perhaps because their owners cannot afford the hover update or perhaps simply because they want to be fashionably different.

A number of the buildings include interiors that have been made over to match the theme.  The Black Pussy nightclub goes full-on deco in its interior styling that could have you out on the dance floor like the most carefree flapper, whilst the Cortez Hotel’s lobby has  more grandiose deco setting, complete with stained glass windows and vaulted ceiling (as a set of four themed bedrooms). Those seeking a meal can always drop into the Shanghai Dragon, a restaurant that is truly delightful in its own suggestions oriental decadence.

Drune Diesel, March 2021

The cultural and film references I mentioned are to be found everywhere. Some are mentioned in the note card offered at the airship landing point, others are awaiting discovery as you explore. Some are large and obvious, some either small and/or not quite so direct. Many reference the era represented by the the setting, others draw on references that may not at first appear to be connected, but on examination are not so anachronistic as they might first appear.

Take the P51D fighter sitting on the airstrip below the city, for example. Loaded for a ground attack role and bearing D-Day markings, it hardly looks dieselpunk in nature. However, it immediately brings to mind Kerry Conran’s 2004 box-office-flop-turned-cult-classic, Sky Captain and the World of Tomorrow (Jude Law, Gwyneth Paltrow, and Angelina Jolie), one of the first attempts to encapsulate diselpunk in modern film after game designer Lewis Pollak coined the term in 2001.

Drune Diesel, March 2021

Similarly, the city’s movie theatre boasts showings Blood and Sand, starring Rudolph Valentino and released at the start of the dieselpunk era, together with Fritz Lang’s Metropolis (1927), arguably the first film to depict dieselpunk long before the term was ever coined. Indeed, Drune Diesel reflects something of Metropolis: whilst the workers are all down on the lower levels of the city, living in basic conditions and with the muck and sweat and fumes of the city, the elite live up in the towers, where halls are lined with marble and grand statues hold aloft light fittings or strike heroic poses.

Other references are more subtle but are bound to bring a smile to the lips when recognised, from the SS Venture alongside the wharf and being prepared for the voyage that will see her bring home King Kong (1933), to the U-boat sitting in its pen and carrying something of an Indiana Jones vibe. One of my favourites is the billboard reference to Karel Čapek’s 1921 film Rossumovi Univerzální Roboti (Rossum’s Universal Robots). Not only does it fit the period, it is the film that first brought us the term “robot” (although those in the film were closer androids than robots); it has also been cleverly paired with an indirect reference to Douglas Adams’ The Hitchhiker’s Guide to the Galaxy through its tag-line – even if the Sirius Cybernetics Corp might want to have a few words about it!

Drune Diesel, March 2021

As indicated in the introductory notes, the city also contains references to the BBC Television series Peaky Blinders, the fictionalised tale of one of England’s most notorious crime gangs that was based in the city of Birmingham. These range the The Garrison pub, inspired by the pub seen in the series and rumoured to have been used by the real Peaky Blinders, to the wharfside chalk advert featuring a racing horse and the words “Shelby, est. 1920”, a reference to both the family leading the fictional Peaky Blinders and to the illegal bookmaking both the fictional and real gangs ran. There’s even billboard advertising  Cadbury’s products providing further references to the Midlands origins of the gang.

Drune is also a setting that encompasses so much more as well. There is a very Gotham-esque vibe in places that goes far beyond the Batmobile awaiting discovery, whilst the streets and atmosphere lend themselves to thoughts of a dieselpunk Philip Marlowe trudging the glistening footpaths (It was raining in the City — a hard rain — almost hard enough to wash the slime from the streets. But it never does.), and more besides.

Drune Diesel, March 2021 – a touch of Angel Heart, as well?

This is a place that deserves time to appreciate all of the detail that has gone into it, from the way the building rise from worn brickwork to fine, faced stone with carved motifs and proud banners to the crafted rotary engines that pump clean air into their refined interiors from their tops and cough it used and dirty, onto the streets below. Much of this detailing, all created by Hera, both adds depth to the setting and offers up more in the way of cultural references, particularly for central Europe in the inter-war period.

Magnificent, engaging and deserving to be witnessed, Drune Diesel is simply superb – when visiting, do make sure you are running with Advanced Lighting Model active (Shadows not required).

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Discovering disc golf in Second Life

Disc Golf, The Raven’s Nest, March 2021

I’ve written about golf in Second life in these pages a number of times; whilst hardly a fan of the game in the physical world – I tend to be firmly in the Arthur Myers camp that “to play golf is to spoil an otherwise enjoyable walk” (Lawn Tennis At Home & Abroad, 1903, and often quite apocryphally attributed to Mark Twain as “golf is a good walk spoiled”), I do enjoy the occasional round with Caitlyn in-world. So, when Kali Rose recently invited me to pay a visit to The Raven’s Nest and try a round of something called disc golf – which I confess I’d never actually heard of before – it seemed like I should hop over hop over and try things out.

A full region utilising the 30K private region bonus, The Raven’s Nest is home to the Rose family (private residences are located on the south and west sides of the region, so do please keep that in mind if you visit) and also to Her GeekSpot brand and store, which has been rather neatly as a film studio lot. The disc golf course takes up the majority of the region, offering a good means to explore.

The Raven’s Nest, March 2021

Disc golf is essentially “regular” in-world golf, but with the club and ball replaced by a Frisbee-style disc and the hole by a basket you try to throw your disc “into”. Like golf, it can be played over 9 or 18 “holes”, with The Raven’s Nest offering the full 18.

The landing point for the course is the clubhouse on the east side of the region. Here, those wishing to play can join the local group (required, and needs a free in-world group slot). Once the group has been joined, players can obtain a disc and control HUD from the game vendor, and if they wish, a scorecard and game notes from the neighbouring givers. The HUD provides the means to play the game and also personalise both your disc and gameplay elements; however, if you prefer, it can be ignored and the game enjoyed directly through the disc itself.

Disc Golf: get your Frisbee into the basket

Note that once received, the disc must be worn while in close proximity to the vendor in order to activate it. Discs will remain valid for 24 hours after activation, so if you get interrupted in the middle of a round and as long as you return within that time, you can continue playing without having to re-start.

Each tee takes the form of a square, grey base,  the number of the hole on one side, indicating the direction towards the basket.The first tee is located on the deck at the back of the clubhouse. Baskets are quite low and can be a little hard to locate from a distance – so you may need to cam a little to spot some as you continue around the course.

Once at the tee for a hole, walk onto it and select your required club (generally the driver)  via the HUD (or by clicking your disc and selecting it from the dialogue). This will trigger a particle wind speed indicator alongside your avatar together with a direction of throw indicator itself.

Winding up for a throw

You can adjust your direction of throw to compensate for the wind by using the LEFT / RIGHT cursor keys (or A/D if you prefer); when you are ready to “throw” move the mouse pointer over the terrain or the tee base and press and hold down the left mouse button.

This will cause you avatar to prepare to throw your disc, and display a power indicator – the higher this gets, the more power will be applied to your “throw”. When you are ready, release the mouse button to “throw” your disc.

The flight of a disc is indicated by a line. By default, this is white, but you can use the colour button on  the HUD to select a preferred colour for it, your disc and the landing marker (handy if you part playing with friends).

The landing marker, a large arrow, indicates – as if the name doesn’t give it away 🙂 – where your disc landed. If you hover the mouse pointer over it, a teleport sit icon will be displayed, indicating you can teleport directly to the marker. Also, the colour button on the HUD allows you to toggle whether or not the marker, wind direction indicator, etc., are displayed.

Additional strokes are played the same way, with the ability to use the wedge for “chipping” up towards a basket when reasonably close to a basket and the putter when particularly close to it. Throughout it all your scorecard will track your shots and keep score, and when you’ve completed a round, you can return to the clubhouse and see if you’ve set a new course record.

My disc heads towards the basket (to the right of the tree, atop the old well)

Whilst playing, and if you use use an over-the-shoulder camera view by default, you might want to centre your camera up when playing to get an more accurate view of the ground pointer. Also, if you have double-click to teleport enabled, you might want to turn it off – an accidental click will have you routed back to the clubhouse – and be sure to avoid the local train (when it is running), which winds its way through the course!

I do have a couple of minor niggles: the holes are all par 3, no matter what their difficulty – which appears to be baked into the game;, unfortunately. Where this course is concerned, some of the signage could be clearer (it’s not obvious where the first tee is,  for example). However, this doesn’t overly interfere with things.

Playing a round of disc golf lets you discover the rest of The Raven’s Nest

Golf games are fairly common across SL, but disc golf is just that little bit different, and The aven’s Nest offering an interesting means to get to know the game, offering as it does the opportunity to explore the region whilst playing, maybe try out a little fishing afterwards, or simply sit and relax at the water’s edge. My thanks to Kali for the invitation.

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Return to Sheepville in Second Life

Sheepville, March 2021

Update, March 15th: Mickey contacted me to let me know that after eight years and now retired, he has had to let Sheepville go, and he has downsized to a half Homestead. For further details, see: A Trip to Seagull Rock in Second Life

This blog has been in its current iteration “Living in a Modemworld” for nigh-on 12 years, and during some PC housecleaning related to it, I surprised myself by realising that in that time I’ve actually visited and written about 968 unique public locations in Second Life as a part of my Exploring Second Life Series, for a total of 1,334 articles (given I’ve visited certain places more than once).

Many of these articles relate to private regions that can remain for years as a time, undergoing seasonal changes and complete re-dressing, encouraging multiple re-visits. Others are more temporal, perhaps lasting only a modest handful of months at most. Some, however, endure, marking the passing of the years with smaller scale changes that allow them to retain their core looks and setting.

Sheepville, March 2021

One of the latter is Micky Woodget’s Sheepville, a place I originally visited way back in 2013. It’s relocated since then, but I’m pleased to say that a visit Caitlyn and I made to it earlier in their year reveals it has not lost any of its unique charm, nor its curious mixing of eras.

The landing point is located in the village of Sheepville, a place that feels as if it stands at the confluence of strands of time. In looks, it resembles a small English village that has witnessed the passage of the centuries. The buildings are distinctively Tudor in style (although referred to as medieval). Nothing unusual in this, to be sure. However the local populace are presented in clothing that in places seems to be rooted in medieval times and in others has a distinctly Victorian lean. Meanwhile, the local pubs appear to brace a modern era, with their respective outdoor seating and the promise of fish and chips at a very modern price.

Sheepville, March 2021

Thus, wandering around the village’s cobbled square, rich in the colour of spring / summer flowers, it is possible to feel as if you’re moving between historical periods simply by stepping into our out of a shop or building, as if the generations of history here have all become entwined in a single period instant of time. Is this the result of a natural phenomena, or the mischievous intervention of the leprechaun-like characters in St. Patrick’s green who are dotted around the setting? That’s up to you to decide – but the fact is, this mix of periods as subtle and works, giving the village an added layer of charm.

Just beyond the village is a small lake where canoes can be taken out on the water – one of a number of activities available in the region for people to enjoy. Both it and the village are overlooked by a large Norman / Tudor castle sitting atop the highlands to the north-east. This offers a clear destination for explorers, and has an interesting amount to see within, complete with a hint of Arthurian legend, as well as clear references to the Tudor era.

Sheepville, March 2021

Paths and tracks run outwards from the village, offering routes around the region and up to the castle. These pass by outlying houses and cabins, as least one of which appears to be a private home, and the others may be available for rent (the use to be the case with Sheepville in the past, although we found no evidence it still is). So do be aware of the potential for trespass where these are furnished.

One of the charms about Sheepville is that while it makes use of mesh, it has about it a nostalgic feel of being “classic” Second Life. This is in part due the presence of the prim-style puppets that inhabit the village and the design of various elements used to dress the setting, such as the log benches found throughout, some of which retain the use of pose balls (with other poseballs scattered around the region). All of this further assists the sensation that Sheepville is a place genuinely caught in time.

Sheepville, March 2021

In the eight years since my original visit to Sheepville, the setting has changed in a gentle manner that allows it to retain its core looks. It offers a gentle place to explore, complete with its own little quirks within a rural, semi-pastoral setting. In this it is remains an engaging place to visit.

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